Yet another article written in bad faith, twisting the narrative, and parroting ESA talking points. SKG explicitly stated that their goals are not retroactive. None of these games would even be affected by the change. It only applies to NEW games which could include such accommodations in the planning phase.
Less sites are doing that to intentionally avoid tipping off the AIs about thresholds and trigger behaviours. The two main solutions are browser crypto challenges like this, or silently diverting flagged connections to a tar-pit of fake pages. The former is easier to implement but the latter actively sabotages the scraped data.
That would imply preserving the original. No, they are having their AIs revise history and its literature to whatever they deem 'acceptable' in their new world order, hence the rampant book banning spree they've been on as of late.
I wouldn't give them that much credit.They likely won't scrap the react native tooling but rather move the compositor deeper into the shell to reduce abstraction performance hits. Their 'choice' of removing version numbers seems like more of a PR thing to limit comparisons between versions similar to their 'last version' stunt with W10.
Either way, actions speak louder than words and with a track record like MS, those actions have been less than honest in the past.
Windows has sunk so low that a partial fix of a basic file operation that MS repeatedly crippled is supposedly an achievement worth reporting about. The bar is buried in hell and the OS struggles to pass even that.
Sounds like the AI slop mixed up a snippet from the MGS5 Fandom site where there's a hint in the manual related to completing an extra operation. Has nothing to do with the OG mantis fight solution.
Sadly not always anymore. Publishers are esuring more and more of the game's actual content and logic is kept serverside, even if the game is supposedly single player. Bypassing DRM on such games only gets you a lobotomised client shell and is a core argument behind the SKG initiative and general presevation efforts.
But they did such a great job of feeding the world's most problematic corporations government IDs and photo identification of minors and storing it in databases ripe for hackers.
Brought to you by the government whose national health network failed its security audit last year, and had 13 million records breached through a 3rd party the year before that.
Let's be real, the main reason they're doing this is to have all that juicy video data on their own servers to sell to AI data centres instead of embedding 3rd party hosts that otherwise do the same job perfectly fine with far less technical overhead. The other is that they can sell video placements in replies hosted in house.
I love it when common items that everyone generally knows the look of but isn't a strict shape intersects with things that are seldom photographed/discussed every day. Bonus points if its appearance/use requires object permanence in any way.
AI is absolute dogshit at any of it despite being a basic skill even toddlers know. It can't even fix itself without someone manually patching every dumb edge case people find.
I'm not sure where some of these arguments are coming from and there seems to be unexplained holes in some of the logic (ignoring lootboxes because that is valid).
For example, the region locking has been a thing for decades before the internet. Why are keys exempted? Why would they explicitly undo a protection for weaker economies agaist foreign scalpers? I get not everything needs region locks and they're not the most popular thing, but I can understand why they are needed here.
The MTX argument is a strange one because games like Warframe have both Steam and non-Steam transactions which haven't been an issue for many years. What specific kind of MTX are they really talking about here?
There's a lot of articles dog piling on Steam as of late but my tin foil hat observation is that it's always the same talking points that Epic cries about.
No no. If you read between the lines, they didn't explicitly say no. They only insinuated he hasn't met the criteria under international law yet... But they do acknowledge the assholery.
This is the part that the "walled garden" arguments I see conveniently ignores so often. Humble games and key reselling, good and bad, exist because of this rule. That 30% otherwise covers Steam dealing with sales, key distribution, payment providers, and all the legal liabilities that comes with that for you. Unless you can securely and continuously run your own shopfront below that 30% margin, there's not a whole lot of incentive to do so... But Steam isn't stopping anyone, not even Epic in fact. The so-called wall is like a foot high.
The DRM isn't even that deep either and has known tools to remove it if you want. It exists as a bare minimum requirement for copyright law and Steam friends but not much else, hence why publishers often use things like Denuvo still.
We don't 'defend' Valve's monopoly so much as they really aren't doing anything special to maintain it besides making Steam libraries accessible on more hardware. They compete by merely existing in the same space.
Thiis article is doing some real mental gymnastics to come up with this BS conclusion. The reason is because the city infrastructure planning is so atrocious that our government keeps building tunnels and bypasses to avoid it like the fucking plague. On top of that, even when you do have to drive into the inner city, parking fees are extortionarely high under threat of towing or heavy fines. I would rather take a 50c train in and walk half the city any day than waste overpriced fuel dealing with that shit.
PS: The residential parking requirement was because the housing bubble is cramming more families into shoebox homes with nowhere to park. Would not be surprised if there were property investors backing tthe study.
As much as I wholeheartedly agree that human creativity should always be protected and LLMs don't meet that standard, the legal enforcement of said copyrights on a blackbox of slop is nigh impossible without regulatory transparency on how it was built, which AI companies will lobby against until the end of time. It would be like finding your needle in a trillion haystacks of stolen needles you're not allowed to even see.
Fix the data laundering and the copyright issue fixes itself.
I've always interpreted the whole LLM 'training' as unregulated data laundering at industrial scale. Companies will steal content from across the world, trade it in backroom deals, and then wash it in their data centers, before regurgitating it to the masses.
As long as the exact portions of stolen data used is considered 'trade secret' under NDA, the copyrights are conveniently too scrambled to prove or enforce. Even if the LLM spat it out near verbatim, they will always argue it came to the same conclusion on its own because you could never prove their sources otherwise.
This is why that, independent of its city sized power demands and rampant spread of misinformation, there will never be an ethical place for LLMs by their inherent design.
In general shader caches are compiled for the GPU hardware and driver they intend to run on, which means you can't precompile all of them if you don't know what hardware setup the software is going to run on. This isn't unique to emulators either. PC games have this same problem and either stream it in the background or hide it in loading screens.
The difference for emulators is that they don't have the benfit of source code to work from and effectively have to decompile, translate, and recompile. These steps can change each version as translation accuracy improves but ultimately means starting over with a blank cache. For simpler consoles before unified shader pipelines, this isn't much of an issue because there are a fixed number of render methods.
In summary, you can really only share caches if the GPU, driver, and version are all the same. Otherwise the emulator will invalidate and recompile the cache.
Yet another article written in bad faith, twisting the narrative, and parroting ESA talking points. SKG explicitly stated that their goals are not retroactive. None of these games would even be affected by the change. It only applies to NEW games which could include such accommodations in the planning phase.
Less sites are doing that to intentionally avoid tipping off the AIs about thresholds and trigger behaviours. The two main solutions are browser crypto challenges like this, or silently diverting flagged connections to a tar-pit of fake pages. The former is easier to implement but the latter actively sabotages the scraped data.
That would imply preserving the original. No, they are having their AIs revise history and its literature to whatever they deem 'acceptable' in their new world order, hence the rampant book banning spree they've been on as of late.
I wouldn't give them that much credit.They likely won't scrap the react native tooling but rather move the compositor deeper into the shell to reduce abstraction performance hits. Their 'choice' of removing version numbers seems like more of a PR thing to limit comparisons between versions similar to their 'last version' stunt with W10.
Either way, actions speak louder than words and with a track record like MS, those actions have been less than honest in the past.
Windows has sunk so low that a partial fix of a basic file operation that MS repeatedly crippled is supposedly an achievement worth reporting about. The bar is buried in hell and the OS struggles to pass even that.
I'm personally sticking with Gecko while holding out hope for Servo to pickup where Gecko left off.
Sounds like the AI slop mixed up a snippet from the MGS5 Fandom site where there's a hint in the manual related to completing an extra operation. Has nothing to do with the OG mantis fight solution.
Sadly not always anymore. Publishers are esuring more and more of the game's actual content and logic is kept serverside, even if the game is supposedly single player. Bypassing DRM on such games only gets you a lobotomised client shell and is a core argument behind the SKG initiative and general presevation efforts.
But they did such a great job of feeding the world's most problematic corporations government IDs and photo identification of minors and storing it in databases ripe for hackers.
Brought to you by the government whose national health network failed its security audit last year, and had 13 million records breached through a 3rd party the year before that.
Let's be real, the main reason they're doing this is to have all that juicy video data on their own servers to sell to AI data centres instead of embedding 3rd party hosts that otherwise do the same job perfectly fine with far less technical overhead. The other is that they can sell video placements in replies hosted in house.
Australia has just the brand for this /s
I love it when common items that everyone generally knows the look of but isn't a strict shape intersects with things that are seldom photographed/discussed every day. Bonus points if its appearance/use requires object permanence in any way.
AI is absolute dogshit at any of it despite being a basic skill even toddlers know. It can't even fix itself without someone manually patching every dumb edge case people find.
I'm not sure where some of these arguments are coming from and there seems to be unexplained holes in some of the logic (ignoring lootboxes because that is valid).
For example, the region locking has been a thing for decades before the internet. Why are keys exempted? Why would they explicitly undo a protection for weaker economies agaist foreign scalpers? I get not everything needs region locks and they're not the most popular thing, but I can understand why they are needed here.
The MTX argument is a strange one because games like Warframe have both Steam and non-Steam transactions which haven't been an issue for many years. What specific kind of MTX are they really talking about here?
There's a lot of articles dog piling on Steam as of late but my tin foil hat observation is that it's always the same talking points that Epic cries about.
No no. If you read between the lines, they didn't explicitly say no. They only insinuated he hasn't met the criteria under international law yet... But they do acknowledge the assholery.
You say that but once they crack artifical wombs, that shit would create an utterly fucked dystopia.
This is the part that the "walled garden" arguments I see conveniently ignores so often. Humble games and key reselling, good and bad, exist because of this rule. That 30% otherwise covers Steam dealing with sales, key distribution, payment providers, and all the legal liabilities that comes with that for you. Unless you can securely and continuously run your own shopfront below that 30% margin, there's not a whole lot of incentive to do so... But Steam isn't stopping anyone, not even Epic in fact. The so-called wall is like a foot high.
The DRM isn't even that deep either and has known tools to remove it if you want. It exists as a bare minimum requirement for copyright law and Steam friends but not much else, hence why publishers often use things like Denuvo still.
We don't 'defend' Valve's monopoly so much as they really aren't doing anything special to maintain it besides making Steam libraries accessible on more hardware. They compete by merely existing in the same space.
Thiis article is doing some real mental gymnastics to come up with this BS conclusion. The reason is because the city infrastructure planning is so atrocious that our government keeps building tunnels and bypasses to avoid it like the fucking plague. On top of that, even when you do have to drive into the inner city, parking fees are extortionarely high under threat of towing or heavy fines. I would rather take a 50c train in and walk half the city any day than waste overpriced fuel dealing with that shit.
PS: The residential parking requirement was because the housing bubble is cramming more families into shoebox homes with nowhere to park. Would not be surprised if there were property investors backing tthe study.
As much as I wholeheartedly agree that human creativity should always be protected and LLMs don't meet that standard, the legal enforcement of said copyrights on a blackbox of slop is nigh impossible without regulatory transparency on how it was built, which AI companies will lobby against until the end of time. It would be like finding your needle in a trillion haystacks of stolen needles you're not allowed to even see.
Fix the data laundering and the copyright issue fixes itself.
I've always interpreted the whole LLM 'training' as unregulated data laundering at industrial scale. Companies will steal content from across the world, trade it in backroom deals, and then wash it in their data centers, before regurgitating it to the masses.
As long as the exact portions of stolen data used is considered 'trade secret' under NDA, the copyrights are conveniently too scrambled to prove or enforce. Even if the LLM spat it out near verbatim, they will always argue it came to the same conclusion on its own because you could never prove their sources otherwise.
This is why that, independent of its city sized power demands and rampant spread of misinformation, there will never be an ethical place for LLMs by their inherent design.
In general shader caches are compiled for the GPU hardware and driver they intend to run on, which means you can't precompile all of them if you don't know what hardware setup the software is going to run on. This isn't unique to emulators either. PC games have this same problem and either stream it in the background or hide it in loading screens.
The difference for emulators is that they don't have the benfit of source code to work from and effectively have to decompile, translate, and recompile. These steps can change each version as translation accuracy improves but ultimately means starting over with a blank cache. For simpler consoles before unified shader pipelines, this isn't much of an issue because there are a fixed number of render methods.
In summary, you can really only share caches if the GPU, driver, and version are all the same. Otherwise the emulator will invalidate and recompile the cache.