More than anything that particular part still sits with me. The chapter title appearing, the voice lines from Wheatley and GladOS, and the achievement pop up. All perfectly timed.
The cherry on top is that, once you leave the area, if you double back Wheatley comments that he didn’t think you would and he kindly asks you to jump into a bottomless pit. Upon doing so, he reacts with pleasant surprise.
"The part where he kills you" was funny with the 1-2 punch with the dialog followed by the chapter name text, but what really made the moment shine for me was the first-playthrough-only achievement popup on Xbox with the same text coming in to finish the joke.
It's one of like 2 great jokes I remember through achievements. The other was a 4th wall joke from "High on Life" where a boss taunts you by giving you an achievement for "Spending 15 hours in the Alien Strip Club" and explains that it's permanent and all your friends can see it now.
Plenty of memorable scenes in this thread, but I will never forget the utter shock, horror and sadness I felt after this moment. One of very few times I've cried from a video game.
I don't know if this counts as a "scene" but the installer for Red Alert 2.
This was my first time experiencing a game installation experience like this and also probably my last time.
Launching the installer for Red Alert 2 and getting greeted with voice acting, game art and hype music was just so unexpected for me back then and really hyped me up.
It's such a crazy experience, but it's the type of experience that will likely never come back.
There's a clip of Conan O'Brien playing this, and you can tell he's definitely not a gamer, and he's so shocked by a death animation. I don't really understand their place in the game, they are so disproportionately violent compared to everything else, and it's random.
There is a novel called Blood Meridian that has a lot of incredibly violent scenes to the point many consider it unfilmable, but that violence is depicted as an almost detached spectacle, the prose is externalised and the scenes are never lingered on for pleasure. It's generally considered perhaps the most violent classic novel, but the entire metaphysics and purpose of the book exists in this violence.
When I first played tomb raider, I didn't notice half the violent scenes, because the medium is so unnecessarily stuffed with it. It wasn't until replaying it after seeing the Conan O'Brien interview that I really honed in on it.
In comparison to Blood Meridian, it's so much worse. It doesn't really have a message or a story purpose beyond showing the setting as dangerous, and it lingers on the violence, taking pleasure in the sudden violence, that has befallen our protagonist who we deeply care about and can internalise her suffering easily. We see a young woman, who we live through and care for deeply, come to a brutal, sickening end due to sheer bad luck, and then we hit restart.
I'm not even really mad about it, like it said, I'm so desensitised to video game violence that I only noticed the brutality of these scenes after seeing Conan. Perhaps the creep of violence in the medium alongside the fact that in 10 seconds, she's fine and you do it again is enough to justify it, but it's weird that it exists so normally in the first place.
I just played Subnautica for the first time a couple weeks ago! This was indeed pretty awesome. When the countdown got close, I still sailed down there to watch...
One of my favorite games ever has to be Outer Wilds, and truth be told, of all the games I've played recently, this one came closest to giving me those outer wild vibes.
Here I am, ten years old. Just got home school. Figured I'd get some prince of Persia in before my parents get home. I just got a soundblaster 2.0 and I've got BIG speakers, enjoying the amazing sounds at high volume. I'm puzzling, exploring, getting used to there being piles of bones here and there. I'm backtracking through level 3 and this skeleton fucking rises and draws its sword with an eery sound. I'm shitting my pants here and reactively press the reset button on the computer to get out of this.
The opening of the mission "party time" in saints row 3. Screenshot wouldn't do it justice. Starts as a wide shot over the shoulder of your protagonist looking out of a helicopter. Power by Kanye West starts as you jump out of the copter and parachute onto a huge penthouse full of enemies. Song continues to blast as you clear it out. Great mission and the best pairing of contemporary music with a game I know of.
Well, i was unable to find the actual screenshot i wanted, but it is the end of the Hitchhiker's Guide To The Galaxy game, but I could never actually beat it. Every time i enabled the improbability drive, i turned into the sperm whale instead of the missiles.
I played the game so many times start to finish, but never could completed it. I had a print out of the guide on the green and white dot matrix paper. I followed it exactly multiple times.
So instead, here is a screenshot near the start of the game.
I played the DLC for Cyberpunk through in one sitting (the main story), start to finish. I made the choice near the beginning that I was going to save Songbird. I knew there were multiple ways to end Phantom Liberty, but I wanted the best ending for Songbird. I went in not knowing about the back story, not seeing the game trailers, so when I played it, I had a huge amount of sympathy for her.
Even on the train ride over to the launch platform, inspite of everything she said, I made sure she was safely on that shuttle. I would have had V given her a kiss on the forehead if I could.
By the time Johnny and V were talking, as we watched the shuttle launch, I was already an overtired mess, barely holding back tears, and then the end credits and music (for the DLC, not the main game) kicked in and I lost it.
I'm glad I didn't know the launch version of Cyberpunk, I heard it had a rough start. If I had, I don't think it would be one of my favorite games I've ever played. I'm almost done with my second play through and I'm eyeing my third. send help
I think these days bioshock infinite isn't seen as that great of a game by modern standards but back when the game was first released I went into the game blind after playing the first game.
The introduction of the main setting of BioShock infinite blew me away. I didn't expect it and I really loved the way the game introduces you to the world. Bioshock infinite probably had one of the strongest beginnings of any game I've played.
The ending of this game absolutely blew my mind. I was super late to gaming so my husband had me play this. Watched me start to finish and when I got to the end reveal. I just… I just exploded basically.
The Uncharted series has so many great cinematic scenes. I remember when we were first married, my wife would ask me to play it just so she could watch. Even as a spectator, those games were pure entertainment.
Portal 1 where you find Ratman's hideouts. It was amazing environmental storytelling that a newbie player like myself back then could've easily missed. Felt like playing the friggin cave allegory. I was obsessed with that game. So amazing.
Honestly the game became too grindy for me and then I stopped playing. Still wanna finish it at some point, but right now there is no time. Did you enjoy playing, and did it take very long for you?
A stranger joins your conversation. "I highly recommend using the Blue Paths website for hints once you get stuck. Also, don't waste your time and money on Blue Tents; the wiki has everything you need to know about them. It still took me 100 hours to reach the final puzzle but I enjoyed it."
I've logged 170 hours on steam (although a chunk of that was idling I think - call it 100 at the absolute minimum)
If you don't enjoy the choice of rooms, the game doesn't work, no matter how good it is. If that's tedious, nothing will redeem it. But for me that was enough of a tactical choice that it worked.
After that point, you need to have a flexible approach to enjoy it: for most of the game you will never have a run where you don't accomplish something, be that seeing a new room, solving a new puzzle, or just testing a theory and eliminating a possibility. But if you go in with a singular goal, "I want to solve the puzzle in X room" you will get annoyed fast.
The story is really good, and the way it's gradually revealed as you solve puzzles, the way your understanding of the situation changes wholesale, is really fantastic.
As long as the drafting is entertaining and you stay flexible, the minor issues with the game are less than negligible. Those issues are: a few mechanics should be communicated properly (most egregiously, the axe), getting around is too slow, and by the time you're on day 100 and solving end game puzzles you need a more reliable way to reduce the rng. You end up with quite a lot of mitigation, but you need more. A once per day ability to pick a room, and a way to keep a chosen item that isn't dependent on coat check, that you unlock after solving a mid-late game puzzle, would do the trick.
Regarding hints, I think the best way to get hints is to find someone who's played already so they can give you the smallest nudges possible. I regret going online for hints at times and getting a bigger one than I wanted. When I got hints from friends I was occasionally able to get... almost nothing and yet it was enough to get unstuck, which is really ideal! They'd tell me for example, "you have the right idea" and that'd just be enough for me to persist a bit more. But in general, the end game puzzles are not really designed to be solved by a single brain. Getting hints likely won't reduce your enjoyment, because you'll still be getting the satisfaction of solving other bits.
This area toward the end of Majora's Mask has always stuck with me. I think it's really cool storytelling about what Majora is, where it comes from, and why it behaves the way it does.
I remember way back in the early days of WoW. WoW was my first MMO, and I hadn't been playing the game for all that long, but I saw there was a group looking for a fifth for a dungeon, so I thought I'd give it a go. I'd done one or two before.
Uldaman. We were having a rough time of it. I can't remember if we were underleveled, or just inexperienced, but it was a slog. Near the end of the dungeon is a room with four big statues that come to life one by one. We wiped a few times on them, and the rest of the dungeon was starting to respawn on us, so we were on our last legs, but we managed to make it through that last room, and up to the boss room. The scene I remember is that door opening.
More of the big statues that we'd just been throwing ourselves against. Rows of smaller statues on top of that. And the boss, towering over it all.
Arthur’s death scene in red dead redemption hit me so hard, even though I knew it was coming. The music, the build up. I was already a mess losing my horse. It was brutal and amazing, and now I play this game at least once every year.
And my very first playthrough in Skyrim. The part where you open the door to Bleak Falls Barrow's inner chamber. As you step through and start taking in the scene, the bats come flying out. Skyrim has a lot of jank but that was a very well crafted scene and sets the tone for the rest of the game.
I remember a friend showing me the opening to FFX on a school computer and thinking it was the coolest thing ever made.
Honestly I still can't think of a single video game with anything as cool as Auron holding up his jug in greeting to the giant missile spewing ball of water. The aura is impeccable.
A screenshot doesn't really help; a transcript is better
Canderous Ordo: Carth, you fought in the Mandalorian Wars, didn't you? We may have faced each other in combat. What battles were you in?
Carth Onasi: I try not to think about my past battles too much. The horrors of war are something I'd rather not relive.
Canderous Ordo: The horrors of war? My people know only the glory of battle. I'm disappointed in you, Carth. I thought a warrior like you could understand.
Carth Onasi: I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent — mostly from warriors.
VRChat: I can't find the clip but it was a 4-th wall break with someone's mom coming into their room and unplugging their PC. Here, have whatever this is instead.
Crysis 2. I knew nothing of OG Crysis until I saw an ad in Xbox 360 for 2, and I watched the cinematic trailer and immediately bought it for both 360 and PC.
The detail and graphics, the music (Hans Zimmer score), the voice acting, the cut scenes. Fell in love, played the fucking hell out of this game! Went back, played 1, Wars, and eventually 3. I, for a very brief time, was top of the Crysis 3 leaderboards.
Always hated that playing as Horde none of the big cities were as beautiful as SW. Not even the blood elf one IMO. Stormwind felt more significant than any other capital
I don't have a screenshot handy, but I still vividly remember Fallout 3 stepping out of Vault 101 for the first time and feeling the awe of talking my first steps into a fresh new world and also immediately afterwards seeing how destroyed it really is.
The ending of Wolfenstein: The New Order where B.J sacrifices himself for the greater good and it bleeds into Melissa Hollick's cover of Chris Isaac's 'I Believe'. I didn't expect such feels from a Wolfenstein game.
::: spoiler Tap for spoiler
Gremio sacrificing himself to save Tir. The lack of hesitation Gremio had when acting to save Tir and the rest of the party, the way the loss destroyed Tir in that moment. The following scene playing out in complete silence as you finally pull yourself out of bed and face your responsibilities, your closest friends and companions offering support, condolences, and disbelief at the loss. Flik reminding you not to betray the expectations that Gremio had for you right before you make your way to the war room to prepare for battle with the one that killed Gremio. I always appreciated that it wasn’t a quick loss, it was given a little time to breathe and sink in, it had weight. The game also provides you the opportunity for vengeance or forgiveness.
:::
I wish I could play that game again for the first time.
I love when Boss was with...I don't even remember who...but they were singing Biz Markie Just a Friend.
This hits even harder at the end of 4 when the entire cast is singing it (poorly) and towards the end all the other voices fade out and it's just Michael Clarke Duncan singing it out. For those who don't know, MCD was did the voice of Benjamin King, one of the main villains in the original Saints Row. He did some VA for SR4 but passed away early on and Terry Crews took over the role. Before he died, one of the things MCD was able to record was him singing Just a Friend.
I really only use lemmy on my phone, so I’m not coming with a screen shot, sorry. Plus it would be hard to capture the context in one screen especially if you haven’t played the game.
But The Siege of Yarikawa in ghost of Tsushima was an all time gaming moment for me. So much so that I knew it as it was happening and now I call my other awesome gaming moments Yarikawa moments.
A little one I'll neve forget is playing Jedi Outcast and you're doing battle with the 2nd in charge, Tavion. Keep in mind I was high af playing this, but after you defeat her you're holding her up and force choking her off the side of Cloud City. And she starts singing like a canary. The part that hit hard (again stoned out of my mind) was the person who was hell bent on killing you and leading to darkness which could cause the deaths of thousands and subjugation of millions says...because I'm not brave enough to die!
Batman (NES)... I recall there was precisely one place in the whole game where you had to press the "down" button, and it hit me like a dead-end. More impactful than super-metroid's noob-bridge, as i had advance warning for that one.
::: spoiler Prey, when first facing...
... the drones for my first time in the perpetual night area's upper room; I was so shocked by their strength that I broke the glass and just booked it. Abandoning a fight is something I've rarely done in games.
:::
Man, that was a terrifying scene I may never forget for life.
I haven't played it in years... and I sort of lost the motivation to play through lengthy games, but I'd love to watch you play it and then take a screenshot as you see them for your first time!
153 Comments
PoopSpiderman@lemmy.world · 58 pts · 6d
She IS still alive.
SuiXi3D@fedia.io · 37 pts · 6d
More than anything that particular part still sits with me. The chapter title appearing, the voice lines from Wheatley and GladOS, and the achievement pop up. All perfectly timed.
The cherry on top is that, once you leave the area, if you double back Wheatley comments that he didn’t think you would and he kindly asks you to jump into a bottomless pit. Upon doing so, he reacts with pleasant surprise.
chiliedogg@lemmy.world · 9 pts · 5d
"The part where he kills you" was funny with the 1-2 punch with the dialog followed by the chapter name text, but what really made the moment shine for me was the first-playthrough-only achievement popup on Xbox with the same text coming in to finish the joke.
It's one of like 2 great jokes I remember through achievements. The other was a 4th wall joke from "High on Life" where a boss taunts you by giving you an achievement for "Spending 15 hours in the Alien Strip Club" and explains that it's permanent and all your friends can see it now.
W98BSoD@lemmy.dbzer0.com · 2 pts · 4d
stringere@sh.itjust.works · 5 pts · 5d
This was a triumph.
gigaqps@lemmy.world · 53 pts · 6d
I don't mean to set the bar too high, but god damn, Chrono Trigger was the absolute goat
darkdemize@sh.itjust.works · 4 pts · 5d
I miss the Squaresoft / Square Enix we had in the SNES to PS2 era. Almost every game they put out during that period was an absolute banger.
darkdemize@sh.itjust.works · 41 pts · 6d
emigu@lemmy.world · 8 pts · 5d
Plenty of memorable scenes in this thread, but I will never forget the utter shock, horror and sadness I felt after this moment. One of very few times I've cried from a video game.
prole@lemmy.blahaj.zone · 5 pts · 5d
How dare you .
HelloDingo@slrpnk.net · 2 pts · 3d
This is the one.
idunnololz@lemmy.world · 25 pts · 5d
I don't know if this counts as a "scene" but the installer for Red Alert 2.
This was my first time experiencing a game installation experience like this and also probably my last time.
Launching the installer for Red Alert 2 and getting greeted with voice acting, game art and hype music was just so unexpected for me back then and really hyped me up.
It's such a crazy experience, but it's the type of experience that will likely never come back.
sanzky@lemmy.world · 9 pts · 5d
“Warning, Military Software Detected. Top secret clearance required”.
I loved hearing that every time
corsicanguppy@lemmy.ca · 7 pts · 5d
"Hell March", right? Loved it.
Gumus@lemmy.dbzer0.com · 23 pts · 5d
Going blind into the game I did NOT expect that!
The animation is crazy visceral. I had nightmares for days.
Tomb Raider (2013)
ElChinchilla@lemmy.world · 3 pts · 5d
Played that series last year, (recommend them, fun games.) there were a few "Jesus fucking christ" death animations for sure.
Khrux@ttrpg.network · 3 pts · 4d
There's a clip of Conan O'Brien playing this, and you can tell he's definitely not a gamer, and he's so shocked by a death animation. I don't really understand their place in the game, they are so disproportionately violent compared to everything else, and it's random.
There is a novel called Blood Meridian that has a lot of incredibly violent scenes to the point many consider it unfilmable, but that violence is depicted as an almost detached spectacle, the prose is externalised and the scenes are never lingered on for pleasure. It's generally considered perhaps the most violent classic novel, but the entire metaphysics and purpose of the book exists in this violence.
When I first played tomb raider, I didn't notice half the violent scenes, because the medium is so unnecessarily stuffed with it. It wasn't until replaying it after seeing the Conan O'Brien interview that I really honed in on it.
In comparison to Blood Meridian, it's so much worse. It doesn't really have a message or a story purpose beyond showing the setting as dangerous, and it lingers on the violence, taking pleasure in the sudden violence, that has befallen our protagonist who we deeply care about and can internalise her suffering easily. We see a young woman, who we live through and care for deeply, come to a brutal, sickening end due to sheer bad luck, and then we hit restart.
I'm not even really mad about it, like it said, I'm so desensitised to video game violence that I only noticed the brutality of these scenes after seeing Conan. Perhaps the creep of violence in the medium alongside the fact that in 10 seconds, she's fine and you do it again is enough to justify it, but it's weird that it exists so normally in the first place.
decolo@piefed.social · 1 pts · 5d
Bleghh
ChicoSuave@lemmy.world · 23 pts · 5d
Adagio for Strings plays
"Kharak is burning."
"It's gone. It's all gone."
Flagstaff@programming.dev · 2 pts · 4d
Man, I tried to get into the remastered version, but... it just wasn't interesting. I guess the pixels were cute or something.
oyo@lemmy.zip · 1 pts · 4d
To be fair, the music is doing most of the heavy lifting here.
ChicoSuave@lemmy.world · 1 pts · 2d
The voice acting was phenomenal too. Like hearing the calm pilot crack on announcing they can't go home again. It was heartbreaking to hear.
akunohana@piefed.blahaj.zone · 23 pts · 5d
I would have wanted her to be… curious. And willful, unstoppable even… but with enough compassion to… heal the world… just a little bit.
sartalon@lemmy.world · 5 pts · 5d
This was an incredible scene for me too.
The in game memorial for Lance Reddick also hit me pretty hard.
akunohana@piefed.blahaj.zone · 5 pts · 5d
For Mr Reddick, I shed a tear or two. What an astonishing actor and his performance in games too. Man, when I recognized him on Lost. But...
I WEPT LIKE A CHILD at this last scene 😭
WagnasT@piefed.world · 22 pts · 6d
That moment when all the visual story telling snaps into place and you realize what is about to happen to the Sunbeam.
shweddy@lemmy.world · 5 pts · 5d
What game is this?
sem@piefed.blahaj.zone · 6 pts · 5d
Subnautica
Cocodapuf@lemmy.world · 3 pts · 5d
I just played Subnautica for the first time a couple weeks ago! This was indeed pretty awesome. When the countdown got close, I still sailed down there to watch...
One of my favorite games ever has to be Outer Wilds, and truth be told, of all the games I've played recently, this one came closest to giving me those outer wild vibes.
PetteriPano@lemmy.world · 22 pts · 5d
Here I am, ten years old. Just got home school. Figured I'd get some prince of Persia in before my parents get home. I just got a soundblaster 2.0 and I've got BIG speakers, enjoying the amazing sounds at high volume. I'm puzzling, exploring, getting used to there being piles of bones here and there. I'm backtracking through level 3 and this skeleton fucking rises and draws its sword with an eery sound. I'm shitting my pants here and reactively press the reset button on the computer to get out of this.
Agent641@lemmy.world · 4 pts · 4d
Loved this game. It inspired the Tomb Raider series quite a bit. Including the Mirror Prince /Atlantean Lara part.
First time realizing you have to wait for the rat to come help you was mind blowing.
FatVegan@leminal.space · 2 pts · 4d
I remember thinking that video games will never be more realistic.
Bonifratz@piefed.zip · 1 pts · 4d
I mean the movements were hella realistic for their time, because of the rotoscoping they used.
Rhynoplaz@lemmy.world · 21 pts · 5d
Never felt so bad about beating a boss.
decolo@piefed.social · 5 pts · 5d
SLAG?? REE-EEEEALLY???
FluidBeef@quokk.au · 2 pts · 5d
You slag!
Return_of_Chippy@lemmy.world · 19 pts · 6d
The opening of the mission "party time" in saints row 3. Screenshot wouldn't do it justice. Starts as a wide shot over the shoulder of your protagonist looking out of a helicopter. Power by Kanye West starts as you jump out of the copter and parachute onto a huge penthouse full of enemies. Song continues to blast as you clear it out. Great mission and the best pairing of contemporary music with a game I know of.
nocturne@slrpnk.net · 18 pts · 5d
Well, i was unable to find the actual screenshot i wanted, but it is the end of the Hitchhiker's Guide To The Galaxy game, but I could never actually beat it. Every time i enabled the improbability drive, i turned into the sperm whale instead of the missiles.
I played the game so many times start to finish, but never could completed it. I had a print out of the guide on the green and white dot matrix paper. I followed it exactly multiple times.
So instead, here is a screenshot near the start of the game.
Odo@lemmy.world · 17 pts · 4d
You didn't say it had to be a pleasant memory...
WorldsDumbestMan@lemmy.today · 7 pts · 4d
Oh fuck! If only you had a picture of the damn bombs.
ouRKaoS@lemmy.today · 5 pts · 4d
Have to get there without getting insta-killed first...
W98BSoD@lemmy.dbzer0.com · 2 pts · 4d
W98BSoD@lemmy.dbzer0.com · 2 pts · 4d
hansolo@lemmy.today · 5 pts · 4d
This is the one NES game I haven't replayed as an adult. That god damned seaweed... The whole thing is a slog.
W98BSoD@lemmy.dbzer0.com · 2 pts · 4d
You’re a slog /s
W98BSoD@lemmy.dbzer0.com · 4 pts · 4d
emigu@lemmy.world · 17 pts · 5d
My first choice was already posted, so here is another moment I'll never forget
besmtt@lemmy.world · 3 pts · 5d
That and ending the Quarian/Geth war.
chunes@lemmy.world · 16 pts · 5d
I couldn't even process what I was seeing
Gt5@lemmy.zip · 4 pts · 5d
I was thinking this but when you come back in ds3
ProfessorProteus@lemmy.world · 3 pts · 5d
I loved almost everything about this place. Those giant archers can go to hell
FluidBeef@quokk.au · 2 pts · 5d
The sunlit uplands of Brexit.
Cthulhu_dreams@lemmy.world · 15 pts · 5d
Rolive@discuss.tchncs.de · 2 pts · 4d
You like playing Castlevania?
nervnich@lemmy.world · 15 pts · 5d
The D-Day landing scene in CoD 2 was i n s a n e at the time. Goosebumps
Witchfire@lemmy.world · 1 pts · 4d
Shit I still remember this
boaratio@lemmy.world · 14 pts · 4d
Kissaki@feddit.org · 6 pts · 4d
I have not played this game and I
rememberknow this scene.EgoNo4@lemmy.world · 14 pts · 5d
Welcome to the Black Mesa transit system.
pentastarm@piefed.ca · 13 pts · 5d
I played the DLC for Cyberpunk through in one sitting (the main story), start to finish. I made the choice near the beginning that I was going to save Songbird. I knew there were multiple ways to end Phantom Liberty, but I wanted the best ending for Songbird. I went in not knowing about the back story, not seeing the game trailers, so when I played it, I had a huge amount of sympathy for her.
Even on the train ride over to the launch platform, inspite of everything she said, I made sure she was safely on that shuttle. I would have had V given her a kiss on the forehead if I could.
By the time Johnny and V were talking, as we watched the shuttle launch, I was already an overtired mess, barely holding back tears, and then the end credits and music (for the DLC, not the main game) kicked in and I lost it.
I'm glad I didn't know the launch version of Cyberpunk, I heard it had a rough start. If I had, I don't think it would be one of my favorite games I've ever played. I'm almost done with my second play through and I'm eyeing my third.
send helpZorsith@lemmy.blahaj.zone · 4 pts · 5d
I played for like a couple hours at launch, and my character was T-posing on jackies bike.
So glad i gave it another shot this past year, the DLC is so damn good (maybe we'll get more content after the next anime story, too?)
Agent641@lemmy.world · 13 pts · 4d
12 year old me: "WHATTHEFUCKWHATTHEFUCKWHATTHEFUCK!"
I had no warning the first time I encountered the T-Rex and absolutely shat myself
idunnololz@lemmy.world · 12 pts · 5d
Bioshock infinite
I think these days bioshock infinite isn't seen as that great of a game by modern standards but back when the game was first released I went into the game blind after playing the first game.
The introduction of the main setting of BioShock infinite blew me away. I didn't expect it and I really loved the way the game introduces you to the world. Bioshock infinite probably had one of the strongest beginnings of any game I've played.
IamMoonPie@lemmy.world · 3 pts · 4d
The ending of this game absolutely blew my mind. I was super late to gaming so my husband had me play this. Watched me start to finish and when I got to the end reveal. I just… I just exploded basically.
TootSweet@lemmy.world · 11 pts · 5d
Pointcrow, anyone?
thousandyardstare@lemmy.dbzer0.com · 8 pts · 5d
Looks like he wants to ponder his orb.
W98BSoD@lemmy.dbzer0.com · 11 pts · 4d
pm_me_your_tatas@fedinsfw.app · 11 pts · 6d
TheCelticPirate@lemmy.world · 10 pts · 5d
Uncharted 2
P1nkman@lemmy.world · 3 pts · 5d
That opening is epic.
OhStopYellingAtMe@lemmy.world · 2 pts · 4d
The Uncharted series has so many great cinematic scenes. I remember when we were first married, my wife would ask me to play it just so she could watch. Even as a spectator, those games were pure entertainment.
Ordoviz@lemmy.ml · 10 pts · 5d
That scene with Madeline and Theo in Celeste.
Aethr@lemmy.world · 3 pts · 5d
The part where it guides the player through blowing the leaf and keeping it aloft? Chills.
lillardfair@lemmy.world · 10 pts · 4d
Walking around trying to stay on the blood trail while listening to that baby cry was something ...
kaosterra@sh.itjust.works · 10 pts · 5d
Hat scene where Midna explains how the twilight realm was used to calm the hearts of the ones in them
W98BSoD@lemmy.dbzer0.com · 10 pts · 4d
Sly2@lemmy.world · 10 pts · 4d
Portal 1 where you find Ratman's hideouts. It was amazing environmental storytelling that a newbie player like myself back then could've easily missed. Felt like playing the friggin cave allegory. I was obsessed with that game. So amazing.
justdaveisfine@piefed.social · 9 pts · 6d
(Slight spoilers but its very low resolution)
Both in terms of gameplay and the plot reveal.
FishFace@piefed.social · 3 pts · 5d
For me it was:
::: spoiler Tap for spoiler Entering the safehouse... :::
That was the point where I realised the magnitude of the story in that game!
Sibbo@sopuli.xyz · 3 pts · 5d
Honestly the game became too grindy for me and then I stopped playing. Still wanna finish it at some point, but right now there is no time. Did you enjoy playing, and did it take very long for you?
Ordoviz@lemmy.ml · 4 pts · 5d
A stranger joins your conversation. "I highly recommend using the Blue Paths website for hints once you get stuck. Also, don't waste your time and money on Blue Tents; the wiki has everything you need to know about them. It still took me 100 hours to reach the final puzzle but I enjoyed it."
Sibbo@sopuli.xyz · 1 pts · 5d
This is a very nice website. Thanks!
FishFace@piefed.social · 1 pts · 5d
I've logged 170 hours on steam (although a chunk of that was idling I think - call it 100 at the absolute minimum)
If you don't enjoy the choice of rooms, the game doesn't work, no matter how good it is. If that's tedious, nothing will redeem it. But for me that was enough of a tactical choice that it worked.
After that point, you need to have a flexible approach to enjoy it: for most of the game you will never have a run where you don't accomplish something, be that seeing a new room, solving a new puzzle, or just testing a theory and eliminating a possibility. But if you go in with a singular goal, "I want to solve the puzzle in X room" you will get annoyed fast.
The story is really good, and the way it's gradually revealed as you solve puzzles, the way your understanding of the situation changes wholesale, is really fantastic.
As long as the drafting is entertaining and you stay flexible, the minor issues with the game are less than negligible. Those issues are: a few mechanics should be communicated properly (most egregiously, the axe), getting around is too slow, and by the time you're on day 100 and solving end game puzzles you need a more reliable way to reduce the rng. You end up with quite a lot of mitigation, but you need more. A once per day ability to pick a room, and a way to keep a chosen item that isn't dependent on coat check, that you unlock after solving a mid-late game puzzle, would do the trick.
Regarding hints, I think the best way to get hints is to find someone who's played already so they can give you the smallest nudges possible. I regret going online for hints at times and getting a bigger one than I wanted. When I got hints from friends I was occasionally able to get... almost nothing and yet it was enough to get unstuck, which is really ideal! They'd tell me for example, "you have the right idea" and that'd just be enough for me to persist a bit more. But in general, the end game puzzles are not really designed to be solved by a single brain. Getting hints likely won't reduce your enjoyment, because you'll still be getting the satisfaction of solving other bits.
Witchfire@lemmy.world · 9 pts · 4d
No need to thank me for the sleep paralysis demons, I'm just passing the favor
Space_Cowboy92@lemmy.world · 2 pts · 4d
Amnesia was great, lots of fun with headphones and no lights on.
queerlilhayseed@piefed.blahaj.zone · 9 pts · 4d
This area toward the end of Majora's Mask has always stuck with me. I think it's really cool storytelling about what Majora is, where it comes from, and why it behaves the way it does.
W98BSoD@lemmy.dbzer0.com · 9 pts · 4d
ProfessorScience@lemmy.world · 9 pts · 5d
I remember way back in the early days of WoW. WoW was my first MMO, and I hadn't been playing the game for all that long, but I saw there was a group looking for a fifth for a dungeon, so I thought I'd give it a go. I'd done one or two before.
Uldaman. We were having a rough time of it. I can't remember if we were underleveled, or just inexperienced, but it was a slog. Near the end of the dungeon is a room with four big statues that come to life one by one. We wiped a few times on them, and the rest of the dungeon was starting to respawn on us, so we were on our last legs, but we managed to make it through that last room, and up to the boss room. The scene I remember is that door opening.
More of the big statues that we'd just been throwing ourselves against. Rows of smaller statues on top of that. And the boss, towering over it all.
Fuck.
Beth@piefed.social · 2 pts · 5d
Well they are rereleasing classic with addition quests and updated graphics if you wanna do it again.
ProfessorScience@lemmy.world · 3 pts · 5d
I've sunk enough hours of my life into WoW already.
rob_t_firefly@lemmy.world · 8 pts · 5d
Kolanaki@pawb.social · 7 pts · 5d
Aeris' death in FF7
Kratos motorboating titties as the first thing you see in GoW 1 or 2 (not sure which anymore)
Psycho Mantis reading "your mind" in MGS1
Punching a mountain into space at the end of Jade Empire
Suplexing a ghost train in FF6
The entirety of Chrono Trigger
"Together, we'll devour the very gods!" - Rykard, Elden Ring
Tim Curry leaving earth to go to space in Red Alert 3
I swear I had more, but the moment I started typing, my mind went completely blank and just fishing THESE back out was a struggle. 😩
Nemo@slrpnk.net · 3 pts · 5d
You and me both.
agent_nycto@lemmy.world · 2 pts · 4d
Screenshots?
sem@lemmy.blahaj.zone · 7 pts · 5d
The stroggification in quake 4.
cerebralhawks@lemmy.dbzer0.com · 7 pts · 5d
That part of Brothers: A Tale of Two Sons when you realise why everyone told you that you needed a controller with rumble to get it, and you got it.
I could get a screenshot but the point is the rumble.
Flagstaff@programming.dev · 1 pts · 4d
Oh no wonder it took me so long to figure it out. My gamepads that I played it on didn't have rumble features, I think. Haha.
corsicanguppy@lemmy.ca · 7 pts · 5d
No screen shot but MechWarrior.
These two sound clips haunt my dreams and form part of any pub session with the old friends. We're such nerds.
IamMoonPie@lemmy.world · 6 pts · 4d
Arthur’s death scene in red dead redemption hit me so hard, even though I knew it was coming. The music, the build up. I was already a mess losing my horse. It was brutal and amazing, and now I play this game at least once every year.
5PACEBAR@piefed.ca · 6 pts · 5d
::: spoiler Expedition 33 spoiler
:::
I was mindblown by the game offering me that choice. I slept on it.
Flagstaff@programming.dev · 3 pts · 4d
Dude, spoilers!
5PACEBAR@piefed.ca · 1 pts · 4d
Sorry you're right. Edited
MrOtingocni@lemmy.world · 6 pts · 5d
I don't have any screenshots. Two that stick with me were:
The entire opening sequence for FF 10. It was hype for 2014 and still hits:
FF 10
And my very first playthrough in Skyrim. The part where you open the door to Bleak Falls Barrow's inner chamber. As you step through and start taking in the scene, the bats come flying out. Skyrim has a lot of jank but that was a very well crafted scene and sets the tone for the rest of the game.
Simon_Shitewood@lemmy.ml · 2 pts · 4d
I remember a friend showing me the opening to FFX on a school computer and thinking it was the coolest thing ever made. Honestly I still can't think of a single video game with anything as cool as Auron holding up his jug in greeting to the giant missile spewing ball of water. The aura is impeccable.
Akip@piefed.world · 6 pts · 5d
This scene from freelancer burned itself in on how creepy it was as.
https://youtu.be/XMEa-04Gg8A?t=9537
also this scene from jk2 where kyle is getting tortured for failing the stealth part
https://www.youtube.com/watch?v=pmnCj1HDL-k
Lushed_Lungfish@lemmy.ca · 2 pts · 5d
Damn! Another gamer that remembers Freelancer! That game was bloody awesome!
kkj@lemmy.dbzer0.com · 6 pts · 4d
A screenshot doesn't really help; a transcript is better
Canderous Ordo: Carth, you fought in the Mandalorian Wars, didn't you? We may have faced each other in combat. What battles were you in?
Carth Onasi: I try not to think about my past battles too much. The horrors of war are something I'd rather not relive.
Canderous Ordo: The horrors of war? My people know only the glory of battle. I'm disappointed in you, Carth. I thought a warrior like you could understand.
Carth Onasi: I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent — mostly from warriors.
Thebeardedsinglemalt@lemmy.world · 1 pts · 4d
I will never not upvote KotOR
diaphragmwp@discuss.tchncs.de · 6 pts · 5d
Numero tres
Panam's ass in cyberpunk 1977
no screenshots, sorryEDIT: found oneNumero dos
Raldi's Crackhouse: MrBeast Battle (trigger warning: shittube link)
Numero uno
VRChat: I can't find the clip but it was a 4-th wall break with someone's mom coming into their room and unplugging their PC. Here, have whatever this is instead.
EDIT EDIT: 1 downvote is MrBeast
tab@sh.itjust.works · 5 pts · 5d
now I actually want to see the 1977 interpretation of Cyberpunk 2077!
diaphragmwp@discuss.tchncs.de · 3 pts · 5d
Cyberpunk 1977: Poland
unitedwithme@lemmy.today · 5 pts · 5d
OK, I can't just post a screenshot.
Crysis 2. I knew nothing of OG Crysis until I saw an ad in Xbox 360 for 2, and I watched the cinematic trailer and immediately bought it for both 360 and PC.
The detail and graphics, the music (Hans Zimmer score), the voice acting, the cut scenes. Fell in love, played the fucking hell out of this game! Went back, played 1, Wars, and eventually 3. I, for a very brief time, was top of the Crysis 3 leaderboards.
Crysis 2 YouTube or YouTube Invidious private front end
stringere@sh.itjust.works · 5 pts · 5d
BioShock: Infinite
GeneralEmergency@lemmy.world · 5 pts · 5d
Operation Winback (from the PS2 remake (that's right G*mers, remakes were a thing back in the "good old days" too))
jystfact@sh.itjust.works · 5 pts · 4d
I was too little for this moment.
plsnerf7@lemmy.world · 5 pts · 5d
W98BSoD@lemmy.dbzer0.com · 4 pts · 4d
bamboo@lemmy.blahaj.zone · 4 pts · 5d
Climbing the ladder in Metal Gear Solid
Kolanaki@pawb.social · 1 pts · 5d
What a thrill...
5PACEBAR@piefed.ca · 4 pts · 5d
There are a lot of memorable moments in BG3, but those wise words from Karlach stuck with me
Anchorxiety@reddthat.com · 1 pts · 5d
Karlach:
Me: very cool, now time for you to die
lemmy_acct_id_8647@lemmy.world · 4 pts · 4d
As a vanilla WoW player, I will never forget getting coming to the front gates of Stormwind for the first time and being in awe of it.
boonhet@lemmy.zip · 2 pts · 4d
Always hated that playing as Horde none of the big cities were as beautiful as SW. Not even the blood elf one IMO. Stormwind felt more significant than any other capital
darkdemize@sh.itjust.works · 1 pts · 3d
And then everyone hung out in IF because that's where the AH was.
fyzzlefry@retrolemmy.com · 3 pts · 4d
MufinMcFlufin@lemmy.world · 3 pts · 4d
I don't have a screenshot handy, but I still vividly remember Fallout 3 stepping out of Vault 101 for the first time and feeling the awe of talking my first steps into a fresh new world and also immediately afterwards seeing how destroyed it really is.
toomanypancakes@crazypeople.online · 3 pts · 5d
::: spoiler The end of Super Metroid
:::
notsure@fedia.io · 3 pts · 5d
sorry for the dated reference...ff8 when squall is totalld by seifr
psx_crab@lemmy.zip · 4 pts · 5d
Lol the first thing in my mind is also the opening intro of ff8
notsure@fedia.io · 1 pts · 5d
the late 90's, amirite?
psx_crab@lemmy.zip · 2 pts · 5d
Early 90s actually
prole@lemmy.blahaj.zone · 2 pts · 5d
Final Fantasy VIII came out in 1999
notsure@fedia.io · 1 pts · 4d
...look here, sunny jim, I played 'Faxanadu', I don't have time remember release dates..../s
notsure@fedia.io · 1 pts · 5d
Fuck, I'm old...thanks for that...
psx_crab@lemmy.zip · 3 pts · 5d
Wait if you mean the game release in late 90s then yes
Almacca@aussie.zone · 2 pts · 5d
The ending of Wolfenstein: The New Order where B.J sacrifices himself for the greater good and it bleeds into Melissa Hollick's cover of Chris Isaac's 'I Believe'. I didn't expect such feels from a Wolfenstein game.
Arilou@lemmy.ca · 2 pts · 5d
Suikoden
::: spoiler Tap for spoiler Gremio sacrificing himself to save Tir. The lack of hesitation Gremio had when acting to save Tir and the rest of the party, the way the loss destroyed Tir in that moment. The following scene playing out in complete silence as you finally pull yourself out of bed and face your responsibilities, your closest friends and companions offering support, condolences, and disbelief at the loss. Flik reminding you not to betray the expectations that Gremio had for you right before you make your way to the war room to prepare for battle with the one that killed Gremio. I always appreciated that it wasn’t a quick loss, it was given a little time to breathe and sink in, it had weight. The game also provides you the opportunity for vengeance or forgiveness. ::: I wish I could play that game again for the first time.
HelloDingo@slrpnk.net · 2 pts · 3d
That whole game was so wonderful. The music, the base building, the slow discovery of everything you can do, all of it.
DaBPunkt@lemmy.world · 2 pts · 4d
The beginning of Saints Row 4 when you drive with Pierce to your first mission and they sing Opposites Attract together.
Thebeardedsinglemalt@lemmy.world · 2 pts · 4d
I love when Boss was with...I don't even remember who...but they were singing Biz Markie Just a Friend.
This hits even harder at the end of 4 when the entire cast is singing it (poorly) and towards the end all the other voices fade out and it's just Michael Clarke Duncan singing it out. For those who don't know, MCD was did the voice of Benjamin King, one of the main villains in the original Saints Row. He did some VA for SR4 but passed away early on and Terry Crews took over the role. Before he died, one of the things MCD was able to record was him singing Just a Friend.
agent_nycto@lemmy.world · 1 pts · 4d
Screenshot?
CH3DD4R_G0BL1N@sh.itjust.works · 2 pts · 5d
I really only use lemmy on my phone, so I’m not coming with a screen shot, sorry. Plus it would be hard to capture the context in one screen especially if you haven’t played the game.
But The Siege of Yarikawa in ghost of Tsushima was an all time gaming moment for me. So much so that I knew it as it was happening and now I call my other awesome gaming moments Yarikawa moments.
starman2112@sh.itjust.works · 1 pts · 5d
Dameon Clarke fucking killed it at the end of Borderlands 2. No screenshot because spoilers
"YOU'RE a savage. YOU'RE a maniac. You are a bandit, and I AM THE GODDAMN HERO!"
FluidBeef@quokk.au · 1 pts · 5d
The hotdogs bit from Split Fiction.
wreckedcarzz@lemmy.world · 1 pts · 5d
Everyone?
EVERYONE!
(NFS MW '05)
sunsofold@lemmy.zip · 1 pts · 3d
Thebeardedsinglemalt@lemmy.world · 1 pts · 4d
A little one I'll neve forget is playing Jedi Outcast and you're doing battle with the 2nd in charge, Tavion. Keep in mind I was high af playing this, but after you defeat her you're holding her up and force choking her off the side of Cloud City. And she starts singing like a canary. The part that hit hard (again stoned out of my mind) was the person who was hell bent on killing you and leading to darkness which could cause the deaths of thousands and subjugation of millions says...because I'm not brave enough to die!
plsnerf7@lemmy.world · 1 pts · 5d
xia@lemmy.ca · 1 pts · 2d
Batman (NES)... I recall there was precisely one place in the whole game where you had to press the "down" button, and it hit me like a dead-end. More impactful than super-metroid's noob-bridge, as i had advance warning for that one.
Nemo@slrpnk.net · 0 pts · 5d
why would I have taken a screenshot of something I'd never forget? screenshots are for things I'd otherwise be forgetting
but anyway, it's the scene from THUG where Eric fucking Sparrow steals credit for the chopper trick
Flagstaff@programming.dev · 0 pts · 4d
::: spoiler Prey, when first facing... ... the drones for my first time in the perpetual night area's upper room; I was so shocked by their strength that I broke the glass and just booked it. Abandoning a fight is something I've rarely done in games. :::
Man, that was a terrifying scene I may never forget for life.
agent_nycto@lemmy.world · 2 pts · 4d
Screenshot?
Flagstaff@programming.dev · 1 pts · 3d
I haven't played it in years... and I sort of lost the motivation to play through lengthy games, but I'd love to watch you play it and then take a screenshot as you see them for your first time!
agent_nycto@lemmy.world · 1 pts · 3d
I could, I was just wondering where your screenshot was since that was what the prompt was