seasick

u/seasick@lemmy.world
22 posts · 73 comments

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on Orbiting kina failed · c/godot · 1 pts · 1y

No, I believe the issue was an error in my formula/thinking. Had to use atan2 instead of cos to find the correct rotational value. Clip is a few days old, so I'm not too sure about the cos thing ^^

Currently there isn't much physics ongoing, if you don't count collision detection. I'm currently just moving meshes in _process and use RayCast3D and Area3D for collision detection.

I've recently read about using just the RenderingServer and PhysicsServer and I am curious and interested. One step at a time ^^

Just sharing, thanks for the concern though :) I thought it was funny looking, I just added new nodes to the wrong node and something was off with my look_at usage

I plan to put at least the STLs it on Printables. But I'm a bit hesitant to share the f3d files. Maybe I'm going to add different sized STLs for different phones - like the Pixel 8 pro :)

Thanks - The orange thing on top is for pushing the phone out of the dock and it doesn't light up. Would be cool though. This is my second print of this model (for my desk) - using my first one since ~1 month on my nightstand and haven't noticed any issues