Hideo Kojima proposes a game where the protagonist forgets abilities if players take too long a break

https://www.rockpapershotgun.com/hideo-kojima-proposes-a-game-where-the-protagonist-forgets-abilities-if-players-take-too-long-a-break

84 points · 27 comments · view on lemmy.world

27 Comments

magnetosphere@fedia.io · 63 pts · 1y (5 replies)

Punish players for reducing their screen time. Fucking brilliant.

BigPotato@lemmy.world · 12 pts · 1y (4 replies)

In fairness, he also made a game where you win by taking two weeks off.

magnetosphere@fedia.io · 6 pts · 1y

Okay, that adds some interesting perspective and depth to his thinking. Thanks!

Alaik@lemmy.zip · 2 pts · 1y (2 replies)

You talking about the old sniper?

BigPotato@lemmy.world · 1 pts · 1y (1 reply)

Yup

Alaik@lemmy.zip · 2 pts · 1y

I mean, that was pretty clever. I'll give him that. Plus the whole psycho mantis thing in the ps1 days.

bitjunkie@lemmy.world · 45 pts · 1y

This is the motion blur of gameplay design. I already forgot what the fucking buttons do, leave me alone

lvxferre@mander.xyz · 33 pts · 1y
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RizzRustbolt@lemmy.world · 29 pts · 1y (1 reply)

Hideo Kojima: I hate gamers... so much.

ShaggySnacks@lemmy.myserv.one · 2 pts · 1y

Gamers “We love you, Hideo Kojima!”

LiveLM@lemmy.zip · 23 pts · 1y (2 replies)

I need a game that gives me a summary of past notable story events and a quick "get back to speed" mini tutorial when I don't play it for a long time, not this.

Lost_My_Mind@lemmy.world · 7 pts · 1y (1 reply)

Right. I remember playing final fantasy 7 in the 90s. I softlocked myself by being underpowered for a boss, but unable to grind.

Turned it off, and when I turned it back on 5 years later, I was in a different area. No idea when/how J got there, but clearly I went back and did SOMETHING, but now had no idea where to go, or what to do.

I'm not starting over, but also, I'm not going to figure this out.

So now we're 20 years later, and I have no idea where that memory card even is.

Dreaming_Novaling@lemmy.zip · 1 pts · 1y

Picked up Mario and Luigi: Bowser's Inside Story like 10 years later after giving up on it as a kid and had NO fucking idea of what I was doing. I remember bitching about the hard as fuck train minigame/mini-boss fight you have to do (perfectly, mind you) that I thought I couldn't beat for the life of me. But I got back and was in a completely different area, not knowing how to leave or get back to where I needed to be.

I really need to beat that game, it was my first M&L side game...

Goretantath@lemm.ee · 22 pts · 1y (1 reply)

Welp, fuck that. I already don't like permadeath, why add decaying game progress? Fucking waste my damn time..

kyle@lemm.ee · 3 pts · 1y

Definitely not for all players. Depending on implementation, I could like this, but it needs to be almost like a mini tutorial to get you back in. Not a grind.

erytau@programming.dev · 21 pts · 1y

So realistic. I also forget protagonist's abilities if I take too long a break. I forget the story, too

Lucky_777@lemmy.world · 15 pts · 1y

Breaking 4th wall here. Just add this game to the list I avoid by this crazy bastard.

oce@jlai.lu · 11 pts · 1y (1 reply)

Obviously not great if it's punitive, but if it introduces new creative gameplay or story branching, it could be cool.

SoupBrick@pawb.social · 19 pts · 1y

Godort@lemm.ee · 9 pts · 1y

This feels like a Peter Molydeux tweet

homicidalrobot@lemm.ee · 8 pts · 1y (3 replies)

This is a feature of Escape From Tarkov. Your trainable skills decrease to a minimum if you don't use them, even if you're playing regularly. I tend to like effort-based progression more than point spend, so this is a sound idea depending on how it's implemented.

Western gamers and especially americans are just devestated when a game doesn't preserve their progress forever, Once Human being the prime example in recent years. People couldn't see past level-playing-field reset periods and decided it was theft, so by the time they added permanent scenarios (which are basically like every ARK pve no wipe server: unplayably bad) the damage was done.

lvxferre@mander.xyz · 12 pts · 1y
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Quetzalcutlass@lemmy.world · 10 pts · 1y

MUDs and early MMOs used to have skill rust. It sucked and was universally hated. There's a reason most games don't implement something like this, but developers seem to insist on bringing up long-buried ideas and calling them innovation.

bisby@lemmy.world · 10 pts · 1y

Tarkov is a live service game. Which has its own ups and downs. Tarkov has benefits of having some things progress while you are offline. Things happen at the server level while you're gone.

Not every game needs to be a live service game though or try to use live service features in a single player offline game.

Unless there is a very specific reason in the game mechanics why in game time is 1:1 with real time, it doesn't make a lot of sense except to be divisive and a discussion point.

flightyhobler@lemmy.world · 8 pts · 1y

I feel like that already happens with all my games.

solsangraal@lemmy.zip · 7 pts · 1y (2 replies)
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vxx@lemmy.world · 10 pts · 1y (1 reply)

It's also the asshole that made you watch a Monster add the whole game, while charging triple A prices.

solsangraal@lemmy.zip · 12 pts · 1y
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anachrohack@lemmy.world · 7 pts · 1y
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njm1314@lemmy.world · 6 pts · 1y

Man fuck you Kojima

SplashJackson@lemmy.ca · 2 pts · 1y

Good way to get a new Game Genie invented

JeeBaiChow@lemmy.world · 1 pts · 1y

Tamagot-you.