I Ran DLSS 5 SIX TIMES on TF2

https://youtu.be/EtdNOmEVjpU

47 points · 17 comments · view on lemmy.world

17 Comments

Havatra@lemmy.zip · 20 pts · 16h (10 replies)

Just the thumbnail here is seriously funny! But this is all it's really good for I think: Ridicule.

Actually using this in games I think is so incredibly unnecessary. Are games bad or limited because of poor graphics? No. Are games better if they have great graphics? Not really.

cRazi_man@europe.pub · 9 pts · 10h

Are games bad or limited because of poor graphics? No. Are games better if they have great graphics? Not really.

Hard agree

Coelacanth@feddit.nu · 6 pts · 10h (3 replies)

Are games bad or limited because of poor graphics? No. Are games better if they have great graphics? Not really.

Depends on how you define "great". I've definitely played games before where the art direction and general visual artistry was a huge part of the selling point. But that doesn't have to be photorealistic - "great graphics" can be something like pixel art majesty (CF: REPLACED).

That being said, some games are certainly elevated by incredible photorealistic visuals. Bodycam has basically built a whole premise on it, and it would certainly be a lesser game without its graphics.

Havatra@lemmy.zip · 1 pts · 7h

Fair point. I was thinking in the sense of success: Many games have seen huge success, among the biggest are Minecraft and Terraria, where there's arguably not a big focus on graphics (that's not to say that there's not an art direction!).

In regards to Bodycam, it's eerily realistic. But this is not thanks to DLSS, and probably has tons better performance as a result. Furthermore, a huge part of the realism is how it feels, not only how it looks. DLSS is only for textures, while animations can easily make things look weird when DLSS is slapped on top of games where there is a general balance between the quality of textures and animations.

DillDough@lemmy.zip · -1 pts · 10h (1 reply)

DLSS is taking you further away from the art direction and general visual artistry that the devs intended though.

Also you are somewhat misunderstanding the premise of Bodycam lmao...I swear every time that game blows up on YouTube/twitch/tiktok the claims about it get even wildler.

I do agree with your main argument, I'm just being a pedantic dick.

Coelacanth@feddit.nu · 2 pts · 9h

I wasn't commenting on the DLSS 5 slop filter here, only on the general question "do 'great' graphics matter in a game". I agree that slopifying a game takes you further away from the intended art direction, which I'm not a fan of.

And whatever the mechanical premise of the actual gameplay of Bodycam, the impact of it would be much less with stylized Fortnite cartoon graphics as opposed to the current photorealistic presentation. That's all.

DoucheBagMcSwag@lemmy.dbzer0.com · 2 pts · 4h

The human thumb

balgruuf@nord.pub · 1 pts · 10h

I think this comment would benefit from a clear distinction between graphical fidelity and art style.

FishFace@piefed.social · -1 pts · 11h (2 replies)

Are games better if they have great graphics? Not really.

Hard disagree.

eleijeep@piefed.social · 1 pts · 10h (1 reply)

You're not interested in experiencing the creative choices of the Art Director and all of the other artists involved in making the game?

FishFace@piefed.social · 0 pts · 10h

Eh?

Die4Ever@retrolemmy.com · 8 pts · 18h

And this is to go even further beyond!

starchylemming@lemmy.world · 8 pts · 17h

Heavy travolta vibes

thingsiplay@lemmy.ml · 3 pts · 14h

Professionals have standards.

ZkhqrD5o@lemmy.world · 0 pts · 2h (1 reply)

Maybe a bit of a tangent, but DLSS5 is ridiculous from another perspective. With normal settings, it reduces your performance to give you essentially something that you could achieve with Reshade and playing with the contrast settings a bit. Who the hell said that this would be a good product to ship?

mojofrododojo@lemmy.world · 2 pts · 2h

slop fans

sudoMakeUser@sh.itjust.works · 0 pts · 10h

I would play TF2 like this