The reliance on the unreliable narrator to make the story bite bothered my viewing partner, but I liked it that way. Was that the deep end for you, or was it something else?
There are troll mutants with this. Tyranny of Dragons has one in chapter 7, along with details shared below...
FOUR-ARMED TROLL
Sometimes when a troll loses a limb, it regenerates two limbs to replace the one it lost. This can result in trolls with multiple arms. A four-armed troll uses the troll stat block, except that it is a challenge rating 6 monster (2,300 XP) and has the following action instead of the troll’s normal Multiattack action:
Multiattack. The troll attacks five times, once with its bite and four times with its claws. If two or more claws hit the same target, the troll rends the target, dealing an extra 2d6 slashing damage.
It sounds to me like you've made a choice somewhere in your 4 decades to not seek out music that's new or popular. Maybe you have niche tastes or something, your reasons are your own. If you are happy with the music you listen to then you've made the right decision for you. In that case though, this list should not surprise you.
You should expect almost every governor of Virginia to be a "1-term gov" since article V of the Constitution of Virginia only allows for non consecutive terms. Reelection to the office has only happened twice. The last former governor to seek a second term was Terry McAuliffe, who lost the election to Youngkin in 2021.
Thikreen have 4 arms. The secondary set can use Light weapons. Note that having 4 arms, each holding a Dagger or other light weapon doesn't inherently grant any additional attacks.
The best combo I have come up with is using 5.5 weapon mastery ruleson a Berserker Barb, and a 2h weapon with some desirable property like Cleave in your Primary arms, and Scimitars in your secondary arms. After level 5, with attack action you can make 1 attack with your big weapon, Cleave attack if you hit, then 1 attack with the secondary arms Scimitar, then an attack from Nick as part of that same attack action, then a bonus action attack with scimitar. STR bonus on first 2 attacks, +2 Rage bonus on all 5 attacks, +2d6 damage on first hit when Reckless, which you should always use.
I searched on DuckDuckGo for "sabrina carpenter brushing teeth in Seattle sweatshirt" and got a bunch of random images when I had ai:hide on (my standard). As soon as I switched to ai:show the image from this post shows up as the top result.
I just read an NBC news article which has 37.3% voting for Harris (D) and 34.9% voting for Fuller (R) with 98.8% reporting. From what I understand these two candidates will participate in a run-off.
Yeah, I don't think he expected me to figure out how his plan for growing the item and once I did it really tipped the scales.
One repeatedly offered criticism myself and others have given this DM is that he's bad at giving appropriate items/awards. He would frequently give us coin awards of 1000 gold or something for each character. That sounds like a lot until you get to Ye Olde Magic Item Shop and a +1 weapon is 5000 gold. Should the entire party need to pool all their resources to get a single upgrade for one character?
His homebrewed weapon was meant to be a way that he could give upgrades without having to figure out coin values and what items a shop should have available. It backfired pretty hard. He tried it again in a later campaign giving a weapon that was upgradable to each character and keeping their power level more even, which worked out much better.
I wasn't always hiding behind allies, but I was always hiding unless there was zero cover or concealment. If that was the case I just ran to max range which was also fairly effective at keeping my character from taking damage while still giving the enemy trouble. At lower levels most enemies are using weapon attacks or spell attacks that require a target you can see, and are in range, and I did my part to not be a valid target. My DM tried adding more enemies, switching their weapons, and a few other tactics which made fights harder on pretty much everyone except me. It became clear that all this wouldn't impact how I decided to play a ranged rogue. There was an additional issue too ...
The previously mentioned sacrificed elven ranged weapon was one my DM had homebrewed to be able to scale with our power level. He had designed the weapon in such a way that it could gain new abilities if we had a component from a slain monster and were able to figure out the trick. He had me roll Arcana to determine if a given monster had a component, and I passed on a vampire we defeated. On a hunch I was able to touch the fangs of the slain vamp to the weapon and spoke the elven word for "vampire" which I was told by another party member. This unlocked an ability that allowed the ranged attacks to do +10 damage on a crit and heal my character for the damage dealt on the strike. With Uncanny Dodge I was able to minimize incoming damage and then heal myself on a big crit for pretty much whatever slipped through.
Other party members had mentioned how powerful they saw my common turn of ranged attack with advantage, move, hide as bonus, and the weapon was just making it that much more apparent. I agreed that this was a balance issue, and we started talking about ways to mitigate it. We decided this would probably involve getting rid of this awesome ranged weapon. I said if he wanted me to appear to have more at risk he needed to give some incentives for me to get into melee combat.
I already had Booming Blade as a cantrip from Arcane Trickster so I was looking at picking up Green Flame Blade as well as a way to generate consistent advantage outside of Flanking such as Find Familiar. I pitched the idea of the DM allowing non elven Bladesingers (now allowed by default) and he countered by saying I could just play an elf. I said if we could find a way to keep my current character (for the narrative) and have him become an elf then I would be on board. The rest was just DM hand waving to make it happen at the expense of my ranged weapon, but it played out very well at the table. He allowed me to make my new race the Shadow marked elf subrace as acknowledgement that the vampiric weapon was the catalyst.
Halfling racial ability specifically calls out their ability to Hide behind allies. Once Hidden you can't be targeted with ranged attacks. At lower levels that seems very powerful. Over time it would probably have been fine, but once my character was an Elf there was no going back. I already had INT as my second highest score since I was an Arcane Trickster, and I did a 2 level dip into Bladesinger to get some additional spell slots and Blade dance for INT to AC, Shield spell, Find Familiar, and a few more fun spells.
Elven Accuracy meant Flanking (or any Advantage) was a 14.26% chance to crit, up from 9.75% My DM realized that I was going to blow up his enemies and started adding at least one additional beefy enemy to each fight. This was fine with everyone involved as we wanted a challenge to overcome, without nerfs to base class features.
In one campaign my DM said that the risk versus reward balance was off when using attack from hidden, move, hide each round on my Halfling Arcane Trickster. I countered that scenario was the reason I picked Halfling, and otherwise I would have been an Elf. He let me give up a cool elven made ranged weapon in an arcane ritual to permanently race change to Elf. I then proceeded to use Flanking to attack with super-advantage from Elven Accuracy, using Booming Blade. I followed up with Cunning Action Disengage if the target wasn't dead. It had the appearance of risk because it was a melee attack, but it was almost as safe as when I was hiding.
The reliance on the unreliable narrator to make the story bite bothered my viewing partner, but I liked it that way. Was that the deep end for you, or was it something else?
There are troll mutants with this. Tyranny of Dragons has one in chapter 7, along with details shared below...
https://www.thedrive.com/news/the-most-single-cab-truck-ever-was-built-to-haul-construction-materials
It sounds to me like you've made a choice somewhere in your 4 decades to not seek out music that's new or popular. Maybe you have niche tastes or something, your reasons are your own. If you are happy with the music you listen to then you've made the right decision for you. In that case though, this list should not surprise you.
You should expect almost every governor of Virginia to be a "1-term gov" since article V of the Constitution of Virginia only allows for non consecutive terms. Reelection to the office has only happened twice. The last former governor to seek a second term was Terry McAuliffe, who lost the election to Youngkin in 2021.
I also like to take pictures of art from alternate angles, which works better for sculpture than paintings.
Shirt
Thikreen have 4 arms. The secondary set can use Light weapons. Note that having 4 arms, each holding a Dagger or other light weapon doesn't inherently grant any additional attacks.
The best combo I have come up with is using 5.5 weapon mastery ruleson a Berserker Barb, and a 2h weapon with some desirable property like Cleave in your Primary arms, and Scimitars in your secondary arms. After level 5, with attack action you can make 1 attack with your big weapon, Cleave attack if you hit, then 1 attack with the secondary arms Scimitar, then an attack from Nick as part of that same attack action, then a bonus action attack with scimitar. STR bonus on first 2 attacks, +2 Rage bonus on all 5 attacks, +2d6 damage on first hit when Reckless, which you should always use.
I searched on DuckDuckGo for "sabrina carpenter brushing teeth in Seattle sweatshirt" and got a bunch of random images when I had ai:hide on (my standard). As soon as I switched to ai:show the image from this post shows up as the top result.
Agreed. I said "don't put any dealership badges on my car but put a stack of business cards in the glove box" and I gave them all out within a year.
I just read an NBC news article which has 37.3% voting for Harris (D) and 34.9% voting for Fuller (R) with 98.8% reporting. From what I understand these two candidates will participate in a run-off.
Fun facts about serpentine walls - they use fewer bricks and are more stable (less susceptible to failure due to falling over) https://en.wikipedia.org/wiki/Crinkle_crankle_wall
I guess he got tired of T.A.R.S. tossing his own catch phrases back at him.
Yeah, I don't think he expected me to figure out how his plan for growing the item and once I did it really tipped the scales.
One repeatedly offered criticism myself and others have given this DM is that he's bad at giving appropriate items/awards. He would frequently give us coin awards of 1000 gold or something for each character. That sounds like a lot until you get to Ye Olde Magic Item Shop and a +1 weapon is 5000 gold. Should the entire party need to pool all their resources to get a single upgrade for one character?
His homebrewed weapon was meant to be a way that he could give upgrades without having to figure out coin values and what items a shop should have available. It backfired pretty hard. He tried it again in a later campaign giving a weapon that was upgradable to each character and keeping their power level more even, which worked out much better.
Use your favorite search engine to look up "duck corkscrew"
I wasn't always hiding behind allies, but I was always hiding unless there was zero cover or concealment. If that was the case I just ran to max range which was also fairly effective at keeping my character from taking damage while still giving the enemy trouble. At lower levels most enemies are using weapon attacks or spell attacks that require a target you can see, and are in range, and I did my part to not be a valid target. My DM tried adding more enemies, switching their weapons, and a few other tactics which made fights harder on pretty much everyone except me. It became clear that all this wouldn't impact how I decided to play a ranged rogue. There was an additional issue too ...
The previously mentioned sacrificed elven ranged weapon was one my DM had homebrewed to be able to scale with our power level. He had designed the weapon in such a way that it could gain new abilities if we had a component from a slain monster and were able to figure out the trick. He had me roll Arcana to determine if a given monster had a component, and I passed on a vampire we defeated. On a hunch I was able to touch the fangs of the slain vamp to the weapon and spoke the elven word for "vampire" which I was told by another party member. This unlocked an ability that allowed the ranged attacks to do +10 damage on a crit and heal my character for the damage dealt on the strike. With Uncanny Dodge I was able to minimize incoming damage and then heal myself on a big crit for pretty much whatever slipped through.
Other party members had mentioned how powerful they saw my common turn of ranged attack with advantage, move, hide as bonus, and the weapon was just making it that much more apparent. I agreed that this was a balance issue, and we started talking about ways to mitigate it. We decided this would probably involve getting rid of this awesome ranged weapon. I said if he wanted me to appear to have more at risk he needed to give some incentives for me to get into melee combat.
I already had Booming Blade as a cantrip from Arcane Trickster so I was looking at picking up Green Flame Blade as well as a way to generate consistent advantage outside of Flanking such as Find Familiar. I pitched the idea of the DM allowing non elven Bladesingers (now allowed by default) and he countered by saying I could just play an elf. I said if we could find a way to keep my current character (for the narrative) and have him become an elf then I would be on board. The rest was just DM hand waving to make it happen at the expense of my ranged weapon, but it played out very well at the table. He allowed me to make my new race the Shadow marked elf subrace as acknowledgement that the vampiric weapon was the catalyst.
Halfling racial ability specifically calls out their ability to Hide behind allies. Once Hidden you can't be targeted with ranged attacks. At lower levels that seems very powerful. Over time it would probably have been fine, but once my character was an Elf there was no going back. I already had INT as my second highest score since I was an Arcane Trickster, and I did a 2 level dip into Bladesinger to get some additional spell slots and Blade dance for INT to AC, Shield spell, Find Familiar, and a few more fun spells.
Elven Accuracy meant Flanking (or any Advantage) was a 14.26% chance to crit, up from 9.75% My DM realized that I was going to blow up his enemies and started adding at least one additional beefy enemy to each fight. This was fine with everyone involved as we wanted a challenge to overcome, without nerfs to base class features.
I skip it by showing up 20 minutes later than my show time. I still catch 1-3 trailers. I haven't missed any actual movie yet.
In one campaign my DM said that the risk versus reward balance was off when using attack from hidden, move, hide each round on my Halfling Arcane Trickster. I countered that scenario was the reason I picked Halfling, and otherwise I would have been an Elf. He let me give up a cool elven made ranged weapon in an arcane ritual to permanently race change to Elf. I then proceeded to use Flanking to attack with super-advantage from Elven Accuracy, using Booming Blade. I followed up with Cunning Action Disengage if the target wasn't dead. It had the appearance of risk because it was a melee attack, but it was almost as safe as when I was hiding.
Woodcutter of Theseus?