You've just won a competition and now a major game developer has to make whatever game you want for free. No compromises. Your vision. Period. What game do you make?

190 points · 255 comments · view on lemmy.world

255 Comments

gastroglizzy@piefed.social · 116 pts · 2d (6 replies)

Conscripted

A game where you're conscripted into an army for an authoritarian regime and sent to commit atrocities against innocent people on their behalf. You can play through the game normally, following orders and getting an ending of some kind.

Or, you can go AWOL, betray your country, and organize a resistance. This option will not be advertised or indicated by the game in any way; it's available only to those who dare try to go against the game.

grrgyle@slrpnk.net · 15 pts · 1d

That's a great idea. Reminds me of what Spec Ops: The Line was going for in a very small way. The game has a specific narrative that you can't diverge from like usual, and that's also part of the point, but you do have a couple moments where you can get creative about completing the "orders" the game is tacitly giving you.

In game design terms, there are moments where you have more gameplay affordances than you might realise.

gingernate@sopuli.xyz · 5 pts · 1d (1 reply)

Open world ? This is fucking awesome idea

gastroglizzy@piefed.social · 2 pts · 1d

I think it would have to be. Something like Arma or maybe MGS5

pumpupthejam@piefed.social · 2 pts · 1d

Fun if one could choose the time period too, see how differently things play out with modern tech vs WWII.

umbrella@lemmy.ml · 1 pts · 1d

reminds me of not for broadcast.

aldhissla@piefed.world · 0 pts · 18h

You could set it in and around WW2,. You could have content from the Spanish Civil War, through the French Resistance, maybe even towards the Decolonisation of Indochina (Vietnam war DLC!)...

Havatra@lemmy.zip · 53 pts · 2d (2 replies)

Oh, this is gonna be one of my longer comments..!

Imagine the Fallout universe only less grim and less apocalyptic. There have been not dirty/radioactive world war, but a massive solar flare that fried all global electronics. This leads to mass disarray, as society is so dependent on electronics that we're facing a total societal collapse. However, people do not turn wild and crazy like in the Fallout franchise, Metro franchise, or others.

This is set in the year 2051, about 4 years after the solar flare called the DC (The Digital Cleansing). The first few months after the DC people panicked, and raided most stores and such for food, and a lot of people died, especially in the bigger cities, due to lack of food and transport. A lot of people thought ahead however, understood what this meant, and moved out into the countryside to live off of the land just like humanity did back in the days.

You are a Longing One; someone who longs for the times of the past, looking through ruins to find functional technology. You disassemble it, learn it, document it, and rebuild the modern society from your little village. Most people are helpful and encouraging of your adventures, but of course some people who believe the past should stay in the past.

You will face environmental dangers (abandoned structures and global warming related events), manage your resources on your excursions (hydration, temperature, sleep), and dig through all kinds of buildings - libraries, research institutes, governmental offices, and normal homes.

Back home in your village you will be able to grow fruits and vegetables, tend to animals, and trade items with your neighbors for resources both for survival and for excursions. You get to help your neighbors with quests like finding certain items in the ruins or helping them rebuild something on their farmstead.

The ultimate goal of the game is nothing more grand than a village that thrives - you grant them electricity, steady resources, and a happy life, while finding small stories both in the present and the past that tells you of how things were and have become.


A mostly peaceful game, where there's realistic documentation about how technologies work, and a village that grows from your contributions.

gothic_lemons@lemmy.world · 6 pts · 1d

Love the idea! I feel like there could be multiple paths to take in regards to farm tech.

  1. The Way Things Were. Back to computer chips in everything and internal combustion engines. Fancy tractors of today that ppl can't work on cuz software bullshit.

  2. Sweat and Toil. Old school farming tech pre engines of any kind aka horse and ox power. Basic blacksmithing and stuff.

  3. The Engines of Yesteryear. No computer chips or very simple ones and internal combustion engines/lost of green house gases. Like 1960s tractor tech.

  4. Solarpunk Tomorrow. All electric tractor with simple computer chips. Nothing too fancy, just solarpunk tractor.

gnutrino@programming.dev · 3 pts · 1d

The initial setup of a "clean" post apocalypse sounds a bit like the background to the My Time at Portia/Sandrock series.

RaoulDuke25@lemmy.dbzer0.com · 40 pts · 2d (4 replies)

Native American game where you free your captive tribe and hunt colonizers. It could have some mythical elements like controlling animals and using ancestors to help control the environment for you.

Erusset@slrpnk.net · 10 pts · 1d

Tchia is like that but more kid friendly.

rapchee@lemmy.world · 3 pts · 1d (1 reply)

ooh like a far cry sequel

grrgyle@slrpnk.net · 5 pts · 1d

Far Cry x Land Back. I like it

Pholous@piefed.social · 2 pts · 1d

Have you tried This Land Is My Land?

DJKJuicy@sh.itjust.works · 32 pts · 1d (4 replies)

There is no answer here other than Half-Life fucking 3.

If there were any way to legally force a game to be made, it would be HL3.

Stern@lemmy.world · 18 pts · 1d (2 replies)

Keep the meme alive and make Half Life 4 instead. Reference things that would have happened in 3 if it had been made.

actionjbone@sh.itjust.works · 5 pts · 1d (1 reply)

Half-Life is no Leisure Suit Larry.

DJKJuicy@sh.itjust.works · 2 pts · 1d

A Leisure Suit Larry numbering prank reference in the wild! Niiice...

Gerudo@lemmy.zip · 17 pts · 1d

Let's just call it orange box 3 and cover all our bases with Portal3 and Tf3

Nefara@lemmy.world · 31 pts · 1d (1 reply)

Been daydreaming about a city builder sim that realistically characterizes cars. No "magic parking", no perfect drivers, with pollution mapping, traffic deaths, an average commute time per citizen as a statistic, that kind of thing.

I imagine it starting out exactly like Cities: Skylines, where you start building out your town with commercial and industrial and residential zones. As you lay out roads and utilities, the citizens keep demanding more parking and bigger roads. If you build them, your town becomes mostly parking lots and huge, dangerous roads. People complain about living near pollution, loud car noises, traffic deaths and commute times. Your town would have negative income from all of the building and maintenance costs and constantly be needing to be bailed out due to how expensive it all is.

The trick, then, would be not to listen to the complaints from car drivers. The only way to build your town where the budget is balanced properly is to increase density, utilize mixed use areas, and to build as few large roads and utility corridors as possible. The game wouldn't tell you this outright, it would simply give you realistic price tags and maintenance costs compared to people moved and let the player problem solve and optimize.

There would be a robust palette of micromobility options, public transit, greenways and parks and pedestrian areas. Car access would be optional for building placement and based more on emergency vehicles or services. You could design your own streets with your desired configuration of bike paths, street cars, pedestrian walkways and green spaces and save templates to use elsewhere.

There would be lots of beautiful middle density building models, parks, and plazas, and a mode where you could rehabilitate an already developed car centric city.

If someone made this game I would be so happy and play it all the time, making a perfect transit utopia

Mrkawfee@lemmy.world · 11 pts · 1d

I would buy this. I'm sick of car centric city builders that make roads the key to everything.

AliasVortex@lemmy.world · 31 pts · 2d (3 replies)

I'd have Larian make a Star Wars RPG.

ramble81@lemmy.zip · 3 pts · 1d (2 replies)

What era? Any interaction with known characters?

MohamedMoney@feddit.org · 5 pts · 1d

No Skywalkers, Palpatines or Solos please

AliasVortex@lemmy.world · 3 pts · 1d

I have a soft spot for the Old Republic (since I feel like there's lots of room to tell stories without getting too tangled up in the canon), but realistically, I'd mostly be curious to put Larian and Dave Filoni in a room together and see what comes out.

Given that Star Wars seems to be exploring the space between the fall of the empire and the sequel trilogy, a motley crew of nobodies explores wild space could be super interesting. New civilizations, lost CIS/ Republic/ Imperial detachments, stranded smugglers, non-jedi force users, weird new aliens (or diverging evolutions of existing ones); it'd pretty much all be fair game.

Meatwagon@piefed.blahaj.zone · 25 pts · 1d (2 replies)

I want the realistic dragon sim mmo that was promised.

Obituarykidney@lemmy.world · 14 pts · 1d

But is it 100% science based?

Blue_Morpho@lemmy.world · 1 pts · 1d

I came here to post this!

bravesentry@feddit.org · 23 pts · 1d (1 reply)

No game, but a universal game integration machine: play gta in the city you built in skylines. switch to either forza or nfs for the racing and have your character use tekken style combos for fistfights. all shops and services ingame are either idlers or self manageable via a sim game.

bufalo1973@piefed.social · 4 pts · 1d

Years ago I thought of a Civilization, Sim City and Transport Tycoon mix. You choose the level you play and the other levels are played by other players.

And another game I thought was a ship with all the crew and you are only one person in the crew. You can ask for any position but if there's already someone playing on that position you have to choose another or challenge that player.

Apeman42@lemmy.world · 22 pts · 2d (2 replies)

Dark Souls Miyazaki and Ghibli Miyakazi team up to make an action game that's either based on or has the same vibes and visuals as Princess Mononoke or Nausicaa.

gazter@aussie.zone · 2 pts · 1d (1 reply)

My friend, have you heard of Hollow Knight?

Apeman42@lemmy.world · 2 pts · 1d

I'm bad at the spike bouncing and what seems to be frequent down-air attacking in general, I can never get far into it.

truthfultemporarily@feddit.org · 21 pts · 2d

Warhammer 40k city builder.

someacnt_@lemmy.world · 19 pts · 1d (7 replies)

There's this thing floating in my mind for some time. A colony management game, where the colony is regressing instead of progressing.

You manage an isolated colony on a deserted planet slowly falling apart, desperately trying to mitigate the damage and survive the fall. You begin with automated system managing the colony, so that you won't get overwhelmed by all the systems. Then, systems begin to fail one-by-one, by external factors putting them in strain. Maybe the colony train network goes down first, then the communication network breaks down, leading to civil unrest. Next, heating fails, then environmental shielding, and oxygen goes out. You can utilize emergency systems and construct makeshift components, but it can only lessen the impact, not reverse the entire breakdown.

Maybe this is uncommon because sense of despair makes it unfun, but I would still find it interesting.

modus@lemmy.world · 10 pts · 1d

Are you secretly a current US politician hoping someone smarter than you chimes in with a secret one-two punch to save the breakdown of your government?

Omgpwnies@lemmy.world · 7 pts · 1d

One thing colony management games really don't handle is rot.. so your concept would be really good along with a progression system, so you start with a functioning but failing colony, and have to fix/rip out/rebuild/etc to keep it running, but doing any of that runs the risk of breaking something you might not have known about and so on..

Varesti@lemmy.zip · 6 pts · 1d (1 reply)

It's not your vision, exactly, but I think Project Zomboid handles this to a degree. You start out with the power/water on and none of the food spoiled yet. But as the game goes on, you need to rely more and more on things you've made yourself. Also, you're told from the very start that this is how you died.

someacnt_@lemmy.world · 2 pts · 11h

Interesting, I guess this is pretty explored idea in survival genre.

solarvector@lemmy.dbzer0.com · 3 pts · 22h

Frostpunk is pretty similar. If the gameplay is slightly harder than you can keep up with its essentially exactly that scenario.

Frigidlollipop@lemmy.world · 2 pts · 23h (1 reply)

You should try playing Grimshire and report back on the experience!

someacnt_@lemmy.world · 1 pts · 11h

Thanks, will check out!

johnydoe666@lemmy.dbzer0.com · 18 pts · 2d

Half life 3

Widdershins@lemmy.world · 17 pts · 1d

corsicanguppy@lemmy.ca · 17 pts · 1d (2 replies)

I will call it prime minister.

The player plays the role of a prime minister running a country leading a team - played by AI agents - of staffers. You start by talking about your ideal government, and the game builds an organization that suits.

It's simCountry but very little clicking.

Each 'day' starts with a verbal briefing over zoom with your staff. They tell you what's going on and then you tell everyone what to do.

They probably do it.

It probably has an effect, largely dictated by studies and historical record.

You can fire the ones who suck.

You have a court system and some senator-types who are largely NPCs but have themes and goals like planetary advisors of old space planetary management sims.

You don't know who's lying, you don't know who's effective, you don't know whether the approval numbers are honest.

If you get too bad or you offend a whackadoo cult you get Kirked or Nixoned. It's all a turn-based thing where the entire interface is you talking into a zoom call - with admins, with talk show hosts, with your spies.

Good luck, Senor Presidente. Try not to get "recalled" or accidentally discover socialism.

BillCheddar@lemmy.world · 2 pts · 1d

I would buy this game.

INHALE_VEGETABLES@aussie.zone · 2 pts · 1d

I will make a mod where you can bang your staffers with a chance of blackmail.

Katana314@lemmy.world · 15 pts · 1d (3 replies)

My design path started from the idea of “An open world game, with a chain to keep you broadly on a certain path”. So you can explore, but should never go TOO far from your moving “home point”.

I’m sure many gamers will decry not having total freedom to go anywhere, but I’ve found some of the best stories in games do require some restriction on player freedom. So, yknow, live with it.

The basic idea I have is of a woman in love with a traveling doctor, who falls ill, and enters a coma. She loads him into a small wheeled caravan, and starts a journey across open lands, initially to locate another doctor familiar with his condition, but then eventually to verse herself in experimental medicine enough to cure him herself. On the way, she learns basic swordfighting, other strange recipes and brews, and meets a variety of societies; some great, some selfish. There’s heartbreak and sacrifice, but in the end the Doctor is cured from his coma.

TehBamski@lemmy.world · 3 pts · 1d (1 reply)

This would make for quite an intriguing video game. I couldn't help but think, that this could make for a great one season only TV show.

I didn't quite pick up a theme or a point in time for your story, but it would work well as a western or medieval times tale.

There's so much that could be involved with this story. I love!

Just like what Matt Stone and Trey Parker shared a college writing class. "therefore or but" should be at the beginning of your story beats. So, I could see it being an interesting turn of events if a storm blows through, where ever they ended up. And because of the storm, the caravan's thick canvas cover starts to come undone at one end. Making our protagonist to jump into action but weighing weather or not, she would dare step out of the caravan to attempt to retie the corner point of canvas cover. Would she decide to attempt to tie it down enough from inside, but know that she will have to retie it sooner or later? Or perhaps, she's frighted and/or exhausted, and holds on tightly to her partner, and hope. She needs to protect them both, as it's blowing hard enough that a tree or tree limb nearby,might come crashing down on the caravan that was parked inside a grove. Adding to this, is the moderate rain that is soaking everything it can. And with every passing minute, it sounds like it's coming down harder. Does she risk doing what she needs to prevent the caravan canvas cover from getting blown open even more, than allowing the rain in, or can she find another way to get out of this situation?

Another scenario I thought of was this. Depending on where this takes place, there could be an intense moment of driving the caravan down a steep and at times rugged trail. Her best option for time, is to risk the steep path, that would lead to a small town just a two miles from the mountain. Or she would have to spend a full day and spent money to pay to have her caravan floated down the river nearby. Neither or sure bets, but time is of the essence, if she's to find a suitable doctor to aid her partner.

((No joke. The more I typed this out, the more I wanted to know what happens and who it all started. What would you add? =) ))

Katana314@lemmy.world · 1 pts · 20h

I’m really glad that it prompts more ideas from people. I think in my vision, the journey is less about being a touching, violin-strung struggle of a poor woman surviving with only the shirt on her back.

Rather, making it to a doctor is rather early in the story, when she receives the opinion that no medical knowledge in the land can save him, and she’d need to study the world and invent her own treatment to have any hope. As a result, her persistence and all-encompassing expertise ends up making her into something of a legend.

The idea of someone going to all lengths for a victimized beloved is, in part, based on a real legend who sadly didn’t get their happy ending; a human trafficking investigator named Susan Trimarco, who started her work to find her own missing daughter.

Sybilvane@lemmy.ca · 3 pts · 1d

Omg I love everything about this!

richieadler@lemmy.world · 15 pts · 1d (1 reply)

Visitors

You're a the leader of an alien race roaming the universe in search of sentience. You arrive to Earth and your projections see that human life will perish in less than 100 years unless humans revert the damage to the planet.

You explain this. You promise amazing tech and knowledge if the changes start happening. Nothing changes in the first year. In fact, trillionaires push through social media and the news outlets scream about the danger of "the alien woke mind virus" and people starts hating you.

Your mission, through draconian and inapelable actions, is to decimate the power of trillionaires, redistribute wealth, ensure all countries have progressive governments which promote education, science and general prosperity. Violent, backward, antiscience countries, regardless of their former power, must get removed from the political scene so the more humane, friendly, humanitarian countries start collaborating in improving the world.

It would be a total commercial failure, but what a notion.

maturelemontree@lemmy.zip · 3 pts · 1d

I could see it playing like Pandemic, and that was a huge success.

xangadix@lemmy.world · 14 pts · 1d (4 replies)

"pod",

A game where you start with one von Neumann machine, and find yourself in a procedural generated solar system. You goal is to learn everything you can from this system and copy yourself then send you and the copy to the next solar system. In time you should find yourself managing a huge amount of pods.

But space isn't as empty as it seems, some systems are inhabited and will fight you. Preferably those enemies would be procedurally generated too, so that every playthrough is completely unique and weird.

blueduck@piefed.social · 9 pts · 1d (3 replies)

Incidentally, have you read the Bobiverse series?

xangadix@lemmy.world · 7 pts · 1d (1 reply)

No, never heard of it, but I am downloading the audiobooks now :)

einkorn@feddit.org · 6 pts · 1d

Oh, you are in for a ride!

Jeffool@lemmy.world · 3 pts · 1d

Good job with the recommendation. Friends suggested this to me and it was the right series at the right time. Loved it

dlsloop@lemmy.zip · 13 pts · 1d (2 replies)

A hardcore dinosaur survival game. You're a primitive human on a randomly generated island full of dinosaurs. Your only weapons are spears, clubs, bows, etc., no guns. You can't have the dinos as mounts or pets, you are trying to survive them in their domain. The goal is to survive and build a base that can provide you with enough protection to continue surviving while exploring the mysteries of the island where you can. I imagine it would be quite difficult to do this.

felsiq@piefed.zip · 3 pts · 1d

I think ark can give this experience, with gun engrams turned off in the map settings and maybe with a mod to disable taming if there’s no setting for that

radeance@piefed.ca · 1 pts · 15h

Your description reminds me of Subnautica: a hostile world that you have to try and survive in without the means to really defend yourself or fight back.

sad_detective_man@sopuli.xyz · 12 pts · 14h (1 reply)

A game where you feed and pet and take care of guinea pigs. Varieties of vegetables and reactive chin scritches and they yell at you when they notice you going about your business. Also my guinea pig has to be in it you have to ruffle his fur or you will instantly die.

Possibly a setting in the Andes, I dunno it would be funny to be a guinea pig herder. Otherwise it just has to be comically over designed and marketed as competing with Death Stranding.

sad_detective_man@sopuli.xyz · 5 pts · 13h

Over-budget motion captured acting with Nicholas Cage. He's a pig shepard named Armando Marìa-Castañeda. The publisher should go into debt and barely recover from all this.

arsCynic@piefed.social · 12 pts · 1d (4 replies)

Tinder, but not for profit.

cinoreus@lemmy.world · 5 pts · 1d (2 replies)

That reminds me, do we have fediverse alternative to that?

AnUnusualRelic@lemmy.world · 16 pts · 1d (1 reply)

Yes, but it's a single player game.

Shindo66@lemmy.world · 1 pts · 17h

Daaammmmn, you win the internet today!

sad_detective_man@sopuli.xyz · 1 pts · 13h

God I miss when Tinder wasn't ass. But also make it where nobody you knew from highschool shows up in your swipes or you in theirs

GrayBackgroundMusic@lemmy.zip · 12 pts · 1d (3 replies)

Portal 3. I've played the fan sequels and they're pretty good. I want more. There is never enough portal.

Factorio is almost perfect so idk how you'd made a sequel better.

Star craft 3 or maybe a 3rd person star craft? I wanna drive a Goliath or a siege tank around.

Olgratin_Magmatoe@slrpnk.net · 4 pts · 1d

Factorio is almost perfect so idk how you’d made a sequel better.

A game that frees up time for you to play more factorio

AbsolutelyNotAVelociraptor@piefed.social · 4 pts · 1d

3rd person star craft?

Starcraft Ghost existed. Then they canned it and we'll never see it finished.

Jeffool@lemmy.world · 3 pts · 1d

Valve loves to justify games with them being examples of new tech. But I think there's a Portal 3 that can do this!

Have your main story pick up exactly where 2 ended (Chell is gone, go with the co-op story,) with GLaDoS having you turn things back on. You do a few missions and then she sends you outside the compound to remote testing annexes. Those annexes are user generated.

You'll need a new map making tool, like P2 has. But you'll also want to include narrative hooks and triggers for audio hooks for players. They shouldn't create a map, but a series of them, complete with a new AI, powered by a unique player-made personality core. You can do anything from have them help the player to be a mini-boss.

And when the player is done, they get the MacGuffin that GLaDoS needed and you go back to do a few more quests. Maybe get in 3-5 outside quests. Maybe even let players host their own servers in a menu somewhere.

Creators could tag the user created annexes for content, and have players rate them in-game. Maybe even suggest or veto tags.

Use generated content and mods have really gone by the Eastside as AAA games went live service. Something needs to be done to show the value of it. I think Valve actively leaning into it even more than "just being open to it could be a big help.

aesthelete@lemmy.world · 11 pts · 16h

A game where you walk around an existing town and fix things. It teaches you real stuff about how the things you're fixing work. For instance, you can fix light switches and do so using examples of how real wiring works.

PlexSheep@infosec.pub · 11 pts · 2d (2 replies)

Faster than light but with submarines

ours@lemmy.world · 3 pts · 1d (1 reply)

Check out UBOAT.

PlexSheep@infosec.pub · 1 pts · 1d

I have played it. Good game but nothing like my vision. I tried to do it myself but I think I have no talent for game development.

Ilixtze@lemmy.ml · 11 pts · 22h

I've always wanted to play a game like "tropico" but instead of managing a parody of a banana republic, you have to manage the decline of a parody capitalist empire.

makeshift0546@lemmy.today · 11 pts · 1d (1 reply)

Star citizen… but like not a scam front.

I’d take freelancer 2.

Nomad@infosec.pub · 3 pts · 1d

Freelancer but with an extended story arc and a modernized engine as a mmorpg.

RobotToaster@mander.xyz · 11 pts · 2d (2 replies)

A space combat sim with accurate relativistic physics.

xangadix@lemmy.world · 3 pts · 1d

That would mean you would accelerate and hurdle astroids between solar systems, starship troopers style?

I like it it.

tsalpasnah@lemmy.zip · 2 pts · 1d

I-war III (Independance War) but leaning more to the first (1997). I loved this game ans its feeling.

DonkeyStar@lemmy.world · 11 pts · 1d

Been toying with an idea for a while. Cosmic horror where the only way to win is to leave almost immediately. You play as a group of four engineers sent to repair comms at an Antarctic research base. The goal is you arrive, see shit’s fucked, and head back to the boat immediately.

If you choose not to, you assign one weapon/tool to each party member. Wrench, welding torch, ice pickaxe, etc. The trick is that the tools determine which characters die, so even if you start over and change the assignments, whoever has the wrench dies at the same time, every time. And I want there to be “wrenchable” objects after that story point that you can’t interact with.

In addition, I want Bloodborne style sanity points that you get for interacting with the world, and the more you have, the worse things get for you. Essentially, I want to punish people who play games the way I do and explore every single crack.

Oh, and I want the monster at the end to be surrounded by invisible eyes that become visible as its head passes through them, like it’s emitting bubbles in reverse.

Edit: Forgot to mention that you can go back to the boat AT ANY TIME. The endings just get worse for you (and eventually, the world).

vinsombra@lemmy.world · 10 pts · 1d

VR game. Finger tracking controller mandatory. Basic gameplay is that of a wizard, casting spells. Each finger is an element, like air, water, fire, earth, life. You cast a spell by holding an element and drawing a shape in the air then gesturing. So a fire bolt would be hold fire, move in a line to point the direction, release fire mid throw. To make a fire ball, hold fire, then draw a circle in the air, then throw, release in the throw. Allow the user to make up spell effects by combining elements, shapes and gestures. Combine air and earth, draw a spiral, point at an enemy to trap them in air bands and earth bonds. Paint an ally in broad strokes with life to heal, etc. Moderate inspiration from Wheel of Time, if you've read it.

The gameplay of finger-wiggling mage sounds fun. Add bullet time for easy mode/overpowered.

rMBP@feddit.nu · 10 pts · 2d

Grim Fandango 2

gnutrino@programming.dev · 10 pts · 1d (1 reply)

TL;DR Something like Kerbal Space Program but with a bigger emphasis on setting up interplanetary logistics and colonies and an eventual win-state.

So, the premise is that you are the overmind for a race of eusocial cephalopods that live on an Enceladus/Europa like icy moon orbiting a gas giant. You've got the beginnings of a space program using the fact that your workers can survive in hard vacuum for a short time so you can build and send rockets up (easy due to the lack of an atmosphere and small gravity well) filled with eggs and plan manoeuvre nodes where an egg will hatch giving you temporary control of the craft for the life of the current worker (you can also hatch an egg on an ad-hoc basis but carefully planning missions is encouraged as, without other life support, the mass of the eggs is the primary payload mass that determines your delta-v).

You start off low on metal to create rockets (probably a starting stockpile + a very slow trickle auto-mined from your home moon to prevent softlocks) but a metal-rich asteroid has recently been captured as a submoon to your home moon. So your initial goal is to use your starting metal to build something capable of reaching this submoon, mining it, and getting back home to give you more metal to create bigger rockets to explore the rest of the starting gas giant moon system.

You can also start setting up experiments on the different moons and in orbit + a communication satellite infrastructure to get the data back home to start working your way through a tech tree giving you access to more components to build rockets from, more experiments to set up to bring in science faster and, in particular, electronic control systems that allow you to automate parts of the launch/manoeuvre process to break your dependency on the egg hatching mechanic (although these would only work in areas of space you've already visited manually to keep that mechanic working for exploration)

At some point, you unlock the ability to set up colonies on different bodies which allow you to automatically mine resources, build rockets in different places and start to use the automation tech to move it autonomously between orbits and ultimately between colonies. Setting up and expanding colonies would require a resource only available on bodies with a thick atmosphere (of which there would be one in your starting gas giant moon system + a standalone planet that's harder to reach at first but doesn't require you to climb out of the gas giant gravity well to help you expand out into the rest of the solar system) in order to make you still have to face the challenges of getting a rocket out of an atmosphere and/or let you play with SSTO space planes etc.

The point of all this would be to ultimately collect and ship enough resources to start putting together components for a big colony ship that would have to be built in sufficiently big colonies on specific types of bodies and then hauled to the edge of the solar system for construction. You'd then be able to send the fully built ship off into interstellar space and "win".

Also, use n-body physics (potentially a restricted form so the planetary orbits are stable and it only applies to your rockets/satellites/stations) to let super-nerds set up ITN style low energy transfer orbits passing through Lagrange points because why the fuck not. It's a fair amount of extra work for a fairly niche use-case but you did say no compromises.

HerbGrower@slrpnk.net · 1 pts · 1d

KSP mods let you do interplanetary resource extraction and logistics.

My current (its still current even though I haven't played in ages!) playthrough is using USI mods. Loads of resource extraction and refining options, can even build spaceships in orbit which I started doing a lot.

Currently far enough where I build most things in LKO but I still send up the majority of the materials for building it from the spaceport. Started using the WOLF system which allows resource extraction and refining with zero part count as things get janky with 1000 parts. Initially used it for mining only as it is quite a jump from dumb automining to manned operations for refining. Kerbin and Mun both have orbiting fuel stations that are constantly resupplied in the background.

Refining is currently very basic, when I next play that is probably what I should expand. Playing career though and this shits expensive. I am trying to avoid excessive time acceleration too as my manned rocket assembly requires food for everyone on board. Main source of income now is mining rare metals, next step is to refine them so that they take up less volume in my fairly limited logistic network and also increase the value per ton.

Expand more mining, more refining, more all the things! Oh yeah and a lot more logistics. Which requires flying the route you want that ship to take and then mass lost is the cost of that route. Using SSTOs and fuel stations all over the place means your routes are free to use and its just the initial vessel cost and time to set it up.

SO MANY things in the playthrough are like I need x but that needs more y first and to use it I need z. Rocket fuel is one of the simpler chains and even that took quite a bit. Mine raw material on mun - transport to mun orbit - transport to kerbin orbit - fuel refinery in kerbin orbit. As the network expands it helps having existing systems in place. Starting to look and think about minmus for resources.

No idea how long it would take to get interplanetary stuff going.

cepelinas@sopuli.xyz · 10 pts · 2d

The orange box 2.

Kolanaki@pawb.social · 9 pts · 13h

The idea of Star Citizen, but actually finished and without selling individual ships for real cash.

Anivia@feddit.org · 9 pts · 2d (1 reply)

A sequel to Half Life Alyx

rapchee@lemmy.world · 3 pts · 1d

alyx 2, seem more realistic than hl3

GreenKnight23@lemmy.world · 9 pts · 1d (4 replies)

mobile game like flappy bird.

instead of it being a bird, its a top-down view of a toilet and the player has to piss in the bowl.

levels get more difficult as you progress.

  • piss blasting poop off the bowl
  • pissing around the soaked lunker that will break open and end the game (it slowly follows your stream so there's no way of avoiding it)
  • avoiding dripping on your pants
  • piss out the fire
  • drawing in the snow
  • exotic places to piss; next to an electric fence, on a presidential face, in a bottle, down a tube, space station toilet, etc

there would be power ups/downs too;

  • piss blaster to increase pressure at a loss of volume
  • increase bladder size
  • gonorrhea/blood
  • acidic piss that eats through stuff
  • dick size increase/decrease
  • Parkinsons
  • drunkness
  • kidney stones

I would expect there to be around 32 levels, a compelling storyline with relatable characters, and a way to freepiss and piss with friends.

since it's a mobile game, hold the phone like a penis. tip it downward to piss faster/harder and swivel it to aim.

the name of the game would be called "Agents of P.I.S.S"

if successful, DLC will be published for Christmas called "Merry Pissmas" and will include voice acting by Patton Oswalt.

good luck whoever wants to take this game. I've been sitting on it for 20+ years.

make my golden dream come true!

Funkt4st1c@lemmy.world · 3 pts · 1d (1 reply)

Am i expected to get Parkinson's mid-stream?

GreenKnight23@lemmy.world · 2 pts · 20h

gives you the shakes, makes it more difficult to aim.

blackbrook@mander.xyz · 1 pts · 18h (1 reply)

In going to just steal the comment to another game:

You could just do things irl

GreenKnight23@lemmy.world · 2 pts · 17h

I could, but once you get Parkinson's IRL it's almost impossible to get rid of it.

FluminaInMaria@mander.xyz · 8 pts · 23h (1 reply)

The timing of my suggestion sucks somewhat, but I've had this idea since playing RDR2 when it was still new: a trilogy of RDR2/GTA hybrid games based off the RDR2 map (potentially expanded into new areas in places).

First game set in late 1920s, streets have cars and horse and carts on them, all the fashion, music (jazz), radio shows, drugs, bootleggers, heavy/dangerous industry, advancements in shipping and flight; but modelled onto the exact RDR2 map including every building. Obviously some areas could be unrecognisable other than the road layout if the area had seen a lot of redevelopment since the turn of the century. The game would need to have GTA at it's core and make the 20's feel like the peak of modernity and wit, and not feel like a dingy pastiche of the era. It would need to have echoes of RDR2 through it given it's set not long after the RDR2 story finishes.

Next game set in the 1950s, same map/same ethos, but you take the 20's version of the map as the starting point so there's an evolution of the idea. You could even follow the main characters and businesses on from the 20's game. I think you'd need more map to play with for a 50's game as there are a lot of new industries to explore and find space to place on the map. With that being said, whatever space you think you would need for v2 or v3 of the trilogy, should be added to the 20's edition so you see the entire map expand through the three games rather than having new areas bolted on in later additions that don't have any history to them.

Last game set in mid/late 70's.

TheMinister@sh.itjust.works · 4 pts · 17h

Well they are apparently starting rdr3. If the game is centered on Jack, you could get exactly that.

Don_alForno@feddit.org · 8 pts · 1d

I have humble wishes. I want the "Terror from the deep" remake that was teased at the end of X-Com 2.

Geth@lemmy.dbzer0.com · 8 pts · 1d

I always say if I were a billionaire I would fund games and shows left and right, there are so many ideas that die or fizzle because of lack of funding. Seems like most people with money have no other passion but their money and controlling others.

Personally I would sponsor whatever cyberpunk game CDPR is working on next and for an original IP I'd like to see a medieval era ghost of Tsushima like game with all the longswords, chainmail and leather armor that comes with that.

MBech@feddit.dk · 8 pts · 1d

Black and White 3.

Fuck those games were good. Prefered the first one though.

spizzat2@lemmy.zip · 8 pts · 1d (3 replies)

Picture this:

Side-scrolling/three-quarter perspective, SNES or Genesis era Vampire game. The game is very high contrast, to let you play with light and shadows.

The game starts with you getting bit by a vampire. The goal is to find and kill the vampire who bit you to avoid becoming one yourself. You have to fight your way through various monsters, like vampire underlings, familiars, etc., with mini-bosses sprinkled throughout.

As you progress through the game, you slowly develop vampire powers as you're turning. You get stronger, faster, learn to fly or transform into animals... whatever. You can slow the progress by hanging out in sunlight, drinking holy water, eating garlic, etc. However, you can also speed up the progress to become more powerful by hanging out in shadows, drinking blood, or handling cursed items.

At the end of the game, your character decides whether to kill the vampire or embrace the lifestyle, depending on how far your transition has progressed throughout the game.

RedEyeFlightControl@lemmy.world · 2 pts · 1d

This sounds really fun tbh. Multi-pathed games are great. I'd play this.

skulblaka@sh.itjust.works · 2 pts · 15h

This is effectively the plot of Castlevania: Aria/Dawn of Sorrow, so go check those out. They're quality. I would love to see the idea more fleshed out though.

Bonus points if we make this a proper VTM vampire game, but I'm biased because I was coming in here to use my vote on "VTM Bloodlines 2 but good"

Jeffool@lemmy.world · 2 pts · 1d

That's a really neat narrative context for a game! It could fit into about any play style, too.

ClassifiedPancake@discuss.tchncs.de · 8 pts · 23h (1 reply)

A realistic* Pirate open world by Rockstar. Basically the best of Black Flag and RDR2 in one package.

*in the sense how RDR2 is realistic and how we imagine pirate life was. Not too theme park-y like Pirates of the Caribean but also not hardcore grim and ugly.

TheMinister@sh.itjust.works · 2 pts · 17h

That would be sweet. I’m replaying rdr2 as we speak

captain_aggravated@sh.itjust.works · 7 pts · 1d

Primary gameplay loop of FTL: Faster Than Light, but an overall structure and writing of a Fallout game.

Instead of leveling up an individual persons skills and gear you're hiring crew and equipping a ship, which you manage by manning stations etc.

AreYouReadingThis@lemmy.world · 7 pts · 2d (2 replies)
[ removed ]
mysticpickle@lemmy.ca · 21 pts · 2d

Bro, we already have this. Where have you been the last 5 years? :>

CannonFodder@lemmy.world · 4 pts · 1d

You could just do things irl

Smokeless7048@lemmy.world · 7 pts · 1d

A game similar to Oregon Trail, where you guide a dwarven trail across a post magical apocalypse to start a new dwarven outpost, gameplay would focus on hard calls, trading the future for the present.

nutsack@lemmy.dbzer0.com · 7 pts · 18h

prostitute simulator

darthelmet@lemmy.world · 6 pts · 17h (2 replies)

I want a game that is just the dungeons and raids parts of WoW. No outside grinding. You just log in with your guild and smash your face against bosses together.

MercuryGenisus@lemmy.world · 2 pts · 15h (1 reply)

I think I saw a game like that. It was like an mmo but just normal multiplayer and the dungeons.

darthelmet@lemmy.world · 1 pts · 15h

Was it called Fellowship? I’m keeping my eye on that, but it seems like it’s not exactly what I’m looking for. I think it’s only small group content and from what I’ve been told the fights are a lot of “avoid the bad stuff.” I really miss the kind of fights we had to strategize and optimize for. I might still try it anyway when it goes 1.0, but I’m really hoping for something a little different.

Wildmimic@anarchist.nexus · 6 pts · 2d (2 replies)

The largest immersive Sim ever. They would have to try to get as much people from Ex-Arkane Studios and everyone these people want on their team (down to choosing their housekeeping staff if they want to), and my only mandate would be that they do their thing without any time/money constraints - i want to see what these people could do if the business side of game development wasn't a factor. No time limits, no forced genres, no externally dictated game names, nothing of that bullshit. Just pure realization of a coherent vision.

fistac0rpse@fedia.io · 5 pts · 1d (1 reply)

"without any time/money constraints"

How do you stop it from turning into a Star Citizen scenario?

Wildmimic@anarchist.nexus · 3 pts · 1d

By trusting that the people who worked at Arkane Studios want to deliver a specific vision, as it is with most artists. Star Citizen is a MLM-style Scam first and a game second.

On a second thought, i would like them to be more like an artistic collective with unlimited funds than a game studio.

weew@lemmy.ca · 6 pts · 1d (1 reply)

Basically Cyberpunk 2077 MMO, with more of everything. But also a good single player story.

i.e. more body types, more cyberware, more RPG options/builds. More missions, mission types which favor different builds (i.e. stealth vs head on assault vs speed vs hacking). More environments (including space) and other cities around the world, and the Net as well, with more to explore.

baguettefish@discuss.tchncs.de · 2 pts · 23h

i would add onto this more open world activities

for example for GTA VI I've extracted from the recent gameplay preview these activities:

  • basketball
  • jetski
  • hovercraft / airboat
  • motorcycle races
  • car races
  • shooting gallery
  • robbing people, robbing every single store you can go into
  • parachuting
  • kayaking
  • working out to gain permanent stats
  • boxing / MMA
  • wrestling
  • underwater diving

really I actually want a functioning economy, complete with the possibility to work and scheme and murder your way up any company, own any real estate, operate any factory, etc. Even work as a janitor if you want to. i know that's really unrealistic, but a man can dream. (the closest to the economy simulation thing is the recently released PC game big ambitions, but it's just not the same. there's also shadows of doubt for a fully simulated single crime-ridden city, but again not the same.)

Modern_medicine_isnt@lemmy.world · 6 pts · 1d (2 replies)

I've actually been thinking about this the last few months. Everytime I think of something I wish a game would do that it doesn't, I realize it would be boring if it did. I don't like tedium, but without it, a lot of games would just play themselves with you watching. So what even makes a game fun to play?

Jeffool@lemmy.world · 5 pts · 1d (1 reply)

So what even makes a game fun to play?

You might not be genuinely interested in the topic, but if you are there are several books on this! A great start is Raph Koster's A Theory of Fun. (There's a revised edition of two out by now.) Long story short? Learning. You learn a system and display your mastery of it, and that's fun.

Modern_medicine_isnt@lemmy.world · 3 pts · 1d

Not sure I could convince my self to read on the subject. But maybe a video? I don't normally do videos for much of anything, but this might be the right subject for that format.

amio@lemmy.world · 6 pts · 2d

Extensible open world-y shooty thing, in the vein of Far Cry or GTA games. First class mod support so game content itself is a "mod" and nothing hardcoded. Individual, potentially really small bits of "logic"/behavior can be switched on/off/out, such as different driving physics/enemy AI modes/arcade shooter vs ballistic simulation. Behavior written in some kind of fairly accessible language. Multiplayer support.

In theory it should be (potentially) everything to everyone. That never works in practice, of course, but I think it would've been neat. The main goal is to take a lot of the pain in the ass out of modding so as to enable more of it, make things possible that are generally annoying/impractical in modding existing games with usually dogshit support etc

CathyBikesBook@piefed.zip · 6 pts · 1d (1 reply)

Call of Duty but from the prespective of the Vietmanese or Afghanis or Iraqis or etc, etc, etc.

sad_detective_man@sopuli.xyz · 1 pts · 13h

Did you like Spec Op: The Line? It's not that but it also had something to say about Desert Storm

neo2478@sh.itjust.works · 6 pts · 1d

I'd ask for whatever Star Citizen was supposed to be. It's the only way that game will ever be finished.

Varesti@lemmy.zip · 6 pts · 1d

The rest of the Xenogears series/saga.

Xenogears was supposed to be episode 5 of a 6 part story and the other 'Xeno' games don't count because of legal BS.

Frigidlollipop@lemmy.world · 6 pts · 23h

Honestly, another fantasy game with the gameplay of Red Dead 2 and the beauty of a world like Skyim with multi-player enabled. I live for the story, so Dragon Age 1 was my jam and BG3 is right now, but I always wish I could be playing with my partner everytime im in a game like that and it isnt allowed. I was pissed when the Tales games dropped multi-player functionality!

cAUzapNEAGLb@lemmy.world · 6 pts · 2d

Combine city skylines, civilization, and democracy - i want a society sim

Allow the players to get real unique with the shape of society and have the soc-sim give reasonable (or at least enjoyable) responses

Something that really enjoyably presses the point that society shapes both laws and city design and policy foriegn and domestic - some entity greater than the sum - an egregore - and that you as the player who can mold the clay of society - which society do you pilot to form the shape of your vision?

Id play that game so much

Jankatarch@lemmy.world · 6 pts · 1d

A clicker game where you can cash in the money 1:1

I just want the a game publisher bankrupt.

theedqueen@lemmy.world · 5 pts · 1d

I want Sugar Rush from wreck-it Ralph to be a real game. That or another Sailormoon SNES style puzzle game.

EtnaAtsume@lemmy.world · 5 pts · 1d (1 reply)

An idea for a game I had as a kid before I realized such limitations existed was a game where you start from the earliest parts of prehistory, and you are Death. The Grim Reaper. Shinigami. HE WHO TALKS LIKE THIS. However you want to slice it.

From the beginning, you decide who lives and who dies, and the manner of their demise; your choices would influence the course of history not only based on who is left living, but also the way that people died would influence future cultural or historical or societal developments. For example, a beloved public figure dying of cholera might encourage more medical research.

Possibly, advances in medical technology or safety measures could thwart or balk you, although I would prefer to take the angle that death can never be denied and is inevitable.

This would not work as a video game because there would simply be too many branching timeline possibilities for one, and for two, there's not really a win state. It would be more like a sandbox or ant farm.

Modern_medicine_isnt@lemmy.world · 2 pts · 1d

It's a very interesting idea actually. And it could be made to work. Think of like a civ game, but it's on auto pilot. All you can do is kill off people. Never specific people, but you can shift percentages around and increase the odds of different groups of people dieing. The game just simulates what happens. The end is when one ai takes over the world by the usualy possible paths. The intersting part will be, what kind of AI will win.

Dearth@lemmy.world · 5 pts · 1d (2 replies)

First person dwarf fortress with roguelike dungeons

vinsombra@lemmy.world · 12 pts · 1d (1 reply)

This is Minecraft. Like literally, this idea spawned Minecraft. https://www.wired.com/2013/11/minecraft-book/

Funkt4st1c@lemmy.world · 2 pts · 1d

Add a roguelike mod and youve literally got it

Archer@lemmy.world · 5 pts · 2d

Team Fortress 3

iocase@lemmy.zip · 5 pts · 19h

The next elders scrolls but with an engine that isn't 30 years of congealed tech debt. They also aren't allowed to ship it early with tons of bugs expecting the community to fix it all...

HollowNaught@lemmy.world · 5 pts · 7h

A porn one

No, I will not be taking questions

BitUnWise@programming.dev · 5 pts · 1d

AAA Kenshi

funkless_eck@sh.itjust.works · 5 pts · 14h

History Is A Nightmare From Which I Am Trying To Awake: The James Joyce Experience.

An RPG that faithfully recreates the entirety of James Joyce's oeuvre, starting with Dubliners, then Portrait of an Artist as a Young Man, then Ulysses then Finnegan's Wake.

Imagine the minigames - can you jerk off on the beach and climax at the same time as a one legged girl?

Can you get the married woman drunk enough so she jumps in front of a train after you rebuff her advances?

How many sex workers can Stephen visit with his monetary prize from the Jesuit school?

Gripping stuff.

RodgeGrabTheCat@sh.itjust.works · 5 pts · 2d (2 replies)

A Batman game where he is doing more detective work v fighting.

miseducator@lemmy.world · 3 pts · 1d (1 reply)

The VR game had a good but of detective puzzling if I remember correctly.

RodgeGrabTheCat@sh.itjust.works · 3 pts · 1d

This is good to know. If I become a gamer, I'll have to check it out. Thanks.

AstralPath@lemmy.ca · 5 pts · 2d

2D pixel art Metal Gear + FEZ's dynamic world perspective rotation puzzle design. For Raiden chapters, add Hyper Light Drifter and Celeste elements. Disasterpeace does the soundtrack.

Hossenfeffer@feddit.uk · 5 pts · 21h (1 reply)

Fallout 5, please and thank you.

But, if it's my vision, with no compromise:

  • the map is the whole of the contiguous US, with parts of Canada and Mexico thrown in for good measure
  • there is a main campaign with a more coherent story than those we've seen so far, but it's almost irrelevant
  • given the vast scale of the map there are hundreds of huge, complex, side quests involving different regions each of which is as full and complete and compelling as the main campaign
  • the world is alive: it slowly changes even without your input if you've visited a place. Settlers slowly clean up rubbish, remove corpses, plant crops, rebuild walls and roofs, redecorate, begin trading, establishing lines of commerce and communication between settlements. You can speed the process up through your actions, but once you've visited a place, things will happen. The flip side is that sometimes bad things will happen: diseases that wipe out a village, fires, natural disasters, raiders, supermutants, whatever.
  • NPcs age, change, die, have offspring, move locations
  • over the course of many in-game years, you can actually make the world a better place, bring safety to the wastelands, wipe out nests of deathclaws, etc such that they don't respawn
  • reputation matters but travels organically, if you save a village (or commit brutal murder) your reputation changes but only at the pace of communication, if you go somewhere completely new, quickly enough, or far enough away, they won't have heard of you
  • NPCs will react to you appropriately, e.g. raiders with pool cues won't attack a PC wearing power armor and carrying a minigun, townsfolk will be wary of a stranger who's walked into town covered in blood
  • dialogues choices will be complex, meaningful, and consequential
  • game actions will also be meaningful, and consequential

I'm sure there's more but that's off the top of my head.

Zoomboingding@lemmy.world · 1 pts · 20h

3D Dwarf Fortress. Basically if an open world TTRPG was a video game.

itsralC@lemmy.zip · 4 pts · 1d

Two options: The Elder Scrolls level open world with BG3 level writing (incl. branching paths and party members) (and add some better realtime gameplay in the mix too), or a BeamNG / My Summer Car style realistic vehicle sim with a Kenshi style open world and survival elements (imagine you've got a mission involving a faction far away, but midway there the check engine light lights up and it's becoming nighttime...)

LovableSidekick@lemmy.world · 4 pts · 1d (1 reply)

A social media game that rewards players for demonstrating they they read the entire item they're commenting on and they understand what it says.

sad_detective_man@sopuli.xyz · 2 pts · 13h

My personal Ninja Gaiden

Sludgeyy@lemmy.world · 4 pts · 1d

Viva Pinata - More Trouble In Paradise

Ardyvee@europe.pub · 4 pts · 16h

I would love to see a grand sci-fi game that's a mixture of Titanfall and mirror's edge.

You would have open world runner sections where your entire job is to run messages between agents on a city/station that is working hard to steer the war... and then you go and do big stompy robots combined arms, titalfall-esque fighting, just open world instead of the (rather great) map, point-to-point of the original.

Alternatively, just give me either a single player or MMO implementation of The Allbright System.

Whatever I choose, I would just like the engine to be released under GPL, and the assets under CC-3.0-BY-NC-SA so that it lives on, regardless of however well it does.

spacegoat@lemmy.world · 4 pts · 1d

A game about a decapitation strike on Israel’s leadership. Then it would have a scene partway through just like in Band of Brothers when they liberated the concentration camps, frame for frame.

Kyle_The_G@lemmy.world · 4 pts · 2d (1 reply)

Battlefield-style Halo. Or titanfall 3

Jeffool@lemmy.world · 1 pts · 1d

I am legit surprised we never saw Red vs Blue: The Game back in the day.

Lycist@lemmy.world · 4 pts · 1d

X4: Foundations mixed with Oblivion.

I want to fling fireballs at goblins and then take off and fling missiles at capital ships. Let me orbitally bombard that dire wolf nest until its nothing but ashes. Gimme space magic where a wizard powers some kinda magi-tech engine that amplifies its ice magic to be a viable weapon in interstellar space.

Berlinblades@lemmy.world · 4 pts · 1d

Streets of Rage style beat em up,but it's set in ancient Rome.

Cordyceps@sopuli.xyz · 4 pts · 23h

Underwater openworld of a whole planet. With cities, factions, different ecosystems. Lore heavy, I am thinking a mixture of Sunless sea, Subnautica, barotrauma and rogue galaxy, but way above their scope.

wh90b@sopuli.xyz · 4 pts · 9h

Remake Phantasy Star Online please.

Fluke@feddit.uk · 4 pts · 23h

Project Vapour:

Physics/sim based, 1st person, Steampunk Mech Warrior type affair, set in a late 19th century alternate history Australia. Haven't nailed down how deep the multiplayer side should go.

The "MacGuffin" is a weird radioactive mineral that forms a crust on contact with some component of the atmosphere that contains all radiation but gets very hot in doing so. This mineral is only found in the centre of mainland Australia.

Getting there is difficult, building railways proves impossible, so steam powered walking machines ending up being the defacto method of transport over the terrain. Many nations and other groups want a piece of the action, much scope for shenanigans of all magnitudes, rewriting of global history, etc...

Maybe, one day.

daychilde@lemmy.world · 4 pts · 19h (1 reply)

Probably impossible, but a combination of:

  • The Sims
  • Simutrans (like OTTD but more complicated)
  • SimCity (or more modern variants with street-level cameras)
  • Command & Conquer / Age of Empires
  • Sid Meyer's Civilization
  • Grand Theft Auto (drive around, do random stuff, but enter all buildings. But some storylines you could play as characters)

So basically a life simulator like The Sims, but you also build the city. And can transport goods and people. And build up military and fend off attacks or invade nearby countries.

It'll be a century before we have enough CPU to power a game of that scale, and you'd have to be able to like "zoom in" and "zoom out" to the levels of details. Creating thousands of houses at a Sims level would be stupid, so a lot of automation would have to happen. But being able to play the game at various levels from individuals to companies to cities to counties or states to countries would be wild.

stringere@sh.itjust.works · 2 pts · 18h

Check out NiNoKuni 2 and Brutal Legend for cool genre mashup games. Conker's Bad Fur Day is another good genre mashup.

domusaltera@piefed.social · 4 pts · 21h

For me it would be a dungeon crawler in the style of Monomyth but with AAA graphics. Also, it would start with a massive intro sequence, like in Kingdom Come: Deliverance, when you've been playing for ages and then realise the game hasn't really even started yet. It would also have really emotionally engaging writing and cut scenes like in Eriksholm: The StolenDream.

The most important ingredient though, and I can't stress this enough, because so many games get this wrong in my opinion, is a world that doesn't appear to give a damn that I'm in it or need me to do anything. Monomyth nails this as does, I think, GTA5. Everyone's just living their lives and you are one tiny part of it, nothing more. I really hate games that feel like the Truman Show. I want to be able to hide in the world, to be unnoticed. Thief by Eidos gets this right too.

Also I want my dungeons to hint at light above through maybe cracks way up high in the rocks, like the caves and temples of Assassin's Creed Odyssey.

Finally I want the player to be able to choose whatever play style they want, without shaming them for making it easy or glorifying them for making it as hard as possible. I don't like games that tell me how to have fun and if a player finds a completely unexpected way to achieve something good. No sudden patch to nerf it. Just leave it.

rob_t_firefly@lemmy.world · 4 pts · 1d

I'd force EA to produce a free, open-source, non-monetized, heavily-marketed AAA game openly criticizing the corruption, human rights abuses, and other crimes of their current owners, the Saudi government.

Whatever happens afterward would be the real entertainment.

IzzyJ@lemmy.world · 4 pts · 1d

Open world rpg with a superhero theme. You can play a few variations of a hero or villain, different builds have different powers. You can romance various unsuper npcs, some depending on morality; with quests to rescue them. The city is an open world where tropy incidents like bank robbings, cars in trees, villain attacks, and romance kidnappings occur as repeatable quests alongside the campaign. The campaign itself is a branching quest line with multiple divergence points depending on player decisions, and how those and many side quests resolve actually alter the open world, and the way you complete them effecrs what quests you unlock. The skill tree branches just like the questlines, and the player hits a level cap far too soon to max out everything. Meaning you can go a generalist approach, but you'll be a jack of all trades sorta build. Or, you can focus on a few branches, say max out super speed, but the level cap means you'll have to sacrifice things like super strength to do it.

I call it, Superpower. Its a pun on the political term

TammyTobacco@sh.itjust.works · 3 pts · 1d

A Sim Tower successor that isn't too sweaty and micro-managey.

shpuncle@lemmy.dbzer0.com · 3 pts · 1d

I've been wanting a colony/city builder where you gather resources and build up your defenses, as well as the colony/city itself to keep your people fed and happy.

You would get raided by bandits and other factions, and hope your defenses hold up, tower defense style. It would be cool if you could also head down to the battlefield yourself in first person.

As time goes by, you research new technology and evolve your city from ancient to more modern era, which makes you redesign your city to accommodate for the new tech. It would have nice qol so you can copy and paste your paths/roads, walls and fortifications without having to lay down brick for brick - unless you really want to.

Growing into a kingdom/civilization with multiple cities could also be a cool feature, and also open up for invading and taking over other cities to grow your empire. This might also lead to focusing your outer cities on defense, while specialising your inner cities for population and economy growth, as well as research and logistics.

Basically Civilization, Age of Empires, Sim City and more in one neat package.

Jeffool@lemmy.world · 3 pts · 1d

Oh god, where to begin? Which ONE? Let's go with the zombie survival idea that's NOT based on killing zombies.

CONTROLS

I'd start with a first person control scheme based on primarily using the trigger buttons to grab items, then the shoulders to cycle between uses. A gun would have shoot, hit, and throw. A sword would have swing, poke, and throw. A broom would have the same, with sweep added. Using "throw" gently should just drop items. From there it's about coming up with fun items and interactions. You should be able to grab things like furniture and dumpsters and walking should push/pull them.

CONTEXT

A few blocks of a big city. Enterable buildings, climbable areas, lots of junk to pick up and use, some base building... You start as a random person in a random situation. Extra lives would be in the form of other survivors you rescue (either by helping them barricade or by bringing them to your base,) and becoming them if you die. Different survivors have different skills and inclinations, like faster/more stamina for the athletic, better results with medkits if they're medically trained, better aim for military/law enforcement, etc. If you declare an area your base and it passes a secure check,, the game won't spawn zombies in it. They'll wear down access points over time, however, and possibly get in.

STORY

Put in a light story based on survival, not "solving" the crisis. Like a good zombie movie, the big danger is the people. But the reason to go light on story is because you want to go heavier than normal on random events. Small ones would be the other people that spawn, and where they spawn, and their own situations. Big events would be like a horde, an explosion that opens a new extra area (small but interesting,) a plane crash, etc. A few major, many smaller. There should be enough events that it's unlikely you'll get a major one repeating in back to back games. Your first dozen playthroughs should feel moderately different from each other.

WINNING

If you survive X in-game days you get a chance to get picked up. If you miss it you have to try again in X more days. Access points get written down in your base quicker as you make it more difficult. In hard mode fewer hits make you infected, and you get more dangerous humans. Or go "realistic" with one hit infects. Infection slowly drains your max health until you convert. This gives you a few in-game days of play to get your affairs in order, with subsequent injuries draining that faster. Game duration is different than difficulty, and changes the frequency of exfil attempts. Maybe every 5 days, every 7, every 15, every 30... Or go endless and see how long you can survive as zombies get back up eventually and resources become more scarce.

And ideally multiplayer. That'd be neat.

So, slightly unique controls, lean in on procedural changes to the world and characters, narrative based around events not hard coded story, and customizable elements like difficulty and game duration.

nate3d@lemmy.world · 3 pts · 2d

Binding of Isaac + Risk of Rain 2 + Cult of the Lamb

SoulKaribou@lemmy.ml · 3 pts · 19h

Dungeon Keeper 3 Basically dk2 for the quality of life features, minus the bugs.

Dubbing, voices and acting like dk1.

Also not that mobile game BS, I'm talking mouse and keyboard (maybe VR? for the fps play ?).

Keep the trolls, chicken, mistress and bile demons etc, add a few more maybe like skavens, dark dwarves, slimes, fake chests...

Different kind of food, different kinds of habitat per creature, or group of creatures.

Keep the slapping of course.

"It's so good to be bad."

qevlarr@lemmy.world · 3 pts · 1d

Just give me another Unreal Tournament, please

mlg@lemmy.world · 3 pts · 16h

Super Mario Bros Z the videogame.

I mean the original is already using M&L RPG series assets and the story is actually pretty fleshed out despite eventually getting cancelled.

Lokoschade@feddit.org · 3 pts · 19h (2 replies)

A really good horse game. In-depth breeding mechanics, beautiful graphics, fun gameplay with excellent and intuitive controls and an interesting non cliche story. I don't think there is a single horse game that checks all those marks

norra@lemmy.world · 0 pts · 17h (1 reply)

Obligatory meme answer of Umamusume

Lokoschade@feddit.org · 1 pts · 17h

they are not even proper anthropomorphic horses, they have ears and tails, lame

BaraCoded@literature.cafe · 3 pts · 19h

Gay-themed survival horror, and not the funny gay kind. We didn't get enough Signalis.

TheUnicornOfPerfidy@feddit.uk · 3 pts · 1d

Tyranny 2

ivanafterall@lemmy.world · 3 pts · 1d (1 reply)

It's a bit absurd, but I'd like to see a Skate-esque control scheme/engine applied to other sports games, especially a basketball game. It'd be kind of QWOP-y, but so many possibilities and potentially so satisfying.

jaaake@lemmy.world · 4 pts · 1d

This isn't what you were asking for, but you said QWOP and sports and is nearly literally QWOP golf: https://youtu.be/rT1IYuT5X4o

This DEFINITELY isn't what you were asking for, but you might find it amusing. It's a degree of abstraction from QWOP, but is basketball. https://youtu.be/ZPB_me25O94

Naz@sh.itjust.works · 3 pts · 12h

I love how half of you took this as a challenge to see what would be the most expensive project to cause game studios into bankruptcy 😂

AceFuzzLord@lemmy.zip · 3 pts · 13h

Torn between 2 game ideas:

a. It's a game for Luanti. The premise is that the Earth 1000 years from now is a wasteland of robots and toxic waste, after humans abandoned it centuries beforehand. You are sent there to investigate the planet, but things go wrong and your ship crash lands shortly after you awaken from your cryo-sleep. You run through quests in order to try and survive and fix everything. But along the way you find these weird animal crests that give you different abilities. It would be a challenging game as resources are purposefully scarce, unless you fight off the deadly robots for scraps or the dangerous mutant animals for food.

b. This one is a combination of Sonic Riders 1 and the trick system of the Skate series; if they had a baby this would be it. Set in a world of anthro animals. The story mode would be split into 2 different stories following 2 different 3 person teams. Team one consists of real chill people: 2 men and a woman in their mid-20s. They're missions would be centered around the trick system. The other team would consist of the leader of the other teams younger brother and his 2 teammates ( both women ). Younger brother is much more serious and consequently, his missions focus more on pure racing.

I already have a good idea for an ad for game b, too. So, the hover skateboard like things the people ride are called Steamboards ( since the first ones were steam powered ), just fir context. The ad starts with captain of team a riding his steam board across a desert like flat area. He ends up easily passing a driver in a red race kart wearing a red hat. Then he ends up stopping to quickly charge up his board, thinking out loud: "Wouldn't want to be that slow." Then a blue blur on what looks like a steamboard comes flying by. Captain shrugs at the camera and thinks out loud: "Can't be faster than everyone." Then hopes back onnhis board and the ad transitions to gameplay clips. All before showing the game title, in a very title screen way. Ad ends there.

PetteriPano@lemmy.world · 3 pts · 2d

I really want to play Rampart in a modern take. Might be I just miss multiplayer couch games with friends.

RizzRustbolt@lemmy.world · 3 pts · 1d (2 replies)

Gameboy style side scroller. Heroic squid fights off polluted flora and fauna before taking in a big boss. Final levels are going up against the polluters and their bosses.

domusaltera@piefed.social · 2 pts · 1d

Check out Darwin's Paradox. It's an excellent game 😁

tehbilly@lemmy.dbzer0.com · 1 pts · 1d

Spiritual successor to Eco the Dolphin?

rumschlumpel@feddit.org · 3 pts · 2d (6 replies)

Pillars of Eternity 3, in the style of PoE 1+2 (i.e. isometric perspective and party-based combat). The original developer was bought out by Microsoft and now makes games that are more in line with The Elder Scrolls.

novibe@lemmy.ml · 1 pts · 2d (5 replies)

The developer being Obsidian..? Makers of Fallout New Vegas..?

rumschlumpel@feddit.org · 2 pts · 2d (4 replies)

Yes. From everything I've heard and seen, it doesn't look like they're going to be making another isometric CRPG anytime soon. It's a pretty niche genre anyway, even Larian's success with Baldur's Gate 3 doesn't change that.

sad_detective_man@sopuli.xyz · 2 pts · 13h (2 replies)

Yeah what happened with Larian redefining the industry standard with BG3? I thought there was a big hubbub about people realizing that we've been living on scraps by comparison

rumschlumpel@feddit.org · 2 pts · 10h (1 reply)

I assume that leaderships don't want to put in the work, because that would cost money and talented developers get uppity when you can't/won't threaten them with immediate replacement with LLMs and inexperienced, low-paid devs. And nevermind getting on Larian's level, most big publishers seem to prefer remakes over originals.

sad_detective_man@sopuli.xyz · 2 pts · 9h

You're right. I guess that did happen literally right before the LLM-boom gasoline hit the gaming industry dumpster fire.

novibe@lemmy.ml · 1 pts · 1d

Yeah I just mean they’ve stepped out from making exclusively CRPGs way before being bought out by Microsoft. And they are still making weird more niche games from time to time. Like Grounded, Pentiment?

joranm1@lemmy.zip · 3 pts · 1d (2 replies)

I finance whatever id software is up to

gnutrino@programming.dev · 4 pts · 1d (1 reply)

What id software is up to is getting gutted by Microsoft at the moment...

joranm1@lemmy.zip · 2 pts · 18h

Hence my reply

porous_grey_matter@lemmy.ml · 3 pts · 1d

Why would I want them to make a game? Factorio already exists.

cupcakezealot@piefed.blahaj.zone · 2 pts · 1d

the cetra prequel i was writing that merges the tales of the gi the cetra and the humans and tells the tale of how selected cetra were blessed with the power to become the weapons

mavu@discuss.tchncs.de · 2 pts · 20h

remake Mass effect.

Keep the story, voice cast, everyting, except delete the ending bossfight of ME2 and some "you died, OH SHIT, we need to make a sequel!" stuff.

Game ends with a minute long fade to black when you land on earth at the end while you fight your way through the invasion. The END.

Streamlining planeary exploration, but keep the vehicle.

Hadriscus@jlai.lu · 2 pts · 9h

Omikron : The Nomad Soul 2

grrgyle@slrpnk.net · 2 pts · 1d

Oh just whatever game they've always wanted to make if they got the chance

froh42@lemmy.world · 2 pts · 1d

A AAA Brütal Legend remake with Gameplay Fixes for these weird RTS scenes.

Alternatively No One Lives Forever 3.

angstylittlecatboy@reddthat.com · 2 pts · 15h

A hybrid of sorts between a 3D platformer (honestly any type of action game would work for the overall point but I envisioned it as a platformer) and a life sim. You play as a highschooler with some sort of powers (who I'm imagining is "neutral" on the good-evil axis) going through their senior year. The platformer levels come in not through some greater adventure but through smaller, mostly disconnected ones, some done as for-hire work and some triggered by choices and events within the life sim portion. The game would be on a calendar system rather than any form of linear progression, ending with graduation.

To give an example of how the life sim and action segments might affect each other: let's say there's an optional mission where you're hired to assassinate an influential politican. There's a character in school who's the daughter of this politician. If you don't take the mission you can be friends with this character. If you take the mission and do it normally, she is aggressive toward you and later it triggers a level where you have to defend yourself against her army of airships and fight her at the end. But if you take the mission but do it stealthily, she'll still be friends with you but be noticably depressed...and maybe there's some scenario where she'd find out, and, feeling betrayed, it'd trigger a harder version of her boss fight.

Obviously there'd be other life sim elements like relationship trees with dialogue choices including romantic ones, and more things to do within school/town (one idea I had was being able to get a job delivering pizzas...or running drugs,) and likely some minigames.

You see why this is untenable, right?

HeHoXa@lemmy.zip · 2 pts · 1d

It's an over complicated mess.

A roleplaying game where each person can build their own world with its own mechanics and aesthetics.

Within the world, the leader gets to build the economy, deciding how players can trade and how they're taxed. As well as getting to build he aesthetic, deciding what the ecology is like, what races and species exist, etc. and the very laws of physics, deciding what combat is like if it can even happen at all, and how players can build within their world.

Then there's some form of optional inter-world mechanics where there can be trade or war.

So everyone has the option to just ostrich unto their own ideal world or live inside someone else's world. You can just make yourself the absurdly OP god of you world with a class that's exclusive to you and stay there all the time, or you can build somehow elaborate and fair that brings a lot of other people in.

Having more people participating in your world would translate to more power in the interworld mechanics, and the leaders in those mechanica get to have the most influence over how they work.

It's a game build by its players that grows and evolves over time eventually containing its own history that the players created.

Idk, somewhere on some machine I have like 40 pages of thoughts on how this would work that are now well lost.

But I think it'd be kinda cool... if impossible to build and hopeless to fairly maintain

weps@lemmy.world · 2 pts · 1d

they can make destiny 3 for me

Fizz@lemmy.nz · 2 pts · 1d

Guild wars 3 but following guild wars 1 combat system. They can add more animations and complex movement but skills, builds and gear need to be the power focus. It needs to be co op focused zones with outpost challenges.

BreadOven@lemmy.world · 2 pts · 1d

Bloodborne 3.

rapchee@lemmy.world · 2 pts · 1d

nobody's interested in driving?
i wish for a test drive unlimited: earth, with physics, tuning, customisation from forza

gastroglizzy@piefed.social · 2 pts · 2d

Kinda like Armored Core that's online and couch co-op. Instead of robots, you fight armored bugs, like Starship Troopers. Think Deep Rock Galactic co-op against bugs with Zone of the Enders style mechs and Killing Floor style wave based survival with a boss at the end.

Kaligalis@lemmy.world · 2 pts · 22h

Arx Fatalis with the stealth and lighting of The Dark Mod, modern graphics fidelity with physics-based rendering, and the areas of the different races are believably expansive (so I can somewhat believe that they might actually work). I also want moar physics, crafting, and magic because these systems were genuinely great implementations rarely seen in other games.

Arx Fatalis is a great game. But a bigger team with a higher budget could just have made more game with a bigger world but the same content density. And it's an old game from before physics based rendering was common.

They did impressive detail work back then. Today, they wouldn't be limited by the hardware. If it's still an underground stack of colonies organized in layers like they did back then for performance reasons, there would basically be no performance constraints today. The loading screens between levels would be gone. I could actually take the stairs.

Sarothazrom@lemmy.world · 2 pts · 1d

I have dreamed of this exact scenario happening for a long time, I have a vision of a turn-based tactical cypherpubk RPG story-based journey inspired by a really old flash game called Spybot. I wrote it most of the story beats ages who and still constantly see images of what it wants to be, in my head.

LordCrom@lemmy.world · 2 pts · 1d (2 replies)

Rule 1: Soundtrack with Iron Maiden Rule 2: some game stuff.... listening to Powerslave

CerealKiller01@lemmy.world · 2 pts · 1d (1 reply)

So, this is between a "good news/bad news" and a "be careful what you wish for" type of situations:

https://www.youtube.com/watch?v=hY07lDV85JY&t=611s

LordCrom@lemmy.world · 1 pts · 5h

I had no idea this existed....

HexesofVexes@lemmy.world · 2 pts · 1d

A dungeon crawl mmo (top down), optimised to an obscene level so that the server costs are negligible and the only "premium" feature is a star next to usernames costing £5.

Theme the dungeons after the Etrian Odyssey series, go for a chill soundtrack, and create a wholesome social experience the world can enjoy.

dangrousperson@feddit.org · 2 pts · 1d

My ultimate wish:

I want a Star Wars RPG that is a mix of Kotor and Star Wars Jedi Survivor, with Ghost of Tsushima/Yotei combat (switch between the 7 light-saber forms) and Souls like elements. A morality/faction system that is a mix of infamous (dark/light side or a middle way have different unlocks and abilities) and Fallout New Vegas (you can join any faction, no matter who the good/bad guys are).

Funkt4st1c@lemmy.world · 2 pts · 1d

A single player MMO experience similar to Tera online's combat, Warcraft's story (not WoW), and Warframe's monetization, dev philosophy, and grind.

I dont think id ever leave my house after that, so maybe just "Spyro Year of the Dragon but with the same or better quality as Spyro Ripto's Rage"

josephc@lemmy.ml · 2 pts · 1d

I'd want to do a near remake of Deus Ex, the original, with the first person interactive/immersive simulation aspects and role playing, but set in the Murderbot Diaries universe. You get to play another recently freed security unit and need to escape to some outer rim world. Maybe Preservation Alliance? Maybe you'll do some good along the way.

Corkyskog@sh.itjust.works · 2 pts · 1d

It would be called something like "Brutal Earth" and would be like a cross between Civilization, Command and Conquer and a first person shooter. Each server has a set number of players that control some part of the globe, starting like 5,000 years ago. Each year is 8 hrs real time, when a battle starts time slows down to real time, in times of peace time flows faster to keep the scale. It takes about a week of real time to birth a generation in game.

When you enter into a battle with another player's people it turns into a first person shooter for the duration of the entire battle, whether you are online or not. Each player inhabits one of the soldiers in the battle at random and plays through their eyes first person until they die and then their soul is immediately sent into the next live combatant until you have win the battle, concede the battle or have no live combatants.

The game ends after 7 years or if a player takes over the globe before that.

1hitsong@lemmy.ml · 2 pts · 1d

American McGee's idea for the 3rd Alice game.

EA is the worst!

whoisearth@lemmy.ca · 2 pts · 1d (4 replies)

Reunite TTLG and make a new Thief game with the original voice actor for Garrett.

EtnaAtsume@lemmy.world · 1 pts · 1d (3 replies)

But what relation does a game about stealing have with an anime about drill-wielding robots?

whoisearth@lemmy.ca · 3 pts · 1d (2 replies)

FreeAZ@sopuli.xyz · 3 pts · 1d (1 reply)

He's talking about Tengen Toppa Gurren Lagann but didn't realize the G and L are swapped in your acronym lol.

whoisearth@lemmy.ca · 1 pts · 1d

LOL ok that makes sense

Afaithfulnihilist@lemmy.dbzer0.com · 2 pts · 1d

Metal Fatigue 2: Echoes of Empire Or maybe Metal Fatigue 2: Entropy of Empire

Combots and Overseers were not the only thing to survive the fall of the Hedoth and there are whole factory sized machines that have woken up to resist trespassing.

These automated matter conversion facilities are sprawling behemoths of living metal that crawl across the landscape recycling broken things and toxic remnants leaving behind only pristine wilderness and stone ruins.

The story would follow the three major corporations fighting over this nightmarishly dangerous "terraforming" technology while dealing with new separatist rebel faction calling themselves "The Union".

The Union are anticorponational agitators trying to establish a Constitutional Republic on top of the ruins of empire we are only now just finding out was exterminated with surgical precision.

BillCheddar@lemmy.world · 2 pts · 1d

VR Mafia game where you play as a criminal. It differs from GTA by being less comical and satirical. I want players to be able to experience what it's like to be a gangster without any of the actual risk.

Who hasn't wanted to see if they could plan and execute a heist or a bank robbery...without risking the rest of their life? Ever wonder if you could cut it in the version of the multiverse where you're a hitman for the Gambinos? Or a cartel lieutenant? How about a mid-level white collar criminal? This game lets you try them all in a serious manner without serious consequences.

i want it to be disabled-accessible, so you can sit and play with any kind of controller and with the ability to map to any kind of controller. You can choose to experience the game as abled or with a disability like a wheelchair if you like.

Expansions could add new nationalities of gangster, in the way that Age of Empires used to add new empires to the map via expansion back in the day.

Game must be available as single-player but also a multiplayer option.

The microtransactions are some version of Bribes or Bribe Bucks.

Melobol@lemmy.ml · 1 pts · 2d (2 replies)

Am I keeping the profits?
Then gambling game lootbixes micro transactions and subscriptions with live service. Probably some bland shooter builder. Lots of gambling.
Profits don't matter:
A game that works without Internet, but has coop and even couch co op. Probably a semi open world exploration puzzle game in a fantasy setting. Probably with dragons - similar to baldurs gate 3, but mix it up with black dessert + give it a bit more of a traditional zelda twist of gating content behind progression. And it would have mods and generative levels/maps also. Added some farming and homd management also - with real life events and regular releases of new official content. Later on couple dlcs that's not cosmetic but actual added gameplay.

markz@suppo.fi · 2 pts · 2d (1 reply)

Let's just make them make roblox 2

Melobol@lemmy.ml · 1 pts · 1d

Why change what works? /s

meathorse@lemmy.world · 1 pts · 10h

Iracing without the subscription and an SR system that can be tuned to allow minor incidents without penalty, particularly if you lose time as a result and have had minimal impact on the other drivers

MonkRome@lemmy.world · 1 pts · 1d

A game similar to links awakening but maybe a little darker in story tone. I've had parts of a story for it for years.

underscores@lemmy.zip · 1 pts · 1d

apex legends 2

no aim assist

full Linux support

no controller allowed in pro play

legends that are designed to turtle buildings heavily nerfed

legends that have high mobility slightly nerfed

legend abilities that do damage are heavily nerfed

legend abilities that slow camera panning are completely removed

Fortatech@gregtech.eu · 1 pts · 1d (1 reply)

KSP + minecraft create aeronautics + factorio Need i say more?

gnutrino@programming.dev · 2 pts · 1d

Need i say more?

I mean... probably? That doesn't seem a detailed enough pitch for a studio to actually make something. How are these three different games supposed to fit together for example?

Alcoholicorn@mander.xyz · 1 pts · 2d

Just CM-SS13, but 3D and a few tweaks to merge gameplay with RP.

The way that actually shooting guns is such a minor part of combat that like 1 or 2 people in a squad of 10 people might actually be actively trying to shoot the aliens at any one time, while everyone else is occupied barricading, dragging people to safety, giving medical attention, fucking around, trying to get a handle on what the fuck is going on, trying to get supplies, etc has great potential for the kind of chaotic gameplay that makes games like Helldivers 2 fun until everyone kinda knows what they're doing.

Each player would receive secret objectives as the game goes on, each one completed gives currency for skins, the gameplay purpose of the objectives is to decrease overall cohesion; a soldier might have an objective to kill an alien with a knife, or the commander to capture some artifact.

To encourage fun gameplay over optimal gameplay, it will be impossible for the marine faction to win, the whole plot is that they're being used to test weapons, and can't be reused after this so the game just keeps giving increasingly difficult and absurd objectives (such as declaring a squad in the field is working with aliens) as central command stops sending supplies, "accidentally" shells positions at random, remotely hijacks their mothership and crashes it into the planet, where the marines make a last stand.

NotASharkInAManSuit@lemmy.world · 1 pts · 1d

Quadriplegia Simulator.

Archimedes@sh.itjust.works · 1 pts · 16h (1 reply)

Just Grand Turismo 4 again

kunaltyagi@programming.dev · 1 pts · 15h

Old mechanics, new graphics

darthsundhaft@piefed.social · 1 pts · 1d

I want a Muse Dash cross over with all other existing DDR or rhythm games in existence so that every possible song imaginable that has ever been in a game like that is covered in muse dash. Yes, even Mario DDR from Gamecube era. I want it all in one single game.

domusaltera@piefed.social · 1 pts · 2h

3 words: Assassin's Creed Discworld 😁

orenj@leminal.space · 1 pts · 1d

I will make Nintendo make so many copywrite infringements against high profile corporations, with a 10 year DLC cycle.

Oh uh, as for the gameplay, its just animal crossing with swords or something. Not really important

xangadix@lemmy.world · 1 pts · 1d

Gravity rush 3

notSys@lemmy.cafe · 1 pts · 1d

Minecraft Create mod with addons, but better, more performant and open source

stringere@sh.itjust.works · 1 pts · 18h

Anthem.

waterproof@sh.itjust.works · 1 pts · 15h

Tic tac toe battle royale

dreadbeef@lemmy.dbzer0.com · 1 pts · 17h

My take on the scrollslike genre

aldhissla@piefed.world · 0 pts · 18h

A Master of Orion 2 remaster just for higher resolutions. No other changes.

Ryanmiller70@lemmy.zip · 0 pts · 17h

A turn based RPG with visuals like Expedition 33 or FF7R, but with no timed button presses or mini games during combat.

Delphia@lemmy.world · -4 pts · 1d (4 replies)

F2P Diablo style mmorpg with a twist. Each year starts a new season. $20 buys you a character for the year, pick your own class, skills, stats and starting gear. Punishingly difficult, permadeath, maximum playtime of 30 hrs a month, META adjustments on the fly by devs every month. Play like a risk averse little bitch? Serious XP penalty. Get overconfident and die? Thats it your season is done. Why would you play that? SERIOUS prize money on the line for the characters that make the end game.

Theres free characters and no playtime limit on those but you get a randomly generated character with slower progression and a greatly reduced prize pool for the characters that go the distance.

Omgpwnies@lemmy.world · 3 pts · 1d (3 replies)

so, a shit game with a slot machine mechanic.. you invented video poker

HerbGrower@slrpnk.net · 2 pts · 1d

Poker sounds more accurate than slots, as it is presumably a skill based game while also featuring quite a bit of luck in the random loot.

Delphia@lemmy.world · 1 pts · 1d (1 reply)

Slot machines are random. What about what I said suggests random?

The idea is to have an RPG that makes you PUSH every second you're on the battlefield. No Leroy Jenkins behavior, no grinding low xp mobs for hour after hour day after day.

Omgpwnies@lemmy.world · 1 pts · 12h

I said slot machine mechanics, so heavily RNG. Video poker because video game that is more luck than skill. Either way, it's gambling pure and simple when you add cash prizes with a mandatory buy-in.