yeah I think monolith were taken off the series even during the like... expansions? I'm not sure what you'd refer to the DLC to fear 1 as?
2 was a serviceable game for sure, it just felt like it was on rails a little bit. I find it hard to articulate exactly why that is from memory but I don't feel like downloading it again 😅.
I quite enjoyed quake 2 but I agree that the thematic shift was super jarring. There's a community mod that helps bridge the themes of 1 and 2 very well named Call of the Void. Might make q2 more palatable in some way?
fear 2 and 3 could never really live up to the original. 2 sort of watered things down, 3 was bizarre plot wise, like a buddy shooter with the primary antagonist?
I almost feel obliged to bring up halo 4 and the rest of the 343 fever dream of games. also tiberian twilight, what kind of shit was that?!
Yeah, it's astounding how much the overall AI experience has regressed for both the covenant and flood.
That's a very good point, and on that note - the sign in is more seamless than it is for MCC / HI, though it links your MS account with your Steam one.
It works fine on fedora fwiw. There's been some shader bugs but valve have eliminated them very quickly via updates to vkd3d in proton. Several others may be addressed at the umd level depending on tour gfx vendor. Performance is another matter, but I don't imagine it would swing much between windows and linux, though this will also likely depend on your gfx vendor.
I've heard the same; apparently they had to defer to Reach's blam under the hood and take it internal because the studio they contracted this project to sort of ran away with timelines?
Does have you wonder what could have been, but then I'm no fan of UE5, nor the mass consolidation of game engines into unreal.
yeah, it's really rough. I took a copy for hw validation on both windows and linux. I regret offering to do so; it's really left a bad impression.
I've finished the main campaign just earlier today, I really don't want to delve into the three bonus missions but I may yet, just to satisfy the completionist tendencies I have.
I have an associate who works quite closely with the studio. He and his cohort filed hundreds of bug tickets prior to the game's release and they hadn't really acted upon any of it. I really do feel bad for them. Then again, the same was true for MCC and Infinite.
It's based on ARM TrustZone tech, and is (probably amongst other things) a tpm2 implementation within the SoC that also gates silicon initialisation (the x86 cores will not spin up without it).
I'm not sure it could be thought of as equivalent to Intel Management Engine in terms of it's overall capability, however.
fedora
I used to use BCU back in the day.
yeah I think monolith were taken off the series even during the like... expansions? I'm not sure what you'd refer to the DLC to fear 1 as?
2 was a serviceable game for sure, it just felt like it was on rails a little bit. I find it hard to articulate exactly why that is from memory but I don't feel like downloading it again 😅.
3 went completely off the rails, however.
I quite enjoyed quake 2 but I agree that the thematic shift was super jarring. There's a community mod that helps bridge the themes of 1 and 2 very well named Call of the Void. Might make q2 more palatable in some way?
fear 2 and 3 could never really live up to the original. 2 sort of watered things down, 3 was bizarre plot wise, like a buddy shooter with the primary antagonist?
I almost feel obliged to bring up halo 4 and the rest of the 343 fever dream of games. also tiberian twilight, what kind of shit was that?!
you mean command and conquer: renegade?
Is this renegade?!
he doesn't approve of his Bart killing policy, but he does approve of his Selma killing policy!
these degens can't catch a break, huh.
feel bad for those affected. salmonella sounds like the worst time.
oh man. I used to get hamstring cramps on incline dumbbell. was brutal racking that back up.
congrats on the pr! Haven't done close grip barbell bench in ages 😓
absolutely fucking mental that this video was from their own perspective too. Like zero self awareness.
true. still, we have the bungie era games and mod tools relatively well preserved. I don't think they can take that away from us.
truly I think it would be best for the series to end before it can be ridiculed further.
Yeah, it's astounding how much the overall AI experience has regressed for both the covenant and flood.
That's a very good point, and on that note - the sign in is more seamless than it is for MCC / HI, though it links your MS account with your Steam one.
It works fine on fedora fwiw. There's been some shader bugs but valve have eliminated them very quickly via updates to vkd3d in proton. Several others may be addressed at the umd level depending on tour gfx vendor. Performance is another matter, but I don't imagine it would swing much between windows and linux, though this will also likely depend on your gfx vendor.
I've heard the same; apparently they had to defer to Reach's blam under the hood and take it internal because the studio they contracted this project to sort of ran away with timelines?
Does have you wonder what could have been, but then I'm no fan of UE5, nor the mass consolidation of game engines into unreal.
obligatory fuck Pierre Hintze
it is atrocious. I can't believe this actually shipped.
yeah, it's really rough. I took a copy for hw validation on both windows and linux. I regret offering to do so; it's really left a bad impression.
I've finished the main campaign just earlier today, I really don't want to delve into the three bonus missions but I may yet, just to satisfy the completionist tendencies I have.
I have an associate who works quite closely with the studio. He and his cohort filed hundreds of bug tickets prior to the game's release and they hadn't really acted upon any of it. I really do feel bad for them. Then again, the same was true for MCC and Infinite.
who?!
I got the game for free from work and I still want my money back
fuk yea bud
It's based on ARM TrustZone tech, and is (probably amongst other things) a tpm2 implementation within the SoC that also gates silicon initialisation (the x86 cores will not spin up without it).
I'm not sure it could be thought of as equivalent to Intel Management Engine in terms of it's overall capability, however.