Behold, "the whole story of Steam's economy in one picture": the top 1% of games earn 84.5% of estimated revenue, and most games barely make anything
https://www.gamesradar.com/games/behold-the-whole-history-of-steams-economy-in-one-picture-the-top-1-percent-of-games-earn-84-5-percent-of-estimated-revenue-and-most-games-barely-make-anything/
289 points · 155 comments · view on lemmy.world
155 Comments
Lexam@lemmy.world · 329 pts · 1d
That's basically the story of the whole economy.
DrBob@lemmy.ca · 144 pts · 1d
Podcasts, music, film, paintings, novels...Linux distributions, ice cream flavor sales...literally everything.
FarceOfWill@infosec.pub · 44 pts · 23h
Upvotes on lemmy posts...
brachiosaurus@mander.xyz · 1 pts · 10h
You could indeed argue that lemmy follow similar patterns, for example threads posted in popular subs predates all other content. If you ask me this is a big problem and the result of a design shaped around advertising and content manipulation inherited from reddit.
wh90b@sopuli.xyz · 16 pts · 19h
Hell, the website I get knitting patterns from has the same situation. The top 1% of designers make all the dough. But it's great to have a platform that anybody can submit patterns to. The top designers pay the bills and they keep people coming back.
BlaestEgnen@feddit.dk · 5 pts · 13h
The platforms also create the new top designers/performers by letting new talents submit for free.
Like live streaming, Twitch have no clue who's going to become big and who'll stay at 2 concurrent viewers. But you need to let everyone try, to be able to have the few that rises to the top
p03locke@lemmy.dbzer0.com · 11 pts · 19h
Twitch streamers, YouTube channels, book best seller lists, radio play lists...
raze2012@lemmy.world · 8 pts · 17h
Strawberry's fallen on hard times. We need to seize the means of chocolate production and distribute the wealth among all our fellow flavors.
ladicius@lemmy.world · 3 pts · 17h
Athletes, at least in the sports that make any money at all.
ZombieCyborgFromOuterSpace@piefed.ca · 3 pts · 17h
What? You never played Monopoly before? What do you think the endgame is?
RightHandOfIkaros@lemmy.world · 5 pts · 13h
The Monopoly endgame is spending as much time in jail as possible to evade property tax and fees.
ZombieCyborgFromOuterSpace@piefed.ca · 1 pts · 1h
Yeah but you gotta own the best properties before you do that.
raze2012@lemmy.world · 2 pts · 18h
Would Pareto be ecstatic or rolling in his grave at this disparity?
brachiosaurus@mander.xyz · -9 pts · 10h
For profit centralized economy perhaps
FierroG@lemmy.world · 7 pts · 8h
Should they pool game sales earnings and distribute the money equally among developers? I can't think of any other platform that based on my own tastes recommends me games that don't even have double digit all time high concurrent players (at most just basic lists that end up burying old titles at the end of the queue) and that I end up buying.
There's plenty of valid criticism for steam, I don't understand why we should focus on nitpicking.
PhobosAnomaly@feddit.uk · 135 pts · 1d
Jesus, the gamesradar site is absolute ass
The data: https://weloveit.io/developers/steam-revenue-report/
nothingcorporate@lemmy.today · 28 pts · 20h
The top 10% of games make 98.80% of all revenue. Woof.
Zarobi@aussie.zone · 28 pts · 14h
That makes sense right? Aren't 90% of games just kind of trash? If you open the store page and it says 14 Mostly Negative reviews of course you're not buying it. Top 10% is a huge number and basically encompasses all the thousands of videogames I would ever want to actually play.
ne0phyte@feddit.org · 15 pts · 12h
And even before all the AI slop flooding app stores we've had plenty of asset flip type games that barely counted as complete games.
Rinox@feddit.it · 2 pts · 23m
Even before that. Atari kind of failed due to overproduction of bad games
Sludge@sh.itjust.works · 2 pts · 11h
Right.... Nobody is buying games with mostly negative reviews unless they're under duress...
jumping_redditor@sh.itjust.works · 1 pts · 11h
almost suprised its that low, but I suppose "sex with hitler 2" has some audience
geekwithsoul@piefed.social · 121 pts · 1d
That's basically how art and media have always worked. This isn't a function of Steam, or even the modern economy.
brachiosaurus@mander.xyz · -13 pts · 10h
No, that's how advertising has always work.
EarMaster@lemmy.world · 6 pts · 9h
So, yes?
geekwithsoul@piefed.social · 4 pts · 6h
There is always going to be more art produced than people want to buy - nothing Valve can do to change that. Hell, it doesn't even require capitalism - a similar ratio was seen when most art was produced via patronage half a millennia ago. If anything, Steam with whatever faults it has, democratizes it more by making it easier to discover niche stuff with limited appeal.
brachiosaurus@mander.xyz · -5 pts · 3h
There are also always going to be big ass ads on steam
geekwithsoul@piefed.social · 2 pts · 1h
So just replying with meaningless and unrelated word salad now? Got it.
SkunkWorkz@lemmy.world · 104 pts · 1d
So what? The vast majority of games released on Steam are either hobby or student projects or just first time devs’ shitty pixel platformer. Many are low effort products, Steam will not even give those games “shelve space”. The algorithm will based on pre launch and launch metrics decide if it should push the game in front of customers in the recommendation sections of the store. If a game can’t even move the needle a bit after launch Steam will blackhole the game and basically make it invisible in the store unless a customer searches for it. Because even though it’s a virtual store, “shelve space” aka the recommendation section is still scarce.
The hidden gem games on Steam are rare. Every time I watch a dev’s postmortem on Youtube who talks about how little they sold I’m rarely surprised when I see the game.
Also Steam generates around $10+ Billion in revenue in a year. So the other games generate around $2 Billion. If that is generated by 2000 games that still averages to a million a game.
gothic_lemons@lemmy.world · 19 pts · 17h
Also don't forget all the shovelware low effort games for farming "achievements" achievements
BlaestEgnen@feddit.dk · 4 pts · 12h
1 in 11 games released last year has 0 reviews.
https://steamdb.info/stats/releases/
~21.500 titles released in 2025, we've seen more than 16.000 games released this year so it will once again break a new record for titles released in a year.
SkunkWorkz@lemmy.world · 7 pts · 12h
That data also shows which games never got out of the “limited game status”. Around 16200 of games released in 2025 have the limited games status. Meaning these games were not making enough money or nothing at all and had not enough player engagement to unlock profile features.
If you look at the numbers of games that unlocked profile features the growth is much lower. Those are the numbers that matter anyway. 5000 games made actual money. And if we apply the Pareto principle than a thousand games made the vast majority of the new release revenue that year.
brachiosaurus@mander.xyz · -16 pts · 10h
So if you release a game on steam not only you are promoting a centralized closed platform owned by a billionare but there's a good chance you are not getting much in return.
SkunkWorkz@lemmy.world · 14 pts · 9h
Good chance if your game didn’t do well on Steam that you didn’t make a good game that has high product-market fit in the first place and didn’t promote it properly. We are now in an era where indie devs have become millionaires from their $15 games. And I’m not just talking about Edmund McMillen and Johnathan Blow. Go back to the days of brick and mortar retail and that was nigh impossible when a small studio would earn pennies on the dollar for every sold unit.
halfapage@lemmy.world · 98 pts · 1d
not that I like it, but isn't it how the current economy works across most fields?
mfed1122@discuss.tchncs.de · 55 pts · 23h
A lot more than just the economy, it's like a law of nature. Even language itself obeys it
LemmyPlaceDN@europe.pub · 36 pts · 23h
Exactly. I think you're referring to the Pareto distribution and/or Zipf's law
brachiosaurus@mander.xyz · -8 pts · 10h
A centralized third party software launcher that sponsor certain games over others follow the law of greedyness not the law of nature.
molten@lemmy.world · 58 pts · 22h
Misleading. There is so much slop made from free assets just thrown together or AI programmed messes and such on steam that it should read "little more than 1% of games on steam are worth your time" indie devs get a decent amount of love, especially at launch. But steam has such a backlog of games available that it gets pretty wild. If we're counting DLCs, OSTs, and games, I'm really not surprised.
SupraMario@lemmy.world · 22 pts · 20h
Yea the amount of shovelware and AI shit that's put on the platform is massive. Steam just does a really good job keeping that shit from taking over your front store page... unlike the playstore...dunno how it is on iOS...
dreamkeeper@literature.cafe · -2 pts · 11h
If steam were doing a "really good job," none of that garbage would be on the store in the first place.
atrielienz@lemmy.world · 4 pts · 7h
Then literally no indie games would ever get popular.
dreamkeeper@literature.cafe · 1 pts · 6h
There's a difference between a quality indie game and shovelware.
atrielienz@lemmy.world · 1 pts · 47m
Ok. So what percentage of the games launched on steam are shovelware vs quality indie games. And where is that line? And who makes that decision?
raze2012@lemmy.world · 5 pts · 18h
It seems that's partially taken into account:
The only caveat is that revenue is estimated, so there can be big swings in the data.
brucethemoose@lemmy.world · 51 pts · 1d
OP, can you link the original research? It's an excellent site:
https://weloveit.io/developers/steam-revenue-report/
MolochAlter@lemmy.world · 44 pts · 1d
Pareto principle writ large.
That or Sturgeon's law.
lemmelemmy@feddit.org · 42 pts · 14h
Barely make anything compared to multi million companies
Solo dev games can make a fraction of what those giant games and the dev can live a very comfortable life. Etc: balatro
Very pointless article.
creamfresh@lemmy.world · 11 pts · 13h
Talking about statistics is not pointless, it's quite interesting sometimes even.
Games like Balatro or Stardew Valley are absolute unicorns. Most smaller teams and solo devs that have a constant stream of some revenue through Steam need to work on the side to earn a living.
lemmelemmy@feddit.org · 4 pts · 10h
The point they’re making is pointless. Should have clarified my self better. I think this is an issue of behemoth companies are eating the big chunk of market and not leaving anything for the smaller creators to make a living. Same like McDonald’s is everywhere squishing smaller burger shops.
This a market problem not steam. The article points it like it’s steam’s fault. IMHO steam does its best to support indie devs. they even patch their games so they’d have a smooth release (sorry its a Reddit link)
HereIAm@lemmy.world · 10 pts · 12h
But that's the thing. It's incredibly rare that a indie game becomes successful enough to sustain even a single developer. It's like with every other entertainment industry. YouTube, OF, Twitch, TikTok, you are competing with millions of other people in exactly the same situation as you. I think it's OF where you need to be in the top 25% to earn $1k per year.
Hard work and clever marketing can improve your chances of a success, but you still need to be extremely lucky to be noticed enough to make a living out of it.
I remember this talk about a developer making a living as a game dev. Not by making inspiring or "good" games, but by pretty much endlessly reskinning solitare games.
architect@thelemmy.club · 4 pts · 7h
Have you ever considered the fact that these games suck?
I_Has_A_Hat@lemmy.world · 1 pts · 7h
AI_toothbrush@lemmy.zip · 41 pts · 13h
I really dont get this, there have been and still are things you can very much criticise valve for but people come up with the most insane shit to criticise them for. "Uhh yeah this problem affecting the whole game industry is steams fault". Also the top 1% are prolly aldo much much more expensive to produce so i dont think its as bad as it sounds at first but yeah.
dudeface@lemmy.world · 33 pts · 1d
It is not news to me that a handful of games have the most players, also considering people put low effort garbage on all stores constantly I don’t think the bottom 90% deserve anything
newthrowaway20@lemmy.world · 31 pts · 22h
This isn't the shocking statement they think it is.
RedFrank24@piefed.social · 31 pts · 20h
As you can see from about 2020 onwards, there was an absolute DELUGE of trash games. Of course the majority of games aren't going to make anything, Steam makes zero effort to curate anything. A thousand games can get released per day and the vast vast majority of them you never even notice.
Aeder@lemmy.world · 30 pts · 1d
Did they include AI slop, dogshit mobile game ports, low effort games, and the like in the dataset? If so, I'm not surprised.
yermaw@sh.itjust.works · 30 pts · 11h
Candy Crush makes about a billion dollars a year. GTA V makes about 500 million from selling shark cards. Whatever happening at the steam store to warrant an article like this isn't on steam, its 100% on consumers being dumbasses.
jumping_redditor@sh.itjust.works · 7 pts · 7h
It's also on many people wanting to play AAA games and there not being many good AAA games so everyone plays the same few good ones
RamRabbit@lemmy.world · 2 pts · 51m
It's also just the fact that some games are better than others. For every Factorio and Hollow Knight, there are a hundred other games that aren't as good that significantly less people buy.
spaceracoon@lemmy.zip · 29 pts · 15h
Really topics against Steam are getting ridiculous.
Like ok. Is Steam supposed to force players to buy shit games too so that the distribution curve flattens?
I'm gonna pump so many AI shit games so I can get my fair share 🥰
brachiosaurus@mander.xyz · -14 pts · 10h
Less ridiculous than the people defending a corporation who makes money promoting gambling to kids and that is owned by a billionare with multiple private yachts
atrielienz@lemmy.world · 29 pts · 7h
Hey op, I see a lot of your arguments in the comments.
I have a challenge.
Name 5 things Valve could implement to change this that would not be to the detriment of indie devs.
This is not a joke. You have opinions. I want to hear them.
I'm also curious (since I see you pushing a decentralized market place in the comments), how you think a decentralized marketplace would function and what would be better about it.
Soggy@lemmy.world · 7 pts · 4h
No solution, only angry >:(
architect@thelemmy.club · 7 pts · 7h
I’m one of those that makes most of the money off a different platform. I’m not making it because the platform is helping me. It’s inertia. I’m the best in my category and so I dominate. Same for these games.
atrielienz@lemmy.world · 7 pts · 7h
I believe that this is as much about game quality, over saturation, and marketing/inertia as it is about Valve in general, but I'm trying to understand what they think (based on the contents of the article) can be done to fix this problem for game devs.
brachiosaurus@mander.xyz · -9 pts · 3h
Valve is a for profit company and their main goal is to boost their profits to the roof (valve ceo owns an entire fleet of megayachts). They work to boost their sales not to help other people, when their salesmen lay down 5 things they could implement on the platform their main objective is to do business. Anything you implement that benefit users and devs rather than the already full valve wallet would be a positive change.
The first thing you want to implement is a less greedy and profits drive mentality, the second thing they could implement is the source code of their platform. They could implement exact sales data for each game and transparency reports on their profits, they could implement a mastodon social page and they could implement disclaimers on AAA titles warning people they are buying games from evil corporations.
ExperiencedWinter@lemmy.world · 7 pts · 3h
So just to recap you want valve to become a non profit, and open source their platform? It seems like you're really mad at capitalism, and just chose to lash out at valve.
They could operate in a much more anti consumer way, like other game companies (Epic), they could remove user reviews, they could get rid of the ability for games to be added to the store without a publisher, but they don't.
brachiosaurus@mander.xyz · -3 pts · 1h
You are on a free, open source and decentralized platform that share nothing with steam. This is indeed the right place where to lash out at evil corporations like valve and their billionaires ceos
atrielienz@lemmy.world · 2 pts · 52m
The main problem I see with this is that game devs are trying to use capitalism to make money. So what you're saying is, it's alright for game devs, but not for store fronts.
That doesn't make sense to me.
Additionally though, of the major gaming retailers, Valve has the least predatory model (I'm not counting smaller game retailers in this because we need to be honest about the fact that they aren't competing in the market with Valve as far as what they offer devs).
Did you take into account the reasons that game devs choose Valve over other retailers like GOG? Or the fact that very often game devs will use Valve, GOG and other gaming retailers?
You didn't give any specifics in your answer to me and honestly I have to wonder if you even know where the majority of Valves money comes from.
Follow-up question.
How does the consumer benefit from and why should they switch to a different retailer than Valve's Steam? What is the benefit of a fediverse style retailer and how does it work?
southernwolf@pawb.social · 26 pts · 16h
It's called Zipf's Law and it's a fundamental statistical probability formula found in many, many things, from languages to distribution curves.
VSauce had a good video covering this too: https://www.youtube.com/watch?v=fCn8zs912OE
daniskarma@lemmy.dbzer0.com · 26 pts · 4h
I don't see how that is "steam" economy.
That's just economy when you try to sell anything, specially anything art related.
If you made any art and try to sell it in any store the most probably amount of money made is the same number in every currency.
brachiosaurus@mander.xyz · -10 pts · 4h
Valve is a for profit company that decides which games to advertise.
daniskarma@lemmy.dbzer0.com · 13 pts · 4h
The advertisement algorithm is pretty much understood. It depends on wishlist and first day sales.
It's not like Gabe, or anyone, is sitting there deciding which game gets advertised and which game isn't. As far as algorithms go, steam one is pretty straightforward and fair afaik.
brachiosaurus@mander.xyz · -12 pts · 4h
They are indeed in charge of the ads on their website, not only they can decide what gets featured in ads but they also design the website page and the ads placement as they like.
matcha_addict@lemy.lol · 1 pts · 37m
Wouldn't they just advertise whatever makes them the most money, which would be the games people want to buy? I don't see this as being radically different from how games were before steam was popular.
justdaveisfine@piefed.social · 26 pts · 1d
I think its unfortunate because there's a lot of games that fall into that next ~15-25% that are decently good games (though sometimes flawed) but won't make enough to let the developers survive a second game.
That being said I don't think there is a particularly easy solution, and to Valve's credit, they have tried unique approaches to combat this, but it's still a problem.
Kronusdark@lemmy.world · 10 pts · 1d
I agree. It’s not a platform issue it’s a market saturation issue. You see this in many fields where the product is frequently a passion project. (Mostly art, music etc.) Some people will keep creating regardless of the earnings and throw the stats. Not that the stats really matter. Not much you can do… aside from UBI.
oyzmo@piefed.social · 22 pts · 17h
Would think that could apply to most markets. Almost the weird 80-20 "rule" that goes for most things.
Adderbox76@lemmy.ca · 21 pts · 6h
I'd argue that that is entirely a good thing overall.
It means that Steam is very open to Indie devs (something we already know) that don't make as much money but are passion projects for the creators.
If they're making enough from the...let's call them prestige titles...to be able to afford to give indie devs a place to host their passion projects and maybe get more eyes on it, than I see no problem with that.
No idie dev is going into it thinking they're going to be next giant thing. They just want to share their work and maybe make a few bucks. And Steam gives them that, PLUS the chance that maybe they'll be a Rimworld or a Hollow Knight; something that sparks a giant success for them.
verifiedbyme@lemmy.world · 6 pts · 5h
I’m not sure how they started, but Brotato came from a very small studio, and rose up to top-played on Steam Deck and some other charts. It made their creators a lot of money, because they were lucky, sure, but also because they made a very good game and had a platform to sell it from.
As far as I know, Valve’s monetisation scheme for developers is also quite fair. I might be one of those fanboys, but I think they deserve it to some extent. There’s much worse players out there, and with the money Valve is making and the market share they have now, they could absolutely be one of the bad ones and not care.
brachiosaurus@mander.xyz · -10 pts · 3h
Valve is a for profit company, you have to pay to upload your games there and they take a cut of any sale. The article literally say that most games don't make anything.
Adderbox76@lemmy.ca · 8 pts · 1h
Sure. You have to rent a stall at farmer's market if you want to sell your corn, too instead of selling it to a larger distributor. No body is saying otherwise.
The point is that having Steam as an option as an indie dev rather than having to connect to a larger publisher in order to get your work out there, is a good thing. The fact that some titles don't make money isn't part of it. It's the fact that Steam at least allows these devs to cut out the middle man (the publisher). Maybe it'll work and be a hit. Maybe it won't. But at least they have the option to try.
brachiosaurus@mander.xyz · -6 pts · 1h
No dev should consider releasing their game on the private store/platform of an evil corporation that promotes gambling to kids and who's ceo is a billionare with a fleet of megayachts. Many devs have no better option because they are trying to make a living and catch up with life (unlike valve ceo who makes billions through questionable practices). If the market is so much centralized around certain publishers and distribuition platforms you can thank greedy corporations that for decades shaped the system to be what it is.
Adderbox76@lemmy.ca · 3 pts · 1h
So in your mind, no one who is self-publishing a book should put it on Amazon. No one who is trying to sell their product on etsy should use PayPal. No one who is just trying to get rid of a few things around the house should use Facebook Marketplace.. etc...
Welcome to reality. Sometimes the best of a bunch of bad options has to do. Should these companies all be put int he ground. Yes. But if we let perfect be the enemy of good, we never make any progress.
W3dd1e@lemmy.zip · 18 pts · 17h
How many of this are AI garbage? It seems like no coincidence that the number of games corresponds to the increased AI push.
I would love to know how this breaks down with you cut out all the slop products.
ILikeTraaaains@lemmy.world · 8 pts · 15h
Maybe I’ve been lucky but I didn’t see AI garbage games in Steam yet.
However, ultra low quality copycats or “XYZ Simulator” with barebones scenarios and basic assets have been flooding Steam for years.
The adult category is even worse, very badly made games, some clearly being taken from a tutorial for learning the game engine, sparkled with some few hentai images in the background and sold by a very low price.
zqps@sh.itjust.works · 6 pts · 12h
Yup, asset flips have been a problem for over a decade. Nothing to do with AI.
rustydrd@sh.itjust.works · 4 pts · 12h
I think this is really where it's at. If this article was supposed to criticize Steam, the criticism should be that they will need to do better QA to fend off the waves of crappy AI (or otherwise low-quality) games in the future that are beginning to inflate the catalog, and not an economic one that makes this sound like some uneven distribution of wealth (which it really is not).
HubertManne@piefed.social · 18 pts · 1d
Is this presented as a bad thing?
FiniteBanjo@feddit.online · 3 pts · 1d
It's certainly not a good thing for startup indie devs putting months of work into a project.
HubertManne@piefed.social · -1 pts · 1d
its indicative of accessibility for startups. the way a company would change the metric is not gatekeep the smallfry.
FiniteBanjo@feddit.online · 4 pts · 1d
Or promote new and interesting works as opposed to maximising profit by promoting established studios and games with already high levels of prestige.
ampersandrew@lemmy.world · 2 pts · 20h
The reality is they want you to find those other games to maximize profit, which is where all of their work into recommendation engines and personalized release calendars has gone. But it's not going to convince millions of people who want to play NBA 2K that they should buy the latest indie game instead.
FiniteBanjo@feddit.online · 4 pts · 20h
And yet every time a Triple A title drops it gets a custom banner on the store page and a guaranteed panel on the recommendation window, even when those indie titles have outsold them in the past without preferential treatment.
ampersandrew@lemmy.world · 1 pts · 20h
Someone is probably far more likely to pick up a game like that that they just didn't know was out rather than one they've never heard of before. If they could pull that trick on any game, they probably wouldn't let a day go by without a banner, like today.
raze2012@lemmy.world · 1 pts · 17h
Networking is always important. And those AAA studios probably have dedicated lines of support to Valve that can open up such deals way more easily than an indie trying to email support.
Valve also does try to highlight some successful indies, but that's a small slice of indie pie. While every other AAA studio is that direct line gained from events, existing networks reaching out, etc.
FiniteBanjo@feddit.online · 1 pts · 17h
Yes, I'm aware that what Valve does maximises profit, but it's a trade-off with quality as we've seen the larger studios are more likely to be cashgrabs than even some asset flips.
HubertManne@piefed.social · -1 pts · 1d
im surprised they do promotion for free honestly but I doubt it would have much of an effect but not being so accessible to indie would make them look a lot better for articles like this.
FiniteBanjo@feddit.online · 5 pts · 1d
What kind of store doesn't do promotion? What universe do you live in for promotion to have no effect?
HubertManne@piefed.social · -1 pts · 1d
Many stores the producers bring their things in. It was not uncommon to get stuff from them to put up but the store itself generally did not make it. They just put up what they get. I don't know what universe you live in but that is how mine has in meat space where you are making the comaparison. Promotions were usually more and bigger for the big guys. the guy who sold his homemade stuff maybe had a bit of space by the register.
raze2012@lemmy.world · 3 pts · 17h
It's a thing. If you're an inspiring indie dev, it's hard numbers to let you know if you can work with these numbers. If you're just a gamer, they probably don't matter at all.
The 1% numbers makes me question by there aren't more AA initiates out there. we don't get many 5-10m budget games these days, but the typical AA game is (conservatively) making 15m dollars. So if you can turnournd a game on the level of Claire Obscur (which IIRC had a 10m dollar budget) in 4 years, there should be openings for potential success.
Guess it comes down to the lack of investors who care at that level (who wouldn't just throw it at AI)
brachiosaurus@mander.xyz · -3 pts · 10h
Considering valve is a for profit company and that steam is centralized and closed source third party software launcher with ads i would say these numbers are not entirely the result of "natural law" like many idiots are claiming but the result of corporations shady business practices.
HubertManne@piefed.social · 0 pts · 5h
I mean as opposed to all the non for profit and open source video game stores I totally get it.
teawrecks@sopuli.xyz · 18 pts · 14h
It would be weird if it didn't follow a power law distribution.
Aka the Pareto Principle. Aka "80% of everything is shit".
creamfresh@lemmy.world · 16 pts · 13h
That's Sturgeon's law (originally 90%). If you want to condense Pareto, it's "80% of value is created in 20% of the time".
teawrecks@sopuli.xyz · 2 pts · 1h
Thanks, I knew I was forgetting yet another name for it. Lots of names for the same, very common underlying phenomenon. As it applies to this case, Pareto would be "80% of the value earned by 20% of the games". But point being: it would be weird if that wasn't the distribution we saw.
pory@lemmy.world · 17 pts · 2h
And what percent of the "games that barely make anything" are asset flips and zero-effort slop? Like, "percent of new games that are trash" is going to be very high when the barrier to entry is "pay Valve $100 once". This is a total junk statistic.
Like, store A where you can buy 100 good games and 1000 asset flips will score 10x better on this un-metric than store B where you can buy 10000 good games and a million asset flips. And yet nobody would ever argue that store A is a better store.
brachiosaurus@mander.xyz · 3 pts · 1h
AAA titles made by corporations are the trashiest of them all
pory@lemmy.world · 1 pts · 1h
And the smallest in volume. The number of games on Steam that cost a million dollars or more to make (owned by shareholder value generators) is much lower than other types. For every one Assassin's Creed there are ten Peaks and Slay the Spires and lower quality "real, good indie games". And for every real, good indie game there's a hundred asset flips and ai slop "games".
Dyskolos@lemmy.zip · 1 pts · 1m
Be fair. It was better many moons ago. And still valid for (many) non-US AAA.
PlzGibHugs@piefed.ca · 16 pts · 12h
Alternative Headline: Sturgeon's Law Continues to Exist
Furbag@pawb.social · 15 pts · 6h
Okay, but explain how consumer preferences are somehow Steam's fault?
If you told me it was that way because Steam was boosting AAA games and suppressing indie titles, then okay, you have a valid reason to criticize Steam for that, but that doesn't seem to be the case.
brachiosaurus@mander.xyz · -9 pts · 3h
Valve is a for profit company, they make money by advertising games and selling them, their website is literally an ad shelf.
It seem the case to me that they are advertising the shit out of certain games with ads as big as the entire screen.
ExperiencedWinter@lemmy.world · 8 pts · 2h
"Walmart advertises some of the things they sell, but never advertise the off brand water" ok, and???
brachiosaurus@mander.xyz · -3 pts · 1h
Walmart and valve are two corporations.
bashibazouk@lemmy.world · 14 pts · 1d
A lot of games on Steam hold zero interest to me. AI is just the newest form of slop. Beyond that what I see is a hell of a lot more games are being released in the last 4 years. That means more competition but also many have not been around long enough to build up over time revenue. To a certain extent you are comparing life time revenue to launch revenue. On AAA that probably doesn't matter as much but on the lesser hyped indy games I think it would be an important distinction.
aesthelete@lemmy.world · 13 pts · 6h
Behold the whole story of every economy
Agent641@lemmy.world · 4 pts · 5h
Pareto principle at work
PieMePlenty@lemmy.world · 11 pts · 13h
80-20 rule still holds true, huh?
greedytacothief@lemmy.dbzer0.com · 10 pts · 3h
Like, lots of games just aren't very good, and lots of games are pretty niche. If you want to make a lot of money in the games industry, selling an indie game on steam is not the way. make a preditory mobile game instead.
jerkface@lemmy.ca · 8 pts · 1d
The lower the barrier to entry, the longer the tail.
Tattorack@lemmy.world · 7 pts · 22h
I don't get it. Why leave out Adult Only titles? Why don't they count?
raze2012@lemmy.world · 3 pts · 17h
Given the way they estimate sales numbers, it's probably too different a curve. I imagine there's both a lot of bottom of the barrel adult games that still manage to get some sales off (as opposed to none for most non-adult games) and there's a lower sales ceiling that still results in surprisingly strong revenue compared to a game with similar reviews.
auzy1@lemmy.world · 4 pts · 1d
Surely coconut simulator makes up 80% of all revenue. It's amazing
liking625@lemmy.world · 4 pts · 12h
Thats why steam is filled with indie games, because they dont make a dime and enjoy it.
Auth@lemmy.world · 4 pts · 23h
I bet if you removed the top 100 games from this it would look a lot more fair. Just looking at this chart there are a ton of games making 10k+
dejected_warp_core@lemmy.world · 4 pts · 11h
This is why I follow reviewers and curators that sift through the bottom 99% to find interesting indie stuff. It's absolutely jaw-dropping what never shows up on Steam's store landing page or queues.
Splattercat is one such reviewer. He tends to prefer dystopia and post-apocalypse style stuff, and clearly works hard to bring interesting titles some more exposure: https://www.youtube.com/@splattercatgaming
Krudler@lemmy.world · 3 pts · 1d
Deponia on the chart showing 470,000,000 licenses and $30 total revenue
Broadfern@lemmy.world · 5 pts · 22h
Deponia is like the AOL disks of games. They give it out for free constantly
vulgarcynic@sh.itjust.works · 2 pts · 19h
Been a long day, thanks for giving an internet stranger a chance to let out a sharp exhale through my nose and a sensible chuckle.
desmosthenes@lemmy.world · 2 pts · 22h
whales prop up the whole industry
BlackLaZoR@lemmy.world · 1 pts · 12h
Income inequality! We need to do something!
64bithero@lemmy.world · 0 pts · 3h
Try to say anything bad about the all-father and you will be flooded in downvotes …
ragebutt@lemmy.dbzer0.com · -3 pts · 5h
Steam is gross, popularized the “own nothing” model (along with loot boxes), and just has a bunch of (very passionate) fanboys because it’s the least gross option (barring gog, which they often conveniently ignore), but this is more a problem of publishers consolidating and buying studios, giving some games obscene marketing budgets. The overwhelming majority of games are released by people whose marketing amounts to making (not promoted) social media posts on an account no one follows. Meanwhile Ubisoft, Microsoft, take two, etc have the capital and connections to dominate the press, social media, YouTube, etc
Best game ever won’t make a dime if no one knows about it. Even if you can get some pull it’s hard to compete with the game that everyone is talking about. That game is also probably more expensive, which theoretically gives you an edge, but in practice much of the time probably means your game isn’t getting purchased if the consumer is also hyped about gta6 or whatever
One measure they could take is to significantly lower or even eliminate their cut for niche games. They currently do the opposite, the largest cut (30%) comes in until your game makes 10 million, then progressively gets lower (25% 10-50m, 20% 50+m). A lower bracket that says like, 0 to 10% if your game makes under 300k or whatever. Based on this article they clearly make the majority of their revenue from heavy hitters so this would barely impact them
brachiosaurus@mander.xyz · -6 pts · 4h
Valve is a for profit private company, the platform and the ads on steam are designed to boost their profits not to promote other people work. If you go on steam website right now you will see ads for 1% games as big as the entire page.
ragebutt@lemmy.dbzer0.com · 1 pts · 3h
Those things are not mutually exclusive?
brachiosaurus@mander.xyz · -6 pts · 10h
It's really sad to see in this place among others so many people defending a for profit corporation that belongs to a billionare and his centralized closed third party software launcher. Anyone arguing this is the law of nature should take a break from videogames and go outside to enjoy nature.
scratchee@feddit.uk · 26 pts · 9h
In a vacuum it sucks, but we’re grading on a curve here. The nice thing about valve is that it’s asleep at the wheel. Yes they’re making ridiculous amounts of money but they could be making more if they decided to “develop” their platform, and it would be bad for everyone. Cthulhu sleeps and I for one would prefer the situation continue.
As for the billionaire…. I have no strong opinion about him, but again we’re grading on a curve here, it’s amazing how few countries he’s ruined or pedos he’s been in photos with, I have limited hate to spread around and I don’t have sufficient justification to smear any on him.
Katana314@lemmy.world · 9 pts · 8h
It reminds me of the manufactured hate on Taylor Swift.
Yea, she’s rich; but being rich alone, and using a plane, is not the direct cause of everyone’s misery. It’s often a red flag, yes, and can point to other things. We can argue they should pay more taxes, but even more we argue that they shouldn’t have intense control over our politics. And from what I see, Gabe and Swift don’t.
ivanafterall@lemmy.world · 4 pts · 7h
Yeah, if I had a lot of money, I'd probably buy a boat. Probably not 20 or whatever, but idk. I'd probably fly a lot of places. Probably not that many, but idk. Regardless, I 100% still would not traffic or rape children. Just the kind of guy I am, I guess.
CeeBee_Eh@lemmy.world · 0 pts · 3h
Name one other company that's doing more for open source and open platforms than Valve.
They've helped push gaming on Linux from a very niche process to basically having Windows native games work better on Linux than on Windows. They do this via Proton which they upstream into WINE (all open source and free to use by anyone).
They've silently funded an x86 to ARM emulator for years and it's entirely open source (anyone can use it).
The Steam client is a 1st class citizen on Linux. It doesn't matter that their client is closed source, because all the tools they employ is open source. The client is mostly just the store portion of their stuff. The actual tools that run the games are open source.
They're also the only major games store that supports Linux natively (itch.io exists, and they're great, but Steam is so much bigger).
Name a company that does even half of that. Just one company.
brachiosaurus@mander.xyz · -2 pts · 1h
Any non profit company who's products isn't a proprietary third party software launcher.
They have built a semi-monopoly on videogames relying for two decades on closed source products and windows, they are now looking at the linux share because microsoft in the past years made bullish acquisitions in the videogames industry.
If the client doesn't matter that much that's even more reasons to release the source code.
companies usually make money, non profit organizations help people
yeahiknow3@lemmy.dbzer0.com · -10 pts · 22h
Well, I think Steam deserves a 30% cut of game revenue for doing literally nothing.
EDIT: Why the downvotes? I love Steam! I am one of you! :( I failed the shibboleth.
warm@kbin.earth · 11 pts · 22h
Dont list your game on Steam then, sell it yourself.
yeahiknow3@lemmy.dbzer0.com · -2 pts · 18h
Exactly. Fools should make their own monopoly if they’re so jealous. I, for one, love Steam and Google. I think corps are more efficient if they’re super big.
warm@kbin.earth · 1 pts · 11h
So you admit there is value. Got it.
brachiosaurus@mander.xyz · -3 pts · 10h
good let's repeat it louder: DONT LIST YOUR GAME ON STEAM
sigmaklimgrindset@sopuli.xyz · 5 pts · 17h
While Steam isn't "doing nothing", I do think 30% cut of sales for the first $10M is a lot especially for indie and single developers that will never reach this target, and the larger/more known the publisher the easier it will be for them to hit the lesser % of sales tiers (reduced to 20% after $50M, but I can't remember the in-between tiers atm).
Itch.io, by comparison, takes 10% of sales as a default, but publishers can set it to whatever. Indie devs really should look more to using that as their store if they're cash strapped, and people should really get their indies off of there if possible.
yeahiknow3@lemmy.dbzer0.com · -1 pts · 15h
Yeah. Steam totally does stuff. They’re a file hosting service. You think that’s cheap? Well, you’re right, but that’s what tech feudalism is all about!
Rent Seeking.
sigmaklimgrindset@sopuli.xyz · 1 pts · 4h
Again, I don't disagree with you regarding Steam sometimes getting way too gassed up by gamers, and not having any incentive to change because of it. That's because the bar is so fucking low for the industry as a whole.
But I wouldn't call it "rent seeking". They make deals with publishers to have games come to PC instead of being locked into console exclusives, they are making consumer friendly hardware, they are pushing the Linux gaming sphere, and they have actual customer service for their storefront. All of this should be standard in the gaming sphere, but because it isn't, Valve and Gabe are seen as gods.
jumping_redditor@sh.itjust.works · 1 pts · 11h
steam community features and workshop are both significant value propositions for some games (rimworld, oxygen not included) and the remote LAN feature is cool
yeahiknow3@lemmy.dbzer0.com · 1 pts · 7h
Exactly, the way Amazon takes 40% off the top for their incredible features. Indispensable for the 1% of folks who use “workshop” and “community.”Which I love because I use them all the time. Because I am one of you.
jumping_redditor@sh.itjust.works · 0 pts · 7h
What features does Amazon shopping have other than haul, the ai, and the main buying thing?