Thanks, but unfortunately i only have a 0.2 nozzle. Solid walls beyond 0.5mm in thickness border on impractical for an airplane anyway. I had success printing walls as thin as 0.15mm, but that only works with at least a little bit of infill, if i have to make it heavier i would rather just do that.
Thanks for the recommendation. I can freely redesign it, but i don't think slicing is causing any issues here. FreeCAD has no problem creating thin meshes and Orca Slicer correctly generates just a single smooth curve for every layer.
Thanks for the reply. The bed already gets way more time than it needs to heat up so that part is fine. Printing it a lot slower will probably help equalize temperature tho. I'll try that and we'll see if it works.
Thanks for the suggestions. I could definitely add some perpendicular supports to stabilize the print, but don't want to do that except as a last resort since i know for certain that my printer is capable of the precision needed here. I will probably do that if the other ideas don't work.
Thanks for helping. It's PLA at 210C, 60C bed temp, with an enclosure. The whole thing finishes in just 1.5h and is 25cm high so new layers might be getting placed before the ones below had time to cool down. I'll try it slowed down and update the post when it's done.
Unfortunately not, systemd is tightly integrated into NixOS and an option for alternative backends would have non-insignificant overhead so they aren't going to introduce it. The next best thing is SixOS
Yeah, for certain the story couldn't be much like the original, but there's a lot of really creative ways you could get around the no-player-interaction problem. I can imagine it being set a few years in the future, with Niko back in the virtual world, this time having to deal with not having a guide. And even without player interaction, i think 4th wall breaks would be a powerful tool here; Maybe have Niko monologue to themself as a way to cope with loneliness and later comment on still feeling like some overbearing presence is watching over them. Finally at the end of the story Niko learns about a secondary protocol to keep The World Machine running, that being the movie itself with the only way to send Niko home being to cut the connection and end the movie.
There's also the puzzle aspect of the game that wouldn't transfer over into a movie, and i really don't think you can just remove it, the meta-puzzles are a core part of Oneshot, so a movie would have to replace them with something. I'm not much of a movie person so i don't know what would work well here. My best guess is some light exploration so that we get to see more of how the virtual world operates.
The movie format is good at some things that video games aren't. In Oneshot we only ever see interactions involving Niko. A movie would be a great opportunity to show more interesting character dynamics that aren't really possible in video game format.
Thanks, but unfortunately i only have a 0.2 nozzle. Solid walls beyond 0.5mm in thickness border on impractical for an airplane anyway. I had success printing walls as thin as 0.15mm, but that only works with at least a little bit of infill, if i have to make it heavier i would rather just do that.
Thanks for the recommendation. I can freely redesign it, but i don't think slicing is causing any issues here. FreeCAD has no problem creating thin meshes and Orca Slicer correctly generates just a single smooth curve for every layer.
Thanks for sharing. I had the speed set pretty high for all my attempts so this could be it. I'll update the post when it finishes.
Thanks for the reply. The bed already gets way more time than it needs to heat up so that part is fine. Printing it a lot slower will probably help equalize temperature tho. I'll try that and we'll see if it works.
Thanks for the suggestions. I could definitely add some perpendicular supports to stabilize the print, but don't want to do that except as a last resort since i know for certain that my printer is capable of the precision needed here. I will probably do that if the other ideas don't work.
Thanks, i'll try that.
Thanks for helping. It's PLA at 210C, 60C bed temp, with an enclosure. The whole thing finishes in just 1.5h and is 25cm high so new layers might be getting placed before the ones below had time to cool down. I'll try it slowed down and update the post when it's done.
And you can even add
programs.firefox.package = pkgs.librewolf;if you prefer it!Fig 1. F I S H A C C E L E R A T O R
O
A
Unfortunately not, systemd is tightly integrated into NixOS and an option for alternative backends would have non-insignificant overhead so they aren't going to introduce it. The next best thing is SixOS
360 no scope!
I didn't even think about that, yeah a furry wouldn't complain about being called a cat. That settles it for me i guess :3
Niko has whiskers and cat eyes and cat-like fangs too. Characters even comment on Niko's resemblance to a cat on multiple separate occasions.
Yeah, for certain the story couldn't be much like the original, but there's a lot of really creative ways you could get around the no-player-interaction problem. I can imagine it being set a few years in the future, with Niko back in the virtual world, this time having to deal with not having a guide. And even without player interaction, i think 4th wall breaks would be a powerful tool here; Maybe have Niko monologue to themself as a way to cope with loneliness and later comment on still feeling like some overbearing presence is watching over them. Finally at the end of the story Niko learns about a secondary protocol to keep The World Machine running, that being the movie itself with the only way to send Niko home being to cut the connection and end the movie.
There's also the puzzle aspect of the game that wouldn't transfer over into a movie, and i really don't think you can just remove it, the meta-puzzles are a core part of Oneshot, so a movie would have to replace them with something. I'm not much of a movie person so i don't know what would work well here. My best guess is some light exploration so that we get to see more of how the virtual world operates.
The movie format is good at some things that video games aren't. In Oneshot we only ever see interactions involving Niko. A movie would be a great opportunity to show more interesting character dynamics that aren't really possible in video game format.
R
E
Archer
This should work: https://www.makeronline.com/en/model/DO%20NOT%20TALK%20TO%20COMPUTERS/252643.html