There's an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn't even want to be in, at the behest of his sister (IIRC).
Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.
What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don't think I'm going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.
I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don't enjoy being a terrible person in a game that I didn't go into with the expectation of playing the part. It just sucks and makes me not want to play your game.
It's always at a point where the game suddenly requires a skill that isn't part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn't even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.
Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.
Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I'm bad at fast-paced precision inputs. That doesn't mean I don't want cool puzzles to solve or complex systems.
I know, I know: "get good." I'm old. Shooting and platforming are not the skills I care to be developing at this stage of my life.
I quit Skyrim when they threw a mandatory stealth mission at me and I hadn't leveled Stealth at all. Granted, most people don't play it for the underwhelming story anyway...
Outer Wilds: Echoes of the Eye DLC does this, unfortunately. Halfway through the story, Myst-like exploration of an abandoned location turns into horror wandering around pitch black locations with a janky lantern, being chased by creepy-looking aliens. Nope, made me stop playing. (Horror and jumpy enemies are fine if I have a weapon and can control the protagonist. But not if it's a death cutscene at a single touch in complete darkness. It made me more uncomfortable than Dusk, or Quake, or Blood did)
Did you try the "less scares" setting? I think it makes this part easier, because I was watching someone struggle with this and as soon as they turned it on they passed it on the next try.
Doesn't that just turn off their screeches or something?
I absolutely loved Outer Wilds, except for our friends in Dark Bramble. But once I had do those parts of the DLC, I installed a mod that lit the place up and made the things in there not know around.
I was in for a puzzle space exploration game, not a stealth horror game.
IIRC no screeches and they move slower. Not sure how much that would help though since in one location, they wander in the dark, and player cannot see them without alerting them.
I played on the Switch, so no mods for me. I would lighten everything up, at least.
Oddly, the Dark Bramble didn't bother me as much. I got a surprise once without even seeing the guy, then a jumpscare once, but generally, those guys are chill, hang out in one place, and are visible (or have a giveaway, at least).
Zelda Breath of the Wild: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it's cooldown. That felt like a really disrespectful design choice for OG Zelda fans.
Will be the last Zelda game I (attempted to) play, although it pains me.
First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it
For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don't even last that long so you have to constantly be eating and cooking
Fallout 4 - when I kept getting the notifications about my settlements getting attacked. I tried setting them up with rocket launcher turrets to protect them but that was just annoying.
The main storyline wasn't interesting enough to make me want to play it with the stupid grind of base building.
I'm not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven't ever gotten around to it.
Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.
That's such a shame. I've always felt a bit better about it being my introduction, as it didn't seem terrible going in with no preconceived notion about what it was supposed to be. I could feel lots of cool pieces of an idea, but it never got me hooked on playing. I enjoyed the terminals learning about the world, and the factions were interesting, but none of them were fun or felt like they had too much of a chance to reform the Commonwealth as they were.
After I stopped playing, I still enjoyed watching the lore and the TV show, and some bits of playthroughs since I don't have anything that will play the other games and I've really enjoyed everything Fallout otherwise, so I'm glad I had something to get me interested in the franchise.
Did you go back to the series and play 76? I never learned much about that one as I heard it was even more disappointing and empty at launch, but I've heard some story bits since making it sound like they added things eventually, but I've never been curious enough to seek it out.
No Mans Sky. I just wanted to fly about and explore new planets. No! You must repair you ship first; find 30 jizz crystals. Ok, there’s some. To mine jizz crystals you need a shart hammer. To create a shart hammer you need 13 arse nuggets. To mine arse nuggets you need a piss laser etc etc etc
Let me fly dammit!
I'm not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to "earn" the right to enjoy the fun parts. But at least No Man's Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.
One of the main ways you progress in the game is by obtaining blueprints and then finding the ingredients to craft them. But you also have to craft things like fuel, ammo, etc. and to repair things. It's fun but can get tedious at times. Luckily the game lets you fine tune the experience at any time (it's
actually probably one of the games that does this best imo) and one of the options is free crafting which lets you craft ending immediately without finding the ingredients first. My rule of thumb was to mostly only use it to skip grinding for ingredients I'd found before but needed more of it finding them would be too annoying, but not to skip searching for stuff I hadn't seen yet.
The game is worth it imo. There is lots of content and it goes on sale from time to time. And all the DLC is always free which is nice.
I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn't too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.
IMO there's a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it's often not the same item that makes me quit).
I find the Copper Alloy Ingot recipe to be the best approach. They're somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there's no dealing with fluids and because Foundries are so much smaller than Refineries.
edit: and I mean way smaller. My Nuclear Pasta factory produces 3,600 Copper Ingots per minute using 36 Foundries at 100% clock rate. To produce the same amount using the Pure recipe, I'd need 96 Refineries.
96 Refineries take up 21,120 m² of space, ignoring pipes and belts. The Foundries take up just 3,240 m².
I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.
The entire premise is that the protagonist can turn back time, and make different decisions.
Except for cut-scenes. As soon as a cut-scene hits, suddenly its "You aren't able to rewind time right now", with no narrative explanation. Like, I get that you didn't want to program that part, but the entire premise is about rewinding time, to try different decisions. Now I'm stuck having made an arbitrary decision, because I thought I was going to be able to go back and pick differently.
Every time I try to play a JRPG or some Japanese games in general and they do that thing where they explain the same story beat over and over again or go through gameplay mechanics insanely slowly. Then people say yeah but it gets better after 10 hours, I'm like who the hell has 10 hours to burn on such nonsense.
People complain about the new wolverine game that it plays itself, at least that one seems to have a story that moves on after it told you something.
There are so many popular games like this that I can only reasonably explain by assuming the people glazing them are children or mentally challenged, but then how do they sell by the millions?
Of course, it's for the click attack, skill, attack, heal sequence of a gameplay loop. I kid, I kid.
Efficiency is one thing, endless repeating and hand-holding is another. I wish I actually understood what people see in these games other than nostalgia.
Starfield. God awful pacing and dialog that made you go "oh please shut up". I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn't give a shit about.
"Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs" -Shop Keeper
I don't give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.
The fact they didn't bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.
I was on the verge of breaking down and quitting after I did the math on all the dragon shout space wizard powers, and realized that in order to level everything up to max, I would have to sit through eight hours of just the shitty temple minigame. But that just made me stop trying to get dragon shouts.
What broke me was another notification saying that my mannequin of a wife had another gift for me.
Usually anything that requires hours of grinding to win. Specifically completive play in Pokemon requiring hours of breeding to get perfect IVs and palworld bosses that require multiple perfect pals in order have enough dps to compete in the time limit
Pokemon champions, basically removed the need to grind for perfect IVs . You can fuck around with any pokemon's stats, abilities, natures, and moved super easily, all it costs is some in came currency that's not difficult to get.
I didn't fuck with competitive pokemon for the same reason as you and with champions being out all aboard, even looking into local tournaments
PalWorld has the option to modify damage to and from the player. Well, sort of... one makes Pals (including bosses) to take more damage. So if you crank the sliders just right, bosses become very easy for you to gun down but your Pals will get murdered instantly. Weird for a game centered around catching Pals.
Talking to literally anyone in Kingdoms of Amalur.
Each and every NPC is loaded with the most dull voice acting, and they drone on for the longest time about a bunch of worldbuilding muck thats just impossible to care about. I did not like a single character, and could not bring myself to care about saving the world from the mean elves as a result.They were right to wipe out the mortal races.
Honestly though, humanity in Amalur kinda does fuckin suck. So do the elves, tbf.
It's a fun game, that people probably shouldn't look any deeper than maybe some of the cutscenes for worldbuilding as it's just unnecessarily complicated.
I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.
Absolutely loved Dark Souls until I needed to get the lord soul from the catacombs. I dunno why but the catacombs pissed me off and I quit. Just so dark. Maybe I'll try again.
There's a helm you can get that emits light. There's some skull shield or off hand too but you have to hold it up to make it work correctly. I usually just used the helm.
They mentioned the Lord Soul, which means they're talking about the Tomb of Giants area below the Catacombs.
Which is pitch black, made up of narrow cliffs with deadly drops (that you can't even see until you're a few feet away), is filled with giant skeletons that hit hard and aren't fun to fight, and even with a light source visibility is so poor that you only get a second's warning before a group of giants kicks your shit in. It's only not the worst area because Lost Izalith exists - both areas suck but the boss of the Tomb of Giants is at least decent; meanwhile Lost Izalith's Bed of Chaos is possibly the worst designed boss fight in the entire Souls franchise.
The entire endgame of Dark Souls post-Anor Londo is infamously rushed and uneven. The Duke's Archives is the only section that comes close to the quality of what came before.
They're talking about the necromancer characters and the skeletons that they revive constantly in The Catacombs. If you kill the skeletons with a Divine weapon, that's to say a weapon upgraded into the Divine tree, then they're not revived by the necromancers anymore.
That all being said, necromancers are only found in The Catacombs which is directly before The Tomb of The Giants. The Tomb is probably the dark area that they were talking about where you'd want a Skull Lantern or the Sunlight Maggot (the helmet) instead of a simple torch.
The problem with getting the Sunlight Maggot is that it's only found pretty early in Lost Izalith which is pretty far away from The Tomb. It requires you to have already defeated Ornstein and Smough, meet Gwynevere, and thus unlocked the golden fog gates then afterwards go to the bottom of Blighttown, lower the lava by defeating Ceaseless Discharge, go through the Demon Ruins, then right after the Firesage Demon you can find the one enemy that drops it.
The problem with the Skull Lanterns is that they're rare drops from the Necromancers who don't respawn so you only get one chance to kill each of them for any possible drops. If none of them dropped one then your only choice is to start another save. The game does thankfully have a system so that if none of them dropped a Skull Lantern then the last one is guaranteed to drop one, but some of them can easily run off a cliff/bridge in which situation their drop will remain at the bottom where they died. If you don't pick it up from their corpse at the bottom of the cliff (which you can get to, but will require completing the entire area) then that drop will despawn and you're no longer guaranteed to get the final drop since you already had one spawn.
I don't think either of these options are an easy/simple "oh just go pick this up" type of recommendation since it's very possible someone could have never gotten either of them before getting to The Tomb of The Giants.
In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again...and like....shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol
Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.
I think MGS4 totals something like 20 hours of cutscenes?
This is horrendous. I've only attempted to try MGS5 after hearing for literal years how amazing the series is, about amazing storytelling and world building and spy action and all that. And now you're telling me that wasn't even the most egregious?! Guess I'll stick to Deus Ex
I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.
And if you die you have to do it all over from the beginning
Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.
RDR2: Last mission of the game. Crashed two-thirds through it. Gave up. Fuck that, I'm not redoing that shit.
Sleeping Dogs: After gaining freeroam and a couple main missions (the first stealth one where you're planting that listening device in a restaurant), got bored of the game. Feels like A worse GTA IV and Yakuza game. IDK I just didn't vibe with it.
Psychonauts 1: Last level (Circus). If you know, you know. It's awful.
Spyro: Reignited Trilogy: 100%ed 1 and 2. Gave up on 3 because it got boring and I hated the skateboarding levels.
It seems the trend is when games get boring/repetitive, or some bullshit mechanic/mission/event is involved.
Makes me sad to hear this about Sleeping Dogs, because I absolutely loved it. Sometimes I would launch it just for a quick fight club bit because of how much I enjoyed the hand-to-hand fighting mechanics
Sleeping Dogs is the one game I have bought, and re-bought, for every platform I own. Fantastically underrated game with Emma Stone as a major characters voice. The combat is awesome. The story is tight. The driving is fun. The map is cool. The world is lived in. The combat is cool. The side quests are fun. Did I mention the combat is cool?
You're forced to do something stupid and evil for the story to progress. Even if you try to avoid it, the game won't let you continue unless you commit an obvious war crime.
Ah yeah, I think that's it. I was felt mad that I kept trying everything to avoid dropping phosphorous. They take away your agency, and force you to do a war crime. I'm guessing that later they call you out for being a bad person for doing that?
Any time it feels like the physical action required to play the starts to feel like a chore just to interact with the game as designed. Like hold buttons to interact with common features or complex submenus where you need to navigate a 3+ button combo where you hold the first then the second then press the third to perform a common action.
Caveblazers: The object of the game is a treasure at the end of the cave. When you finally get to the end, it turns out that the "treasure" is a harem of bikinied women. The final boss is this goblin guy who spends his days raping them, and then when you defeat the boss, the women move into YOUR cave so that YOU can do the same. This is a roguelike game that otherwise has no story and was pretty fun, but the ending is just awful. I can't find anybody else talking about how terrible it is except for one reviewer on YouTube, but the video disappeared years ago.
Persona 4: The whole game is about people accepting parts of themselves that they try to reject and becoming their "true self." EXCEPT for Kanji who is gay and Naoto who is trans. Their arcs are the reverse of everybody else, they are forced to reject their true self in order to conform with what the other characters want them to be like. There's a scene after Naoto's dungeon where the team forces them to detransition on the spot. Start acting like a woman NOW NOW NOW. When I heard that the character's voice actor change her voice to be more feminine in that scene, I quit the game. They force Naoto to say "I will never be a man." This is also, by the way, one of the most fiercely debated topics on the Internet, I've seen people online get more heated about the "Kanji gay Naoto trans" debate than any other topic.
There was an Arkham game (the first one, so Asylum?). I had to escape some locked rom under a timer.
I literally couldn't leave the room or find anything to interact with. I was swinging the camera around, kept pacing back and forth between locked doors and bars(?)
Eventually I ran out of time and the Jokes just said "boom!" On yhe screen and nothing else happened. I guess the timer was fake tension.
But anyway after spending three fucking minutes pacing in a single room for a single intractable I rather lost my taste for trying again
The game is Night in the Woods. It's a story about a depressed anthropomorphous cat who quit college and moved back in with her parents. You play day by day and each evening you can chose which of your friends you wanna hang out with.
If you hang out with a particular friend one night, you will visit the woods together. There, you have to play a game where you try to stab each other's fist with a knife. There are mechanics to stab and retract your fist to avoid getting stabbed. This is considered fun. There is no way to progress the game without stabbing your friend.
I'm sorry, I'm probably too old and soft for this, but no, I don't wanna stab my friends for fun with a knife.
Force Unleashed, the "drop a star destroyer with force" part. It is frustrating to control, there are whole bunch of guides solely for that part, because of how frustrating it is. The worst part, it's pretty close to the end, so you are this close to finishing, but nope.
Darktide and Mechwarrior 5 because of size bloat. They started out at around 60Gb, and now they're over 90. I have a laptop. I can't just upgrade disk space. Please stop bloating the bloody games. Same with several other games that have been large from day one. Bummer, really.
The Arkham series was already an exercise in great story hiding behind bad gameplay. But I don't even know if that held true for Arkham Knight, because 3 minutes into the thing you get put in a driving mini game that has absolutely shitty controls and is required to progress into the actual story. Since that proved impossible for me, I just wasted the price of the game and now I've gone from disdain for Rockstar as a studio to outright hate. Making the combat system in a Batman game into Dance Dance Revolution was stupid enough, but unskippable cross-genre skill gates are unforgivable.
Related, but slightly more forgiveable bcs it isn't required to progress the main story, The Pitt DLC for Fallout 3 has a section where the designers suddenly felt like Fallout had an a engine capable of being a 3D Platformer, and that people who'd already spent 30+ hours in Fallout 3 would enjoy having to do precision platform jumps to get to the good loot.
Basically, if you suddenly have a mini game or section that belongs to an entirely different genre, don't force people to engage with that, some of us hate driving games, some of us hate platformers, and I'm pretty sure nobody at all wanted a driving minigame in their Batman Rhythm-Soulslike.
I came here to talk about the driving in Arkham. The joker races where fucking ridiculous. I’m a patient gamer, not a good one, but patient. It takes A LOT to piss me off so bad I don’t come back, but driving in that game made me flip the table.
Doki Doki Literature Club
I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.
The Finals
Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn't been removed after weeks. I don't play a game that doesn't even do the bare minimum of removing the open, unambiguous Nazis.
The Red Lantern/ Heavy Rain
These can be grouped. I have a rule which says 'If I'm not making a choice of what to do in your game, I'm already not playing your game, I'm fighting your game to get the chance to play it, so if you can't show me something damned quick to make me want to fight for it, it's time to walk away.' It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It's good design to tell a player, 'you can sacrifice resource A for a chance at resource B, or don't. Your call.' It's terrible design to say to a player 'Yes or no?' with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.
Ark
Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren't Civ are like that. All the intentional skinner box games are like that.
For a while, before the latest update, I just hated the PvP¹ part of Oaken Tower so much I ended up completely ditching the game and even hiding it on steam. Still the only hidden game on my steam library. Almost any time I try to get a build going the game decides to put me up against way too many giga-builds to punish me for even wanting to play the game, I swear. Gets me rather heated at times.
Decided to give the latest uodate a try, and now I dislike the new vampire pack because everyone else and their grandpa can get a good vampire item build going, but I get raw, unadulterated anal fuckage if i even attempt a good build with it. It's reminding me why I hate half of the core mechanics of the game.
¹ not live PvP but instead facing a random players build from a pool of their builds
I think I was lucky enough to get around maybe very low gold when I did ranked matches.
I'm being very hyperbolic here, but it felt like any time I would get an actual build, the game would just toss out only insta-kill builds or super shield anti-debuff builds. Just wasn't fun to constantly try to get a build going, only to be matched with people who basically had their whole build perfected on the early days.
Celeste - wind physics, fuck dat. (Also me playing c-sides which took forever and I was already tilted and then the wind physics came.)
Any multiplayer - kernel level anti cheat
Pokemon - i lost all pokemon in my nuzlock grr... will play again soon tho
Zelda, minecraft - i dont like exploring
Civ - takes too long for one game
I tried playing Lorn's Lure last weekend, it starts off pretty strong - you're a robot that's been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the "Silo" series from Apple) and had to slowly climb down to progress.
I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn't break out of the map.
It's just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.
Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D
There was this game called green farm 3 which I kept restarting every now and then. I thought I could manage to progress without/sparingly using diamonds, but the progress just stops at a point. I always left it when you had to unlock the third plot of land.
Shovel knight, when you have to fight all the bosses again in a row.
I didn't rage quit, I just thought I did not went to spend my time doing that at all.
Rogue Trader, Act 3, when they strip you of all progress so far. Like, the whole point of the game is basically "loot better weapons, level your character". And then, they take all your stuff and give your charcter a boon to all stats.
How do you think I enjoy being taken all my progress?
I really wanted to push through that part, but it kept on going all the time.
133 Comments
ryven@lemmy.dbzer0.com · 44 pts · 4d
There's an indie platformer called Fallen Leaf that has really good reviews. In the opening cutscene you are told a story about how in the past the world was saved by sealing away a great evil underground. The first level of the game sees you exploring a cave that your main character didn't even want to be in, at the behest of his sister (IIRC).
Some ways into the cave your path is blocked by a talking bear who politely but firmly explains that it is dangerous ahead and no one may pass. If you attempt to get past them, they gently boop you back.
What the game clearly wants you to do is shoot a stalactite so that it falls on the bear. No, game, I don't think I'm going to murder this innocent bear just so that I can be the one who releases the ancient evil I will spend the rest of the game fighting against. I will just quit here while the world is still safe and the polite bear is unharmed, thanks.
bleustenns@lemmy.ml · 17 pts · 4d
I hate it when games make you do heinous shit like this just to advance the plot. Call me any name you like, I don't enjoy being a terrible person in a game that I didn't go into with the expectation of playing the part. It just sucks and makes me not want to play your game.
greatwhitebuffalo41@slrpnk.net · 8 pts · 4d
I'm with you guys on this. I don't want the plot of a game to hinge on me both being the villain and the hero.
Sybilvane@lemmy.ca · 31 pts · 4d
It's always at a point where the game suddenly requires a skill that isn't part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn't even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.
Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.
Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I'm bad at fast-paced precision inputs. That doesn't mean I don't want cool puzzles to solve or complex systems.
I know, I know: "get good." I'm old. Shooting and platforming are not the skills I care to be developing at this stage of my life.
lichtmetzger@discuss.tchncs.de · 4 pts · 3d
I quit Skyrim when they threw a mandatory stealth mission at me and I hadn't leveled Stealth at all. Granted, most people don't play it for the underwhelming story anyway...
Yaky@slrpnk.net · 2 pts · 3d
Outer Wilds: Echoes of the Eye DLC does this, unfortunately. Halfway through the story, Myst-like exploration of an abandoned location turns into horror wandering around pitch black locations with a janky lantern, being chased by creepy-looking aliens. Nope, made me stop playing. (Horror and jumpy enemies are fine if I have a weapon and can control the protagonist. But not if it's a death cutscene at a single touch in complete darkness. It made me more uncomfortable than Dusk, or Quake, or Blood did)
ryven@lemmy.dbzer0.com · 3 pts · 3d
Did you try the "less scares" setting? I think it makes this part easier, because I was watching someone struggle with this and as soon as they turned it on they passed it on the next try.
billhead@sh.itjust.works · 6 pts · 3d
Doesn't that just turn off their screeches or something?
I absolutely loved Outer Wilds, except for our friends in Dark Bramble. But once I had do those parts of the DLC, I installed a mod that lit the place up and made the things in there not know around.
I was in for a puzzle space exploration game, not a stealth horror game.
Yaky@slrpnk.net · 3 pts · 3d
IIRC no screeches and they move slower. Not sure how much that would help though since in one location, they wander in the dark, and player cannot see them without alerting them.
I played on the Switch, so no mods for me. I would lighten everything up, at least.
Oddly, the Dark Bramble didn't bother me as much. I got a surprise once without even seeing the guy, then a jumpscare once, but generally, those guys are chill, hang out in one place, and are visible (or have a giveaway, at least).
Loved the original Outer Wilds too.
ryven@lemmy.dbzer0.com · 2 pts · 3d
It seemed like it made there be literally less guards but maybe she just got lucky on the winning run.
PolandIsAStateOfMind@lemmy.ml · -1 pts · 4d
This.
Mrs_deWinter@feddit.org · 30 pts · 4d
Zelda Breath of the Wild: Weapon durability. Fuck I was so annoyed by that. Even the Master Sword with it's cooldown. That felt like a really disrespectful design choice for OG Zelda fans.
Will be the last Zelda game I (attempted to) play, although it pains me.
iamericandre@lemmy.world · 11 pts · 4d
First time I picked it up I had this same problem but you get far enough into the game and you never really run out of weapons so I eventually just ignored it
racketlauncher831@lemmy.ml · 7 pts · 4d
Regarding to traditional design of Zelda, yes! Yet it's intentional to keep you detached from your weapons, forcing you to try out everything.
vrighter@discuss.tchncs.de · 6 pts · 4d
at least you didn't need to keep fusing stuff to them to make them do anything but provide a light tickle to enemies
Nightsoul@lemmy.world · 5 pts · 3d
For me it was the cooking system, I got sick of trying to remember what combination of bs mixed together into something useable. The buffs don't even last that long so you have to constantly be eating and cooking
Mycatiskai@lemmy.ca · 28 pts · 5d
Fallout 4 - when I kept getting the notifications about my settlements getting attacked. I tried setting them up with rocket launcher turrets to protect them but that was just annoying.
The main storyline wasn't interesting enough to make me want to play it with the stupid grind of base building.
anon6789@lemmy.world · 10 pts · 4d
I'm not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven't ever gotten around to it.
Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.
Mycatiskai@lemmy.ca · 7 pts · 4d
I have been playing Fallout since the first game barely worked on my parents computer.
The universe is amazing and I would go room by room, reading everything off of terminals and finding all the backstories.
It killed me that I didn't want to go back and play Fallout 4 because I want the story but the game was just too annoying.
anon6789@lemmy.world · 4 pts · 4d
That's such a shame. I've always felt a bit better about it being my introduction, as it didn't seem terrible going in with no preconceived notion about what it was supposed to be. I could feel lots of cool pieces of an idea, but it never got me hooked on playing. I enjoyed the terminals learning about the world, and the factions were interesting, but none of them were fun or felt like they had too much of a chance to reform the Commonwealth as they were.
After I stopped playing, I still enjoyed watching the lore and the TV show, and some bits of playthroughs since I don't have anything that will play the other games and I've really enjoyed everything Fallout otherwise, so I'm glad I had something to get me interested in the franchise.
Did you go back to the series and play 76? I never learned much about that one as I heard it was even more disappointing and empty at launch, but I've heard some story bits since making it sound like they added things eventually, but I've never been curious enough to seek it out.
jimp@feddit.uk · 27 pts · 4d
No Mans Sky. I just wanted to fly about and explore new planets. No! You must repair you ship first; find 30 jizz crystals. Ok, there’s some. To mine jizz crystals you need a shart hammer. To create a shart hammer you need 13 arse nuggets. To mine arse nuggets you need a piss laser etc etc etc
Let me fly dammit!
DeathsEmbrace@lemmy.world · 11 pts · 4d
You chose the wrong gamemode.
jimp@feddit.uk · 3 pts · 4d
Apparently so! I may revisit it soon
horse@feddit.org · 10 pts · 4d
I'm not ashamed to admit I selectively enabled free crafting to skip grinding in that game. I have very little patience for games that force me to spend time doing loads of boring busywork to "earn" the right to enjoy the fun parts. But at least No Man's Sky allows you to tweak the gameplay experience very granularly to make it suit your taste. More games should be like that.
JessyKenning@lemmy.world · 3 pts · 3d
Can you please go into further detail? Like it looked like a game I'd love but then like the above poster I just walked away from it.
horse@feddit.org · 5 pts · 3d
One of the main ways you progress in the game is by obtaining blueprints and then finding the ingredients to craft them. But you also have to craft things like fuel, ammo, etc. and to repair things. It's fun but can get tedious at times. Luckily the game lets you fine tune the experience at any time (it's actually probably one of the games that does this best imo) and one of the options is free crafting which lets you craft ending immediately without finding the ingredients first. My rule of thumb was to mostly only use it to skip grinding for ingredients I'd found before but needed more of it finding them would be too annoying, but not to skip searching for stuff I hadn't seen yet.
The game is worth it imo. There is lots of content and it goes on sale from time to time. And all the DLC is always free which is nice.
ILurkAndIKnowThings@lemmy.ml · 23 pts · 5d
I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn't too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.
Evotech@lemmy.world · 8 pts · 4d
Haha i remember the real money auction house. God what a blunder that was. But glad it’s no longer a thing. Didn’t last very long
wintermute@discuss.tchncs.de · 6 pts · 4d
At the time people used to buy and sell Diablo 2 items on eBay. I guess that’s why they decided to add it to the game.
slazer2au@lemmy.world · 20 pts · 5d
Satisfactory and copper powder. Fuck copper powder
charles@lemmy.ca · 5 pts · 3d
IMO there's a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it's often not the same item that makes me quit).
call_me_xale@lemmy.zip · 5 pts · 5d
I find the Copper Alloy Ingot recipe to be the best approach. They're somewhat less resource-efficient than Pure ingots, but the infrastructure is much more manageable, both because there's no dealing with fluids and because Foundries are so much smaller than Refineries.
edit: and I mean way smaller. My Nuclear Pasta factory produces 3,600 Copper Ingots per minute using 36 Foundries at 100% clock rate. To produce the same amount using the Pure recipe, I'd need 96 Refineries.
96 Refineries take up 21,120 m² of space, ignoring pipes and belts. The Foundries take up just 3,240 m².
Fear_and_loathing@lemmy.world · 4 pts · 4d
I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.
dubs@lemmy.dbzer0.com · 16 pts · 4d
Life is Strange
The entire premise is that the protagonist can turn back time, and make different decisions.
Except for cut-scenes. As soon as a cut-scene hits, suddenly its "You aren't able to rewind time right now", with no narrative explanation. Like, I get that you didn't want to program that part, but the entire premise is about rewinding time, to try different decisions. Now I'm stuck having made an arbitrary decision, because I thought I was going to be able to go back and pick differently.
racketlauncher831@lemmy.ml · 4 pts · 4d
The ending makes you want to quit even more Just wait and see.
vrighter@discuss.tchncs.de · 23 pts · 4d
i usually quit after the ending anyway
IWW4@lemmy.zip · 15 pts · 5d
Pick any part of NieR: Automata game play.. holy fuck absolutely maddenning..
Evotech@lemmy.world · 7 pts · 4d
Really? Thought the gameplay was really fun
IWW4@lemmy.zip · 2 pts · 4d
Generousity?
Evotech@lemmy.world · 2 pts · 4d
Sorry, gameplay. Tried to edit but lemmy be slow sometimes
pipe01@programming.dev · 7 pts · 4d
It's such a shame for me because I absolutely love the art and atmosphere but I can't stand the gameplay
IWW4@lemmy.zip · 2 pts · 4d
Omg yes, the aestheitic was great and the mystery of the story was awesome.
Geth@lemmy.dbzer0.com · 15 pts · 4d
Every time I try to play a JRPG or some Japanese games in general and they do that thing where they explain the same story beat over and over again or go through gameplay mechanics insanely slowly. Then people say yeah but it gets better after 10 hours, I'm like who the hell has 10 hours to burn on such nonsense.
People complain about the new wolverine game that it plays itself, at least that one seems to have a story that moves on after it told you something.
There are so many popular games like this that I can only reasonably explain by assuming the people glazing them are children or mentally challenged, but then how do they sell by the millions?
blartcap_@lemmy.dbzer0.com · 3 pts · 3d
People don't play and enjoy those games for an efficiently told story and nothing else.
Geth@lemmy.dbzer0.com · 1 pts · 1d
Of course, it's for the click attack, skill, attack, heal sequence of a gameplay loop. I kid, I kid.
Efficiency is one thing, endless repeating and hand-holding is another. I wish I actually understood what people see in these games other than nostalgia.
BradleyUffner@lemmy.world · 13 pts · 4d
The RC helicopter missions in Vice City.
greatwhitebuffalo41@slrpnk.net · 5 pts · 4d
Rage. Absolute rage. My neighbor at the time was really good at it. We all made him do that part for us 😂
dylanTheDeveloper@lemmy.world · 13 pts · 4d
Starfield. God awful pacing and dialog that made you go "oh please shut up". I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn't give a shit about.
"Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs" -Shop Keeper I don't give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.
The fact they didn't bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.
starman2112@sh.itjust.works · 4 pts · 3d
I was on the verge of breaking down and quitting after I did the math on all the
dragon shoutspace wizard powers, and realized that in order to level everything up to max, I would have to sit through eight hours of just the shitty temple minigame. But that just made me stop trying to get dragon shouts.What broke me was another notification saying that my mannequin of a wife had another gift for me.
LordCrom@lemmy.world · 12 pts · 4d
That goddam monkey level in SNES The Lion King
tilvisun@sh.itjust.works · 11 pts · 4d
Realizing that enemies in Pillars of Eternity have level scaling.
tiny@midwest.social · 10 pts · 5d
Usually anything that requires hours of grinding to win. Specifically completive play in Pokemon requiring hours of breeding to get perfect IVs and palworld bosses that require multiple perfect pals in order have enough dps to compete in the time limit
Nightsoul@lemmy.world · 2 pts · 3d
Pokemon champions, basically removed the need to grind for perfect IVs . You can fuck around with any pokemon's stats, abilities, natures, and moved super easily, all it costs is some in came currency that's not difficult to get.
I didn't fuck with competitive pokemon for the same reason as you and with champions being out all aboard, even looking into local tournaments
Phunter@lemmy.zip · 2 pts · 4d
PalWorld has the option to modify damage to and from the player. Well, sort of... one makes Pals (including bosses) to take more damage. So if you crank the sliders just right, bosses become very easy for you to gun down but your Pals will get murdered instantly. Weird for a game centered around catching Pals.
orenj@leminal.space · 10 pts · 5d
Talking to literally anyone in Kingdoms of Amalur.
Each and every NPC is loaded with the most dull voice acting, and they drone on for the longest time about a bunch of worldbuilding muck thats just impossible to care about. I did not like a single character, and could not bring myself to care about saving the world from the mean elves as a result.They were right to wipe out the mortal races.
Zahille7@lemmy.world · 5 pts · 5d
Honestly though, humanity in Amalur kinda does fuckin suck. So do the elves, tbf.
It's a fun game, that people probably shouldn't look any deeper than maybe some of the cutscenes for worldbuilding as it's just unnecessarily complicated.
Muffi@programming.dev · 10 pts · 3d
I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.
Varpeggio@lemmy.zip · 3 pts · 3d
Yeah. Here’s hoping the feee remaster addresses movement and combat!
helix@feddit.org · 2 pts · 3d
Which one?
rustinmyeye@lemmy.ml · 10 pts · 4d
Absolutely loved Dark Souls until I needed to get the lord soul from the catacombs. I dunno why but the catacombs pissed me off and I quit. Just so dark. Maybe I'll try again.
Phunter@lemmy.zip · 5 pts · 4d
There's a helm you can get that emits light. There's some skull shield or off hand too but you have to hold it up to make it work correctly. I usually just used the helm.
Space_Cowboy92@lemmy.world · 5 pts · 4d
Take a divine weapon in and rush the lantern holders. Divine weapons make them stop reviving.
Quetzalcutlass@lemmy.world · 6 pts · 4d
They mentioned the Lord Soul, which means they're talking about the Tomb of Giants area below the Catacombs.
Which is pitch black, made up of narrow cliffs with deadly drops (that you can't even see until you're a few feet away), is filled with giant skeletons that hit hard and aren't fun to fight, and even with a light source visibility is so poor that you only get a second's warning before a group of giants kicks your shit in. It's only not the worst area because Lost Izalith exists - both areas suck but the boss of the Tomb of Giants is at least decent; meanwhile Lost Izalith's Bed of Chaos is possibly the worst designed boss fight in the entire Souls franchise.
The entire endgame of Dark Souls post-Anor Londo is infamously rushed and uneven. The Duke's Archives is the only section that comes close to the quality of what came before.
Space_Cowboy92@lemmy.world · 3 pts · 4d
Ahhhh yeah you’re right. Been a minute since I played DS1.
rustinmyeye@lemmy.ml · 3 pts · 4d
Right, I meant tomb of giants.
rustinmyeye@lemmy.ml · 2 pts · 4d
Thanks for the tip, I never tried a divine weapon. I think I'll start a new play through and remember that.
lucyph0r@lemmy.world · 2 pts · 3d
I've played and beat the game and I have no idea what you're talking about lol
MufinMcFlufin@lemmy.world · 1 pts · 2d
They're talking about the necromancer characters and the skeletons that they revive constantly in The Catacombs. If you kill the skeletons with a Divine weapon, that's to say a weapon upgraded into the Divine tree, then they're not revived by the necromancers anymore.
That all being said, necromancers are only found in The Catacombs which is directly before The Tomb of The Giants. The Tomb is probably the dark area that they were talking about where you'd want a Skull Lantern or the Sunlight Maggot (the helmet) instead of a simple torch.
The problem with getting the Sunlight Maggot is that it's only found pretty early in Lost Izalith which is pretty far away from The Tomb. It requires you to have already defeated Ornstein and Smough, meet Gwynevere, and thus unlocked the golden fog gates then afterwards go to the bottom of Blighttown, lower the lava by defeating Ceaseless Discharge, go through the Demon Ruins, then right after the Firesage Demon you can find the one enemy that drops it.
The problem with the Skull Lanterns is that they're rare drops from the Necromancers who don't respawn so you only get one chance to kill each of them for any possible drops. If none of them dropped one then your only choice is to start another save. The game does thankfully have a system so that if none of them dropped a Skull Lantern then the last one is guaranteed to drop one, but some of them can easily run off a cliff/bridge in which situation their drop will remain at the bottom where they died. If you don't pick it up from their corpse at the bottom of the cliff (which you can get to, but will require completing the entire area) then that drop will despawn and you're no longer guaranteed to get the final drop since you already had one spawn.
I don't think either of these options are an easy/simple "oh just go pick this up" type of recommendation since it's very possible someone could have never gotten either of them before getting to The Tomb of The Giants.
umbrella@lemmy.ml · 9 pts · 3d
ALL YOU HAD TO DO WAS FOLLOW THE DAMN TRAIN CJ
newtraditionalists@kbin.melroy.org · 9 pts · 4d
In general, long cutscenes at the top are a huge deterrent. I booted up clair obscur again...and like....shit just let me play lol I think im finally in the gameplay of it all but I almost gave up again. Just feels like you wanted to make a movie. Do that. But let me play lol
CyberMonkey403@lemmy.ml · 4 pts · 3d
That's me with MGS5. With these exact thoughts
Quetzalcutlass@lemmy.world · 6 pts · 3d
Believe it or not, MGS5 is by far the most restrained game in the series when it comes to that sort of thing. The earlier games would lock you into twenty minute codec calls or unskippable cutscenes several times per area. Most of your playtime was watching floating heads yap at you while Snake repeated every line they said as a question.
I think MGS4 totals something like 20 hours of cutscenes?
CyberMonkey403@lemmy.ml · 3 pts · 3d
This is horrendous. I've only attempted to try MGS5 after hearing for literal years how amazing the series is, about amazing storytelling and world building and spy action and all that. And now you're telling me that wasn't even the most egregious?! Guess I'll stick to Deus Ex
tiramichu@sh.itjust.works · 3 pts · 3d
I almost quit Nier Automata immediately, because the game opens right off the bat with a very long interactive cutscene with gameplay elements which you cannot pause or skip, and during which you cannot save.
And if you die you have to do it all over from the beginning
Fortunately that turned out to be the worst part of the game for me, and I enjoyed the rest of it.
AstroLightz@lemmy.world · 9 pts · 4d
RDR2: Last mission of the game. Crashed two-thirds through it. Gave up. Fuck that, I'm not redoing that shit.
Sleeping Dogs: After gaining freeroam and a couple main missions (the first stealth one where you're planting that listening device in a restaurant), got bored of the game. Feels like A worse GTA IV and Yakuza game. IDK I just didn't vibe with it.
Psychonauts 1: Last level (Circus). If you know, you know. It's awful.
Spyro: Reignited Trilogy: 100%ed 1 and 2. Gave up on 3 because it got boring and I hated the skateboarding levels.
It seems the trend is when games get boring/repetitive, or some bullshit mechanic/mission/event is involved.
CyberMonkey403@lemmy.ml · 8 pts · 4d
Makes me sad to hear this about Sleeping Dogs, because I absolutely loved it. Sometimes I would launch it just for a quick fight club bit because of how much I enjoyed the hand-to-hand fighting mechanics
zuckey78@sh.itjust.works · 7 pts · 4d
Sleeping Dogs is the one game I have bought, and re-bought, for every platform I own. Fantastically underrated game with Emma Stone as a major characters voice. The combat is awesome. The story is tight. The driving is fun. The map is cool. The world is lived in. The combat is cool. The side quests are fun. Did I mention the combat is cool?
CyberMonkey403@lemmy.ml · 4 pts · 3d
Preach!
greatwhitebuffalo41@slrpnk.net · 2 pts · 4d
I totally forgot I had the trilogy! But I have it on Xbox and I grew up playing it on PlayStation. It feels different lol
Sequentialsilence@lemmy.world · 8 pts · 3d
Spec ops the line. White phosphorus.
dubs@lemmy.dbzer0.com · 3 pts · 3d
Can I ask why? That's where I gave up, but I keep having trouble articulating why.
Quetzalcutlass@lemmy.world · 5 pts · 3d
You're forced to do something stupid and evil for the story to progress. Even if you try to avoid it, the game won't let you continue unless you commit an obvious war crime.
dubs@lemmy.dbzer0.com · 4 pts · 3d
Ah yeah, I think that's it. I was felt mad that I kept trying everything to avoid dropping phosphorous. They take away your agency, and force you to do a war crime. I'm guessing that later they call you out for being a bad person for doing that?
Quetzalcutlass@lemmy.world · 3 pts · 2d
Yes, and worse:
::: spoiler Tap for spoiler Immediately afterwards you learn that you fired on civilian refugees, not soldiers. :::
dubs@lemmy.dbzer0.com · 3 pts · 2d
Ah, that's dumb. That whole area of the game had strong "Stop hitting yourself" vibes.
pheonixdown@sh.itjust.works · 8 pts · 5d
Any time it feels like the physical action required to play the starts to feel like a chore just to interact with the game as designed. Like hold buttons to interact with common features or complex submenus where you need to navigate a 3+ button combo where you hold the first then the second then press the third to perform a common action.
bleustenns@lemmy.ml · 7 pts · 4d
THIS. OMG. Pressing down the left stick to sprint is fucking awful. Worst feeling button.
nycvin@lemmy.world · 1 pts · 3d
100x this. I always remap to one of the extra back buttons when playing on Steam Deck.
m532@lemmy.ml · 7 pts · 5d
LoZ wind waker: the slow af nutshell
JakenVeina@midwest.social · 5 pts · 4d
Second dungeon? Where you gotta blow nutshells around various rooms?
I fucking adore Wind Waker, but..... fair.
isyasad@lemmy.world · 7 pts · 4d
Caveblazers: The object of the game is a treasure at the end of the cave. When you finally get to the end, it turns out that the "treasure" is a harem of bikinied women. The final boss is this goblin guy who spends his days raping them, and then when you defeat the boss, the women move into YOUR cave so that YOU can do the same. This is a roguelike game that otherwise has no story and was pretty fun, but the ending is just awful. I can't find anybody else talking about how terrible it is except for one reviewer on YouTube, but the video disappeared years ago.
Persona 4: The whole game is about people accepting parts of themselves that they try to reject and becoming their "true self." EXCEPT for Kanji who is gay and Naoto who is trans. Their arcs are the reverse of everybody else, they are forced to reject their true self in order to conform with what the other characters want them to be like. There's a scene after Naoto's dungeon where the team forces them to detransition on the spot. Start acting like a woman NOW NOW NOW. When I heard that the character's voice actor change her voice to be more feminine in that scene, I quit the game. They force Naoto to say "I will never be a man." This is also, by the way, one of the most fiercely debated topics on the Internet, I've seen people online get more heated about the "Kanji gay Naoto trans" debate than any other topic.
AngryCommieKender@lemmy.world · 3 pts · 4d
So you're saying Kanji is gay, and Naoto is fake?
/s
Manticore@lemmy.nz · 6 pts · 4d
There was an Arkham game (the first one, so Asylum?). I had to escape some locked rom under a timer.
I literally couldn't leave the room or find anything to interact with. I was swinging the camera around, kept pacing back and forth between locked doors and bars(?)
Eventually I ran out of time and the Jokes just said "boom!" On yhe screen and nothing else happened. I guess the timer was fake tension.
But anyway after spending three fucking minutes pacing in a single room for a single intractable I rather lost my taste for trying again
yermaw@sh.itjust.works · 6 pts · 3d
If I had a group of friends willing to play and endless time I would enjoy these games. Unfortunately I have neither.
thymos@discuss.tchncs.de · 6 pts · 3d
The game is Night in the Woods. It's a story about a depressed anthropomorphous cat who quit college and moved back in with her parents. You play day by day and each evening you can chose which of your friends you wanna hang out with.
If you hang out with a particular friend one night, you will visit the woods together. There, you have to play a game where you try to stab each other's fist with a knife. There are mechanics to stab and retract your fist to avoid getting stabbed. This is considered fun. There is no way to progress the game without stabbing your friend.
I'm sorry, I'm probably too old and soft for this, but no, I don't wanna stab my friends for fun with a knife.
friend_of_satan@lemmy.world · 6 pts · 4d
I quit Silk Song when I got to the pogo insanity. That's not fun.
gray@lemmy.ml · 3 pts · 3d
what is pogo?
friend_of_satan@lemmy.world · 4 pts · 3d
https://www.thegamer.com/hollow-knight-pogo-struggle-silksong/
ferric_carcinization@lemmy.ml · 2 pts · 4d
Which part was that? If you're talking about the hallway in Sands of Karak, I'm pretty sure that it's not required for progression.
CyberMonkey403@lemmy.ml · 6 pts · 4d
Force Unleashed, the "drop a star destroyer with force" part. It is frustrating to control, there are whole bunch of guides solely for that part, because of how frustrating it is. The worst part, it's pretty close to the end, so you are this close to finishing, but nope.
Darktide and Mechwarrior 5 because of size bloat. They started out at around 60Gb, and now they're over 90. I have a laptop. I can't just upgrade disk space. Please stop bloating the bloody games. Same with several other games that have been large from day one. Bummer, really.
dragospirvu75@lemmy.ml · 5 pts · 4d
Just getting bored of it. Or a mission I couldn't pass. But I don't remember the games. I was a child.
404found@lemmy.zip · 5 pts · 4d
I quit playing the new 'demo' skate game because I don't like all the loading screens compared to previous games that were played with a disk.
DudleyMason@lemmy.ml · 5 pts · 4d
The Arkham series was already an exercise in great story hiding behind bad gameplay. But I don't even know if that held true for Arkham Knight, because 3 minutes into the thing you get put in a driving mini game that has absolutely shitty controls and is required to progress into the actual story. Since that proved impossible for me, I just wasted the price of the game and now I've gone from disdain for Rockstar as a studio to outright hate. Making the combat system in a Batman game into Dance Dance Revolution was stupid enough, but unskippable cross-genre skill gates are unforgivable.
Related, but slightly more forgiveable bcs it isn't required to progress the main story, The Pitt DLC for Fallout 3 has a section where the designers suddenly felt like Fallout had an a engine capable of being a 3D Platformer, and that people who'd already spent 30+ hours in Fallout 3 would enjoy having to do precision platform jumps to get to the good loot.
Basically, if you suddenly have a mini game or section that belongs to an entirely different genre, don't force people to engage with that, some of us hate driving games, some of us hate platformers, and I'm pretty sure nobody at all wanted a driving minigame in their Batman Rhythm-Soulslike.
IamMoonPie@lemmy.world · 4 pts · 3d
I came here to talk about the driving in Arkham. The joker races where fucking ridiculous. I’m a patient gamer, not a good one, but patient. It takes A LOT to piss me off so bad I don’t come back, but driving in that game made me flip the table.
burt@programming.dev · 5 pts · 4d
resident evil 2, when the crows burst through the windows . i turned off my PlayStation and returned that rental early.
sunsofold@lemmy.zip · 4 pts · 3d
Doki Doki Literature Club I went in blind. I got through the first chapter and got so pissed off that there was no option to be a better friend to hopefully prevent the first negative event. It made me drop the game. Years later I learned about the game from an analytical video essay and I reposed that was probably the War Games style winning move.
The Finals
Another player spouted off unambiguously Nazi BS. I reported them. I doubled back to check. They hadn't been removed after weeks. I don't play a game that doesn't even do the bare minimum of removing the open, unambiguous Nazis.
The Red Lantern/ Heavy Rain These can be grouped. I have a rule which says 'If I'm not making a choice of what to do in your game, I'm already not playing your game, I'm fighting your game to get the chance to play it, so if you can't show me something damned quick to make me want to fight for it, it's time to walk away.' It pushed me away from Chicken Horse. It kicked me out of Heavy Rain too. The Red Lantern felt like it was mechanically sound but the connective tissue was not there. It's good design to tell a player, 'you can sacrifice resource A for a chance at resource B, or don't. Your call.' It's terrible design to say to a player 'Yes or no?' with no details, no context clues, or even false context clues and the question actually being in reference to something extremely significant.
Ark
Way back when it was nearer the peak of its popularity, I tried it. I played for a bit. Learned about just how much grind it takes to make even a little crapshack, and how shitty the mechanical design is, and dropped it. Really, there have been many like that, dropped for just not being good/fun. Hell Let Loose was like that. Battle royale games are like that. Civ-likes that aren't Civ are like that. All the intentional skinner box games are like that.
rollerbang@lemmy.world · 4 pts · 4d
TOTK: last boss fight stages.
JakenVeina@midwest.social · 4 pts · 4d
Diablo. Butcher.
To be fair, I was maybe like 13? I should go back to that game.
lucyph0r@lemmy.world · 3 pts · 3d
I played and beat it at 14 years old. Went back at 40 and said fuck that at the same part lol.
AceFuzzLord@lemmy.zip · 4 pts · 4d
For a while, before the latest update, I just hated the PvP¹ part of Oaken Tower so much I ended up completely ditching the game and even hiding it on steam. Still the only hidden game on my steam library. Almost any time I try to get a build going the game decides to put me up against way too many giga-builds to punish me for even wanting to play the game, I swear. Gets me rather heated at times.
Decided to give the latest uodate a try, and now I dislike the new vampire pack because everyone else and their grandpa can get a good vampire item build going, but I get raw, unadulterated anal fuckage if i even attempt a good build with it. It's reminding me why I hate half of the core mechanics of the game.
¹ not live PvP but instead facing a random players build from a pool of their builds
Evotech@lemmy.world · 3 pts · 4d
lol isn’t that the entire game?
I made legendary in season 1 for fun. But never checked out any updates
AceFuzzLord@lemmy.zip · 3 pts · 4d
I think I was lucky enough to get around maybe very low gold when I did ranked matches.
I'm being very hyperbolic here, but it felt like any time I would get an actual build, the game would just toss out only insta-kill builds or super shield anti-debuff builds. Just wasn't fun to constantly try to get a build going, only to be matched with people who basically had their whole build perfected on the early days.
curiousaur@reddthat.com · 4 pts · 3d
The monestary in kingdom come.
Flagstaff@programming.dev · 4 pts · 3d
*monastery
sumsinj@lemmy.world · 3 pts · 4d
Celeste - wind physics, fuck dat. (Also me playing c-sides which took forever and I was already tilted and then the wind physics came.) Any multiplayer - kernel level anti cheat Pokemon - i lost all pokemon in my nuzlock grr... will play again soon tho Zelda, minecraft - i dont like exploring Civ - takes too long for one game
detren@sh.itjust.works · 3 pts · 3d
Any souls game I play because I always end up lost (sekiro was fine).
lichtmetzger@discuss.tchncs.de · 3 pts · 3d
I tried playing Lorn's Lure last weekend, it starts off pretty strong - you're a robot that's been wandering around in decrepit underground structures for hundreds of years, looking for a way out. You have to do a lot of platforming and climbing. I got into a massive shaft (a bit like the "Silo" series from Apple) and had to slowly climb down to progress.
I got randomly dropped down when hanging around on certain walls for no reason at all, to the point where I was literally five meters above the next progress point and died because of the fall damage. I then looked into the Steam forums and saw the developer saying he decided to build the game with linear pathing so people wouldn't break out of the map.
It's just shitty design to give you a massive level with a seemingly open approach to traverse it and then make a lot of the walls unclimbable, so I quit and will never come back.
Back in the day I also ragequit Driver 1 because of that stupid training level at the start. :D
calmblue75@lemmy.ml · 3 pts · 5d
There was this game called green farm 3 which I kept restarting every now and then. I thought I could manage to progress without/sparingly using diamonds, but the progress just stops at a point. I always left it when you had to unlock the third plot of land.
NoFood4u@sopuli.xyz · 3 pts · 3d
Voices Of The Void, the game will just randomly decide to disable pausing so you can't save and will lose a bunch of progress if you quit.
boletus@sh.itjust.works · 4 pts · 3d
That is when an anomaly is around. It's to get you to go and have a look.
BrokenToY@lemmy.world · 3 pts · 4d
Death Standing. Beat sound in it for a bit... The crying baby noise...
Sirius006@sh.itjust.works · 3 pts · 3d
Shovel knight, when you have to fight all the bosses again in a row. I didn't rage quit, I just thought I did not went to spend my time doing that at all.
Enjoyed the game before that.
Malica@lemmy.zip · 3 pts · 4d
God of war 1, rafters room. I rage quit that shit so many times.
darkmogool@feddit.org · 2 pts · 3d
Odo in Cyberpunk
FatVegan@leminal.space · 3 pts · 3d
For me it was just trinkets. I realised that i don't care what kind of random trinket is in the garbage, but the marker still made me look
kossa@feddit.org · 2 pts · 3d
Rogue Trader, Act 3, when they strip you of all progress so far. Like, the whole point of the game is basically "loot better weapons, level your character". And then, they take all your stuff and give your charcter a boon to all stats.
How do you think I enjoy being taken all my progress?
I really wanted to push through that part, but it kept on going all the time.
Micans@reddthat.com · 2 pts · 4d
Octodad and the escalator. The effort of trying to move him up the down escalator was ridiculous.
robomuffin79@lemmy.world · 2 pts · 3d
Alan Wake 2 and the completely annoying light/dark puzzles that must be completed to progress
vrighter@discuss.tchncs.de · 2 pts · 4d
the first boss scene in 007 first light that takes makes you incapable of the same melee combat you were just doing 30 seconds earlier
folaht@lemmy.ml · 2 pts · 4d
Kaizo Mario world, level 1, I couldn't even avoid not jumping on the spinies.
And whatever that japanese cat game was, first boss fight.
Bluegrass_Addict@lemmy.ca · 2 pts · 5d
the part where it's made by AAA studios
RFKJrsBrainworm@sh.itjust.works · 2 pts · 4d
The garbage tutorial in the Assians Creed for the switch
Also Hallow Knight is a game I did not enjoy
Tenderizer78@lemmy.ml · 2 pts · 3d
How I Learned to Skate
At one point they make you control two characters at once. There is no way I'm doing that, not in a million years.