insomniac_lemon

u/insomniac_lemon@lemmy.cafe
13 posts · 880 comments

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I'm not sure how much good 8 talk therapy sessions is going to do. Less if we're counting prescriptions, transportation, and further medical or QoL costs.

on Block the Bot · c/fedimemes · 1 pts · 10h

Report sure, but the non-zero chance for downvoting spam resulting in an unseen ban somewhere (scripts, vote ratio) has trained me not to do that one.

on My last PlayStation. · c/skg · 1 pts · 1d

For patching this seems to only work with 1 specific drive chipset. Also not sure if 'native support' in the chart means any BD drive (when relevant) or only if it only works with BD drives that were already models that had the specific hardware/firmware to read games (I'm guessing it's this one).

I would be very upset with my old non-compatible LG drive if I didn't also lack the other circumstances that would make ripping games usable.

but it’s cheaper than Bigscreen Beyond, for example.

Not sure if you're counting PC hardware cost or needed accessories, but the base pricing seems comparable especially Bigscreen being smaller+lighter+microOLED.

EDIT: Seeing now that the Bigscreen doesn't include controllers, and the Valve Index controller setup recommended (Knuckles+multi-base-station) is a significant cost. I guess technically you could still do a lot with just head-tracking and other peripherals (and maybe even other VR controllers?) but I see the point especially at this cost level.

No camera either so head tracking is still an issue and passthrough doesn't seem to be a possibility. So I guess without having anything else, it'd basically be a fancy monitor with eye-tracking. I'd say maybe one benefit would be ability to lie down, but this might be a quick way to get motion sickness depending on the content.

on Title goes here · c/memes · 3 pts · 7d

try

It costs money.

I tried something ('multiplayer demo', I suspect outdated/barebones export) and it has some neat stuff, the official demo doesn't work though (Picotron Playground is resting.).

::: spoiler more subjective

I'm really interested in 3-digit hex colors (12-bit-RGB) and it seems like something like this would use it. I'm working on my own palette that's currently 49 colors (7x7) so I guess it would fit here as its own palette or maybe even in the 32 empty slots with some reworking.

That said, I'm not big on the pixel (or even rectilinear voxel) workflow/aesthetic though (more for polygons, 2D and 3D) though I know that probably eliminates most options.


:::

on a dream · c/unix_surrealism · 7 pts · 9d

I think that's the closer meaning anyhow. At least there is one splash screen, somewhat NSFW here (scroll down to GIMP 2.7.2 and 2.7.3 by Alexia Death.). Note that the extra arm on the goat lady isn't an error, it's a reference to GEGL (Generic Graphics Library / Genetically Engineered Goat, Large)

I am not talking about programming, but that apps like this one use node graphs for asset production (that certainly won't have a speed issue when it's outputting* a file used elsewhere).

Particularly the idea with node-based being flexibility. Something like SDF textures I guess can already be done via shaders like what you're talking about with Blender's visual shaders so would probably work here for anyone who knows what they're doing, some of what I'm talking about might need explicit support though (short of somehow finagling data into text enough to export to some text/binary format) especially editor-level features. Though even SDF is something that would be a lot better as a supported feature or plug-in.

The video for this mentioned that 3D is a weak aspect so that probably doesn't help, particularly for the type of assets that don't use nodes much. Though even some simple parametric options would be nice.

* I guess it could technically do live rendering, perhaps even via webGL/WASM or leaning on other tech that uses those. And that would be interesting.

Even if they did make it, there's a lot of these node applications (they mentioned Graphite, Pixieditor is another). Makes me wonder if there was some Siggraph talk inspiring this, or if node-based workflow really does make a big difference. Or maybe similar library/toolkit usage?

That being said, I've asked about this* a few times and never even get a response. So it makes me wonder if the supply outpaces the users on this one. Either way, there are 15 competing standards node-based everything editors.

* and if certain workflows could work... like SDF textures, polygonal font creation (especially color, .otf result), indexed vertex colors+mesh library

Normal person sad. Temporary sad. A-few-manageable-aspects sad. ::: spoiler Sad, but:

  • with privacy in a spare room
  • spending money is easy and has good outcomes
  • with some social/hobby life
  • less self-awareness
  • no issue with account hoops for using/unlocking the device you paid for

:::

Not that the sad bit is even the deciding factor here when we're talking about an expensive face brick that would probably give me motion sickness in games.

To me it seems like the VR market might have a high-end foothold but otherwise seems like a "try again in 30 years" for the general market (so, slightly better than 3D TV's fate). Which isn't really Valve-specific.

Though I'd also say is uncharitable way to frame it, the headline reminds me of the free PC codes for Portal 2 with Co-op crossplay early on in the Steam days. Though I'm sure AI-market-induced cost increase is a big part of it so apology actually isn't a bad way to put it, without 'failure' factoring in.

Hwhat the heck is me-maxxing‽

Next thing you're telling me I'm solitude-pilled.
Not gonna make it because I'm a home-cel.
That a selfed-up shorty is out there... quietly busting it down Bowling-Alone style!

EDIT: On a serious note the article blurs if you have an ad-blocker (reader mode fixes it, though) and the first half of it talking about convenience doesn't fit for me because I hardly ever buy things (I also haven't known anyone in a while so there's no 'running into' anyone, and I live in a lower-density area).

So, I just tried it and all seems to be working with Void (XFCE+musl). Accuracy still off (and not sure if I can fix that) but pressure does work. Seems usable, especially with larger brushes where an offset won't really be noticable. EDIT: And obviously, this doesn't address the issues you're having

Low pressure works well, too.

I plan on putting mine through every level of hell it can go through

I mean I definitely am no stranger to running things into the ground, but I'm still using a low-end GPU from 2016. If I do this I want something to show for it, not just 200K+ ovals/lines/boxes etc. Because I will likely not be buying another. TBH if I could trade to someone who could better use it and still get some value I probably would've done that by now.

Pixels are not really my thing these days. Besides the stuff I mentioned, I don't know what else I'd do unless I try to make some sort of painted vector animation (Flash-like, such as via Wick Editor) but again this is something that might work with a mouse depending on design (some styles may work better with a pen, though).

EDIT: Trying this, pressure doesn't seem to be working at all in the browser (WebGL/WASM applications). It seems like it absolutely should, though.

Looking into it, it seems like the felt tips actually have more friction (I imagine they squish more, thus more contact area, and probably create wear by dragging dust).

I was however worried about long-term wear (like creating a dip in the screen), particularly if I were using it for repetitive drawing practice (hence why I mentioned paper practice instead). I've had it so long unused though it probably doesn't matter, I should probably just use it. The nibs will probably wear out much more than the screen, and I will probably just need to adjust the pressure stay on the lighter side.

Mind if I ask what tablet you have?

Huion GT-191 (not V2). Older, it's been a while though I don't recall having issues with screen area beyond maybe some accuracy that could be better. I do remember that the pen registers in the margins but I believe that's intended for drawing on edges and allowing pen buttons too.

I could do something similar to you, I currently am just using the tablet as a monitor testing Void on an old computer and installed Krita but haven't even plugged in the USB. Kind of unsure as well for reasons I listed, it would probably make more sense for me to practice drawing with pen-and-paper first and maybe eventually using the drawing monitor without a screen protector.

Was the AUR driver you tried digimend DKMS? Not sure how it is these days. It's been a while for me so I can't say how it is now, though I do remember having somewhat similar issues. IIRC changing buttons was done via evdev (?) rules, though possibly some software might allow rebinding (if not directly in used software like Krita?). With my model, I only had the 2 pen buttons to worry about though.

Despite issues, I think digimend probably would've been usable for me at-the-time if I had more motivation for drawing. Some of it is just not my thing*, some is not having a good setup, some is I didn't want to wear out the screen and could not find a cheap screen protector that didn't ruin the image w/o also being expensive (I used a cheap shower curtain, but that wasn't perfect for viewing or drawing either but it does keep the dust off).

* I guess technically I could still use it for vertex painting or sculpting, though it's not like those are hard to do with the mouse. Pressure is the benefit, I guess. Had the thought many times to get pressure from my Steam Controller alongside mouse (or the tablet if it'd work), but never found a way to do that.

it takes some getting used to on how the fuel/cooking system in AoM works

For smelting I almost can accept it, though it still feels a bit odd how ungenerous the fuel is compared to hand-mining stone and unlimited durability (normal) tools. Making charcoal is worse, the firepit has no in/out label like others so I can only assume I hit some hidden inventory input cap and wasted a bunch of wood. Either that, or making charcoal that way is only a side-effect?

I'm always running out of coal/torches, even got to the point of making lanterns but I don't think they cover much more area. The worn lantern is neat, but doesn't last that long for what it does.

Also it's weird to have at least 3 different ways to cook things and then still making soup just by crafting it.