'The company wants us to accept this as a done deal and quietly disappear. We won't let that happen'
Bethesda Union Workers To Protest Mass Layoffs Next Week
https://kotaku.com/bethesda-workers-rallies-next-week-protesting-mass-layoffs-2000714247
https://kotaku.com/bethesda-workers-rallies-next-week-protesting-mass-layoffs-2000714247
'The company wants us to accept this as a done deal and quietly disappear. We won't let that happen'
18 Comments
ceenote@lemmy.world · 40 pts · 53d
I recall watching some deep-dive reviews of the elder scrolls games and it being mentioned that Todd defended his dumbing down and pandering to the lowest common denominator of the RPG series as the right thing to do, because high sales figures protect the workers from the financially unstable position the studio was in prior to Morrowind's success. I guess that's out the window, now.
RightHandOfIkaros@lemmy.world · 5 pts · 53d
I mean, I don't think Todd could have predicted the world's economic crisis it is currently in.
If people like you and I actually had the money to spend on games like we used to ~10-15 years ago, I would say it is less likely that Todd's statement would be considered wrong.
TronBronson@lemmy.world · 4 pts · 53d
this man makes a fair point, my game spending is down 90% in the last 5 years.
greybeard@feddit.online · 3 pts · 53d
Game spending is at an all time high, it's just all mobile game whales and Roblox.
TronBronson@lemmy.world · 1 pts · 46d
fair, but equally sad.
dudeface@lemmy.world · 1 pts · 51d
I am sure GTA will buck the trend
greybeard@feddit.online · 1 pts · 51d
They're part of the problem. I'm sure they will sell plenty of copies, but they will make their money elsewhere.
GTA:O was why GTAV never got any expansion pack, and GTAVI took so long. GTA:O was all about the whales. It was miserable to play, because they focused on creating a grind which you could pay yourself out of, and it worked. They made ungodly amounts of money. That same thing will happen to GTAVI. Hopefully we get a good story out of the base game, but it is already being reported that things like "getting a haircut" are being locked behind the $100 SKU, and it's only going to get worse from there.
They will suck every dime they can out of whales while ignoring everybody else.
dudeface@lemmy.world · 1 pts · 51d
GTA5 broke records before online was even out but online became popular also
A company focusing on the most popular part of their business is essentially what they have to do, it wasn’t just that whales spent money it just became far more popular than any single player dlc would be
GTA6 hasn’t taken much longer than similar games, it just takes that much time to achieve these days
Meatwagon@lemmy.dbzer0.com · 38 pts · 53d
They laid off the lead artist who has been with the company since Morrowind.
Kolanaki@pawb.social · 12 pts · 53d
She was the one who designed the beast races, too! Those are the best ones!
RightHandOfIkaros@lemmy.world · 8 pts · 53d
Never forget what Oblivion did to beast race legs.
Kolanaki@pawb.social · 9 pts · 53d
I mean... I do like being able to put shoes and helmets on them for the armor and for more enchanted items.
But they could have made special digitigrade shoes and properly fitting helms just for them. 🤷♂️
MaggiWuerze@feddit.org · 15 pts · 53d
With this the last hope I had for ES6 died. First the news that Micro$lop forced them to rush it and now this? Seems like Skyrim will have to live for another 15 years or longer
Zorque@lemmy.world · 6 pts · 53d
Todd salivating sounds
REDACTED@infosec.pub · 11 pts · 53d
Everything Microsoft touches turns to shit
ArmoredThirteen@lemmy.zip · 5 pts · 53d
Bethesda wasn't exactly doing themselves any favors beforehand but Micro$lop definitely made it worse
minorkeys@sh.itjust.works · 7 pts · 53d
You need a better strategy than protests.
mursejoy@lemmy.zip · 3 pts · 51d
Unions need to strike. It’s the only way to stop the massive layoffs that are hitting the other studios MS owns.
Stop all work immediately and strike. They are likely to lose their jobs anyways so what’s the point.