Whenever I play and it probably has been a decade for me too, I tend to run atronach to make magic easier to deal with, and lots of acrobatics to fly around once you get going.
There's a rabbit hole with enchanting/alchemy, but some would think it adds fun and others would think it takes the fun out of the game.
Enjoy the exploration and lack of quest markers. Without a recent reference point, there'll definitely be a bit of look around and see which I think will be fun.
Report back about your adventures, I'm lacking the time to commit to a game like this right now. I'm excited for you.
I used the nothic in phendelver. My players were intrigued and terrified with a green flavoured mind monster.
If you had a city of them, I'd imagine you'd have this cacophony of mental discussions. Kind of like being in a crowd, but noone being around. This could create some healthy speculation amongst the group. Maybe you could make some of the players more sensitive to the talk giving them lore, but a disadvantage if it gets too loud.
Darkness was the main pull of the lair in phendelver, so I'd lean on that. Lots of hiding spots and mind speak makes the monsters seem hard to find which adds tension.
My table (relatively new players) has a balance of players that understand the concept and application of role play, and one that intuitively gets that if his character would do something reckless (or if the reckless can be directed to push the story forward) the reckless is going to happen.
I find this creates a good balance, but I'm keen to hear how you have all experienced this. Never had the accents or role play jump to this degree however.
Might not be in your library, but mouse only game I've been enjoying is beat cop.
80s love letter to cop games, in the style of papers please. Reviews are a little mixed, it is a particular game, and it's 80s warts and all. On sale currently.
I've recently switched off Spotify to tidal and now qobuz and the voice commands haven't worked for me.
As far as I can tell it's not a native app to the Google home and won't work. I may be missing something however, so your results may vary. You can cast to it from a phone, but again qobuz seems the weakest on that front.
It just seemed like a fishing simulator, but it got creepier as it went on. Definitely an ending I didn't expect. That may have been me just getting too into finding every fish.
Great gameplay loop and played on steam deck excellently.
I thought it was about if there are fallen powerlines they can turn off the mains, but they can't turn off the solar panels feeding wires potentially causing an electrical hazard?
Whenever I play and it probably has been a decade for me too, I tend to run atronach to make magic easier to deal with, and lots of acrobatics to fly around once you get going.
There's a rabbit hole with enchanting/alchemy, but some would think it adds fun and others would think it takes the fun out of the game.
Enjoy the exploration and lack of quest markers. Without a recent reference point, there'll definitely be a bit of look around and see which I think will be fun.
Report back about your adventures, I'm lacking the time to commit to a game like this right now. I'm excited for you.
https://store.steampowered.com/app/307690/Sleeping_Dogs_Definitive_Edition/
Definitely on steam and definitely has bikes. Overall the driving/riding is a good line of realistic and fun.
Natural light and consistent bedtime are part of the answer. It's difficult for everyone in this world. Keep at it.
Pp ok x
Andre Braugher
I used the nothic in phendelver. My players were intrigued and terrified with a green flavoured mind monster.
If you had a city of them, I'd imagine you'd have this cacophony of mental discussions. Kind of like being in a crowd, but noone being around. This could create some healthy speculation amongst the group. Maybe you could make some of the players more sensitive to the talk giving them lore, but a disadvantage if it gets too loud.
Darkness was the main pull of the lair in phendelver, so I'd lean on that. Lots of hiding spots and mind speak makes the monsters seem hard to find which adds tension.
Let us know how you do.
Thank you for sharing. This is a tragic story.
What did you like about it? I ran out of steam when it felt like more of the same
I love my Costco trips too. While we should be careful about capitalisms hold on us, there is a value to happiness.
You could definitely spend money on more frivolous things.
My table (relatively new players) has a balance of players that understand the concept and application of role play, and one that intuitively gets that if his character would do something reckless (or if the reckless can be directed to push the story forward) the reckless is going to happen.
I find this creates a good balance, but I'm keen to hear how you have all experienced this. Never had the accents or role play jump to this degree however.
Might not be in your library, but mouse only game I've been enjoying is beat cop.
80s love letter to cop games, in the style of papers please. Reviews are a little mixed, it is a particular game, and it's 80s warts and all. On sale currently.
https://store.steampowered.com/app/461950/Beat_Cop/
I've recently switched off Spotify to tidal and now qobuz and the voice commands haven't worked for me.
As far as I can tell it's not a native app to the Google home and won't work. I may be missing something however, so your results may vary. You can cast to it from a phone, but again qobuz seems the weakest on that front.
Whoa fire indeed hot
How did you get started?
Agree, sequel is more of the same, but at the same time isn't anything close enough.
Similar style is prey 2017 and deathloop. I love being rewarded for what my favourite streamer calls "being a nosy bastard".
I agree with so many here, but I have a new one.
Dredge.
It just seemed like a fishing simulator, but it got creepier as it went on. Definitely an ending I didn't expect. That may have been me just getting too into finding every fish.
Great gameplay loop and played on steam deck excellently.
Playing dredge on the deck.
The theming is great, and the gameplay loop is satisfying. Creepy as though.
Runs great on the deck via epic.
I thought it was about if there are fallen powerlines they can turn off the mains, but they can't turn off the solar panels feeding wires potentially causing an electrical hazard?
Happy to wait for an expert opinion.
Starsector,
Recommended from the sseth video, and it doesn't disappoint. Seems the options are limited only by your imagination. The economy is crazy.
So many ships and customisation. It's very much in the vein of mount and blade, which is my most played game.