i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.
No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s
So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself
Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.
If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.
It could be a extremely big stalactite with tunnels and rooms inside..
Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside
25 Comments
juliebean@lemmy.zip · 28 pts · 332d
i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.
dfyx@lemmy.helios42.de · 8 pts · 332d
No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s
Xanthrax@lemmy.world · 17 pts · 332d
The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.
Hupf@feddit.org · 12 pts · 332d
The cylinder cannot be harmed in any way
Xanthrax@lemmy.world · 3 pts · 332d
That's what wendigoon's great grandad said.
bjoern_tantau@swg-empire.de · 17 pts · 332d
I bet nobody has tried to just open the door.
Zorsith@lemmy.blahaj.zone · 12 pts · 332d
Or just knock. Not the spell, literally knock on the door.
BloodBrandy@ttrpg.network · 5 pts · 331d
It was sealed with magic (I had detect magic going) and no handles, locks or visible seals
JackbyDev@programming.dev · 12 pts · 331d
Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!
bjoern_tantau@swg-empire.de · 3 pts · 331d
No lock, no handle, how does it open?
BloodBrandy@ttrpg.network · 6 pts · 331d
So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself
Susaga@sh.itjust.works · 16 pts · 332d
Here is a good visual representation of this.
Demdaru@lemmy.world · 9 pts · 332d
Aren't stalactites made of soft material?
Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.
If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.
There's so many ways to be a menace to DM xD
BloodBrandy@ttrpg.network · 3 pts · 331d
We don't exactly have a lot of time for that though because a war is on
cryptiod137@lemmy.world · 6 pts · 332d
The secure perimeter fallacy strikes again
otter@lemmy.dbzer0.com · 4 pts · 332d
How the fuck are they "in" a stalactite?
makeshiftreaper@lemmy.world · 12 pts · 332d
DarkMetatron@feddit.org · 8 pts · 332d
It could be a extremely big stalactite with tunnels and rooms inside.. Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside
NoneOfUrBusiness@fedia.io · 8 pts · 332d
I mean, it says "giant" right before it.
CheesyFox@lemmy.sdf.org · 3 pts · 332d
where do they serve hollow stalactites, i wonder🤔
NoneOfUrBusiness@fedia.io · 11 pts · 332d
Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general.
CheesyFox@lemmy.sdf.org · 3 pts · 332d
aw shoot :(
otter@lemmy.dbzer0.com · 3 pts · 331d
Best guess? Directly above hollow stalagmites. 🤷🏼♂️
CheesyFox@lemmy.sdf.org · 4 pts · 331d
credible enough
orenj@lemmy.sdf.org · 2 pts · 328d
The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.