And then never using consumables, because what if you need them later?

900 points · 87 comments · view on lemmy.world

87 Comments

undefinedTruth@lemmy.zip · 44 pts · 28d (6 replies)

Then going to the first vendor in town and forcing them to buy all your crap even though they clearly have no use for it.

grte@lemmy.ca · 48 pts · 28d (4 replies)

I'm not putting a gun to their head. If they are willing to buy this loaf of bread I found in a dungeon that hasn't been opened in 1000 years, that's on them.

RebekahWSD@lemmy.world · 21 pts · 28d (3 replies)

I loved that about Recettear, could sell food I found in a dungeon for god knows how long, and even for huge prices if things were marked up! Bad grain harvest this year? But some century old bread for like 200!!

OwOarchist@pawb.social · 10 pts · 28d (2 replies)

In BG3, though, old dungeons are full of rotten food that's nearly worthless at shops and will make you temporarily sick if you eat it.

(Though it's still odd that vendors are willing to buy extremely rotten food for 1 currency each. Honestly, they shouldn't be willing to buy it at all.)

jaybone@lemmy.zip · 15 pts · 28d

Maybe they got some mad profitable composting business on the side.

addie@feddit.uk · 4 pts · 27d

Suspends disbelief a little that the food is still rotting in centuries-old dungeons. Maybe should have some completely dried-out fungus in the vague shape of the food, that collapses into dust when your presence moves the air that's sat motionless for decades.

Not that the DnD economy makes any sense anyway, of course. Bret Devereaux, in amongst his other excellent writings, did an excellent explanation of why "gold currency" wasn't a thing in historical times; he's written specifically about BG3's armour problems as well.

Gullible@sh.itjust.works · 9 pts · 28d

I’m pretty sure they can use a scroll of Soul Render, 87 apples, 4 bricks of osmium, and the left eye of god for something. They have a sawmill and a butcher

abbadon420@sh.itjust.works · 23 pts · 28d (3 replies)

You are too encumbered to run

altkey@lemmy.dbzer0.com · 14 pts · 28d (1 reply)

I am overburdened.

JoeBigelow@lemmy.ca · 8 pts · 28d

Tell me about it brother.

BackgrndNoize@lemmy.world · 1 pts · 27d

Skyrim flashbacks

Racoonwithbenefits@lemmy.zip · 20 pts · 28d
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RejZoR@lemmy.ml · 14 pts · 28d (4 replies)

Yup, that's me. Hamster extraordinaire. I always hoard everything that isn't bolted down, carry around 150 medpacks and I usually go for some kind of health regenerating capabilities which I prefer to use before I use medpacks so now I have 250 medpacks just in case for the boss. Then I finish the game with 245 medpacks left coz boss wasn't really that hard and my regenerating health perk did most of the heavy lifting anyway XD

Viceversa@lemmy.world · 3 pts · 28d (3 replies)

Maybe that's an early manifestation of hoarding disorder?

jaybone@lemmy.zip · 9 pts · 28d (1 reply)

I bet there’s a much larger percentage of gamers who do this, compared to irl hoarders.

I think it has to do with the fact in the game you don’t know what’s coming next. But irl you know you can get more shit at the store next week, so you can throw out this week’s trash and you’ll have more soon.

rants_unnecessarily@piefed.social · 2 pts · 28d

Except the hoarder mentality is mostly "I can't throw this away, I might need it later". Knowing you can get a new thing from a store, doesn't enter into it, just like in a computer game.

RejZoR@lemmy.ml · 1 pts · 26d

Though in fairness, boxes and drawers of many things have indeed provided a lot of value through years. I also do lets say yearly cleanups where I comb through things, throw away what hasn't been used to for a while or what doesn't have a purpose anymore so it's not just endless hoarding. I don't just hoard clutter and junk.

IcedRaktajino@startrek.website · 11 pts · 28d (14 replies)

Every time I play Skyrim:

"You are carrying too much to be able to run"

Inventory:

  • ...
  • 30 "Solution of Strength" potions

Me: But I might need those later.

lightnsfw@reddthat.com · 15 pts · 28d (12 replies)

I just cheat to make my carry weight huge when I play skryim or fallout. I am not going to be wasting time fucking around with an inventory limit. It's stupid.

Viceversa@lemmy.world · 7 pts · 28d (11 replies)

It's stupid

One might argue it's immersion

lightnsfw@reddthat.com · 6 pts · 28d (10 replies)

Being able to carry around 15 swords and 3 suits of armor is already breaking immersion. Drawing the line at 300lbs or whatever it is by default with no account for the bulk of the items you're carrying is just weird. Either be realistic about carrying things or don't.

Lemming6969@lemmy.world · 3 pts · 27d (7 replies)

A game is defined by its restrictions, otherwise it's not a game. It doesn't need to be realistic, it just needs to have something where at some point you must make a strategic choice.

lightnsfw@reddthat.com · 2 pts · 27d (6 replies)

The strategic choices should be about making the game fun and interesting. Not more tedious. All the carry weight limit is doing is making it take more trips to clear a dungeon, it doesn't add challenge to the game, it's just boring.

Fearpanic@piefed.social · 1 pts · 27d (5 replies)

You can argue, that the decision of "what are you taking with you", is equally a design element to consider. I like games, where there is real reason behind taking this or that loot. But I enjoyed gothic remakes endless inventory too.

lightnsfw@reddthat.com · 2 pts · 27d

I didn't deny that it was a design element. Having to select certain pieces of gear or buffs or whatever for your build is interesting. There are games that do that well. But the way it's implemented in Skyrim and Fallout doesn't make sense. You can still carry enough potions to just chug your way through the boss fights and all the magic items you could want for various situations. All it's doing is making it take longer to move the shit you're going to sell around. Just not being able to haul everything out at once adds nothing interesting to the game. It's easily mitigated but there's no strategy to just stuffing everything into a severed limb on the way out and running back and forth to town to dispose of everything. It's just wasting the player's time.

Viceversa@lemmy.world · 1 pts · 28d

Fair enough

Zarobi@aussie.zone · 1 pts · 28d

I compromise and use the bag of holding mod. Makes it slightly more immersive, especially because you can do a quest to unlock it

Thebeardedsinglemalt@lemmy.world · 3 pts · 28d

Drink a solution of strength, fast travel across the map to the shop and then limp in

Cethin@lemmy.zip · 10 pts · 28d (2 replies)

Any game like this that doesn't have a value/weight display somehow is not designed well. It's the single most important stat for most of them. Somehow Bethesda games still don't ship with it and it needs to be added with mods.

Katana314@lemmy.world · 5 pts · 28d (1 reply)

Arc Raiders doesn’t because it built the value of items around needs other than direct selling. It’s a nice way to get you to think about direct utility rather than monetary use. Honestly, in most good RPGs large sums of money are not all that useful.

Cethin@lemmy.zip · 2 pts · 28d

Yeah, I agree, their system is better. Money/value is still important though. FO4 also tried to do this, but it's too easy to just buy (or farm) whatever you need at any moment.

orenj@leminal.space · 7 pts · 27d (2 replies)

Im at a point in my life where I know I will not use consumables, so I just sell them to get permanent upgrades and cosmetics instead

ddplf@szmer.info · 4 pts · 27d (1 reply)

But they may be useful sometime

No, being surrounded by these overleveled enemies does not call for using this health potion

Nope, this boss is hard but I still have 113 carrots to eat

It's the final boss already? Huh, better save all my 692 health vials for the later stages of this fight

orenj@leminal.space · 3 pts · 27d

But what if you had a cool hat during all three encounters tho. Think about it

Draegur@lemmy.zip · 7 pts · 28d

I treat consumables as though they are power ups. I don't let myself keep more than 10 of them at a time UNLESS there is a specific point at which I'm scheduled to use all of them at once. Such as, if there is a particular boss battle where I am planning to go all out and curbstomp the enemy with extreme prejudice out of sheer spite.

Some particular foes I've encountered in the Trails of Cold Steel series really piss me off and I feel a distinct sense of pride when I don't even give those fuckers a TURN, leaning hard on time-elemental spells to grant my allies extra turns, and interrupt combo crafts too. Even though I was "scripted" to lose, I wanted to show them how fast shit gets real and they need to stop fucking around. If not for any other reason, i like to save time on a fight that doesn't deserve to be drawn out - WITHOUT surrendering.

Those arrogant shitbags talk a big game but I slapped that underestimating charade right off their smug goddamn faces before they get a chance to BLINK. I like to really get into playing the roles in my role playing games, you see, and narratively i like to think it's my party making the antagonists regret toying with us. They will remember that the only reason they survived was because they were holding back. And the next time ... NOTHING WILL HELP THEM. 😈

Themosthighstrange@lemmy.world · 6 pts · 28d

I swear I spend more time doing inventory management in fallout than anything else in the game

Axolotl_cpp@feddit.it · 6 pts · 28d (2 replies)

Modded minecraft feels exactly like that

"Wait!! A strange flower"

"Ooh this fruit seems useful"

"A new wood, i should take the sapling"

"An enchanted book? Well you never know when it may be useful"

"A rainbow gem, it could unlock some powerful gear"

And then you barelly have any space left

Supercrunchy@programming.dev · 4 pts · 28d (1 reply)

GTNH suffers from this a lot, especially at the beginning 😅

Thousands of items, you always need to carry around at least 5 different tools because you constantly use them.

Even going mining fills up your inventory with so many types of the same ore (raw copper ore, crushed copper, impure copper dust, copper dust, ... ), not to mention if you decide to go loot a dungeon.

Also you unlock AE2 200h into the game, so good luck with your chests until then!

It's a fun modpack though, I still reccommend to try the 2.9 beta and laugh at the ridiculous crafting trees and how painful everything feels (try to craft a door, good luck!)

Axolotl_cpp@feddit.it · 2 pts · 27d

The more i hear people talking abour GregTech, the more i fear to start playin it

REDACTED@infosec.pub · 6 pts · 27d

modifies the game files to increase carry weight and continues taking everything

BackgrndNoize@lemmy.world · 4 pts · 27d (2 replies)

I hate games with a lot of collectibles and hidden Easter egg stuff, since I'm a completionist and a hoarder, I waste so much time digging through things that lose track of the main missions and story and then the game becomes a drag

Erusset@slrpnk.net · 4 pts · 27d

there is a few games I've seen that labels stuff as "junk to sell". that is nice and can be avoided

StupidBrotherInLaw@lemmy.world · 2 pts · 27d

I tried a game called Crystal Project that was fun until I realized I hadn't left the tutorial area after an hour due to feeling the need to complete all the parkour puzzles. It turned out some were to be solved later, but this isn't obvious without spending time determining if it was a particularly hard jump, an impossible jump, or the wrong route altogether.

Lovely game but no. It'll drive me mad. I now understand why games often present challenges sequentially and make it obvious when a challenge cannot be completed until a later time.

bjoern_tantau@swg-empire.de · 4 pts · 28d (1 reply)

Play Gothic. No inventory limit.

cannedtuna@lemmy.world · 9 pts · 28d

Hopefully it’s got a search function else I’m screwed. Just pick up items and into the void they go, never to be seen again

MonkderVierte@lemmy.zip · 4 pts · 27d

Btw, is there still no RPG that ties monetary worth to the probability of being robbed/atttacked at random?

CannedCairn@lemmy.world · 4 pts · 28d (1 reply)

Been replaying BG1, oof

AnimalsDream@slrpnk.net · 1 pts · 28d

It gets pretty reasonable once you have a full party and some bags of holding.

Septimaeus@infosec.pub · 4 pts · 28d

Those who say “socioeconomics is the dark truth of the marshmallow test” labor under blissful misapprehension of this fact…

A reality darker even still…

*opens player inventory, releasing avalanche of 65,535 marshmallows*

AnimalsDream@slrpnk.net · 3 pts · 28d (8 replies)

This is the main thing that drives me away from the majority of isometric action rpgs, like Diablo 2. Insanely too limited inventory space. Also one of the reasons Torchlight 2 is still my go-to even after all these years.

Like seriously, for a game that sends a veritable flood of interesting loot your way, wtf is this D2?

Kolanaki@pawb.social · 2 pts · 28d (1 reply)

That's what Town Portal is for.

AnimalsDream@slrpnk.net · 1 pts · 27d

Using the town portal every 15 minutes isn't fun. As I said, Torchlight 2 did it significantly better. Slot-based inventory so you don't have to do the stupid tetris stuff. More space. A pet with their whole own inventory. Then when you're full, just offload the junk to your pet and press a button to have them sell it all in town.

I can't go back to games like D2 after experiencing that.

AnimalsDream@slrpnk.net · 2 pts · 28d (5 replies)

Oh, and in Bethesda games, you can bet I am using console commands to give myself 10,000 carry weight. Waste my level ups on encumbrance perks my ass.

tetris11@feddit.uk · 4 pts · 27d (4 replies)

And then each time you load from a save, your character is crushed

AnimalsDream@slrpnk.net · 1 pts · 27d (3 replies)

No, it's persistent.

tetris11@feddit.uk · 1 pts · 27d (2 replies)

wait really? It's been a while since I played, but I thought you had to enable the encumbrance cheat each time

AnimalsDream@slrpnk.net · 2 pts · 27d (1 reply)

Well now I'm not sure. But it's something I've done in both Skyrim and Fallout New Vegas, and I'm pretty sure when I load the save files, my adjusted carry weight is still there.

tetris11@feddit.uk · 1 pts · 27d

Hmm makes sense actually -- I guess if it's a player stat that gets modified then it's saved, but if it's a world mod then that would be reset

rants_unnecessarily@piefed.social · 3 pts · 28d

If they don't want be to steal everything, why would they make thieving a part of the game?

kinther@lemmy.world · 3 pts · 28d

Struggling through Fallout Tactics right now and having to use the lockers they provide in each bunker, then moving all my ammo/healing/weapons to the next bunker. I CAN'T CARRY EVERYTHING DAMNIT!

chonglibloodsport@lemmy.world · 3 pts · 28d (3 replies)

Try playing a traditional Roguelike such as Shattered Pixel Dungeon. Don’t use your consumables and you’ll just die!

psycotica0@lemmy.ca · 2 pts · 28d (1 reply)

Can confirm. Played that game, died.

AnimalsDream@slrpnk.net · 2 pts · 28d

Try again, you're sure to get it this time.

MonkderVierte@lemmy.zip · 1 pts · 27d

Too hard, no fun.

MonkderVierte@lemmy.zip · 3 pts · 27d

Oh, and the weird thingsda? Might figure it out later or be related to a quest (i don't have to run back here). Better take it.
You just broke the main quest chain.

Avicenna@programming.dev · 2 pts · 27d

keep every high level consumable until end game, spam the final boss with a storm of fury never seen before

HisThiccness@lemmy.zip · 2 pts · 28d

Skyrim. 😓

thespcicifcocean@lemmy.world · 2 pts · 27d (3 replies)

I'm playing Tunic now, and literally have no idea what the consumables even do, so I'm just holding onto them.

Notyou@sopuli.xyz · 2 pts · 27d (2 replies)

Is one of the consumables a little bomb or TNT thing. I remember that being useful. Use that to blow up enemies.

thespcicifcocean@lemmy.world · 2 pts · 25d (1 reply)

Yeah somehow the bombs replenish every time I visit a checkpoint, but I dont really know much of anything else.

Notyou@sopuli.xyz · 2 pts · 24d

I was confused a lot playing tunic. Collecting the pages to read helped a lot, but I still had to look up a few things online.

hakunawazo@lemmy.world · 2 pts · 27d

Laughs in player.setav carryweight 5000

adhdsergio@lemmy.world · 2 pts · 27d

Hoarding forever

funkless_eck@sh.itjust.works · 2 pts · 28d

Funnily enough I am solo-devving game based on Tarot. It takes place in the non-corporeal world beyond life, so there's no inventory space issues. I guess unless you hit the 9,223,372,036,854,775,807 limit.

WanderWisley@lemmy.world · 2 pts · 27d (1 reply)

Ever play the legend of dragoon? Real gamers know the pain of that inventory.

StupidBrotherInLaw@lemmy.world · 2 pts · 27d

32 items and no more! It was more realistic, but fuck mate. I'm playing as multiple people with dragon powers. I can suspend a little more disbelief for convenience.

Ontimp@feddit.org · 2 pts · 28d (3 replies)

Is inventory management actually a part of RPGs that anyone enjoys?

Personally, it's really not my favourite gameplay mechanic.

Whirling_Cloudburst@lemmy.world · 2 pts · 28d

If there is a good crafting system, it can be quite fun. In multuplayer, it can be a main source for roleplay for a trading build.

Setting up a browsable wares shop is a nice mechanic that can play into it too, especially, with interactive placables.

draco_aeneus@mander.xyz · 2 pts · 27d (1 reply)

It's one of those mechanics that protect the player against themselves.

Obviously, without carry weight, grabbing every single item that isn't nailed down, then going merchant to merchant selling everything is the obvious 'best' way to play. It nets you the most gold, certainly. However, pixel-hunting every room making sure you've picked up every bowl and broom isn't actually that fun, moment-to-moment.

Ontimp@feddit.org · 2 pts · 27d

Even if protecting players is the intent, it usually just takes me out of the immersive RPG experience.

I want to explore a location, fight enemies, talk to NPCs etc. - but then I pick up some loot and suddenly I'm incumbered (DnD-style games) or have to play Tetris (Diabolo, Path of Exile, Titan Quest, etc.) to fit my new loot in.

It breaks my immersion to suddenly switch from resolving epic conflict XYZ to comparing stats between swords because I cannot carry both. It feels like a chore.

m3t00@lemmy.world · 1 pts · 27d

stop at vendor

SystemDisc@feddit.org · 1 pts · 28d

It’s even worse with survival mode on in Skyrim

ZILtoid1991@lemmy.world · 1 pts · 27d

Some artist in the 16th century: "Let's put some interresting artwork on these cards."

Some people in the 20th century: "It's for diviniation, right?"

anugeshtu@lemmy.world · 1 pts · 27d

Sort by value? unique items, invaluable Nooo