Those dumb phrases and your mere npc-like presence may seem dumb, but you may not be aware that you've got roughly a 3 meter AoE, 25% boost to her max stamina, as well as a -50% to her stamina loss rate going on.
Level up the companionship skill tree a bit more and those buffs might apply to you as well!
Depends on your loot splitting schema, how far into and what specific branches they've gone down in the companionship tree, their own specific character builds... etc etc.
You joke but that's pretty much how my wife views it. She has to go shopping for herself once in a while, but she loathes the task, so here I come for moral support.
And now I'm thinking NPCs really could use having some more compliments in their vocabulary. Like, it would be nice if my color coordination efforts at the cost of stats was recognized, you know?
I am honestly not really joking at all, just continuing on with describing things in a different vernacular.
::: spoiler Putting this all in spoiler tags to not blow up the thread, rambling autistic musings beyond here:
Of course not all men women whichever other genders and couples work precisely like this... but it is pretty common that they come pretty close.
Some women, people really, mostly hate shopping, but can handle it better with someone else they know and love, in at least some sense, present.
Some people mostly love shopping, and... also love it more when they are also doing so with someone they love.
I think roughly approximating this as stamina buffs is generally accurate, you could make it more complex by having some kind of 'shared time-o-meter', that also builds up XP, but differently according to the different builds (love languages/psych dispositions) of each partner.
And sure, yes you can absolutely continue this further:
Your base charisma stat kind of locks down certain dialogue options, but, as in video games, you may be able to improve that base stat, and you can also presumably spec down a more specific kind of speaking tree, certain vernaculars from fandoms or academic disciplines or sports or whatever, unlock new and varying context specific dialogue options and idle lines... have it synergize with that companionship skill tree, etc.
And you also could attempt to create an actual objective, but complex system of actually scoring 'fashion', giving a color coordinating score based off of color theory would... not be impossible...
... but... with many other aspects of fashion, it would basically have to be immensely complex, it would have to be very multidimensional, not just one monolithic score...
Maybe something closer to a system that attempts to classify and categorize fashion styles ... would be a better way of thinking of it, like a complex multifactorial personality test.
Hopefully that would allow people to ... actually be creative and mix and match styles or invent their own, instead of just totally locking them in to copying existing styles.
You sound like a GM/Gamedev :D
I'm glad I'm not the only one having this sort of internal thoughts, haha!
Stuff like : how does one model a shopping trip as a social activity, making the simulation challenging, yet fun. How to make people who like that sort of things feel rewarded by engaging with the subsystem, while making it accessible for people who ain't sure but might dip a toe in it, and without punishing people who don't want to engage in that sub game.
I've never actually GM/DM'd a tabletop game, but I have spent a looooot of time combining mods, been on a mod team as a tester/brainstormer, run loosely in some actual game dev circles (good amount of early modders from the 00's went on to make their own studios or get hired) written my own stuff, my own mods and gamemodes...
I've been a data analyst by training and trade for a while, but uh LOL nobody in C Suite (nor just generally really) listened to the shit I was saying, now the economy is collapsing, now I don't have that line of work anymore.
So, someday, I would very much like to just actually make a game.of some kind, something sort of like Kenshi, a kind of... immersive sim, but also a world sim, but also in at least decent 3D, as opposed to most attempts at something like this that are ususlly 2D... been brainstorming what it would look like, how it would work for quite a while...
Frankly I would have already truly started were it not for getting very seriously injured a while back... still doing PT everyday, I am getting to the point I could maybe actual start real dev work in a month or two, after almost a year of PT, bleck
But anyway, yes, if you're autistic enough lol, and humble enough, amd curious enough, you can probably figure out a way to pretty accurately 'gamify' almost anything.
One trick often ends up being finding the right place to land between extremely realistic snd comprehensive full simulation... and something that is simple enough to run on common hardware, but also gets you to like, 95% to 99% of the fidelity, the breadth and depth of possibilities...
The other trick is being clever with 'rules', have them work with each other in subtle and complex ways, ... unironically, 'synergize'... and also being willing to completely throw them out and rework them in the early stages... a solid immersive experience needs a very solid and stable conceptual foundation.
I see so many 4X and Grand Strat games where they still basically can't really pull this off, and the games ship with glaring exploits built in, the actual game is just figuring out how to cheese the broken meta because the AI is stupid overpowered in some ways, but is fundamentally moronic in many other ways.
Maybe its from my past as an alpha/beta tester, but yeah I really wish studios and publishers gave more of a shit about proper testing and feedback at a very early stage...
But on the other hand, I guess in a way I can't blame them: people keep getting tricked by marketing and fanboy/girlism and keep buying what is imo uninteresting slop.
Ok I have to cut myself off from rambling or I will not stop lol.
As a husband/boyfriend, I concur. I'm happy to help carry crap between stores and go to lunch together, but I'm not down to stand by while my SO weighs the pros and cons of two slightly different scents.
I remember a clothes shop in China having a little area for male companions to wait in comfort and I thought that was the most delightful attention ever!
Ive done this to my grandmother but slightly more unhinged, because I quote random video game lines. I once said "Now about that beer I owe you." And heard someone on the other side of the antique store shout " Fuck off Barney from Black Mesa." I will inflict psychic damage on people.
A couple weeks ago, I was like that when suddenly my wife ask me "Driving Crooner! What are you doing?? That's not our shopping car!!" at some moment I grabbed someone else shopping car and started rolling without noticing that my wife had ours already. Luckily the owner of that car was as mindless as me and didn't notice it was missing for a minute.
Ah very cool, that makes sense. All the English of your post looked like perfect English so it just stood out, sorry for being pedantic was just curious :-)
One of the many reasons I love my girl is that she's not that type of shopper. For that matter we don't take each other shopping at all and we both prefer it that way.
Same. We discuss finances, but my SO does the shopping. Basically, "hey, I spent $X on Y, is that okay?", and then "sure" or "that's a bit much, can you cut it a bit? Our cash is a bit low right now...".
It works well. We spend time together doing things we both like, and don't force the other to spend time doing things we don't.
57 Comments
sp3ctr4l@lemmy.dbzer0.com · 142 pts · 355d
You're there for moral support.
Those dumb phrases and your mere npc-like presence may seem dumb, but you may not be aware that you've got roughly a 3 meter AoE, 25% boost to her max stamina, as well as a -50% to her stamina loss rate going on.
Level up the companionship skill tree a bit more and those buffs might apply to you as well!
Hadriscus@jlai.lu · 28 pts · 355d
Don't forget the charisma boost from the enhanced confidence and the new costumes.
sp3ctr4l@lemmy.dbzer0.com · 9 pts · 355d
I didn't want to overwhelm this n00b with too much detail right off the bat, ahahah!
tetris11@feddit.uk · 6 pts · 355d
Isnt party XP distributed a bit unequally though?
sp3ctr4l@lemmy.dbzer0.com · 8 pts · 355d
Depends on your loot splitting schema, how far into and what specific branches they've gone down in the companionship tree, their own specific character builds... etc etc.
fibojoly@sh.itjust.works · 8 pts · 354d
You joke but that's pretty much how my wife views it. She has to go shopping for herself once in a while, but she loathes the task, so here I come for moral support.
And now I'm thinking NPCs really could use having some more compliments in their vocabulary. Like, it would be nice if my color coordination efforts at the cost of stats was recognized, you know?
sp3ctr4l@lemmy.dbzer0.com · 3 pts · 354d
I am honestly not really joking at all, just continuing on with describing things in a different vernacular.
::: spoiler Putting this all in spoiler tags to not blow up the thread, rambling autistic musings beyond here:
Of course not all men women whichever other genders and couples work precisely like this... but it is pretty common that they come pretty close.
Some women, people really, mostly hate shopping, but can handle it better with someone else they know and love, in at least some sense, present.
Some people mostly love shopping, and... also love it more when they are also doing so with someone they love.
I think roughly approximating this as stamina buffs is generally accurate, you could make it more complex by having some kind of 'shared time-o-meter', that also builds up XP, but differently according to the different builds (love languages/psych dispositions) of each partner.
And sure, yes you can absolutely continue this further:
Your base charisma stat kind of locks down certain dialogue options, but, as in video games, you may be able to improve that base stat, and you can also presumably spec down a more specific kind of speaking tree, certain vernaculars from fandoms or academic disciplines or sports or whatever, unlock new and varying context specific dialogue options and idle lines... have it synergize with that companionship skill tree, etc.
And you also could attempt to create an actual objective, but complex system of actually scoring 'fashion', giving a color coordinating score based off of color theory would... not be impossible...
... but... with many other aspects of fashion, it would basically have to be immensely complex, it would have to be very multidimensional, not just one monolithic score...
Maybe something closer to a system that attempts to classify and categorize fashion styles ... would be a better way of thinking of it, like a complex multifactorial personality test.
Hopefully that would allow people to ... actually be creative and mix and match styles or invent their own, instead of just totally locking them in to copying existing styles.
:::
fibojoly@sh.itjust.works · 3 pts · 353d
You sound like a GM/Gamedev :D I'm glad I'm not the only one having this sort of internal thoughts, haha! Stuff like : how does one model a shopping trip as a social activity, making the simulation challenging, yet fun. How to make people who like that sort of things feel rewarded by engaging with the subsystem, while making it accessible for people who ain't sure but might dip a toe in it, and without punishing people who don't want to engage in that sub game.
sp3ctr4l@lemmy.dbzer0.com · 3 pts · 353d
Hehe, thanks!
I've never actually GM/DM'd a tabletop game, but I have spent a looooot of time combining mods, been on a mod team as a tester/brainstormer, run loosely in some actual game dev circles (good amount of early modders from the 00's went on to make their own studios or get hired) written my own stuff, my own mods and gamemodes...
I've been a data analyst by training and trade for a while, but uh LOL nobody in C Suite (nor just generally really) listened to the shit I was saying, now the economy is collapsing, now I don't have that line of work anymore.
So, someday, I would very much like to just actually make a game.of some kind, something sort of like Kenshi, a kind of... immersive sim, but also a world sim, but also in at least decent 3D, as opposed to most attempts at something like this that are ususlly 2D... been brainstorming what it would look like, how it would work for quite a while...
Frankly I would have already truly started were it not for getting very seriously injured a while back... still doing PT everyday, I am getting to the point I could maybe actual start real dev work in a month or two, after almost a year of PT, bleck
But anyway, yes, if you're autistic enough lol, and humble enough, amd curious enough, you can probably figure out a way to pretty accurately 'gamify' almost anything.
One trick often ends up being finding the right place to land between extremely realistic snd comprehensive full simulation... and something that is simple enough to run on common hardware, but also gets you to like, 95% to 99% of the fidelity, the breadth and depth of possibilities...
The other trick is being clever with 'rules', have them work with each other in subtle and complex ways, ... unironically, 'synergize'... and also being willing to completely throw them out and rework them in the early stages... a solid immersive experience needs a very solid and stable conceptual foundation.
I see so many 4X and Grand Strat games where they still basically can't really pull this off, and the games ship with glaring exploits built in, the actual game is just figuring out how to cheese the broken meta because the AI is stupid overpowered in some ways, but is fundamentally moronic in many other ways.
Maybe its from my past as an alpha/beta tester, but yeah I really wish studios and publishers gave more of a shit about proper testing and feedback at a very early stage...
But on the other hand, I guess in a way I can't blame them: people keep getting tricked by marketing and fanboy/girlism and keep buying what is imo uninteresting slop.
Ok I have to cut myself off from rambling or I will not stop lol.
RedGreenBlue@lemmy.zip · 6 pts · 355d
Now this is a nice quality comment!
sp3ctr4l@lemmy.dbzer0.com · 3 pts · 355d
=D
dmention7@midwest.social · 88 pts · 355d
Don't forget about carrying all the loot that doesn't fit in their inventory!
Hubi@feddit.org · 55 pts · 355d
I am sworn to carry your burdens.
Madison420@lemmy.world · 1 pts · 355d
Like a dagger everytime.
Natanael@infosec.pub · 8 pts · 355d
It will be even easier to carry the loot since you'll be dropping weight from your coin purse
Alwaysnownevernotme@lemmy.world · 3 pts · 355d
Let me guess, someone stole your sweetroll?
Natanael@infosec.pub · 1 pts · 355d
T'was a joke
scytale@piefed.zip · 69 pts · 355d
Just need to find the chair at every stop.
wdx@feddit.org · 27 pts · 355d
every store should have a Husband / Boyfriend Deposit Area
sugar_in_your_tea@sh.itjust.works · 2 pts · 353d
As a husband/boyfriend, I concur. I'm happy to help carry crap between stores and go to lunch together, but I'm not down to stand by while my SO weighs the pros and cons of two slightly different scents.
frezik@lemmy.blahaj.zone · 19 pts · 355d
Those guys must be exhausted. They seem to design those sorts of chairs with the idea that they don't want people to sit on them for very long.
MeatPilot@lemmy.world · 7 pts · 355d
This is the way
fibojoly@sh.itjust.works · 4 pts · 354d
I remember a clothes shop in China having a little area for male companions to wait in comfort and I thought that was the most delightful attention ever!
NigelFrobisher@aussie.zone · 1 pts · 355d
Wait, isn’t that Joe Estevez?
Ypsilenna@lemmy.zip · 57 pts · 355d
At least you give her extra inventory slots, that's something!
chatokun@lemmy.dbzer0.com · 9 pts · 355d
Ahh, my FO4 companions.
vaultdweller013@sh.itjust.works · 43 pts · 355d
Ive done this to my grandmother but slightly more unhinged, because I quote random video game lines. I once said "Now about that beer I owe you." And heard someone on the other side of the antique store shout " Fuck off Barney from Black Mesa." I will inflict psychic damage on people.
driving_crooner@lemmy.eco.br · 42 pts · 355d
A couple weeks ago, I was like that when suddenly my wife ask me "Driving Crooner! What are you doing?? That's not our shopping car!!" at some moment I grabbed someone else shopping car and started rolling without noticing that my wife had ours already. Luckily the owner of that car was as mindless as me and didn't notice it was missing for a minute.
naught@sh.itjust.works · 14 pts · 355d
don't trust her she's TRYING TO RUIN IT FUUUUUCK
FinalRemix@lemmy.world · 7 pts · 355d
SHE'S TRYING TO STEAL THE DECALS!!!
Cybersec@piefed.social · 12 pts · 355d
You say car where you are? I thought it was cart.
driving_crooner@lemmy.eco.br · 9 pts · 355d
I guess is "carrito" in Portuguese, but I'm not entirely sure. I live in Brazil but neither Portuguese or English are my first languages.
squirrel@lemmy.eco.br · 4 pts · 355d
It's "carrinho de compras" ou "carrinho de mercado", we don't really have a word for cart.
ayyy@sh.itjust.works · 3 pts · 355d
What do you call the Mario racing game?
driving_crooner@lemmy.eco.br · 5 pts · 355d
Mario Carchi
Cybersec@piefed.social · 3 pts · 355d
Ah very cool, that makes sense. All the English of your post looked like perfect English so it just stood out, sorry for being pedantic was just curious :-)
SharkWeek@lemmy.blahaj.zone · 1 pts · 355d
Dendie@lemmy.world · 4 pts · 355d
Or trolley
sundray@lemmus.org · 27 pts · 355d
Goblins, Arisen!
Dagnet@lemmy.world · 11 pts · 355d
"Even in numbers, a weakling is a weakling still!"
pibfyhd7g57gd5u64f@piefed.social · 1 pts · 355d
https://files.catbox.moe/poud4z.gif
Randomgal@lemmy.ca · 23 pts · 355d
"I am sworn to carry your burdens."
coaxil@lemmy.zip · 4 pts · 355d
Fucking Lydia
Kolanaki@pawb.social · 17 pts · 355d
Picking up garbage to give to the PC who is always totally unimpressed with your finds.
2piradians@lemmy.world · 16 pts · 355d
One of the many reasons I love my girl is that she's not that type of shopper. For that matter we don't take each other shopping at all and we both prefer it that way.
bigkahuna1986@lemmy.ml · 14 pts · 355d
I'm sworn to carry your burdens.
lemmyng@piefed.ca · 11 pts · 355d
"Booker, catch!"
Lembot_0004@discuss.online · 3 pts · 355d
Zombiepirate@lemmy.world · 8 pts · 355d
Townton is so beautiful this time of day!
RedGreenBlue@lemmy.zip · 6 pts · 355d
I kind of like seeing what my partner is excited about. So it's usually not a bad experience.
krunklom@lemmy.zip · 5 pts · 353d
I gave up going shopping with partners ages ago.
I don't go with them, they don't come with me.
It's better that way.
sugar_in_your_tea@sh.itjust.works · 2 pts · 353d
Same. We discuss finances, but my SO does the shopping. Basically, "hey, I spent $X on Y, is that okay?", and then "sure" or "that's a bit much, can you cut it a bit? Our cash is a bit low right now...".
It works well. We spend time together doing things we both like, and don't force the other to spend time doing things we don't.
krunklom@lemmy.zip · 1 pts · 353d
Healthy
hansolo@lemmy.today · 1 pts · 353d
Honey, get off Lemmy and go scoop the cat litter.
ngwoo@lemmy.world · 4 pts · 355d
She pulls the mobs and I DPS them
RedSnt@feddit.dk · 4 pts · 355d
"Do it lady!"
mrregina@lemmy.world · 4 pts · 355d
I prefer to stay in the car. Less chance of anyone getting hurt. 🤣🤣🤣🤣
mrregina@lemmy.world · 1 pts · 355d
Yep it’s the safest place to me to be. Plus gives me time to nap. 🤣🤣
Romkslrqusz@lemmy.zip · 4 pts · 355d
I provide the valuable service of “impulse purchases”
Lucidlethargy@sh.itjust.works · 2 pts · 355d