dbtng

u/dbtng@sh.itjust.works
17 posts · 50 comments

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Original DOOM and DOOM II game engines were 2.5 D.
You could not look up and down or jump.
That is not to say that there was no z-axis in the maps themselves, but the game engine handled it in a simplified, flattened way.

Its been a really, really long time since Quake z-axis code was backported to create zDOOM.
You are a great example of people not realizing this.

ZDOOM is the DOOM we've all been playing for a really long time now.
Few even remember that the original release of DOOM was not full 3D. It was 2.5 dimensions. You couldn't look up and down or jump. In fact, that's where rocket-jumping came from, as it was the only way to go vertical.

ZDOOM was a backport of the z-axis code from Quake back into the DOOM engine. It enabled full 3D and dramatically enhanced the game. Carmack open-sourced DOOM code first, and then a couple years later Quake was open-sourced. The community did the rest.

I'm an old DOOMer. I'm gonna download this UZDOOM and give it a whirl.

on cat. · c/cat · 7 pts · 8d

10/10.
Would cat here again.

Bunch of labels being thrown around. How do you keep track? I just sorta identify them all as extremist crazies. Its one big group, that admittedly, if you put them all in one space, would definitely not mix well.

I've not looked up their history, but from what they say on stage, they've been playing together since they were kids. The music keeps changing. And its all about the music.