The Steam Machine and Steam Frame are probably delayed, but they still intend to release them in the first half of this year.
They said they planned to have a concrete launch window and pricing by now, but hardware pricing/shortages have made that hard to pin down.
44 Comments
nialv7@lemmy.world · 164 pts · 207d
FUCK. SAM. ALTMAN.
markz@suppo.fi · 54 pts · 207d
I'd rather not
ClockworkOtter@lemmy.world · 32 pts · 207d
Depends what with. Vigorously with a rusty exhaust pipe might do the world a good
thingsiplay@lemmy.ml · -46 pts · 207d
Sorry, but what has Sam Altman anything to do with this announcement or set of information by VALVE?
CaptPretentious@lemmy.world · 77 pts · 207d
Sam Altman is OpenAi. OpenAi is. ChatGPT. ChatGPT is "ai". "ai" has caused a massive shortage of consumer hardware and a massive increase in price. Consumer hardware is what would be used in the upcoming SteamCube.
So, that's how.
nialv7@lemmy.world · 65 pts · 207d
He is not just any AI guy. He specifically bought out 40% (!) of the memory production of the entire world (!!), which is the direct cause of the chip shortage and skyrocketing price.
Thunderbird4@lemmy.world · 17 pts · 206d
And not because his company has a specific need for it, but specifically as a market denial tactic. It turns out, if you have no meaningful way to make your product useful, but also have more money than god, you can just disrupt global supply chains until your competitors can’t compete and your unwilling market is captured.
PerogiBoi@lemmy.ca · 5 pts · 206d
I believe people should be nothing short of eaten for this.
Slotos@feddit.nl · 31 pts · 207d
Well, IIRC it’s not indirectly. Sam Altman negotiated pre-purchase of massive chunk of wafer supply, which OpenAI backs up with its virtual money.
So DRAM manufacturers are facing a wafer shortage in near future. Which translates into prices now.
TexasDrunk@lemmy.world · 1 pts · 199d
Money that Nvidia might invest in them.
thingsiplay@lemmy.ml · -22 pts · 207d
OK, so indirectly, like in any other PC and computer industry. I thought there was a specific issue with Steam and Sam. Never mind then, I understand the issue then.
nialv7@lemmy.world · 26 pts · 207d
Not indirectly, read the sibling comments.
mrmaplebar@fedia.io · 81 pts · 207d
I honestly wish they'd just release the controller sooner rather than later. I can somewhat understand delaying the Machine and Frame due to the supply shortages, but if the controller is ready then they should just put it out there.
SkaveRat@discuss.tchncs.de · 50 pts · 207d
they just wanted to release 3 things at once. and once again valve fails at 3 :(
Railcar8095@lemmy.world · 9 pts · 206d
Third time's the charm. Oh wait...
tidderuuf@lemmy.world · 17 pts · 207d
Same here. My current Steam Controller is on its last leg and I've spent like 1000 hours on it.
thingsiplay@lemmy.ml · 7 pts · 207d
I purchased mine for full price too. Unfortunately I do not like it for various reasons. Missing dpad and second stick, and holding it is a bit uncomfortable to my hands. And at the early days Steam Input wasn't this refined. But I loved using it to play with gyro controls. But will keep it, its history. :-)
The new controller is based on the Steam Deck controls and vastly superior to me (if we assume its like that). I can't imagine you don't liking it as much as the old controller.
Blaiz0r@lemmy.ml · 1 pts · 206d
Steam Controller really comes into it's own when you rely on both touchpads.
I usually map the left joystick to the left touchpad on touch, and if I need options for the D-pad map them to the joysticks instead or even touchpad 4 button click.
For side scrolling platformers I just map the D Pad to the left touchpad on touch, and ABXY to the right touchpad on touch.
VindictiveJudge@lemmy.world · 2 pts · 206d
I could not for the life of me get used to using the left pad mapped as a stick, and d-pad stuff on the stick just felt wrong. Still loved the controller, though.
kboos1@lemmy.world · -10 pts · 207d
I'll sell you mine for $200 plus shipping
Jokes are hard
thingsiplay@lemmy.ml · 9 pts · 207d
Same energy of scalpers.
SatyrSack@quokk.au · 13 pts · 207d
I feel the same way. They must be adamant that they need to all launch at the same time or something. I think they should just release the controller ASAP, but they probably have a logistical reason not to.
SatyrSack@quokk.au · 35 pts · 207d
I wonder if they are going to end up deciding to sell a barebones SKU without storage/memory.
mrmaplebar@fedia.io · 20 pts · 207d
I used to think that would be a bad idea (because it's very un-console-like to sell a device that isn't plug-and-play out of the box) but I might be coming around on it a bit if it means a more affordable option.
They'd need to make it very clear to buyers, though.
NotMyOldRedditName@lemmy.world · 9 pts · 207d
The future is where ram is now a scarce item and everything comes with a easy pop in/out external ram slot and people are expected to move ram between devices.
It'd be like a SD card reader on laptop on all new hardware, but for ram.
leftzero@lemmy.dbzer0.com · 8 pts · 206d
That wouldn't work, too much latency, RAM needs to be as close to the CPU as possible.
UnbrokenTaco@lemmy.world · 4 pts · 206d
It worked on the n64!
NotMyOldRedditName@lemmy.world · 3 pts · 206d
Just put the cpu by all the ports?
big_slap@lemmy.world · 9 pts · 207d
this may be a steam deck situation where they have different tiers and the lowest tier has the least amount of storage and ram, I can definitely see that happening
kboos1@lemmy.world · 6 pts · 207d
They did confirm two tiers for the Machine a 512gb and a 2tb. If they come out with a bare bones I've got a couple 500gb or 250gb drives lying around from old builds.
NotMyOldRedditName@lemmy.world · 21 pts · 207d
There goes my hope that they had some rock solid contracts for many years of ram in place before prices were stupid.
pressanykeynow@lemmy.world · 27 pts · 207d
Even if they had, the manufacturers would probably break the contracts, pay fine and still be very much in profit.
mrfriki@lemmy.world · 16 pts · 206d
I just want my Steam Controller 😭
Well, maybe I bite the bullet with the Frame later on.
Prove_your_argument@piefed.social · 5 pts · 206d
I’ll believe it when I see it.
I’m seeing prices get worse actively, not better.
Orders causing this have nearly two years of backlog.
CreamyJalapenoSauce@piefed.social · -7 pts · 207d
Just... Say no. I appreciate they answered the very next question I would have asked, but answer the question that you added to your own FAQ. Maybe it's my autism nitpicking but this really gets under my skin.
brzv@lemmy.dbzer0.com · 31 pts · 207d
They probably said it like that because you can add any executable to steam as a non-steam game and activate the overlay. apparently some programs don't work? that's news to me.
thingsiplay@lemmy.ml · 6 pts · 207d
Well any game or launcher or emulator have to support the controller or type of controller. In example Valve cannot guarantee that all functionality (like the trackpads and motion controls) are supported elsewhere.
lucas@startrek.website · 3 pts · 206d
They don't really have to support the controller, though. Steam input lets you map controller inputs to kb/m inputs, so no degree of controller support is required. If there are any programmes that don't work (which is possible, there are weird quirks in any system), I've certainly never encountered them.
als@lemmy.blahaj.zone · 1 pts · 206d
Does steam input run on the controller itself or the device it's connected to though?
crater2150@feddit.org · 3 pts · 206d
It runs as part of steam, so you would need to add the program you want to use to steam as an external program and start it through steam. Steam Input then runs as a translation layer around the other program. At least that's how it works on the Steamdeck.
thingsiplay@lemmy.ml · 16 pts · 207d
But they answered the question. Valve can only guarantee that games are compatible with Steam Overlay compatible games. They don't want to commit to a "yes" or "no" for stuff outside Steam, and then be liable for that answer if it does not work as advertised and then get sued to the ground. So you cannot blame them.
I don't know on Windows, but on Linux you most likely can use the controller to play on any game. It's just not supported and guaranteed by Valve.
The_Decryptor@aussie.zone · 2 pts · 206d
Windows is pretty much the same as Linux, it exposes the raw events from the device and it's up to the app to handle them. Pretty sure the overlay handles that by sitting between the OS and the game and e.g. translating everything to Xbox style controls if the game needs it (And getting out of the way if it doesn't)
Outside of that, well Valve added support for the controller to SDL, so anything using it will be fully supported. But then the game needs to actually be using a new enough version of SDL, otherwise it'll just see a generic controller device, and that can be hit or miss.
thingsiplay@lemmy.ml · 1 pts · 206d
Not entirely the same, if the drivers are builtin into the Linux Kernel. I don't know if the Steam Controller drivers will be Open Source, so maybe its the same.
The_Decryptor@aussie.zone · 2 pts · 206d
It definitely looks like it's going to be a standard USB HID type device, if their SDL support is anything to go by.