Rockstar boss says GTA 6 doesn't just let you easily walk around with guns because GTA 5's approach doesn't work "at this resolution"
https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6-doesnt-just-let-you-easily-walk-around-with-guns-because-gta-5s-approach-doesnt-work-at-this-resolution/
18 points · 9 comments · view on lemmy.world
9 Comments
OptimusPrime@lemmy.moonling.nl · 31 pts · 11d
Next up:
You can't just take cars.
ALSO: You need to get your license first.
hellmo_luciferrari@lemmy.zip · 8 pts · 11d
Dont forget paying registration fees. Wouldn't put it past Rockstar.
Lag@piefed.world · 6 pts · 11d
If you don't pay real money for your in game registration, then you can only get around with buses or trains with no cutscenes. But the interiors are filled with live ads.
Signtist@bookwyr.me · 23 pts · 11d
Yet another game that seems to confuse realism for fun. Being more realistic can make a game more fun if it benefits from it, but it can just as easily make it worse when done for no reason.
Ephera@lemmy.ml · 5 pts · 11d
Yeah, I do wonder what that means. People running away from you on the streets isn't a huge deal. But if you can't buy stuff in shops unless you drop your weapon, that's annoying and not much else...
Katana314@lemmy.world · 1 pts · 2d
I’ve been playing Cairn and appreciate this.
Theres many games where climbing is simple. Cairn didn’t pick realism because it’s realistic, but because of the intense experiences real rock climbing can deliver. It makes it nice to even spot out some of the elements on which it subtly designs away from realism.
gastroglizzy@piefed.social · 20 pts · 11d
GTA was never a simulation of real life; it's always been a parody of real life.
Bluegrass_Addict@lemmy.ca · 13 pts · 11d
I presume you need to pay them 2.99/hr to have the permission to even hold guns in that
storegameHux@lemmy.ml · 3 pts · 11d
It will be interesting to see if this is handled differently between the single player and online experience.