Has anyone done anything yet with 'agentic ai' that couldn't be done better/faster/easier in other ways? So far, I've mostly seen 'I spun up 20 agents to google how to make a tuna casserole on twenty search engines and one more to summarize the results. Please, ignore that this burns as much compute power as our entire office does on a random Tuesday and produces pretty much the same result as if I had just searched once and read the free AI summary, which in turn is slightly worse than if I had searched it with no AI involved and just read the first link.'
This is fucking stupid. The moral outrage at smut is also stupid, but this is a monumentally idiotic way to argue that point. The Turner Diaries are also 'just letters,' as are the bible, the CIA's 'enhanced interrogation techniques' manual, the 'Letter From a Birmingham Jail,' Romeo & Juliet, Anti-Oedipus, and your friend's suicide note.
It meant you probably found it because a real person showed it to you and the two of you shared a human moment rather than you were thrown at it by an algorythm trying to keep you staring at the screen.
It really doesn't (union workers get ~10-20% more, which can be ~5-15% on overall expenses for a business, vs ~$100/month for 'teambuilding' with pizza and dollar store soda) but you know what does? A bazillion hours of OT, training time, opportunity costs, and HR time spent on hiring and firing churn because no one wants to work under shitty management.
Vintage Story is a slowburn survival game with a Linux version from the developers, not a compat layer. It's focused on realism.
Ranch Sim is a game in which you design your own ranch.
Starship Evo, formerly Sky Wanderers, is still in development but has reached a very playable stage. You build bases and ships out of predefined shapes but with highly variable scaling, as in ranging from 12.5cm grid up to 1m with all the standard slopes, panels, etc. It has logic systems, inventory and production systems, and control systems for space ships, hovercraft, mech walkers, and space stations, all using that heavily customisable building system. Then you can fly around doing little missions, trading, space ship combat, etc.
Archean is similar building but with more realism and programming but more sandboxy with no NPCs.
I've heard some good things about Steamworld Build.
I have heard someone say Icarus was like Ark but better.
7 Days to Die ticks much of those boxes as well.
Stationeers is another struggle, survive, thrive game with very realistic mechanisms.
Foundry is Factorio in 3D. Satisfactory is Foundry without a Gödel grid.
Ang-zigh-uh-tee!
Doot doo doodoodoo
Has anyone done anything yet with 'agentic ai' that couldn't be done better/faster/easier in other ways? So far, I've mostly seen 'I spun up 20 agents to google how to make a tuna casserole on twenty search engines and one more to summarize the results. Please, ignore that this burns as much compute power as our entire office does on a random Tuesday and produces pretty much the same result as if I had just searched once and read the free AI summary, which in turn is slightly worse than if I had searched it with no AI involved and just read the first link.'
Poe's Law hitting hard on this one.
With the machine completed, the messiah had automated his primary task and was thus terminated for redundancy.
Yup. You are probably healthier now than you ever will be. Might get smarter, though. That won't make you happier, though.
They used to be, but then again old forms of many things were more dangerous than they are now.
This is fucking stupid. The moral outrage at smut is also stupid, but this is a monumentally idiotic way to argue that point. The Turner Diaries are also 'just letters,' as are the bible, the CIA's 'enhanced interrogation techniques' manual, the 'Letter From a Birmingham Jail,' Romeo & Juliet, Anti-Oedipus, and your friend's suicide note.
The term you would want to search for is 'destructible environments.'
This is the one I thought of. It's much more calming than the others but just great.
They're implied, kinda.
Monkey's paw finger curls: This just in, approximately 1% of the human population has suddenly died.
The horny parts of the internet can help you with that, temporarily.
Mocha. I can take or leave most things but mocha is mandatory.
It meant you probably found it because a real person showed it to you and the two of you shared a human moment rather than you were thrown at it by an algorythm trying to keep you staring at the screen.
It really doesn't (union workers get ~10-20% more, which can be ~5-15% on overall expenses for a business, vs ~$100/month for 'teambuilding' with pizza and dollar store soda) but you know what does? A bazillion hours of OT, training time, opportunity costs, and HR time spent on hiring and firing churn because no one wants to work under shitty management.
Martok: I will stab you.
Gowron: With your d'k tahg, right? Right?
His own son... HIS OWN SON!
Such savagery.
Vintage Story is a slowburn survival game with a Linux version from the developers, not a compat layer. It's focused on realism.
Ranch Sim is a game in which you design your own ranch.
Starship Evo, formerly Sky Wanderers, is still in development but has reached a very playable stage. You build bases and ships out of predefined shapes but with highly variable scaling, as in ranging from 12.5cm grid up to 1m with all the standard slopes, panels, etc. It has logic systems, inventory and production systems, and control systems for space ships, hovercraft, mech walkers, and space stations, all using that heavily customisable building system. Then you can fly around doing little missions, trading, space ship combat, etc.
Archean is similar building but with more realism and programming but more sandboxy with no NPCs.
I've heard some good things about Steamworld Build.
I have heard someone say Icarus was like Ark but better.
7 Days to Die ticks much of those boxes as well.
Stationeers is another struggle, survive, thrive game with very realistic mechanisms.
Foundry is Factorio in 3D. Satisfactory is Foundry without a Gödel grid.