There's a fine line between genius and stupidity when it comes to problem solving

311 points · 25 comments · view on lemmy.world

25 Comments

juliebean@lemmy.zip · 28 pts · 332d (1 reply)

i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.

dfyx@lemmy.helios42.de · 8 pts · 332d

No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s

Xanthrax@lemmy.world · 17 pts · 332d (2 replies)

The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.

Hupf@feddit.org · 12 pts · 332d (1 reply)

The cylinder cannot be harmed in any way

Xanthrax@lemmy.world · 3 pts · 332d

That's what wendigoon's great grandad said.

bjoern_tantau@swg-empire.de · 17 pts · 332d (5 replies)

I bet nobody has tried to just open the door.

Zorsith@lemmy.blahaj.zone · 12 pts · 332d

Or just knock. Not the spell, literally knock on the door.

BloodBrandy@ttrpg.network · 5 pts · 331d (3 replies)

It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

JackbyDev@programming.dev · 12 pts · 331d

Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!

bjoern_tantau@swg-empire.de · 3 pts · 331d (1 reply)

No lock, no handle, how does it open?

BloodBrandy@ttrpg.network · 6 pts · 331d

So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself

Susaga@sh.itjust.works · 16 pts · 332d
Demdaru@lemmy.world · 9 pts · 332d (1 reply)

Aren't stalactites made of soft material?

Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.

If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

There's so many ways to be a menace to DM xD

BloodBrandy@ttrpg.network · 3 pts · 331d

We don't exactly have a lot of time for that though because a war is on

cryptiod137@lemmy.world · 6 pts · 332d

The secure perimeter fallacy strikes again

otter@lemmy.dbzer0.com · 4 pts · 332d (8 replies)

How the fuck are they "in" a stalactite?

makeshiftreaper@lemmy.world · 12 pts · 332d

DarkMetatron@feddit.org · 8 pts · 332d

It could be a extremely big stalactite with tunnels and rooms inside.. Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside

NoneOfUrBusiness@fedia.io · 8 pts · 332d (5 replies)

I mean, it says "giant" right before it.

CheesyFox@lemmy.sdf.org · 3 pts · 332d (4 replies)

where do they serve hollow stalactites, i wonder🤔

NoneOfUrBusiness@fedia.io · 11 pts · 332d (1 reply)

Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general.

CheesyFox@lemmy.sdf.org · 3 pts · 332d

aw shoot :(

otter@lemmy.dbzer0.com · 3 pts · 331d (1 reply)

Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

CheesyFox@lemmy.sdf.org · 4 pts · 331d

credible enough

orenj@lemmy.sdf.org · 2 pts · 328d

The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.