I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over
In purely game terms, I think it's just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.
Ah, reminds me of Little Big Adventure. The gameplay emphasizes choosing the correct movement mode. I don't remember them all, but one of them was "discreet" which was basically tiptoe-mode.
I think rainbow six: siege lets you hold alt for slow walking! If I remember correctly though, nobody does this and the pros make fun of you for using it
22 Comments
Rhynoplaz@lemmy.world · 129 pts · 328d
The older I get the harder it is for me to understand why crouching is supposed to be quieter than walking.
If I was crouching you'd hear my groans and my joints crack and pop from another room.
iamericandre@lemmy.world · 46 pts · 328d
I like how gta v did the like hunched over sleuth walk instead of crouching because agreed, I wouldn’t make it ten feet with out groaning or falling over
Deconceptualist@leminal.space · 31 pts · 328d
In purely game terms, I think it's just visual shorthand for walking gingerly. Because actually manouvering your body carefully and quietly IRL depends on a lot of factors (surface texture, surrounding environment, footwear, wind conditions, etc) and would be a bitch to fully animate for every permutation.
Rhynoplaz@lemmy.world · 8 pts · 327d
Oh absolutely. It only makes sense to map both of those "sometimes" actions to a single button, but it's still fun to laugh at.
RampantParanoia2365@lemmy.world · 18 pts · 328d
My sister once commented that the crouch walking was the unrealistic part of Last of Us
saltesc@lemmy.world · 5 pts · 328d
And somehow crawling is silent mode.
adarza@lemmy.ca · 1 pts · 328d
and the 'game' forces you to drop half your carried inventory as well as whatever was equipped in either hand when you do try to get back up.
Thedogdrinkscoffee@lemmy.ca · 39 pts · 328d
When you tiptoe, everyone will hear the piccolo.
TropicalDingdong@lemmy.world · 5 pts · 328d
piccolo theme?
Deconceptualist@leminal.space · 3 pts · 328d
Shut up and take my upvote 😂
pineapplelover@lemmy.dbzer0.com · 29 pts · 328d
In CSGO you hold shift to walk and that silences your movement. I think most fps has this
AnyOldName3@lemmy.world · 11 pts · 327d
Most FPS games have holding shift bound to sprinting, which makes movement much louder.
AnimalsDream@slrpnk.net · 26 pts · 328d
neidu3@sh.itjust.works · 12 pts · 327d
Ah, reminds me of Little Big Adventure. The gameplay emphasizes choosing the correct movement mode. I don't remember them all, but one of them was "discreet" which was basically tiptoe-mode.
prole@lemmy.blahaj.zone · 11 pts · 327d
Didn't the Sly Cooper games have this?
Krudler@lemmy.world · 6 pts · 328d
This is hilarious
treadful@lemmy.zip · 6 pts · 328d
Tarkov sort of has it. You can slow down and walk quieter.
zipzoopaboop@lemmynsfw.com · 6 pts · 328d
SneaKing
GreenKnight23@lemmy.world · 5 pts · 327d
you rang?
Ironfacebuster@lemmy.world · 5 pts · 327d
I think rainbow six: siege lets you hold alt for slow walking! If I remember correctly though, nobody does this and the pros make fun of you for using it
Fun times!
Chiarottide@lemmy.world · 5 pts · 326d
Sheep dog 'n' wolf is a PS1 stealth game based on Ralph the wolf, Wile E Coyote's cousin. And guess what!
Jankatarch@lemmy.world · 1 pts · 328d
Cubeworld had a ninja/assasin class that could tiptoe.