Kalcifer

u/Kalcifer@sh.itjust.works
200 posts · 1.9k comments

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[…] Let’s say that you have two lines in a 90 degree corner. If you add a line in the middle of any of the two lines, the cursor shows you that it will add a coincident constraint. But when you create your line, the coincident constraint isn’t applied. […]

What you're describing sounds more like a bug to me. At any rate, I wasn't able to confirm the behavior you described (maybe I'm misunderstanding you?):

^[1]^

I was able to get both a symmetric constraint (green arrow), and a coincident constraint (red arrow) on the two 90 degree lines.

::: spoiler References

  1. Type: Screenshot. Publisher (Application): FreeCAD. Published (Version): "1.1.1". Accessed: 2026-06-12T22:47Z. :::

[…] Federation ensures that articles get mirrored across many servers […]

IIUC, articles only mirror between two instances A, and B once they've been manually discovered, right? By "discover" I mean copying the URL to one article on an instance A ^[1]^, and searching that URL on an instance B ^[1]^ for said article on A to be mirrored on B.

::: spoiler References

  1. Type: Meta. Accessed: 2026-04-25T06:24Z.
  2. Type: Article. Title: "Test Article". Publisher: "open.ibis.wiki". Accessed: 2026-04-25T06:17Z. URI: https://open.ibis.wiki/article/Test_Article. Published: 2026-04-24T05:57:54Z.
  3. Type: Meta. Accessed: 2026-04-25T06:24Z
    • For example, ibis.wiki has a search field ^[4]^, and you can search the link to an article ^[1]^^[5]^.
  4. Type: Screenshot. Accessed: 2026-04-25T06:22Z.

  5. Type. Meta Accessed: 2026-04-25T06:24Z.
    • Pasting the link to an article ^[1]^ in the search field on ibis.wiki ^[3]^ yields the article pointed to by the link ^[1]^: :::

IIUC, their solution is to run a script every time one wants to launch a game with the desired controller calibration ^[1]^; this does not feel ideal to me.

::: spoiler References

  1. Type: Comment. Author: "mcarans". Publisher: [Type: Post. Title: "How do I calibrate my game controller in KDE 6?". Author: "mcarans". Publisher: ["help"<"KDE Discuss"]. Published: 2025-06-29T01:22. URI: https://discuss.kde.org/t/how-do-i-calibrate-my-game-controller-in-kde-6/36299.] Accessed: 2026-03-26T02:47Z. Published: 2025-07-01T18:36. URI: https://discuss.kde.org/t/how-do-i-calibrate-my-game-controller-in-kde-6/36299/8. :::

[…] you can use Steam’s controller settings to expand the dead zones. […]

I tried this, but I can't get it to work: to use steam's deadzone control, I need to enable Steam Input ^[2]^, but when I do that, my controller no longer works in games ^[1]^.

::: spoiler References

  1. Type: Anecdote.
  2. Type: Post. Title: "PSA: Valve added deadzones to every Steam Input controller with a Client update and it's messing up racing/fps games. Here's how to fix.". Author: "ManlySyrup". Published: 2024-05-18T20:15:35.382Z. Accessed: 2026-03-25T00:31Z. URI: https://www.reddit.com/r/Steam/comments/1cv67af/psa_valve_added_deadzones_to_every_steam_input/. Publisher: ["r/Steam"<"Reddit"]. :::

[…] Make sure the kcm-joystick package is installed for KDE.

On Arch Linux ^[1]^, that package doesn't appear to exist ^[2]^.

::: spoiler References

  1. Type: Comment. Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Publisher: [Type: Post. Title: "How do you calibrate controller deadzones?". Author: "Kalcifer" ("@Kalcifer@sh.itjust.works"). Published: 2026-03-24T23:22:09Z. URI: https://sh.itjust.works/post/57363826. Publisher: ["Linux Gaming" ("!linux_gaming@lemmy.world")<"sh.itjust.works"<"Lemmy"]]. Published: 2026-03-25T00:13:17Z. URI: https://sh.itjust.works/post/57363826/24475751.
  2. Type: Webpage. Title: "Package Search". Publisher: "Arch Linux". Accessed: 2026-03-25T00:19Z. URI: https://archlinux.org/packages/?sort=&q=kcm-joystick&maintainer=&flagged=. :::