To be fair, its just suggested to help you on certain points when you cannot make it on your own. I personally don't think this is a bad idea to have as an option. It's not like it plays the entire game for you. I see it more like when your big brother helps you finish that one boss you struggle as a kid type of help. Or hell, doing cheats in single player games to have it easier is a common thing to do.
Yes, but that doesn't mean everything that is not your brother have to be free too. I mean its a service. I assume the Ai tool would be integrated into a subscription like Game Pass. As long as you don't have to use it, its fine to charge money. I don't get the argumentation that your brother is free... What's the point?
As long as you don’t have to use it, its fine to charge money.
Look at the state of gatcha games. Yeah, sure, you technically -can- access all the content without paying, but in practice it's not going to happen in a human lifetime. It isn't that much of a stretch to picture games that are "technically" humanly possible, but so difficult that most people will resort to the AI. Remember the oldschool quarter-eaters in arcades? Same business model but with more steps. I also wouldn't put it past MS to offer "incentives" in the game store for titles with AI integration. Also see the comment upthread about enshittification.
And if you really don't understand the difference between a paid subscription service and a family member, I feel sorry for you.
And if you really don’t understand the difference between a paid subscription service and a family member, I feel sorry for you.
Why do you have to say something stupid like this? My point is, just because your brother can do it for free is no reason that a service has to be free too. In example my brother can do a lot for me... but I guess at this point the discussion is over.
The problem with this solution is that there's been a free solution for over 30 years now, it's called the difficulty select. If this solution is going to replace difficulty select it should be free. Just because they decide to reinvent the wheel doesn't mean we should be paying for it.
No difficulty selection option is perfect. Developers need to make the difficulty for each level and for every kind of player perfect, which is not possible. Otherwise we would not have games in the past 30 years (and longer) getting stuck, even if we can change the difficulty of the game. That's why we have so many game guides for all type of games. Hell it might even be a bug or misunderstanding of the player, not just a skill issue. No difficulty slider can solve this problem.
Letting someone else play for you is not reinventing the wheel, that is something we never had in an automated form. Should it be free? Why? There is lot of tech behind it, and development. I understand if it costs money. I personally don't care if it costs money or not, its not something I would use. But I think its great to have for those who need it. ... let's just put the Ai problems to the side for a moment, I am talking about an ideal case.
I suspect their real goal is to somehow train "AI" to move in the real world with obstacles on customers hardware for future use for robots in the real world.
Future Microsoft care bots throwing the elderly from the second floor windows as there's no fall damage under 5 meters and it is notably faster than the elevator.
I doubt AI would ever solve videogame levels properly, unless the solutions were pre-baked into the videogames themselves. Humans, on the other hand, would definitely get the task done.
It probably depends on the game and type of problem and how much data it is trained on for this game. It also sees and knows what you do and how often you try and fail. So this could be taken into account. Off course I have no clue at the moment, just speculate.
Because incredibly stupid things can be patented, companies want to get in before other parties (often patent trolls) patent ideas, and also to build up their own warchest of patents, even if they never exercise them. It's a forced war because of a broken system.
Reminder that all the big companies crank out a dozen patents every day, that cover everything under the sun, just in case they ever have to engage with each other in patent warfare. For the simple reason that the competitors are doing the same.
Somehow we never hear about the vast majority of these patents.
28 Comments
Strayce@lemmy.sdf.org · 24 pts · 152d
So they'll sell you the games, then rent you an AI model to play the games for you.
I can just not play games on my own, for free.
helix@feddit.org · 8 pts · 152d
They don't sell you games, but perpetual revokable licenses. They can alter your game after you bought it. They can enshittify it.
Imagine a game gets harder and harder the more you play it to the point it's so unfair that you need AI assistance.
Strayce@lemmy.sdf.org · 4 pts · 152d
Yeah this is where it's going. Putting that AI exec in charge of Xbox really paying off for MicroSlop.
bonenode@piefed.social · 3 pts · 152d
XTL@sopuli.xyz · 2 pts · 151d
And always pick DRM free.
thingsiplay@lemmy.ml · 2 pts · 152d
To be fair, its just suggested to help you on certain points when you cannot make it on your own. I personally don't think this is a bad idea to have as an option. It's not like it plays the entire game for you. I see it more like when your big brother helps you finish that one boss you struggle as a kid type of help. Or hell, doing cheats in single player games to have it easier is a common thing to do.
Strayce@lemmy.sdf.org · 6 pts · 152d
Cheats (and big brothers, to an extent, I guess) are free.
thingsiplay@lemmy.ml · -1 pts · 152d
Yes, but that doesn't mean everything that is not your brother have to be free too. I mean its a service. I assume the Ai tool would be integrated into a subscription like Game Pass. As long as you don't have to use it, its fine to charge money. I don't get the argumentation that your brother is free... What's the point?
Strayce@lemmy.sdf.org · 1 pts · 152d
Look at the state of gatcha games. Yeah, sure, you technically -can- access all the content without paying, but in practice it's not going to happen in a human lifetime. It isn't that much of a stretch to picture games that are "technically" humanly possible, but so difficult that most people will resort to the AI. Remember the oldschool quarter-eaters in arcades? Same business model but with more steps. I also wouldn't put it past MS to offer "incentives" in the game store for titles with AI integration. Also see the comment upthread about enshittification.
And if you really don't understand the difference between a paid subscription service and a family member, I feel sorry for you.
thingsiplay@lemmy.ml · 2 pts · 152d
Why do you have to say something stupid like this? My point is, just because your brother can do it for free is no reason that a service has to be free too. In example my brother can do a lot for me... but I guess at this point the discussion is over.
Strayce@lemmy.sdf.org · 1 pts · 152d
I notice you don't bother to address any of my other points, and boldly declare the time for talking to be over. I suspect that's because you can't.
Goodeye8@piefed.social · 3 pts · 151d
The problem with this solution is that there's been a free solution for over 30 years now, it's called the difficulty select. If this solution is going to replace difficulty select it should be free. Just because they decide to reinvent the wheel doesn't mean we should be paying for it.
thingsiplay@lemmy.ml · 1 pts · 151d
No difficulty selection option is perfect. Developers need to make the difficulty for each level and for every kind of player perfect, which is not possible. Otherwise we would not have games in the past 30 years (and longer) getting stuck, even if we can change the difficulty of the game. That's why we have so many game guides for all type of games. Hell it might even be a bug or misunderstanding of the player, not just a skill issue. No difficulty slider can solve this problem.
Letting someone else play for you is not reinventing the wheel, that is something we never had in an automated form. Should it be free? Why? There is lot of tech behind it, and development. I understand if it costs money. I personally don't care if it costs money or not, its not something I would use. But I think its great to have for those who need it. ... let's just put the Ai problems to the side for a moment, I am talking about an ideal case.
HiddenLayer555@lemmy.ml · 19 pts · 152d
These are the same companies who insist on kernel mode anticheat
Something tells me it was never about "the integrity of the game."
atopi@piefed.blahaj.zone · 3 pts · 152d
there is a difference between offline and online games
XTL@sopuli.xyz · 2 pts · 151d
So, they want a kernel rootkit and an "AI" (which has plausible deniability) on your machine...
JustVik@lemmy.ml · 11 pts · 152d
I suspect their real goal is to somehow train "AI" to move in the real world with obstacles on customers hardware for future use for robots in the real world.
Gathorall@lemmy.world · 15 pts · 152d
Future Microsoft care bots throwing the elderly from the second floor windows as there's no fall damage under 5 meters and it is notably faster than the elevator.
brainwashed@feddit.org · 5 pts · 152d
Just pause mid fall, this resets the height calculation.
XTL@sopuli.xyz · 2 pts · 151d
You just run with a stretcher underneath to make the two bounces to the ambulance.
brillotti@lemmy.world · 9 pts · 152d
I doubt AI would ever solve videogame levels properly, unless the solutions were pre-baked into the videogames themselves. Humans, on the other hand, would definitely get the task done.
thingsiplay@lemmy.ml · 3 pts · 152d
It probably depends on the game and type of problem and how much data it is trained on for this game. It also sees and knows what you do and how often you try and fail. So this could be taken into account. Off course I have no clue at the moment, just speculate.
Sam_Bass@lemmy.ml · 7 pts · 151d
Go from fighting bots to being bots. Yeah, no
umbrella@lemmy.ml · 6 pts · 152d
Ryoae@piefed.social · 3 pts · 152d
thingsiplay@lemmy.ml · 1 pts · 152d
I also hated the Ai in International Superstar Soccer Deluxe.
thingsiplay@lemmy.ml · 2 pts · 152d
As long as this is for single player games, I have no problem people cheating. But why does this need a patent?
jbloggs777@discuss.tchncs.de · 6 pts · 152d
Because incredibly stupid things can be patented, companies want to get in before other parties (often patent trolls) patent ideas, and also to build up their own warchest of patents, even if they never exercise them. It's a forced war because of a broken system.
Drbreen@sh.itjust.works · 2 pts · 152d
The fuck is the point of this?
Mr_Briney@universeodon.com · 2 pts · 152d
@return2ozma this is exactly what Miyazaki was talking about
SlurpingPus@lemmy.world · 0 pts · 152d
Reminder that all the big companies crank out a dozen patents every day, that cover everything under the sun, just in case they ever have to engage with each other in patent warfare. For the simple reason that the competitors are doing the same.
Somehow we never hear about the vast majority of these patents.