wizzim

u/wizzim@infosec.pub
3 posts · 164 comments

Recent posts

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on I Hate Native Linux Games · c/games · 4 pts · 38d

To some extent, I have the same issue with choosing Gog over Steam. I really want to support Gog, because it's DRM free and European. However, it can happen that the games released on it are lacking patches, achievement or DLCs. For instance look at the commentary of Thief simulator: https://www.gog.com/en/game/thief_simulator

Devs support Steam because it's the top platform, and do the bare minimum for the rest. And I don't really see a solution for that.

Other examples: Hitman World of assassination on Epic has less achievements than the Steam version. Hardspace Shipbreaker achievements are broken on Epic and functional on Steam.

I discovered totally by accident Proverbs.

Proverbs is a picross/minesweeper hybrid featuring a single ENORMOUS puzzle, inspired by Bruegel the Elder's 1559 painting "Netherlandish Proverbs".

In short, it's minesweeper with a twist. It's pretty relaxing, you can do it while listening to podcasts or YouTube. Also, what I like is that you never have to make hypotheses. Everything is solvable just by looking.

After my first 50 hours of grim dawn, I discovered there is a filter field on the constellation map, allowing you to see the constellations that buff a specific characteristic/competence πŸ€¦πŸΌβ€β™‚οΈ

A french comic book store owner once told me : with Tintin stuff, prices are always out of this world.

So yes, it very well could be true

Very interesting read! One thing I don't understand is this:

The ActionMutator targets custom GitHub Actions by force-pushing trojanized commits to their semver tags. Any downstream workflow that references uses: owner/action@v1 gets the compromised version next time it runs.

Does it mean we should not use Semver when referring to the actions? We should be using the action hash instead?

Or maybe the Semver with a version including the patch level?