From what I interpret off the Wikipedia page, it had sold single digit millions by COVID and then went viral in China during COVID and that's how it ended up selling tens of millions more
I'd be interested in seeing a list that was adjusted for the "number of gamers" at the time. A game selling a million copies today isn't the same level of accomplishment as selling a million copies in 1985 when there was a smaller global market.
Not a good chart. They mix franchises and titles in the same chart which is a strange choice. Mario Kart 8 certainly did not sell that much, seeing as there are only 13 million Wii U's. They meant Mario Kart 8 Deluxe for Switch. They also got the wrong logo for Super Mario Bros, somehow. It's the New Super Mario Bros. logo but with the "New" cut out.
e: I was wrong about the SMB logo, it did look like that ingame, just not on the box art.
At that point, it's combining SKUs of what they consider to be the main "game". Non-deluxe Mario Kart 8 is a rounding error. Tetris gets really weird to count.
Not really. They are developed independently, marketed and produced, sold independently to different times since its inception. Counting them all as a single game is wrong in my opinion. It's like counting every Tennis game as the same game, because they all try to realize the same genre.
Imo it doesn't suck. The gimmick just wears off after a couple hours/levels, so it gets repetitive fast. I still enjoy the aesthetics and wackiness of it though.
It's what the kids these days are calling "friend-slop," which isn't necessarily a bad thing. It's just that most of the value comes from creating zany situations for your coop pals to get into and let hilarity ensue. It's a bit like a lot of card games in that way, it's simple because it mostly just has to get out of the players' way and allow social interaction to happen.
The game was super popular in China for some reason. Probably was a hype among Chinese streamers, like how Among Us suddenly got a meteoric rise in sales.
Overwatch ranks in the top 15 and that still wasn't good enough for Blizzard to not chase out all their good devs because the numbers weren't as high as they promised their shareholders.
While blizzare is known for being a shitass company, readjng that some suit told Jeff Kaplan out of nowhere that overwatch needs to generate x million dollars by the end of the quarter or they are gonna fire 2000 people and it's gonna be on him. It left such a disgusting taste in my mouth.
to be fair it was a console seller and A LOT of people bought the Wii just to play that at family gatherings and like inviting people over for dinner. My parents bought a Wii just for it and never bought another game for the Wii.
I was working at an EB Games when the Wii came out and a good chunk of people would just buy the console with no games attached to it. They just wanted Wii Sports. AND THEN when they brought out the new version of Wii Sports...man that thing sold like hot cakes.
Didn't think the Witcher 3 had caught up to infinite releases Skyrim. TW3 will have another big bump when the new expansion hits. It'll probably get rewnewed interest from modders as well
Why they put a character of overwatch but not one of Terraria, which has sold more, was made by some passionate team and it's still very much loved by the community?
I wish charts like these could "adjust for inflation." Not the inflation of money I mean, but the inflation of the industry. The number of video game players globally has increased dramatically since the heyday of Super Mario Brothers. It was a much "smaller world" back then, so the success of SMB is likely more impressive than the success of e.g. Skyrim, and the success of Tetris would look just absolutely ludicrous lmao.
Does GTA V equate to selling one playable copy or is it because its somehow bundled with shark cards? Also how is Tetris counted, because there are multiple Tetris games. Do they count smartphone games? How fits free to play with micro transactions into this discussion? Some have a buy once for full price to unlock main game with additional optional DLCs (in example Overwatch 2 and Paladins worked like that). It's a bit unfair to put them all in one. I also do not count built-in or bundled games like Wii Sports.
Also how is Tetris counted, because there are multiple Tetris games.
I think Tetris is in its own cateory here. We're talking about over 40 years of re-licensing the same thing to nearly every platform in existence, short of a number of 8-bit computers and consoles. And all that happened under many different publishers, sometimes multiple times on the same system. Added up, it's no surprise that it's in the top spot. Nothing else on this list even comes close to having numbers like that.
Meanwhile Minecraft and GTAV are closing that gap in a fraction of the time, on a fraction of as many platforms.
GTA V has tapped three generations of consoles now, plus PC. I bet a lot of people have bought it twice.
It's also been out 13 years or something and it was free to claim on EGS at some point. Wouldn't be surprised if that counted as sales too, since Epic presumably paid them for those claims.
Ah so activision (blizzard) made a game that people paid for, then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle? Can't say that surprises me if it is the case; they made it pretty clear how out of touch they were the moment their rep asked "don't you have phones?" as if "can I buy and play this?" was the only question any gamer had.
then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle?
The way it works or worked in Paladins and Overwatch 2 is, that the characters can be got for free by just playing the game. But you can buy the all (and future) characters lets say for 20 Euros / Dollars. It's not really different from games you purchase for 20 Dollars, that do have free to play paid stuff in it too. So it's not really that different from full priced games, after you purchased it.
The difference is that I did buy the first game (at a AAA price even, iirc) but then they got rid of it when they released the second one and gave a big middle finger to anyone that gave them money for the first.
Doesn't really affect me personally, since I'd already decided to stay away from anything they offered for other reasons, but just another thing on the pile, though I hadn't realized they then added a "oh but you can purchase the full thing again option" and thought that it worked more like DOTA2 for monetization (where all characters are free all the time and they monetize it with cosmetics and the plus subscription that gives data on the meta in game) rather than the LoL model.
This reply is actually just agreeing with you and repeating what you said. Just want to clarify this before sending the reply.
I agree with you, also purchased and played Overwatch (the first) on near launch day for thousands of hours. And is actually my favorite multiplayer gamer of the decade; not joking. I know exactly about the middle finger. My point was not defending that point, but the equivalency to full priced games. The disaster launch of the "successor" and so on is a different story for fans of the original game.
But there are better ways to handle this. Good examples are the Valve games as you pointed out with DOTA 2 (and Team Fortress 2). Or Marvel Rivals (which I play), where all characters are available by default. LOL of course is on the complete other end of the spectrum, where you pay for each character and they aren't even cheap and there are so many of them.
Yeah, I agree that, as far as f2p monetization models go, neither approach is bad on its own. I even liked the LoL one as I found it helped limit the choices right now so I didn't have to pick out of like 100 characters, while still allowing for getting ones you liked, for free even if you were patient (and I was). HotS used the same model iirc.
But Blizzard displayed unbridled greed and contempt for their users for how they handled that. It really should have led to a landmark case regarding consumer rights when purchasing a license to play a video game and rules for clauses like "we can change this agreement whenever we want".
Ugh PUBG was one of the best games ever when it came out for computer. Full of jank, sure, but every time you started a new game, it was an ADVENTURE! I always landed far away from people so I could get max exploring in. I loved that there were tons of garbage items on the floor, like clothing and stuff. It made every time you found a nice gun or attachment feel AWESOME. Then as the round is further in, I’m armed to the teeth and driving a bike with a sidecar towards the action. Then I hit a twig and my bike launches into orbit, doing 500 flips, exploding on impact. Except the time it didn’t—I was driving and my partner was in the sidecar, we launched and did a million flips, and it landed without so much as a bounce (doing damage to us and lighting on fire, but not killing us!) I wish I had a clip from that moment, with our reactions.
Then PUBG mobile came out, and a friend of mine was sooo into it, and soooo stoked that he got so many kills and was so good at the game. I’m not a teen anymore so I’m not a fun-ruiner like I was back then; I didn’t have the heart to tell him he was playing against majority boys with bad AI, and the game has crazy auto aim for players.
The computer version removed all bad loot, so everything you find was guns, ammo, attachments… suddenly everything was inundated with loot. If I wanted that, I’d just go play a game with load outs! I want to have to hunt for good gear, that’s what made the game so unique for me!
Then PUBG went full on garbage mode. Removed proxy-chat, went F2P, and added bots. Fuck bots! Ruins the concept of the game completely. I uninstalled the day bots were added and never played again.
I am very happy to have had a few 1v99 wins before bots were added. My first win against 99 others happened maybe 50 hours in, and my watch warned me my heart rate hit 180. I’ve never felt that kind of rush from a game before or since.
Early PUBG was one of the best gaming experiences of my life. Totally agree, they took what was great and enshittified it massively but still made way more money from micro transactions (by having a massively expanded player base for being free and accessible).
My goat is socom 2 though. That game rocked the entire time.
Good on you for your sacrifice. Might come across as sarcastic but I mean it, so many parents won't engage in activities their kids enjoy because the parent just finds it too boring and next thing you know there's nothing for them to connect over and they both feel the other is distant and uninterested in them as a person
I never played Minecraft before, with one exception last year. I was trying out the PS3 emulator on my PC and tested Minecraft (offline) on it. I can see why people like it. Its pretty cool game and wish I was more into it.
It's almost more of a system than a game, like you can play many games within it.
I used to just jump into a survival world and start exploring. Now I've got a persistent world I've had for like eight years. Sometimes I'm still discovering new areas, but other times I'm rediscovering stuff that I (or my friend who plays in the same world) built long ago. Occasionally I'll take on some huge impressive project. The rail system in my world is built out to an unreasonable level.
Made me realize I have nearly every decent variant of Tetris for all the consoles my Brick Hammer can emulate installed. Probably play Apotris the most, though.
Any Tetris game released after 1988 is essentially a sequel while most of these games have no sequels to include, and even if you just dismissively wave that away, it has had almost 40 years to sell those copies.
Un-normalized data presented as a graph is just encouraging bad interpretations. I know it's just a look at stupid game sales data but bad data visualization is bad data visualization, regardless of the data it is made from.
78 Comments
otp@sh.itjust.works · 56 pts · 120d
I've literally never heard of "Human Fall Flat" before seeing this image
commander@lemmy.world · 47 pts · 120d
From what I interpret off the Wikipedia page, it had sold single digit millions by COVID and then went viral in China during COVID and that's how it ended up selling tens of millions more
otp@sh.itjust.works · 15 pts · 120d
Fascinating!
I'd be interested in seeing a list that was adjusted for the "number of gamers" at the time. A game selling a million copies today isn't the same level of accomplishment as selling a million copies in 1985 when there was a smaller global market.
ServeTheBeam@lemmy.world · 28 pts · 120d
Very fun multiplayer game. My son and I love it. I’m surprised of the sales count too though. I didn’t expect it to be that high.
Harvey656@lemmy.world · 11 pts · 120d
I honesty thought it was more of a streamer game. Had no idea it sold that much.
devolution@lemmy.world · 9 pts · 120d
I played it with my daughter and called it the flobby Bobby game.
tuckerm@feddit.online · 5 pts · 120d
Me neither. And I... have it on Steam, apparently?
memphis@sopuli.xyz · 44 pts · 120d
Not a good chart. They mix franchises and titles in the same chart which is a strange choice. Mario Kart 8 certainly did not sell that much, seeing as there are only 13 million Wii U's. They meant Mario Kart 8 Deluxe for Switch.
They also got the wrong logo for Super Mario Bros, somehow. It's the New Super Mario Bros. logo but with the "New" cut out.e: I was wrong about the SMB logo, it did look like that ingame, just not on the box art.
ampersandrew@lemmy.world · 23 pts · 120d
At that point, it's combining SKUs of what they consider to be the main "game". Non-deluxe Mario Kart 8 is a rounding error. Tetris gets really weird to count.
verdi@tarte.nuage-libre.fr · 10 pts · 120d
halloejsovs@lemmy.world · 3 pts · 120d
Don't know about the numbers but Mario Kart 8 is for switch.
setsubyou@lemmy.world · 15 pts · 120d
Mario Kart 8 is a Wii U game that was later ported to Switch under the name Mario Kart 8 Deluxe.
The number looks like they added the sales numbers for both together, which I think makes sense. It’s expanded but not a new game.
halloejsovs@lemmy.world · 2 pts · 119d
The more you know.. thanks. My bad.
Axolotl_cpp@feddit.it · 38 pts · 120d
My problem with those stats is that with "Tetris" they always count every iteration of it
Rai@lemmy.dbzer0.com · 17 pts · 119d
If we’re going by THAT metric, Pokémon would top this list hahaha
Master_Increase_4625@indie-ver.se · 26 pts · 120d
slampisko@lemmy.world · 23 pts · 120d
To be fair, every installment of Tetris kinda is just Tetris /hj
thingsiplay@lemmy.ml · 2 pts · 119d
Not really. They are developed independently, marketed and produced, sold independently to different times since its inception. Counting them all as a single game is wrong in my opinion. It's like counting every Tennis game as the same game, because they all try to realize the same genre.
jordanlund@lemmy.world · 23 pts · 120d
If you're going to include pack ins like Wii Sports then Windows Solitaire and Minesweeper smoke everything...
MeatSweat@sh.itjust.works · 21 pts · 120d
has Human Fall Flat really sold more than Overwatch? I always thought it was a small indie game. It even beats out Stardew Valley
I’ve seen it on storefronts a lot but haven’t tried it before
ampersandrew@lemmy.world · 18 pts · 120d
It is a small indie game. And yes, it sold that much. Every time I see that stat, it blows my mind.
watson387@sopuli.xyz · -4 pts · 120d
Me too, because the game itself sucks pretty bad.
Zahille7@lemmy.world · 14 pts · 120d
Imo it doesn't suck. The gimmick just wears off after a couple hours/levels, so it gets repetitive fast. I still enjoy the aesthetics and wackiness of it though.
Schmoo@slrpnk.net · 4 pts · 119d
It's what the kids these days are calling "friend-slop," which isn't necessarily a bad thing. It's just that most of the value comes from creating zany situations for your coop pals to get into and let hilarity ensue. It's a bit like a lot of card games in that way, it's simple because it mostly just has to get out of the players' way and allow social interaction to happen.
lagoon8622@sh.itjust.works · 2 pts · 119d
So it's like Overcooked et al? I will definitely play games like that with friends and have a blast, even if I'd never play it single-player
Psionicsickness@reddthat.com · 8 pts · 120d
Skill issue.
SkunkWorkz@lemmy.world · 7 pts · 120d
The game was super popular in China for some reason. Probably was a hype among Chinese streamers, like how Among Us suddenly got a meteoric rise in sales.
uservoid1@lemmy.world · 20 pts · 119d
If they counted all Pokémon game as one like the Tetris it was on the 2nd or 3rd place (at around 340m according to wikipedia).
Meatwagon@lemmy.dbzer0.com · 19 pts · 119d
Overwatch ranks in the top 15 and that still wasn't good enough for Blizzard to not chase out all their good devs because the numbers weren't as high as they promised their shareholders.
FatVegan@leminal.space · 7 pts · 119d
While blizzare is known for being a shitass company, readjng that some suit told Jeff Kaplan out of nowhere that overwatch needs to generate x million dollars by the end of the quarter or they are gonna fire 2000 people and it's gonna be on him. It left such a disgusting taste in my mouth.
IEatDaFeesh@lemmy.world · 14 pts · 120d
I'm surprised World of Warcraft didn't make it :o
Mac@mander.xyz · 6 pts · 120d
Yeah especially since all-time peak active subs was 12m and still has 2.2m daily active players as of Jan 2025.
It would surely be on a chart for repeat customets, though.
...And all-time revenue generated, of course: ~$9b (also Jan 2025).
Infrapink@thebrainbin.org · 2 pts · 120d
Isn't WOW a subscription?
rozodru@piefed.world · 4 pts · 120d
you still have to buy the game before you pay the subscription.
Khanzarate@lemmy.world · 0 pts · 120d
That hasn't been true for years now
rozodru@piefed.world · 8 pts · 120d
right but at the height of WoW's popularity you had to buy the game/expansions and you still have the buy the expansions to this day.
Prox@lemmy.world · 14 pts · 120d
Including Wii Sports is kinda bullshit. It was a pack-in for the console. Not like people had a choice there.
ampersandrew@lemmy.world · 10 pts · 120d
Most people buying a Wii were doing so for Wii Sports anyway.
Rai@lemmy.dbzer0.com · 3 pts · 119d
Nahhh everyone wanted Red Steel (lawl)
Omegamanthethird@lemmy.world · 1 pts · 119d
Okay, but I loved that game.
rozodru@piefed.world · 7 pts · 120d
to be fair it was a console seller and A LOT of people bought the Wii just to play that at family gatherings and like inviting people over for dinner. My parents bought a Wii just for it and never bought another game for the Wii.
I was working at an EB Games when the Wii came out and a good chunk of people would just buy the console with no games attached to it. They just wanted Wii Sports. AND THEN when they brought out the new version of Wii Sports...man that thing sold like hot cakes.
moakley@lemmy.world · 3 pts · 119d
Tetris was bundled with the original Game Boy. It'd still be in first though.
commander@lemmy.world · 13 pts · 120d
Didn't think the Witcher 3 had caught up to infinite releases Skyrim. TW3 will have another big bump when the new expansion hits. It'll probably get rewnewed interest from modders as well
Railcar8095@lemmy.world · 13 pts · 120d
Why they put a character of overwatch but not one of Terraria, which has sold more, was made by some passionate team and it's still very much loved by the community?
Frigidlollipop@lemmy.world · 11 pts · 118d
It makes me happy to see that Stardew Valley made the list!
HarkMahlberg@kbin.earth · 9 pts · 120d
I wish charts like these could "adjust for inflation." Not the inflation of money I mean, but the inflation of the industry. The number of video game players globally has increased dramatically since the heyday of Super Mario Brothers. It was a much "smaller world" back then, so the success of SMB is likely more impressive than the success of e.g. Skyrim, and the success of Tetris would look just absolutely ludicrous lmao.
Mac@mander.xyz · 8 pts · 120d
Okay but only if we also account for the increased variety of game options. SMB was the only game back then. lol
thingsiplay@lemmy.ml · 9 pts · 119d
Does GTA V equate to selling one playable copy or is it because its somehow bundled with shark cards? Also how is Tetris counted, because there are multiple Tetris games. Do they count smartphone games? How fits free to play with micro transactions into this discussion? Some have a buy once for full price to unlock main game with additional optional DLCs (in example Overwatch 2 and Paladins worked like that). It's a bit unfair to put them all in one. I also do not count built-in or bundled games like Wii Sports.
Is there any source? Just sharing an image?
dejected_warp_core@lemmy.world · 4 pts · 118d
I think Tetris is in its own cateory here. We're talking about over 40 years of re-licensing the same thing to nearly every platform in existence, short of a number of 8-bit computers and consoles. And all that happened under many different publishers, sometimes multiple times on the same system. Added up, it's no surprise that it's in the top spot. Nothing else on this list even comes close to having numbers like that.
Meanwhile Minecraft and GTAV are closing that gap in a fraction of the time, on a fraction of as many platforms.
Appoxo@lemmy.dbzer0.com · 2 pts · 118d
With a magnitude of additional potential customers.
boonhet@sopuli.xyz · 2 pts · 118d
GTA V has tapped three generations of consoles now, plus PC. I bet a lot of people have bought it twice.
It's also been out 13 years or something and it was free to claim on EGS at some point. Wouldn't be surprised if that counted as sales too, since Epic presumably paid them for those claims.
thingsiplay@lemmy.ml · 1 pts · 118d
I know I bought it twice. Once when it came out new on Xbox 360 and later (much later) on PC.
Buddahriffic@lemmy.world · 1 pts · 118d
Ah so activision (blizzard) made a game that people paid for, then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle? Can't say that surprises me if it is the case; they made it pretty clear how out of touch they were the moment their rep asked "don't you have phones?" as if "can I buy and play this?" was the only question any gamer had.
thingsiplay@lemmy.ml · 2 pts · 118d
The way it works or worked in Paladins and Overwatch 2 is, that the characters can be got for free by just playing the game. But you can buy the all (and future) characters lets say for 20 Euros / Dollars. It's not really different from games you purchase for 20 Dollars, that do have free to play paid stuff in it too. So it's not really that different from full priced games, after you purchased it.
Buddahriffic@lemmy.world · 3 pts · 118d
The difference is that I did buy the first game (at a AAA price even, iirc) but then they got rid of it when they released the second one and gave a big middle finger to anyone that gave them money for the first.
Doesn't really affect me personally, since I'd already decided to stay away from anything they offered for other reasons, but just another thing on the pile, though I hadn't realized they then added a "oh but you can purchase the full thing again option" and thought that it worked more like DOTA2 for monetization (where all characters are free all the time and they monetize it with cosmetics and the plus subscription that gives data on the meta in game) rather than the LoL model.
thingsiplay@lemmy.ml · 2 pts · 118d
This reply is actually just agreeing with you and repeating what you said. Just want to clarify this before sending the reply.
I agree with you, also purchased and played Overwatch (the first) on near launch day for thousands of hours. And is actually my favorite multiplayer gamer of the decade; not joking. I know exactly about the middle finger. My point was not defending that point, but the equivalency to full priced games. The disaster launch of the "successor" and so on is a different story for fans of the original game.
But there are better ways to handle this. Good examples are the Valve games as you pointed out with DOTA 2 (and Team Fortress 2). Or Marvel Rivals (which I play), where all characters are available by default. LOL of course is on the complete other end of the spectrum, where you pay for each character and they aren't even cheap and there are so many of them.
Buddahriffic@lemmy.world · 2 pts · 118d
Yeah, I agree that, as far as f2p monetization models go, neither approach is bad on its own. I even liked the LoL one as I found it helped limit the choices right now so I didn't have to pick out of like 100 characters, while still allowing for getting ones you liked, for free even if you were patient (and I was). HotS used the same model iirc.
But Blizzard displayed unbridled greed and contempt for their users for how they handled that. It really should have led to a landmark case regarding consumer rights when purchasing a license to play a video game and rules for clauses like "we can change this agreement whenever we want".
Ok_imagination@lemmy.world · 8 pts · 119d
Isn't pubg free?
STUNT_GRANNY@lemmy.world · 11 pts · 119d
Not at launch; it became free-to-play later.
shiv@sh.itjust.works · 4 pts · 119d
Mobile is but there are micro transactions everywhere. They likely make a shit ton of money off that because people are stupid.
Rai@lemmy.dbzer0.com · 8 pts · 119d
Ugh PUBG was one of the best games ever when it came out for computer. Full of jank, sure, but every time you started a new game, it was an ADVENTURE! I always landed far away from people so I could get max exploring in. I loved that there were tons of garbage items on the floor, like clothing and stuff. It made every time you found a nice gun or attachment feel AWESOME. Then as the round is further in, I’m armed to the teeth and driving a bike with a sidecar towards the action. Then I hit a twig and my bike launches into orbit, doing 500 flips, exploding on impact. Except the time it didn’t—I was driving and my partner was in the sidecar, we launched and did a million flips, and it landed without so much as a bounce (doing damage to us and lighting on fire, but not killing us!) I wish I had a clip from that moment, with our reactions.
Then PUBG mobile came out, and a friend of mine was sooo into it, and soooo stoked that he got so many kills and was so good at the game. I’m not a teen anymore so I’m not a fun-ruiner like I was back then; I didn’t have the heart to tell him he was playing against majority boys with bad AI, and the game has crazy auto aim for players.
The computer version removed all bad loot, so everything you find was guns, ammo, attachments… suddenly everything was inundated with loot. If I wanted that, I’d just go play a game with load outs! I want to have to hunt for good gear, that’s what made the game so unique for me!
Then PUBG went full on garbage mode. Removed proxy-chat, went F2P, and added bots. Fuck bots! Ruins the concept of the game completely. I uninstalled the day bots were added and never played again.
I am very happy to have had a few 1v99 wins before bots were added. My first win against 99 others happened maybe 50 hours in, and my watch warned me my heart rate hit 180. I’ve never felt that kind of rush from a game before or since.
shiv@sh.itjust.works · 4 pts · 119d
Early PUBG was one of the best gaming experiences of my life. Totally agree, they took what was great and enshittified it massively but still made way more money from micro transactions (by having a massively expanded player base for being free and accessible).
My goat is socom 2 though. That game rocked the entire time.
imetators@lemmy.dbzer0.com · 4 pts · 119d
Early PUBG with a stack of friends - GOAT game
dropped_the_chief@lemmy.world · 8 pts · 120d
Like it, or not, Minecraft has real staying power. Kids around the world are going to relate to things to Minecraft forever, now.
moakley@lemmy.world · 4 pts · 119d
Why would anyone not like it? Minecraft is great.
Skankhunt420@sh.itjust.works · 3 pts · 119d
I love the idea of it but literally struggle to play it with my child I can't stand builder games rather be playing Lego's at that point.
But I still do it because she loves it.
whelk@retrolemmy.com · 4 pts · 119d
Good on you for your sacrifice. Might come across as sarcastic but I mean it, so many parents won't engage in activities their kids enjoy because the parent just finds it too boring and next thing you know there's nothing for them to connect over and they both feel the other is distant and uninterested in them as a person
freely1333@reddthat.com · 2 pts · 119d
Fortnite Lego is pretty solid
elBedrock@lemmy.world · 1 pts · 118d
You should take a look at fantasy modpacks, less building and more exploring, you can basically transform the game into an rpg.
thingsiplay@lemmy.ml · 2 pts · 119d
I never played Minecraft before, with one exception last year. I was trying out the PS3 emulator on my PC and tested Minecraft (offline) on it. I can see why people like it. Its pretty cool game and wish I was more into it.
moakley@lemmy.world · 2 pts · 119d
It's almost more of a system than a game, like you can play many games within it.
I used to just jump into a survival world and start exploring. Now I've got a persistent world I've had for like eight years. Sometimes I'm still discovering new areas, but other times I'm rediscovering stuff that I (or my friend who plays in the same world) built long ago. Occasionally I'll take on some huge impressive project. The rail system in my world is built out to an unreasonable level.
Trainguyrom@reddthat.com · 1 pts · 118d
Dude I played Minecraft as a teenager and now my kids play Minecraft with minimal encouragement by us. It's got hella staying power
squirrel@piefed.zip · 4 pts · 120d
Tetris!
Etterra@discuss.online · 3 pts · 119d
Okay but do they mean Super Mario Bros as a standalone cartridge or bundled with the NES console?
sleepmode@lemmy.world · 2 pts · 120d
Made me realize I have nearly every decent variant of Tetris for all the consoles my Brick Hammer can emulate installed. Probably play Apotris the most, though.
Sunsofold@lemmings.world · 1 pts · 118d
No way this is a remotely sane comparison.
Any Tetris game released after 1988 is essentially a sequel while most of these games have no sequels to include, and even if you just dismissively wave that away, it has had almost 40 years to sell those copies.
RizzRustbolt@lemmy.world · 1 pts · 117d
"All-time units sold", not "all-time units sold under certain conditions to normalize the list"
Sunsofold@lemmings.world · 1 pts · 117d
Un-normalized data presented as a graph is just encouraging bad interpretations. I know it's just a look at stupid game sales data but bad data visualization is bad data visualization, regardless of the data it is made from.
shiv@sh.itjust.works · 1 pts · 119d
Pubg is only up there because it's on pc / Xbox / PlayStation / and mobile.
KoalaUnknown@lemmy.world · 1 pts · 118d
CumbrianCucumber@lemmy.world · 1 pts · 118d
Didn't Minecraft overtake Tetris years ago?
I'm pleasantly surprised to see Human Fall Flat here though. I don't hear many people talk about it, but it has a seriously fun multiplayer