MMO Hype Train: Is it smart or foolish for upcoming MMOs to embrace hardcore attitudes?

https://massivelyop.com/2026/05/16/mmo-hype-train-is-it-smart-or-foolish-for-upcoming-mmos-to-embrace-hardcore-attitudes/

19 points · 10 comments · view on lemmy.world

10 Comments

ryathal@sh.itjust.works · 19 pts · 100d

You can't exclusively support the hardcore audience, but you do need a level of support for it. The hardcore players are the ones doing the research, writing the strategies and guides, and finding or exploiting bug and balance issues.

Coelacanth@feddit.nu · 13 pts · 100d (1 reply)

There are upcoming MMOs? I thought we all accepted this genre is dead?

slazer2au@lemmy.world · 6 pts · 100d

They were rebranded to live service games and the multiplayer section was made optional.

farmgineer@nord.pub · 7 pts · 100d (3 replies)

I might be open to a new MMO at some point. I'm 100% out if it requires grouping for the main storyline, is super grindy, or I have to do corpse runs. I have two jobs and no time for that. I enjoy doing some group stuff, but I don't want to pay for a game where I get nowhere because of my schedule.

I'd also be out if it had some parry system (quicktime events, basically) or souls-like combat in general as it's just not my bag; I'm there for the quests and story more than anything else.

axus@lemmy.ca · 2 pts · 99d (2 replies)

If you'd like a spreadsheet MMO with no graphics but still have other players who talk, Prosperous Universe has been good

farmgineer@nord.pub · 1 pts · 99d (1 reply)

Does that mean something like Eve Online or an MMO actually done with spreadsheets somehow?

axus@lemmy.ca · 1 pts · 94d

You never actually see a spaceship, it's just a name and some values in a ledger. The game has financial reports built in. Something like 300 players online at a time, but you interact with their market orders and not their bases/ships.

Korhaka@sopuli.xyz · 4 pts · 99d

Cater to someone at least and do it well. Really it depends on what your costs are to keep it running. Some have kept going for years with 3 digit player counts. Be sustainable.

Charzard4261@programming.dev · 4 pts · 99d (1 reply)

As a casual player I've never found an MMO that interests me, so catering to a hardcore audience isn't a bad idea.

They've always felt like "single player games but you need help to defeat a bullet sponge every so often". I'm sure being a part of a guild makes these segments great but when you're a new player on your own they feel unapproachable.

I'd love to play a multiplayer game where players contribute to a developing story rather than repeat the same one everyone else has done. Obviously that's a ton of work so I'm not surprised it doesn't exist.

KairuByte@lemmy.dbzer0.com · 2 pts · 99d

Ever played Guild Wars 2? You can do most things on your own. Yes, some things are nicer with a party, and there are some (not usually required) world bosses, but those can usually be ignored.