While I prefer Dynahack these days for the more luxurious TUI and additional content, Nethack has been one of my favourites from as far back as my Amiga days. Once you realise you can at least try to do anything with anything¹ (use the * wildcard character when asked for an item), the game opens up in ways most RPGs just can’t.
¹ use a wand to write in the dust, train a pet to steal from shops, throw potions at monsters, eat (or refrigerate) slain monsters to gain their abilities, rub lamps just in case, wash the ink off scrolls, use a credit card to unbolt doors…
13 Comments
Kolanaki@pawb.social · 24 pts · 118d
Nethack is still getting updates?! :O
FishFace@piefed.social · 17 pts · 118d
The devteam were silent for like a decade, then woke up and started making updates in 2015.
chonglibloodsport@lemmy.world · 12 pts · 118d
There was actually a lot of development going on outside the official DevTeam, by people such as paxed (host of NAO). When development officially resumed, there were a ton of patches from paxed and other community members that got incorporated, so it really culminated in the addition of a lot of development work that had continued all along.
Now paxed and a few of these other community members are officially part of the DevTeam.
Edit: oops! Fixed the NAO link!
FishFace@piefed.social · 6 pts · 117d
Oh, I didn't know that. I knew there were a lot of very widely-used patches, especially on NAO, but not that their developers then got brought into the fold. Cool!
kbal@fedia.io · 19 pts · 118d
Browsing around nethack.org I found this link if anyone's in need of an introduction to nethack: https://web.archive.org/web/20210212161326/http://www.linuxvoice.com/nethack/
The comments are full of people sharing their yasd stories.
FishFace@piefed.social · 7 pts · 118d
C99 compliant!!
Ephera@lemmy.ml · 3 pts · 117d
Yeah, I'm guessing, it's a major release in the semantic version sense, not necessarily content-wise, but that still caught me offguard. The big news is that they write their code different now. 🙃
chonglibloodsport@lemmy.world · 3 pts · 116d
Oh it’s a HUGE release, content-wise. They have changed a ton of things in this one. They just don’t mention content changes in the fix logs, for spoiler reasons!
humanspiral@lemmy.ca · 2 pts · 116d
where are the content changes?
chonglibloodsport@lemmy.world · 3 pts · 116d
They aren’t fully documented yet, but here’s the NetHack Wiki 5.0.0 page which lists most of them. It’s a pretty substantial list, despite being incomplete!
Hettyc_Tracyn@lemmy.zip · 1 pts · 100d
Tbh, it’s fun just to see the crazy ways you end up dying… so many things can happen to your character
Azzu@lemmy.dbzer0.com · 1 pts · 115d
I can't figure out how to install this on Arch Linux, wtf
monolalia@lemmy.world · 1 pts · 109d
Still stuck? I was going to wait for it to show up in the repos, but it hasn’t so far. So here’s how I did it (for my regular user account, not system-wide):
Now you’ve got a
Makefilein the top-levelNetHackas well as thesrcsubdirectory. Find theelse #!WANT_SOURCE_INSTALLblock in both and editHACKDIRto set the directory for the game itself andSHELLDIRto set the directory for the launcher script.(And if I actually knew how to use
make, I’d probably have a less clunky method than this. Anyone?)