Bradley_

u/Bradley_@rimworld.gallery
1 posts · 27 comments

Recent posts

Recent comments

on 500% · c/RimWorldPorn · 1 pts · 1y

Hi. You are more than welcome to post full renders of actual colonies in the format of all the other posts on the gallery. Check out the sidebar to learn exactly how to do that.

This post will be removed due to rules 1, 2, 3, 4

on 500% · c/RimWorldPorn · 1 pts · 1y

Hi. You are more than welcome to post full renders of actual colonies in the format of all the other posts on the gallery. Check out the sidebar to learn exactly how to do that.

This post will be removed due to rules 1, 2, 3, 4

Hi, nice ship you got there. However the cropping is a bit too excessive. Ideally you should set up some structures on the surface and make a render of the ship in the context of ground colony, but even if not, sinoky including the surrounding map in the render would fit in more with the style of other renders, while a cropped one like this feels much cheaper and out of place. As per rule 2

Heres another ship with all the surrounding map, for example:

https://rimworld.gallery/m/RimWorldPorn/t/10293/Highly-garish-flamingo-themed-gravship-the-Strange-Misery-Freeship

This is great on may levels, but my favourite thing probably is how you integrated those bits of greenery in the center, like its sort of chaotic bushes, and it looks very fitting and natural. Are those modded somehow or how did you do them? They dot seem to actually be natural because i dont see a lot of bushes in the biome around the colomy.

As a person with weaker PC and some leftovers of sanity i prefer smaller amounts of colonists, but i still end up with large colonies by area. My solution for optimization is restricting colonists to their areas. They dont all need to cross the entire colony 2-3 times per day, they just get food, go to crafting station, then go to bed. Exception is haulers and construction/maintenance.