What games have you played that have a "perfect fit" soundtrack?

Many games feature amazing music, but certain games take it beyond even that.

Games like DOOM are known for the "procedural" composition they use to marry gameplay and sound, and not only that, the way the music is a perfect tonal match to what is happening.

What games have you played that feature music that doesn't just make you notice it, but also pulls you further in?

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124 points · 96 comments · view on lemmy.world

96 Comments

aeronmelon@lemmy.world · 33 pts · 2y (3 replies)

Katamari Damacy

MentalEdge@sopuli.xyz · 12 pts · 2y (2 replies)

NAAAAAAAA-NA-NA-NA-NA-NA-NANA-N’NA-NA-NA-NAAAAAA

aeronmelon@lemmy.world · 4 pts · 2y (1 reply)

"BATMAAAN!"

melisdrawing@lemmy.world · 2 pts · 2y

The king is very displeased that this was so far down the list. You need to work on rolling up more points.

TwoBeeSan@lemmy.world · 30 pts · 2y (2 replies)

Nier Automata

The soundtrack is integral to the experience.

The credits sequence, IMO, is the current high for games as a medium.

When the chorus kicks in on end of yorha, after you ask for help, still gives me goosebumps.

Not normally that kind of person, but the way all aspects of design, music, story, and user input collide make it the most impactful experience I've ever had in a game.

MentalEdge@sopuli.xyz · 7 pts · 2y

It's a magnum opus, to be sure. I'll be blown away if Yoko Taro finds a way to top it.

Berttheduck@lemmy.ml · 2 pts · 1y

Genuinely my favourite gaming moment. Nothing before or since from the medium has made me feel as much as that sequence. It's just fantastic. If you game at all you need to try it.

falkerie71@sh.itjust.works · 26 pts · 2y (5 replies)

Literally every game by Supergiant. Most recent would be Hades 2, when I finally beat the 3rd boss and start slashing into the fourth area, the music was so hype I was smiling all the way through.
A better pick may be Transistor though. It's kind of a half action half strategy game, where you kind of pause to plan out and execute your next moves. During that pause phase, the music would turn into a muted version, and main character would hum to it in sync.

Also, Journey and Abzu. They simply are experiences that should not be had without good headphones.

MentalEdge@sopuli.xyz · 21 pts · 2y (3 replies)

So uh..... Fun thing about Transistor.

As the credits roll, Red sings for the first time in the game. The death of her lover at the beginning of the story turns her mute, which is why she only ever hums to the music in the game. During your first play-through. At the end of the game, the credits roll to the tune of "Paper Boats" which is the first song in the game to have lyrics, sung by Red.

It's an emotional high point that hits hard. She can sing again!

But there's more.

In new game+ Red no longer hums during all pause screens. She now sings the previously unheard lyrics of several songs in the game!

falkerie71@sh.itjust.works · 6 pts · 2y

I NEVER PLAYED NG+ SO I DID NOT KNOW THAT. WTF LOL😂

OsaErisXero@kbin.run · 5 pts · 2y (1 reply)

Well shit, I guess I have something to do this weekend now

ouRKaoS@lemmy.today · 3 pts · 2y

Today feels like a good day to play Transistor again... I keep getting owned in Hades 2

morbidcactus@lemmy.ca · 5 pts · 2y

Bastion's soundtrack still sticks in my head to this day, Darren Korb does amazing work.

Chants of Sennar has an amazing soundtrack, as does Tunic.

mozz@mbin.grits.dev · 22 pts · 2y (1 reply)

FTL and Celeste have basically the perfect soft background music; once you’re played them it is remarkable how many YouTube videos reuse one or the other for their turned-way-down background music

That, and then Grand Poo World 2 has basically the best retro action game soundtrack I have ever heard. I for-real believe that the quality of the soundtrack is like 75% of why it comes across as more polished than any other romhack.

KaRunChiy@kbin.run · 6 pts · 2y

The artist behind Celeste's soundtrack Lena Raine is really good at that kind of music, her Bandcamp is good for listening

Donnywholovedbowling@lemmy.world · 22 pts · 2y (2 replies)

I can't believe nobody's mentioned Furi!

The game is a boss rush fighting game that's incredibly fun to play, and the developers worked with multiple different artists to make the soundtrack. Literally gave them spec sheets for the boss fight they were making music for and info on how the stages progressed etc. So the soundtrack is a living part of the fights themselves. 10/10 highly recommended

MentalEdge@sopuli.xyz · 3 pts · 2y

Furi is fantastic. The mechanics are arguably even tighter than the music.

TwoBeeSan@lemmy.world · 2 pts · 2y

Totally agree.

6.24 You're mine

You are the end

Wisdom of rage

A monster

All synth bangers.

Introduced me to carpenter brut and toxic avenger

Blaster_M@lemmy.world · 17 pts · 2y (1 reply)

Mass Effect, the first one. The soundtrack, being event driven, made the whole thing feel like a space opera you'd watch as a tv series, not just be an RPG.

grrgyle@slrpnk.net · 5 pts · 2y

Also the synthy goodness with those distorted like bass rips or something idk but 👌🏻👌🏻👌🏻😫

MarcomachtKuchen@feddit.de · 14 pts · 2y (2 replies)

I know it's cheating since the game is basically a playable soundtrack but "Hi-fi-Rush" brought me immense joy. On of the only games where I was actually vibing at my desk and rocking my head around to the beat.

MentalEdge@sopuli.xyz · 4 pts · 2y (1 reply)

You have no idea how hyped I got as the beginning notes of "Invaders Must Die" played.

RIP Tango Gameworks.

MarcomachtKuchen@feddit.de · 4 pts · 2y

The closure of tango and the IP in Microsofts hands is a tragedy

Kayday@lemmy.world · 14 pts · 2y

Hollow Knight and Celeste are the two that come to mind for me.

PM_ME_YOUR_ZOD_RUNES@sh.itjust.works · 13 pts · 2y (1 reply)

Diablo 2. The music fit that game perfectly.

A_Very_Big_Fan@lemmy.world · 5 pts · 2y

The SFX are pristine, too.

Also username checks out.

UntouchedWagons@lemmy.ca · 13 pts · 2y (1 reply)

Terraria and Stardew Valley

MarcomachtKuchen@feddit.de · 3 pts · 2y

My day gets 200% better whenever I hear that summer song

Weslee@lemmy.world · 13 pts · 2y (1 reply)

Pretty old now, but Jet Set Radio/Jet Set Radio Future

Cell-shaded skating/graffiti game from my childhood will always have a place in my heart, and my playlists

Veritrax@lemmy.world · 6 pts · 2y

Check out Bomb Rush Cyberfunk, it's a spiritual successor to Jet Set Radio released in 2023. They consulted with Hideki Naganuma on the soundtrack.

MentalEdge@sopuli.xyz · 13 pts · 2y (1 reply)

As spoiled by the picture I chose for the post, my pick is Katana Zero.

Each stage has its own track, and it is not just background noise. Zero carries with him a walkman, and each level begins with him pulling it out at putting his earphones in, then starting the track as the name of the song appears on screen.

Whenever Zero isn't himself listening to something, any music heard is environmental, like the soft background music of a hotel lobby, or the annoying low tones passing through the walls from a party at the neighbors.

If you're a fan, and didn't know, there is an expansion coming to Katana Zero. It's been teased with a few gameplay clips, and a new OST track.

inlandempire@jlai.lu · 6 pts · 2y

Yeah Katana Zero is crazy good, I've had Meat Grinder (Ludowic) on repeat for so long, that song is just perfect in terms of beats to focus to

TachyonTele@lemm.ee · 12 pts · 2y (2 replies)

Deus Ex Mankind Divided.
Rain World.
Super Metroid.
I'll second Nier Automata. There aren't even any words in the lyrics, it's amazing.

wizardbeard@lemmy.dbzer0.com · 8 pts · 2y (1 reply)

Nier Automata. There aren't even any words in the lyrics, it's amazing.

Except for the "final" track, "Weight of the World", which is just amazing and chilling, especially in the context of the game and lore if you make it to the end of true ending e. Apparently the Japanese version uses a take where the vocalist started crying during it, and in the English version you can hear the vocalist struggling towards the end.

And there's the one track that's name escapes me with the robots chanting "become as gods".

A lot of the other tracks have chanting, but it's intentionally not in any language, despite every track having a pretty heavy emotional feel to it.

TachyonTele@lemm.ee · 1 pts · 2y

The game is magical. Love it.

AngryCommieKender@lemmy.world · 10 pts · 2y (1 reply)

Castlevania: Symphony of the Night. That game is damn near flawless.

Skelectus@suppo.fi · 3 pts · 2y

Castlevania music is a style of its own. Love that stuff.

TheBlue22@lemmy.blahaj.zone · 9 pts · 2y (1 reply)

Furi

Prox@lemmy.world · 2 pts · 2y

Came here to say this. Amazing game.

bruhbeans@lemmy.ml · 8 pts · 2y (1 reply)

Diablo 1. I have a hard time playing the game anymore, it's super clunky, but the guitar music from the overworld fucking slaps

grrgyle@slrpnk.net · 7 pts · 2y

Agreed. The Tristram theme has no business sounding as good as it does. I

CareHare@sh.itjust.works · 8 pts · 2y

World of Warcraft vanilla had an amazing score. Still brings chills to my spine. But that might be nostalgia.

tabris@lemmy.world · 8 pts · 2y (1 reply)

I don't see Transistor mentioned. Great moody soundtrack that fits the cyber noir aesthetic wonderfully. We All Become is such a beautiful song.

loutr@sh.itjust.works · 5 pts · 2y

Every supergiant game has a wonderful soundtrack. Darren Korb is the composer.

A_Very_Big_Fan@lemmy.world · 7 pts · 2y (1 reply)

Risk of Rain 2!!!

webpack@ani.social · 3 pts · 2y

so true... most songs build up over the course of the stage (just like the difficulty usually), then when you hit the tp to start the boss it plays an epic boss song

my only issue with it is that after the tp there's no music, and I often run around after the tp to minmax items, so I have to sit there in silence :(

Xatolos@reddthat.com · 6 pts · 2y (1 reply)
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MentalEdge@sopuli.xyz · 3 pts · 2y

Nah, that's exactly the type of game that's a right answer.

elgordino@fedia.io · 6 pts · 2y (1 reply)

Doom 2016

Oh. Just actually read the body of your post!

MentalEdge@sopuli.xyz · 4 pts · 2y

I mean it's a damn good pick.

yuri@pawb.social · 6 pts · 2y

So not quite what you’re asking for, but right when deeprock galactic came out I found this artist on bandcamp called dreamsaboutdogs. They make electronic music, and their album Cursed quickly became my unofficial deeprock soundtrack. It just meshes super well with the gameplay, I dunno.

I told my deeprock homie about it and now he does the same thing, so it’s not just me lmao

Delta_V@lemmy.world · 6 pts · 2y (1 reply)
whotookkarl@lemmy.world · 2 pts · 2y

If you like that you might also like vampire the masquerade redemption soundtrack that came out a few years earlier, and the deb of night radio show from bloodlines.

setsneedtofeed@lemmy.world · 5 pts · 2y (1 reply)

Wasteland 3's soundtrack is full of bangers. The ambient music and generic combat music is good, but the game has a lot of special tracks that play over specific combat moments. They are religious or nostalgic songs being covered by modern bands, giving the soundtrack a kind of distorted feel. It's very good.

Early fight.

PugJesus@lemmy.world · 2 pts · 2y

The Battle Hymn of the Republic from Wasteland 3 is amazing

Ashiette@lemmy.world · 5 pts · 2y (1 reply)

For me it will always be the first Dead Space. The sountrack (and sound effects) were beyond chilling.

MentalEdge@sopuli.xyz · 2 pts · 2y

Twinkle twinkle little star...

Lotarion@lemmy.world · 5 pts · 2y (1 reply)

ULTRAKILL definitely has a perfectly fitting soundtrack

To quote, "This shit sounds like how coke smells"

sag@lemm.ee · 2 pts · 2y

Really make you feel that you are a unstopabble force.

r5on11c@lemmy.world · 5 pts · 2y

From the top of my Head:

  • Hotline Miami 1&2
  • My friend Pedro
  • OTXO
  • FIGHT KNIGHT
  • Savant Ascent Remix

All of those have certified banger OSTs that blend perfectly into the game

ShortFuse@lemmy.world · 5 pts · 2y (1 reply)

Tunic

RGB3x3@lemmy.world · 3 pts · 2y

Definitely Tunic. I listen to that soundtrack to study to

CyberDine@lemmy.world · 4 pts · 2y

Man, just fucking everything by Nobuo Uematsu. Such a GOAT

towamo7603@lemmy.world · 4 pts · 2y
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Gerudo@lemm.ee · 4 pts · 2y

Alan Wake (the og one). It's music was so in tune with the atmosphere, and it is one of the very few soundtracks I listen to.

tiredofsametab@kbin.run · 4 pts · 2y

The original Doom comes to mind for me.

FreudianCafe@lemmy.ml · 4 pts · 2y

Both n64 TLoZ and Diablo II are great

perviouslyiner@lemmy.world · 4 pts · 2y

Myth II Soulblighter

RimWorld - see the YouTube comments for people telling stories of what each song reminds them of.

Shoutout to 'simple' music that works well in a game - Project Highrise [procedural], Shapez, or Outbound for example.

Aux@lemmy.world · 4 pts · 2y (2 replies)

Unreal Tournament. A soundtrack made by the sceners and trackers. If you know, you know.

MentalEdge@sopuli.xyz · 3 pts · 2y (1 reply)
Aux@lemmy.world · 2 pts · 2y

Ahoy videos are epic!

grrgyle@slrpnk.net · 4 pts · 2y

Tunic has unique soundtracks for the different areas that totally hit the right emotional chords in each area. And like how getting back to the main hub feels like a relief in every way (sound, colour, brightness, difficulty).

ssm@lemmy.sdf.org · 3 pts · 2y

Balatro, game has 1 song (with variations), and after 100+ hours I'm still not tired of it.

Jarix@lemmy.world · 3 pts · 2y

Tony Hawk Pro skater 2 (but probably many of Birds games)

SzethFriendOfNimi@lemmy.world · 3 pts · 2y (4 replies)

Breath of the Wild which also does dynamic music that shifts and changes as you play/encounter enemies

mozz@mbin.grits.dev · 4 pts · 2y (3 replies)

Most modern games do this. It's a little different depending on implementation, but usually there are short loops of music which can transition into one another, and the game attempts to detect what's going on and make smooth transition at the end of each loop into an appropriate new loop based on the situation, so that the music is seamless but still reactive to what's going on. When it's done well, it's basically invisible that anything special is even happening, which I'm sure is irritating if you're the one who had to do the ball-busting labor of getting it all to work.

Fun fact, LucasArts was already doing this all the way back in 1991, back when video game sound beyond the bleeps and boops stage was still bleeding edge technology. One of a few different ways in which they were ahead of the curve by about 20-30 years if not more.

SzethFriendOfNimi@lemmy.world · 2 pts · 2y (2 replies)

Like good CGI. The best work is the one you don’t notice.

Wonder how they did that back then? Shifting the tones up and down?

mozz@mbin.grits.dev · 2 pts · 2y (1 reply)

The wiki article goes into it; the canonical example (if you know to pay attention to it) is walking around in Woodtick in Monkey Island 2, and you can hear how the melody that’s playing is continuous, but some of the backing instruments will insert or change depending on which buildings you go into. You can probably find Let’s Play of the game on YouTube or etc to hear it in action.

SzethFriendOfNimi@lemmy.world · 2 pts · 2y

Thanks. Read it and yeah, that had to be hard with a limited set of sound channels.

The entire arrangement would have to be smaller chunks that are flowed one into another or swapped out when an event changed.

Considering the memory and code space limitations of the time that was no small feat.

grrgyle@slrpnk.net · 3 pts · 2y

Demon's Souls. Sparse and somber and sad and like with this vibe of overwhelming (but not overly melodramatic) loss - just like the game (though it's a tad less restrained with the melodrama) haha

BigChungus@sh.itjust.works · 3 pts · 2y

Literally any of the Ace Combat games! They have absolutely no business going as hard as they do in an arcade-y flight sim but good lord they are just incredible. I listen to the OSTs whilst I’m working all the time when I need pump up music - Zero is particularly good!

Plum@lemmy.world · 2 pts · 2y

Wytchwood has a soundtrack that goes unnecessarily hard. Especially by the docks. Everything about that game is satisfying.

whotookkarl@lemmy.world · 2 pts · 2y

First one that comes to mind is wing commander prophecy. Opened my ears to new styles of metal and industrial music I had never heard before then. If I'm limiting to video game composers streets of rage, I still listen to it sometimes.

JulieL@sopuli.xyz · 2 pts · 1y

Anima Flux has a sick soundtrack! Caught myself playing longer just because those tracks are straight fire

Chef_Boyargee@lemmy.world · 2 pts · 2y

Honestly, The Last Of Us games. Gustavo Santaolalla is a ridiculously talented musician/producer. Apparently, the guy never learned to read music either!

Nithanim@programming.dev · 2 pts · 2y

Stellaris.

ThrowawayPermanente@sh.itjust.works · 2 pts · 2y

WarCraft 2

MacedWindow@lemmy.world · 2 pts · 2y

Animal Crossing. Each hour of the day has a different track and it really makes it feel special to play at every different time of day. When your playing and the song switches or makes you want to play more.

Bazz@feddit.de · 2 pts · 2y

Superhexagon

Vitaly_Chernobyl@sopuli.xyz · 2 pts · 1y

I've been playing Halo 3: ODST for the first time recently. I have to say, I love the soundtrack and it often makes the game feel very lonely. It's perfect.

WILSOOON@programming.dev · 2 pts · 2y (1 reply)

I havent seen it mentioned yet, but ultrakill. Holy fuck this game's soundtrack is like cocaine, nothing beats the absolute rush that is every song in this track. From the guitar/percussion in prelude slamming away the drums like your bullets breaking the skulls of whats in your line of sight, to the absolute state of HOLY FUCK the tracks in the p- levels rip into your soul. Its fantastic

MentalEdge@sopuli.xyz · 2 pts · 2y
ElectroLisa@lemmy.blahaj.zone · 1 pts · 2y
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Jarix@lemmy.world · 1 pts · 2y (1 reply)

Battlefield: Vietnam

binomialchicken@lemmy.blahaj.zone · 2 pts · 2y

I feel like licensed music with historical context is cheating, but I'll get behind that

cebolla@piefed.social · 1 pts · 1y (2 replies)

Can you tell me more about Katana Zero? I have one of this developers other games and looked at this the other day but opted out. I don't listen to audio when I look at trailers, so I didn't hear the music or anything.

Also, YIIK has a great soundtrack even though everyone bombed the hell out of that game. I still listen to tracks from it. Inscryption, The Path, 2064: Read Only Memories, The Friends of Ringo Ishikawa, Going Under, games developed by Blaze Epic, Dicey Dungeons, Party Hard, Stray Cat Crossing, New Ice York, Beyond Galaxyland, JARS, Ladykiller in a Bind, Oxenfree, Dust Force, & Plants vs. Zombies (Laura Shigihara still has me bopping). Not including classic video game bangers - this is just stuff I pulled from a quick Steam-y glance.

*Love has a banger of a soundtrack too. Kentucky Route Zero as well.

MentalEdge@sopuli.xyz · 1 pts · 1y (1 reply)

Askiisoft hasn't made any other widely known games. Of the three, only Katana Zero is on steam.

Are you referring to the publisher? They just front the funding for the development, and handle distribution. In this case that's Devolver, who deals with a ton of small studios, and hence there's a very wide range of games under them. But they're all made by different people. A lot of Devolver projects are one-offs where the game is the only thing the particular studio has made, and will make.

Katana ZERO marries gameplay, story, and sound, immaculately.

The player character has the ability to see the future. The act of playing through a level (dying and re-trying), in universe, is Zero looking into the future and seeing what will work and what won't.

This gets complicated once you run into opponents with the same ability, as they will actively use your previous attempts to beat them to predict what you'll try to do.

It's as mix of puzzle and action. I won't say too much about the story, but it is worth engaging with the dialogue system, taking in the world building, and doing some thinking about what is going on. If you do, the story, and particularly the ending, is a lot more meaningful.

cebolla@piefed.social · 2 pts · 1y

Oh hey, I didn't realize. I like Olija, and thought that they were worked on by the same developer. They're lumped together with The Messenger in a bundle and just assumed it was the same dev working their way through whatever vibe they were feeling. I don't know too much about Devolver, but that's for the 411. I was interested in this game because I like One Slash and Samurai Jazz and figured it could potentially have a similar vibe to it. I'm going to grab it, and give it a go. Thank you!

ElectroLisa@lemmy.blahaj.zone · 1 pts · 2y

Boneworks