Slap on an allthemods for Minecraft any day. Ive told myself I need to beat factorio and rimworld first before I do a modded playthrough (rimworld I did, but still chugging through space age). Otherwise I've really enjoyed the multi-player rimworld mod
If you need any help with any of it message me, besides rimworld I know some stuff but I been having problems with nodding it on my Linux install for some reason. I played a shit tons of different mod packs on Minecraft. Allthemods is the best all around mod pack although easy for me. Expert packs are fun though.
Yup, Super Metroid. Game is basically perfect. i have other near favorites like Hollow Knight and Dead Cells that have generally remained in place too, but Super Metroid is amazing and always a fun, perfectly atmospheric time.
I used to say it was a toss up between A Link to the Past, Secret of Mana, and Super Metroid, because they’re all 10/10 games. I just haven’t been able to do the latter two lately. They’re not hard, I just don’t stick with them.
If you also play A Link to the Past, you should know there is a Randomiser that combines them. You start in Super Metroid. Going into a map room takes you to a random fortune teller and vice versa. The way both games are coded, none of their items share an ID, so you can find Metroid items in Zelda and Zelda items in Metroid. And it just works. Of course Link can’t use power bombs and Samus can’t use the Hookshot. The items are game specific. The goal is to beat Ganon and then Mother Brain and escape. I really can’t do that one.
Chrono Trigger not being present in the toss-up here is nearly a crime. If you like the others that you've mentioned, and haven't played that one, definitely do. I don't know if I'd call it my favorite game ever, but it's very easily top 10, and might be my #1 top choice for the SNES.
I don’t disagree that Chrono Trigger is the better/more well received game, I beat it once (got one ending of, what, 13?), but I don’t like turn based. I do like Chrono Trigger, but I don’t love it. Of course it’s an essential SNES title, just not my genre.
Well... it randomises things. I don't know if there is a dedicated Super Metroid one, but if you're familiar at all with A Link to the Past, it's like this... the first chest (in Link's home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it's 5 Rupees (and vice-versa, if you get the lamp in dungeon, it's 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets... random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It'll never force you to go through a dark corridor without the lamp. It'll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit... doable but VERY painful). So that's the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I've done runs on my iPhone with Delta and I've done them on the Super NES Classic/SNES Mini. But there isn't just one randomiser. It's seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don't have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do "free flippers" the game could be impossible. That's an option and it's off by default, but it's used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don't have that bookmarked. This came up in Google and might be the right one, but I can't be 100% sure: https://samus.link/
Well... it randomises things. I don't know if there is a dedicated Super Metroid one, but if you're familiar at all with A Link to the Past, it's like this... the first chest (in Link's home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it's 5 Rupees (and vice-versa, if you get the lamp in dungeon, it's 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets... random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It'll never force you to go through a dark corridor without the lamp. It'll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit... doable but VERY painful). So that's the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I've done runs on my iPhone with Delta and I've done them on the Super NES Classic/SNES Mini. But there isn't just one randomiser. It's seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don't have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do "free flippers" the game could be impossible. That's an option and it's off by default, but it's used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don't have that bookmarked. This came up in Google and might be the right one, but I can't be 100% sure: https://samus.link/
Well... it randomises things. I don't know if there is a dedicated Super Metroid one, but if you're familiar at all with A Link to the Past, it's like this... the first chest (in Link's home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it's 5 Rupees (and vice-versa, if you get the lamp in dungeon, it's 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets... random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It'll never force you to go through a dark corridor without the lamp. It'll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit... doable but VERY painful). So that's the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I've done runs on my iPhone with Delta and I've done them on the Super NES Classic/SNES Mini. But there isn't just one randomiser. It's seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don't have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do "free flippers" the game could be impossible. That's an option and it's off by default, but it's used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don't have that bookmarked. This came up in Google and might be the right one, but I can't be 100% sure: https://samus.link/
I played a bunch of 2D Metroid this year for the first time. Super Metroid definitely stood out as the best of the bunch, although I did miss some of the quality of life features from Zero Mission.
I think with Outer Wilds and Obra Dinn I realized that "Information games" are just my absolute favourite genre of games. Portal is incredible, but more a regular puzzle game than an information game.
Yup, this one.
If I can play a game where I both have sweaty palms desperately trying to match the needed fast paced escape velocity for a solar station landing, but also have quiet moments where I put down the controller and think about my life while waiting patiently for an end I know is coming... Then that is the best game.
Overall, bg3. Looking back all the way to pong, I haven't had as much fun for as long as with bg3.
Not that I want to play it every single time I put in game time. I do like variety too. But in terms of sheer joy of play, bg3 just hits the right points.
I can maybe see a future game topping it, though I suspect that would be a rarity what with the things in games that really hit for me being hard to find in one game. Even bg3 doesn't hit every single thing that I love in games, it just hits the most important ones. It's not perfect, but I've never required that in a game.
Dragon Age Origins. A lot of game came close to it afterwards in my heart but couldn't beat it. (Like The Witcher 3, The Legend of Zelda Breath of The Wilds and Mass Effect 2)
I genuinely enjoyed every Dragon Age game in its own right (yes, even Veilguard), but agree that DA:O has some kind of special sauce that just couldn’t be recreated afterwards.
It used to be Counter-Strike but now I think it's Deadlock.
The game is still in closed beta but valve really nailed everything about it. The movement, the combat, the strategy, the art style. I wish I had young kid's reflexes still but even so the game is absolutely brilliant.
Point of clarity for anyone interested: the game is in an invite-only beta. BUT the unofficial discord has people who can invite you. So feel free to come check it out. It's great :)
You can also go to steam page -> dicussions and there are hundreds of invite threads in the forum. Just add friends any of the people there and they'll give you an invite. The etiquette is to givr a small item (cs, tf2 etc.) in exchange for it so don't be surprised if they ask you for a donation. Either way it's worth it!
That game absolutely took over my life in terms of games. I liked it from the first minute, because of the art style, movement and all, but i didn't really get it. I started to get it, and when i really got it, i was like holy shit. The game is so deep, just in terms of movement and tech in the game.
left 4 dead 2 - imperfect as it is, the friends and communities i played and modded versus games with, made it the best, thousands of hours well spent.
Played it before the expansion then several times with. Have been running through the new Gothic 1 remake all week. Most faithful remake I've ever seen, but the magic is even worse than before. Play melee or archer and the nostalgia is amazing.
I had no hope it would ever happen, then suddenly saw it released. It's buggy, and you can lock yourself out of joining any camp, and it's beautiful. My memory tells me 99% of it is identical to the original game, and that it looked just like this... but comparing this looks way better.
Really shocked how much they nailed it, including the occasional bugs and trying to figure out how to get around issues. They mainly updated graphics but not so much mechanics. Using a controller you use the 4 buttons as the 4 attacks that used to be Ctrl+arrow keys. Definitely hoping they keep going and give G2 NotR the same update.
Difficult to choose a single one. But a game that has been my stable side game for ages, that I constantly keep in circulation and that no other game has come close to replicating the feel of for me has been Enter the Gungeon.
Can't pick one but my top are: Fallout New Vegas, Destroy All Humans 2, Ratchet and Clank: Up Your Arsenal, Kingdom Hearts 2, Halo ODST, BG3, and Saints Row 4.
Edit: can't believe I forgot Okami, Infamous Second Son, and Simpsons Hit and Run.
Had to scroll way too long to find this. I played this as my first RPG as a 14 year old and it blew my mind, it obviously looks dated now but the depth and cutscenes blew my mind at the time.
I loved that one when I was in high school! I was really impressed by the level design, and I do remember liking the soundtrack a lot. I haven't heard it in forever but I'm sure I would recognize it.
I've wondered for forever, was there a way to make the secondary fire for the Jabberwock's Eyestaff actually helpful? The meteors would pretty consistently injure me more than the enemies.
I remember thinking the jacks were the most useful weapon by a longshot.
I will forever call Star Control II "The best game of the 20th century"
It can be beaten but it will always remain my litmus test.
It's sublime story combined with the musical immersion,
sci-fi, adventure, humor and elements of mystery made it
feel you were the star of a sci-fi movie that was
on par with if not better than 20th century star wars and star trek.
Several games have come close over the years,
but those games are mostly great due to the sublime gameplay.
"We Love Katamari" came very close with as combined with
the gameplay just had very very memorable music on par with Star Control II,
and overall fun atmosphere.
Now to be fair, I hadn't played "Katamari Damacy" so the experience
might have been dulled for the second installment if I had,
yet the sheer fun I had with what the game was setting me up
for what I could roll up next was an adventure in itself.
But I do believe that "We Love Katamari" is the superior installment
of the series even if I hadn't played any of the others just by having
listened to a few songs of the two others.
They were okay, but "We Love Katamari"
is a five-star album on top of a fantastic game.
"Super Smash Bros. Melee" managed to beat everything in gameplay that came before.
The first time I played it was at a big LAN party as small side entertainment.
I skipped the LAN and played this for 48 hours straight.
I have to admit though that I practically stopped playing computer games
when World of Warcraft came out.
There's some other games that I truly enjoyed later, but I have to say
that most of them are in the SSBM category of perfect gameplay,
not as much an 'adventure immersion' that the former two had.
Came here to say Star Control II! Did you see the original devs are making a sequel? I actually started a community for it (and the classic games) on here.
Yeah, releasing this year.
I have no idea if they can strike gold twice.
We've seen the sequels and those did not do as well (never played them)
and they have to do a lot right in order to achieve that goal.
Create something akin to a five-star music album and matching sound effects
Make all the jokes land, unless they're told by an Umgah
Tell a story about diverse cultures clashing with each other all with rich histories,
without going too serious (tedious) or too silly (unrealistic) but do teeter on both sides,
especially on the silly side.
Go for a clear recognizable emotion when creating each new culture or draw inspiration of the animal kingdom.
Go into deeper explorations for what a culture with such emotions could lead to story-wise for the existing ones.
And even evolve the emotions of existing races. The Pkunks already did upon introduction.
Have the Supox become depressed for example due to lack of sunlight with the Utwigs becoming their therapists.
And have yet again a story unfold of each of these cultures and the likely result of what will happen without your meddling, with a clear set of or just one dominant alien race that decides the overarching story.
Add crises like those present in Star Control II to break from the exploration phase, mostly as consequences of your actions and what the alien races would naturally concoct on their own.
Also this time around have cultures become aware of your meddling and act on it.
Create a sense of wonder and danger during exploration. Here I would suggest manual atmosphere entry into an element of the game, you can lose your ship from the heat and also 'find out what's under the clouds' to create expectations.
Create a sense of mystery during the game for both plot twists and sequel expectations
Fix the very fun but unbalanced battles to reach level of SSBM, Roguebook and other addictive games. It already was great, and having a super-powerful flagship that no one else has early in the game is necessary to excuse the adventure aspect, but it should have been challenged more than just once at the very end of the game. It needed encounters with story elements where the bad alien races decide that you're a real threat and so they have been preparing specialized fleets to hunt you down, in order to have a fighting chance against your awesome flagship.
And not to forget that one needs to balance the economy, so it won't take too long or too short to upgrade your flagship.
And those are just the things that I can think of on top of my head.
Halo reach.
I wish with all my heart I could play it again with no knowledge of how the story went.
It's the one of two games to ever make me tear up with emotion.
Celeste is a perfect game. My only complaint is that "it's just a platform game", which I don't find that interesting anymore compared to games like Deltarune. Still, it brings me lots of joy, even on replays.
Original Borderlands on xbox360. Ain't no way I'll find anything I could spend as much time as I have in that game and still love it. Been playing on and off for over a decade, with DLCs included. And this is from me having come from the second game. Just happen to like the atmosphere and storytelling of the original better, for the most part.
Favorite character is specifically Mordecai since I think he has the best ability. Favorite weapon is between one of the fire and corrosive infinite ammo recharge alien weapons.
No game could pass that one as my favorite because I could never play a game in the specific social context that made that game special (staying up late for hours with your friends physically present next to you).
So Skyrim must be my favorite because:
Every year (I realized this last grind that it is always around December to January) do I start a new mod grind for Skyrim and then play a shit ton for a week or two and then never look back until winter again lol
I saw most added a list so I will too.
The best year of gaming for me was 2006 to around 2012, you will be able to tell by the list. Why around that time is because before then did I not playing games with deep or meaningful stories and after that have I only found a few games that I really like.
Games I haven't played for a long time now but have a lot of nostalgic memories of (some did I play over and over again that I can not count unless I find all my saves):
dragon age origin and 2 (fight me, 2 was great)
mass effect 2 and 3 (especially 2)
the three assassin's Creed games with ezio, and black flag
saint row 3 (4 was fun too but more like a chaotic episode)
Shin Megami Tensei games mainly persona (3 and 4) and devil survivor (1 and 2)
sleeping dogs
golden sun
pyre
deus ex
far cry 3
tales of the abyss
999: nine hours, nine persons, nine doors
phoenix wright
The list is getting long so I will stop now. It was fun thinking back especially on the megami tensei series, that is a rabbit hole to fall down in, i mixed them up a lot while trying to remember the names haha
I only added the games that woke up a fussy feeling in me (I hope I didn't forget any important ones).
The main theme of Jazz 2 is an absolute banger! Done by Alexander Brandon, I believe? Which makes sense since he did a lot of the music for Unreal Tournament too.
I'm struggling to pick a single game, but this three(ish) games I could play forever:
Pokémon Blue/Red/Yellow: essentially the same game. I'm pretty sure I have played over 1,000 hours of these games so far, especially since I've played them in different languages and trying to achieve different goals — lots of fun challenges to try here. Oh, yeah, let's add OG Pokémon Green there which I played in Japanese a couple of years ago.
Pokémon Gold/Silver/Crystal: as with the first generation games, I've played these ones to exhaustion. In fact, I'm playing them right now. 200 hours in and counting!
Xenoblade Chronicles: the "modern" game which has left the biggest impression on me. I put 100 hours into it and could do it again.
Legend of Grimrock 2. It was high school though, so I was really into sword-and-sorcery. It is very old school design, meant to be nostalgic for games I was too young to ever play. Very clicky. You'll see. It ends up feeling like a rhythm game almost.
Final Fantasy 9. I was seven years old and had never experienced anything comparable. 100% a nostalgia driven choice but I still remember those thoughts and feelings.
I always have a hard time putting things into rankings, because different games have different qualities that make them hard to compare to each other, but if I had to choose, there is one game that I keep coming back to and is pretty much my "comfort food" game: Twinkle Star Sprites.
90 Comments
thezeesystem@piefed.blahaj.zone · 21 pts · 83d
Factorio. 10k hours and I still play it over and over again when I get cravings or when there's. No other games to play.
2nd is Minecraft and 3rd is rimworld
Of course all of them HEAVILY modded.
Xander221@lemmy.world · 4 pts · 83d
Now this is my taste to a tee
thezeesystem@piefed.blahaj.zone · 2 pts · 83d
What's your favorite mods for them?
Xander221@lemmy.world · 1 pts · 82d
Slap on an allthemods for Minecraft any day. Ive told myself I need to beat factorio and rimworld first before I do a modded playthrough (rimworld I did, but still chugging through space age). Otherwise I've really enjoyed the multi-player rimworld mod
thezeesystem@piefed.blahaj.zone · 1 pts · 82d
If you need any help with any of it message me, besides rimworld I know some stuff but I been having problems with nodding it on my Linux install for some reason. I played a shit tons of different mod packs on Minecraft. Allthemods is the best all around mod pack although easy for me. Expert packs are fun though.
toomanypancakes@crazypeople.online · 19 pts · 83d
Yup, Super Metroid. Game is basically perfect. i have other near favorites like Hollow Knight and Dead Cells that have generally remained in place too, but Super Metroid is amazing and always a fun, perfectly atmospheric time.
cerebralhawks@lemmy.dbzer0.com · 6 pts · 83d
I used to say it was a toss up between A Link to the Past, Secret of Mana, and Super Metroid, because they’re all 10/10 games. I just haven’t been able to do the latter two lately. They’re not hard, I just don’t stick with them.
If you also play A Link to the Past, you should know there is a Randomiser that combines them. You start in Super Metroid. Going into a map room takes you to a random fortune teller and vice versa. The way both games are coded, none of their items share an ID, so you can find Metroid items in Zelda and Zelda items in Metroid. And it just works. Of course Link can’t use power bombs and Samus can’t use the Hookshot. The items are game specific. The goal is to beat Ganon and then Mother Brain and escape. I really can’t do that one.
skulblaka@sh.itjust.works · 3 pts · 83d
Chrono Trigger not being present in the toss-up here is nearly a crime. If you like the others that you've mentioned, and haven't played that one, definitely do. I don't know if I'd call it my favorite game ever, but it's very easily top 10, and might be my #1 top choice for the SNES.
cerebralhawks@lemmy.dbzer0.com · 2 pts · 83d
I don’t disagree that Chrono Trigger is the better/more well received game, I beat it once (got one ending of, what, 13?), but I don’t like turn based. I do like Chrono Trigger, but I don’t love it. Of course it’s an essential SNES title, just not my genre.
pishadoot@sh.itjust.works · 1 pts · 82d
Wat do you mean randomizer?
cerebralhawks@lemmy.dbzer0.com · 1 pts · 82d
Well... it randomises things. I don't know if there is a dedicated Super Metroid one, but if you're familiar at all with A Link to the Past, it's like this... the first chest (in Link's home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it's 5 Rupees (and vice-versa, if you get the lamp in dungeon, it's 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets... random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It'll never force you to go through a dark corridor without the lamp. It'll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit... doable but VERY painful). So that's the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I've done runs on my iPhone with Delta and I've done them on the Super NES Classic/SNES Mini. But there isn't just one randomiser. It's seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Here's the Zelda one. I had that bookmarked: https://alttpr.com/en
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don't have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do "free flippers" the game could be impossible. That's an option and it's off by default, but it's used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don't have that bookmarked. This came up in Google and might be the right one, but I can't be 100% sure: https://samus.link/
cerebralhawks@lemmy.dbzer0.com · 1 pts · 82d
Well... it randomises things. I don't know if there is a dedicated Super Metroid one, but if you're familiar at all with A Link to the Past, it's like this... the first chest (in Link's home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it's 5 Rupees (and vice-versa, if you get the lamp in dungeon, it's 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets... random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It'll never force you to go through a dark corridor without the lamp. It'll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit... doable but VERY painful). So that's the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I've done runs on my iPhone with Delta and I've done them on the Super NES Classic/SNES Mini. But there isn't just one randomiser. It's seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Here's the Zelda one. I had that bookmarked: https://alttpr.com/en
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don't have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do "free flippers" the game could be impossible. That's an option and it's off by default, but it's used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don't have that bookmarked. This came up in Google and might be the right one, but I can't be 100% sure: https://samus.link/
cerebralhawks@lemmy.dbzer0.com · 1 pts · 82d
Well... it randomises things. I don't know if there is a dedicated Super Metroid one, but if you're familiar at all with A Link to the Past, it's like this... the first chest (in Link's home) is always gonna have the lamp. If you skip it, the chest in the dungeon after you get the sword is the lamp — otherwise it's 5 Rupees (and vice-versa, if you get the lamp in dungeon, it's 5 Rupees back home). Then there are chests with keys, the compass, the map, Rupees, and a few have items (think Spazer, Varia suit, Ice beam etc. in Metroid — Link has his powerups, Samus has hers). Okay so there is a pool of chests. It gets... random. The uncle who gives you a sword is considered a chest, too. So you might get a sword upgrade in the first dungeon. However, it has logic. It'll never force you to go through a dark corridor without the lamp. It'll never make you go through a dungeon that requires the Hookshot without the Hookshot (imagine being forced to go through Norfair, I think it was called, without the Varia suit... doable but VERY painful). So that's the Zelda randomiser. The Zelda+Metroid one combines both games like I said.
Look into it. If you use an emulator, you can use the randomiser. All the emulators I know of support it. I've done runs on my iPhone with Delta and I've done them on the Super NES Classic/SNES Mini. But there isn't just one randomiser. It's seeded, so you can make one, run it, and whether you finish or not, you can go back and generate another seed.
Here's the Zelda one. I had that bookmarked: https://alttpr.com/en
Note that for that one, you will need a Japanese version of A Link to the Past. They fixed some things in the American/European releases. The randomiser translates the Japanese to English so you don't have to worry about that. But it also means you can do certain logic breaking glitches. You can even tell the randomiser to allow for this, so without knowing how to bomb jump or do "free flippers" the game could be impossible. That's an option and it's off by default, but it's used by more experienced runners. Free flippers is the only glitch I can pull off reliably, so I leave it off.
I only ever used the Metroid/Zelda one once. It kicked my arse. I don't have that bookmarked. This came up in Google and might be the right one, but I can't be 100% sure: https://samus.link/
MurrayL@lemmy.world · 3 pts · 83d
I played a bunch of 2D Metroid this year for the first time. Super Metroid definitely stood out as the best of the bunch, although I did miss some of the quality of life features from Zero Mission.
SmoothOperator@lemmy.world · 16 pts · 83d
Every game I play is like "this is good, but it's no Outer Wilds..."
felesdetenebrae@lemmy.ml · 3 pts · 83d
Just finished Outer Wilds yesterday and it definitely shot up to my top 10. Nothing could beat Portal so far though...
SmoothOperator@lemmy.world · 4 pts · 83d
I think with Outer Wilds and Obra Dinn I realized that "Information games" are just my absolute favourite genre of games. Portal is incredible, but more a regular puzzle game than an information game.
Krauerking@lemy.lol · 2 pts · 81d
Yup, this one.
If I can play a game where I both have sweaty palms desperately trying to match the needed fast paced escape velocity for a solar station landing, but also have quiet moments where I put down the controller and think about my life while waiting patiently for an end I know is coming... Then that is the best game.
southsamurai@sh.itjust.works · 11 pts · 83d
Overall, bg3. Looking back all the way to pong, I haven't had as much fun for as long as with bg3.
Not that I want to play it every single time I put in game time. I do like variety too. But in terms of sheer joy of play, bg3 just hits the right points.
I can maybe see a future game topping it, though I suspect that would be a rarity what with the things in games that really hit for me being hard to find in one game. Even bg3 doesn't hit every single thing that I love in games, it just hits the most important ones. It's not perfect, but I've never required that in a game.
essell@lemmy.world · 9 pts · 83d
Deus Ex, Cyberpunk 2077, Surviving Mars, Stellaris and SWTOR.
All of them are my favourite game of all time.
Khwarezm@lemmy.world · 8 pts · 83d
Dragon Age Origins. A lot of game came close to it afterwards in my heart but couldn't beat it. (Like The Witcher 3, The Legend of Zelda Breath of The Wilds and Mass Effect 2)
MurrayL@lemmy.world · 2 pts · 83d
I genuinely enjoyed every Dragon Age game in its own right (yes, even Veilguard), but agree that DA:O has some kind of special sauce that just couldn’t be recreated afterwards.
Ankkuli@sh.itjust.works · 7 pts · 83d
Portal 2.
drmoose@lemmy.world · 7 pts · 83d
It used to be Counter-Strike but now I think it's Deadlock.
The game is still in closed beta but valve really nailed everything about it. The movement, the combat, the strategy, the art style. I wish I had young kid's reflexes still but even so the game is absolutely brilliant.
tdawg@lemmy.world · 3 pts · 82d
Point of clarity for anyone interested: the game is in an invite-only beta. BUT the unofficial discord has people who can invite you. So feel free to come check it out. It's great :)
drmoose@lemmy.world · 2 pts · 82d
You can also go to steam page -> dicussions and there are hundreds of invite threads in the forum. Just add friends any of the people there and they'll give you an invite. The etiquette is to givr a small item (cs, tf2 etc.) in exchange for it so don't be surprised if they ask you for a donation. Either way it's worth it!
FatVegan@leminal.space · 2 pts · 82d
That game absolutely took over my life in terms of games. I liked it from the first minute, because of the art style, movement and all, but i didn't really get it. I started to get it, and when i really got it, i was like holy shit. The game is so deep, just in terms of movement and tech in the game.
tab@sh.itjust.works · 5 pts · 83d
left 4 dead 2 - imperfect as it is, the friends and communities i played and modded versus games with, made it the best, thousands of hours well spent.
tleb@lemmy.ca · 1 pts · 83d
I can't figure out how the devs dropped the ball so hard with Evolve or that more recent L4D clone that also sucked.
tab@sh.itjust.works · 1 pts · 83d
same - they had the success formula, and just let it go
HerbalGamer@sh.itjust.works · 5 pts · 83d
Not sure if its my favourite , but Gothic 2 will always have a special place in my heart for being my first open world RPG.
Abyssian@lemmy.world · 3 pts · 83d
Played it before the expansion then several times with. Have been running through the new Gothic 1 remake all week. Most faithful remake I've ever seen, but the magic is even worse than before. Play melee or archer and the nostalgia is amazing.
HerbalGamer@sh.itjust.works · 2 pts · 83d
Oh right I forgot they were making a remake.. how is it?
If you want more classic Gothic I would recommend the Chronicles of Myrtana mod.
Abyssian@lemmy.world · 2 pts · 80d
I had no hope it would ever happen, then suddenly saw it released. It's buggy, and you can lock yourself out of joining any camp, and it's beautiful. My memory tells me 99% of it is identical to the original game, and that it looked just like this... but comparing this looks way better.
Really shocked how much they nailed it, including the occasional bugs and trying to figure out how to get around issues. They mainly updated graphics but not so much mechanics. Using a controller you use the 4 buttons as the 4 attacks that used to be Ctrl+arrow keys. Definitely hoping they keep going and give G2 NotR the same update.
HerbalGamer@sh.itjust.works · 1 pts · 80d
I'm afraid I dont have the SSD space I need for it but I might see if it works on HDD anyways
unmagical@lemmy.ml · 4 pts · 83d
Sanctum 2. Though I do wish for a graphics update.
cerebralhawks@lemmy.dbzer0.com · 4 pts · 83d
Zelda 3: A Link to the Past for classics and Cyberpunk 2077 for modern. Though Deus Ex is also a classic now.
AngryRobot@lemmy.world · 4 pts · 83d
Dungeons and Dragons.
cRazi_man@europe.pub · 4 pts · 83d
Difficult to choose a single one. But a game that has been my stable side game for ages, that I constantly keep in circulation and that no other game has come close to replicating the feel of for me has been Enter the Gungeon.
fleebleneeble@reddthat.com · 4 pts · 83d
Can't pick one but my top are: Fallout New Vegas, Destroy All Humans 2, Ratchet and Clank: Up Your Arsenal, Kingdom Hearts 2, Halo ODST, BG3, and Saints Row 4.
Edit: can't believe I forgot Okami, Infamous Second Son, and Simpsons Hit and Run.
Chezus9247@lemmy.world · 3 pts · 83d
Seeing Saints Row 4 here is interesting. I liked the game, but SR3 will always be my favorite. :D
fleebleneeble@reddthat.com · 2 pts · 83d
I just like the ability to fuck around, especially with super powers lol
f3nyx@lemmy.ml · 4 pts · 83d
Expedition 33 quickly eclipsed anything that could have been considered my favorite game last year.
Pure art.
Abyssian@lemmy.world · 4 pts · 83d
Fo sho.
PM_ME_YOUR_ZOD_RUNES@sh.itjust.works · 3 pts · 83d
One of the best games I've ever played. Absolutely loved it.
I can't say it's my favorite cause nothing will ever beat Diablo 2 but it's definitely top 5.
f3nyx@lemmy.ml · 2 pts · 83d
completely fair. i had to be very honest with myself to be able to say that (for me) it beats all my favorite games from childhood
BingBong@sh.itjust.works · 4 pts · 83d
FF7 (original)
Lucius_Sweet@lemmy.world · 2 pts · 82d
Had to scroll way too long to find this. I played this as my first RPG as a 14 year old and it blew my mind, it obviously looks dated now but the depth and cutscenes blew my mind at the time.
1hitsong@lemmy.ml · 4 pts · 82d
American McGee's Alice.
I love the atmosphere, the game play, and the soundtrack. It is awesome 🤘
christian@lemmy.ml · 1 pts · 82d
I loved that one when I was in high school! I was really impressed by the level design, and I do remember liking the soundtrack a lot. I haven't heard it in forever but I'm sure I would recognize it.
I've wondered for forever, was there a way to make the secondary fire for the Jabberwock's Eyestaff actually helpful? The meteors would pretty consistently injure me more than the enemies.
I remember thinking the jacks were the most useful weapon by a longshot.
Yoddel_Hickory@piefed.ca · 4 pts · 83d
Terraria is so good, I keep going back to it. Subnautica is also amazing.
radiofreebc@lemmy.world · 1 pts · 83d
Skyline969@piefed.ca · 4 pts · 83d
I’ve got a list. Only the first one is in order, the rest the order doesn’t matter.
Super Mario Bros 3
Chrono Trigger
Cyberpunk 2077
Ocarina of Time/Majora’s Mask (Ship of Harkinian/2Ship2Harkinian especially)
RimWorld
Factorio
FudgyMcTubbs@lemmy.world · 1 pts · 82d
Smb3. Fuck yeah. Top of my list and tied with SimCity 4.
cheeki@lemmy.ml · 4 pts · 83d
If I split my life into 4 chapters:
folaht@lemmy.ml · 4 pts · 83d
Star Control II (1992)
I will forever call Star Control II "The best game of the 20th century"
It can be beaten but it will always remain my litmus test.
It's sublime story combined with the musical immersion,
sci-fi, adventure, humor and elements of mystery made it
feel you were the star of a sci-fi movie that was
on par with if not better than 20th century star wars and star trek.
Several games have come close over the years,
but those games are mostly great due to the sublime gameplay.
"We Love Katamari" came very close with as combined with
the gameplay just had very very memorable music on par with Star Control II,
and overall fun atmosphere.
Now to be fair, I hadn't played "Katamari Damacy" so the experience
might have been dulled for the second installment if I had,
yet the sheer fun I had with what the game was setting me up
for what I could roll up next was an adventure in itself.
But I do believe that "We Love Katamari" is the superior installment
of the series even if I hadn't played any of the others just by having
listened to a few songs of the two others.
They were okay, but "We Love Katamari"
is a five-star album on top of a fantastic game.
"Super Smash Bros. Melee" managed to beat everything in gameplay that came before.
The first time I played it was at a big LAN party as small side entertainment.
I skipped the LAN and played this for 48 hours straight.
I have to admit though that I practically stopped playing computer games
when World of Warcraft came out.
There's some other games that I truly enjoyed later, but I have to say
that most of them are in the SSBM category of perfect gameplay,
not as much an 'adventure immersion' that the former two had.
Klanky@sopuli.xyz · 4 pts · 83d
Came here to say Star Control II! Did you see the original devs are making a sequel? I actually started a community for it (and the classic games) on here.
folaht@lemmy.ml · 1 pts · 83d
Beat you to it! 😛
Yeah, releasing this year.
I have no idea if they can strike gold twice.
We've seen the sequels and those did not do as well (never played them) and they have to do a lot right in order to achieve that goal.
without going too serious (tedious) or too silly (unrealistic) but do teeter on both sides,
especially on the silly side.
Go into deeper explorations for what a culture with such emotions could lead to story-wise for the existing ones.
And even evolve the emotions of existing races. The Pkunks already did upon introduction.
Have the Supox become depressed for example due to lack of sunlight with the Utwigs becoming their therapists.
And those are just the things that I can think of on top of my head.
Artopal@lemmy.ml · 1 pts · 64d
Where?
Klanky@sopuli.xyz · 2 pts · 63d
https://sopuli.xyz/c/freestarsuniverse
Artopal@lemmy.ml · 1 pts · 60d
Thanks. Already subscribed. I haven't preordered, but I will probably get Children of Infinity on day one.
Star Control II was something else.
corruptmagician@lemmy.world · 3 pts · 83d
Halo reach. I wish with all my heart I could play it again with no knowledge of how the story went. It's the one of two games to ever make me tear up with emotion.
callouscomic@lemmy.zip · 3 pts · 83d
Metal Gear Solid 3: Snake Eater
Ordoviz@lemmy.ml · 3 pts · 83d
Celeste is a perfect game. My only complaint is that "it's just a platform game", which I don't find that interesting anymore compared to games like Deltarune. Still, it brings me lots of joy, even on replays.
mrgoosmoos@lemmy.ca · 3 pts · 83d
Minecraft. I don't come back to any other game as much. Minecraft can be what I want it to be more so than any other game I've played.
JustVik@lemmy.ml · 3 pts · 83d
Hard to choose from these three: Planescape Torment. Disco Elysium. World of Warcraft Vanilla.
and maybe MGS4 on PS3 was good. :)
yermaw@sh.itjust.works · 4 pts · 82d
Ive been telling people that Disco Elysium is "basically planescape torment but without the party and combat"
Maiq@piefed.social · 3 pts · 83d
I always have a heavily modded skyrim running on every machine I game on. No mater what I can play that game over and over.
AceFuzzLord@lemmy.zip · 3 pts · 83d
Original Borderlands on xbox360. Ain't no way I'll find anything I could spend as much time as I have in that game and still love it. Been playing on and off for over a decade, with DLCs included. And this is from me having come from the second game. Just happen to like the atmosphere and storytelling of the original better, for the most part.
Favorite character is specifically Mordecai since I think he has the best ability. Favorite weapon is between one of the fire and corrosive infinite ammo recharge alien weapons.
Weydemeyer@lemmy.ml · 2 pts · 82d
Goldeneye 007 on N64.
No game could pass that one as my favorite because I could never play a game in the specific social context that made that game special (staying up late for hours with your friends physically present next to you).
SeraphimNova@lemmy.world · 2 pts · 81d
Warframe!
gray@lemmy.ml · 2 pts · 83d
TES: Oblivion. It's not even good, but it will always be my favorite
plutopos@lemmy.zip · 2 pts · 81d
Deltarune by leaps and bounds
Kuma@lemmy.world · 2 pts · 81d
So Skyrim must be my favorite because: Every year (I realized this last grind that it is always around December to January) do I start a new mod grind for Skyrim and then play a shit ton for a week or two and then never look back until winter again lol
I saw most added a list so I will too.
The best year of gaming for me was 2006 to around 2012, you will be able to tell by the list. Why around that time is because before then did I not playing games with deep or meaningful stories and after that have I only found a few games that I really like.
Games I haven't played for a long time now but have a lot of nostalgic memories of (some did I play over and over again that I can not count unless I find all my saves):
The list is getting long so I will stop now. It was fun thinking back especially on the megami tensei series, that is a rabbit hole to fall down in, i mixed them up a lot while trying to remember the names haha
I only added the games that woke up a fussy feeling in me (I hope I didn't forget any important ones).
Uranus_Hz@lemmy.zip · 2 pts · 83d
RDR2
And it’s not even close
Freakazoid@lemmy.ml · 2 pts · 83d
Tough one actually,
I got a few, but these are my top picks:
OG GTA San Andreas (IMHO, the best map and story) has lots of stuff to do, including an online community long before GTA Online was a thing.
Sleeping Dogs (quite an underrated game even though it is getting more attention recently).
An old-school platformer one: Jazz Jackrabbit 2 (great OST, fun game to play)
Chezus9247@lemmy.world · 2 pts · 83d
You, Sir, have a great taste. I'm currently going for 100%-achievements in GTA4, and after that I'll try Sleeping Dogs. Now I'm really hyped!
Freakazoid@lemmy.ml · 2 pts · 83d
You won'tt be disappointed my friend. Also you might want to play the definitive edition of Sleeping Dogs.
SL has good story writing and recognizable sidequests. Don't forget those, cause some are straight bangers. (Both cultural and cinema references).
iByteABit@lemmy.ml · 1 pts · 83d
Sleeping Dogs is great, love the combat and the setting
MurrayL@lemmy.world · 1 pts · 83d
The main theme of Jazz 2 is an absolute banger! Done by Alexander Brandon, I believe? Which makes sense since he did a lot of the music for Unreal Tournament too.
Freakazoid@lemmy.ml · 1 pts · 83d
Yes that is correct.
Enkrod@feddit.org · 2 pts · 83d
Depending on the mood:
freijon@lemmy.zip · 2 pts · 82d
It's gotta be:
Command and Conquer 3: Kane's Wrath
Other honorary mentions:
maxalmonte14@lemmy.world · 2 pts · 83d
I'm struggling to pick a single game, but this three(ish) games I could play forever:
Nosavingthrow@lemmy.world · 1 pts · 75d
Dragons Dogma. It's an undercooked game, no doubt, but the ambition and exe ution of what is complete is unmatched.
Tenderizer78@lemmy.ml · 1 pts · 83d
Getting Over It with Bennett Foddy
vapor_body@lemmy.ml · 1 pts · 83d
Legend of Grimrock 2. It was high school though, so I was really into sword-and-sorcery. It is very old school design, meant to be nostalgic for games I was too young to ever play. Very clicky. You'll see. It ends up feeling like a rhythm game almost.
Herr_S_aus_H@lemmy.zip · 1 pts · 83d
Final Fantasy 9. I was seven years old and had never experienced anything comparable. 100% a nostalgia driven choice but I still remember those thoughts and feelings.
HetareKing@piefed.social · 1 pts · 83d
I always have a hard time putting things into rankings, because different games have different qualities that make them hard to compare to each other, but if I had to choose, there is one game that I keep coming back to and is pretty much my "comfort food" game: Twinkle Star Sprites.
xav@programming.dev · 1 pts · 82d
R-Type II
Tetris
MurrayL@lemmy.world · 1 pts · 83d
Also impossible to pick just one, but depending on my mood it’d likely be one of these: