roflo1

u/roflo1@ttrpg.network
394 posts · 156 comments

Recent posts

Recent comments

I tried “buying” the whole bundle at DTRPG but I can’t see anything added to Roll20 nor Demiplane.

Anyone else experiencing this? Maybe it just takes some time?

I do have the proper accounts linked.

on More elevation tests · c/micro_maps · 2 pts · 52d

Thanks!

It's also fun to draw them.

Never considered myself good at drawing, so I imitate a lot. And I think my skills are getting better (or at least less bad XD).

I assume board games are not an option? I’ve played Salem with probably 10 players and it’s quite fun. It will take much less than 6 hours though.

But I don’t want to leave just challenging the question without suggestions, so I’ll ramble on…

I’m thinking very quick character creation (if anything because I have players who are unable to take less than an hour doing so), perhaps something like Mothership or pretty much any PbtA. Or pregens.

Spotlight time will be an issue, so a something with very fast combat mechanics should be very important.

I’m pondering if it’s worth a shot trying something like Dread, but I’m not sure if 6 hours is too long for a game like Dread.

I’m curious: do the 12 of you (+GM) usually play all at the same time?

on Elevation · c/micro_maps · 1 pts · 71d

Yeah, shading would have helped.

I once read (or maybe watched a video?) saying that most cartographers shade as id the sun were in the upper left of the image. Of course, it’s an artist choice, so many more decide against it. :)

But even if you’re not an astronomy enthusiast, you can open up Google Maps and check out the satellite photo layer. Every now and then, you’ll come across a terrain feature that you can’t easily tell if it’s raised or depressed.

Actual plaster. Diluted.

I don't know if there are many types, but it's the one used to fill-in small details or to cover holes left by nails.

on Ruined temple · c/terrainbuilding · 1 pts · 96d

😅 Glad you like it. 🙏

I tell myself that I still want to add some flocking, but I also wanted to see how hard it actually is to make my own flocking... and I haven't even started.

on Open area [caves] · c/micro_maps · 3 pts · 112d

You could say I kinda have...

The thing is I mostly use scraps of paper that would otherwise be thrown away or shredded. Also, it's possible that if I used graph paper, my shaky hand would be more noticeable. 😅

on Bucephalus · c/scifi · 4 pts · 119d

Same thought process on my part. A little bit of laziness might have played a part as well. 😅

on In need of Arcade Ideas · c/rpg · 2 pts · 165d

This is probably not what you’re looking for, but it reminded me of the fan-made Polybius scenario for Kult.

But even if its not what you need, it might be useful as inspiration:

https://kult.tools/Polybius/

Oh, and if you’re not familiar with the urban legend, give it a search on YouTube.